• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Dark Souls 2: Scholar of the First Sin announced for PS4/XBO/PC - April 2015

They didn't remaster nothing. I'm pretty sure this version was planned since the beginning, also I doubt next gen version will have 60 fps support. I mean, they are aiming to 30 fps for Bloodborne, and that's the main team.
Considering the look of the new media released so far, and the fact that you can almost run DS2 PC at 60 FPS on a toaster, I'd certainly hope that it's 60 FPS on the consoles.

(Also because that might make some subset of fans finally come around to the perspective of just how much better these games are at higher framerates)
 
I didn't played the DLCs so I'm all in.

I hope they make the game darker, closer to the IGN gameplay video.

But looking on the screens it looks the same :/
 
Yes, that's exactly what it was: a foundation - an intriguing set of new mechanics with a rather barebones game built around them. These mechanics were then fully realized in Dark Souls 1 and 2.

Yeah, Tower of Latria 3-1 was totally a foundation of barebones mechanics not completely realized...

Only problem with that is, Demon's by comparison to the others had the most detailed animation work, most precise gameplay/hitboxes (backstabs for proof), and none of the game was a half-assed unfinished mess...unlike the others. Plus, the PvP system (lest we not forget dedi servers) was the best in the Souls series, and had perhaps the most interesting and coolest NPC's/events. Totally "beta feel". :\
 
I was expecting a Demon's through Dark II remaster collection to announced for PS4 one or two years from now, to be honest. I guess thinking about it, it doesn't make sense for Demon's and Dark to be packaged together.

demon's and dark have different publishers, it's extremely unlikely that you'd ever see both in one package
 
Yes, that's exactly what it was: a foundation - an intriguing set of new mechanics with a rather barebones game built around them. These mechanics were then fully realized in Dark Souls 1 and 2.

Between the great level design and bosses that actually feel like they were designed in tandem with the arenas they are in, I think you aren't giving enough credit to demon's. It was fully realized from the get go, the sequels are just more polished in (some) ways (and the Dark 1 continuous-level structure change was neat I guess).
 
Just so I'm clear, if i already own the PC version of the game, i'll be getting all the new non-dlc content patched in?

[edit]nm i've reread the OP don't know how i kept missing that information :/
 
.....what?

I never said AotA wasn't charged for on consoles, I said it was free on PC, yeah, in context it was free due to it being a late as hell port...but the fact remains it was free...on PC. Which is exactly what I said.

And where did you cognitively disconnect by assuming anything about me not wanting DkS2 on PC either? It didn't come out on D1, which is another travesty of the incompetence of the developer's, they couldn't even fix the durability system to work properly at 60fps...even given the time between releases to do so.

So really, I have no idea what you're talking about.

I'm talking about the fact that mentioning Artorias as a free DLC on PC has really nothing to do with the situation unfolding now, and it's not really something to look at positively.

However badly they handled the PC version of DkS2, it doesn't even come close to the clusterfuck of DkS1.
And at least DkS2 had a pretty well optimized port, able to run well at 60 on low level hw.

Again, there is no comparison between what happened then and with DkS2, that DLC was included because the PC version was late as shit, this one wasn't because this PC version wasn't.
Much like what's happening with this version and the DLC, so i don't see why you wