Dragon Age: Inquisition PC performance thread

3570k/7870/8GB RAM - All Stock

Settings: Everything Ultra
MSAA - OFF

starting area is usually around 40-50 fps

sometimes i see dips as low as 35.

just quick check but seems to be working fine for me

EDIT: Photo of bae

With Tessellation also on Ultra?
 
How does one go about monitoring framerate if MSI AFterburner and other overlay programs are causing stutter? Is there a fix for that yet?
 
I've personally had more issues with this game than with AC Unity. More issues with random stuttering, crashes, etc. Seems to be more demanding on the CPU side too. The overall performance isn't greatly different than AC Unity, but frankly it doesn't look nearly as good. It's a cross gen title and it's very demanding. Hell, most games lately have been in this same ballpark as far as how demanding they are. So why does Unity get all the hate for supposedly being "horribly optimized"? For me Unity actually has the better performance to graphics ratio among most recent games.
 
I've personally had more issues with this game than with AC Unity. More issues with random stuttering, crashes, etc. Seems to be more demanding on the CPU side too. The overall performance isn't much different than AC Unity, but frankly it doesn't look as good. It's a cross gen title and it's very demanding. Hell, most games lately have been in this same ballpark as far as how demanding they are. So why does Unity get all the hate for supposedly being "horribly optimized"? For me Unity actually has the better performance to graphics ratio among most recent games.

Didn't play Unity, but I disagree. It's been great (not excellent) for me so far. No crashes at all. From what I gathered, Unity's issues were universal.
 
Ok, tried the new Nvidia drivers.
3570k i5 @4.0 ghz
GTX 680 4GB

Getting 5+ frames better than before the drivers. Cutscene judder still there in some scenes, but the rest of the game is running better.
 
Ok, so my old Core2 Duo is fucked and won't work with this game. That's fucking annoying and this is the first time it happened.
I don't have money to change my motherboard and my processor, and I need your help:

Will this old timer work with DA:I? It seems to match the minimum specs:

http://ark.intel.com/products/42112/Intel-Core2-Quad-Processor-Q8400S-4M-Cache-2_66-GHz-1333-MHz-FSB

My other specs:

8 GB DDR3
Radeon HD 6800
It asks for a 2.0GHz quad.

The Q8400 is 2.66Ghz.

Profit?
 
Didn't play Unity, but I disagree. It's been great (not excellent) for me so far. No crashes at all. From what I gathered, Unity's issues were universal.

Not really. That's what I am saying. Unity runs well for me and looks astoundingly good, so it justifies the high demands, in my opinion. Go read the PC performance thread for it. There are a lot of people reporting good performance in the game and talking about how fantastic it looks.

I'm not saying Dragon Age doesn't look good or that it doesn't run decently well, I'm just saying that it doesn't run much different for me than AC Unity, yet it doesn't look nearly as good in general.
 
I'm getting bad flickering on some ground textures and plants. I am running Tri-SLI. Is this a SLI only thing? I just started the game.
 
yeah looks like im gonna have to drop some things to high . the big ass breach thing is a total frame rate killer. :P
 
Setting textures to high seemed to have fixed it, well for the last 5 minutes I have run around anyway. Running on one 780 Ultra/Fade Touched was fine, but in SLI it flickers.
 
Depends on how much you can find one for. At some point it makes more sense to invest in a new MB/CPU combo so you can get some longevity.
I would have to pay 5 times more for a new MB/CPU combo then for that one processor, so that means i would have to wait around four months for it.
 
Gtx 670 2 gig
3770k
16 gig ram

Game is running like a champ at 60 fps. I turned it to the medium preset and turned up the textures and AA. It runs great.

Only problem is, cutscenes run like absolute shit. They're choppy and stilted across the board. Is this a common problem? I haven't tried it with the new drivers yet.
 
Gtx 670 2 gig
3770k
16 gig ram

Game is running like a champ at 60 fps. I turned it to the medium preset and turned up the textures and AA. It runs great.

Only problem is, cutscenes run like absolute shit. They're choppy and stilted across the board. Is this a common problem? I haven't tried it with the new drivers yet.

Have you turned off the Origin overlay? I did that and the cutscenes smoothed out like crazy.
 
Gtx 670 2 gig
3770k
16 gig ram

Game is running like a champ at 60 fps. I turned it to the medium preset and turned up the textures and AA. It runs great.

Only problem is, cutscenes run like absolute shit. They're choppy and stilted across the board. Is this a common problem? I haven't tried it with the new drivers yet.

Yes common problem. I haven't found anything that fixes it yet. Some people have in their cases though
 
those of you that played more of it, can one assume that whatever performance you get in hinterlands will be mirrored in the rest of the zones?
 
So I turned off Fraps and the Origin overlay (the "enable origin in game" option) and the periodic freezing is gone. When people say this game doesn't play nice with overlays, they mean it. I'm also using the brand new Nvidia drivers for my 660 as well. Glad that this got sorted as it was a huge damper on the game.
 
Damn, looking at the specs here, how is this game pushing specs like Unity wtf. Bioware games have always run pretty swell on PC. And aren't the console versions (on waaaay weaker hardware) running perfectly smooth?

Got this for my girlfriend on her PC with a 580GTX 1.5gb vram over getting it for her on PS4 because I figured it'd run at least as good as the PS4 version like most optimized PS4/PC games outside Unity. Looking at the benchmarks, she's gonna need to run everything on low/medium no AA just to get locked 30fps. Damn.
 
Damn, looking at the specs here, how is this game pushing specs like Unity wtf. Bioware games have always run pretty swell on PC. And aren't the console versions (on waaaay weaker hardware) running perfectly smooth?

Got this for my girlfriend on her PC with a 580GTX 1.5gb vram over getting it for her on PS4 because I figured it'd run at least as good as the PS4 version like most optimized PS4/PC games outside Unity. Looking at the benchmarks, she's gonna need to run everything on low/medium no AA just to get locked 30fps. Damn.

Apparently the benchmark isn't all too accurate.
 
Curious to know... is there any way to hide the quick menu and the quest objective when not used? The contextual HUD doesn't include that.
 
So to end my dual core problem: in this thread I've read that the game actually requires four 'threads', and not four cores.
That means that people with dual core hyper threading processors can actually play the game while those without can't.
 
I can't even go two minutes without the ground exploding into a flickering mess now. Seems worse since 344.75. (GTX 780 Ti SLI)

I've disabled every overlay and tried dozens of setting combinations -- nothing helps.

Otherwise, performance has been pretty good. Locked 60fps at 1080p with all settings at max but, to be fair, I haven't made it past the prologue yet. I can get a mostly locked 60 at 1440p downsampled by disabling MSAA and dropping tessellation and DOF/MB to High but it's not perfect and honestly doesn't look better than 1080p w/ MSAA 4x.

I also use the Ultra textures as Fade-Touched was almost always at the cap and I couldn't spot the difference anyway.
 
crossfire 290s and I get a framerate that just rushes between 20-60 while just sitting on the character creator...

Resolution doesnt even matter, 5760x1080 or 1920x1080 same thing

gotta figure out this problem.
 
Putting textures on High seemed to calm the flickering down a bit as somebody suggested. Other than the flickering I don't have too many complaints about performance in this game. I hooked up my 4k monitor and have all settings max except for textures (flicker) and AA. I am getting 50fps+. Inside it easily approaches 80. High utilization (88%+) on all 3 of my GPUs.

The benchmark doesn't seem to be very accurate IMO
 
oh yeah I forgot to mention the flickering...well, its gone. not sure if it was a prologue thing, but since homebase and now hinterlands, I havent seen any.
 
Putting textures on High seemed to calm the flickering down a bit as somebody suggested. Other than the flickering I don't have too many complaints about performance in this game. I hooked up my 4k monitor and have all settings max except for textures (flicker) and AA. I am getting 50fps+. Inside it easily approaches 80. High utilization (88%+) on all 3 of my GPUs.

The benchmark doesn't seem to be very accurate IMO
The benchmark doesn't even seem to run properly for me so it wouldn't surprise me if it wasn't accurate. It takes forever to load and then seems to do the entire benchmark almost at once with jacked up sounds.
 
The benchmark doesn't even seem to run properly for me so it wouldn't surprise me if it wasn't accurate. It takes forever to load and then seems to do the entire benchmark almost at once with jacked up sounds.

I think it does that for everybody.
 
Nvidia users: anyone know how to completely turn off scaling when you choose 1920x1080 on a 1920x1200 native monitor? I want to have black bars on the bottom to save on some performance cost.

I understand there's a "no scaling" option in advanced section of the Nvidia control panel, but it only seems to affect the main menu and not in-game. It's not stretched so I assume it's still using 1920x1200.
 
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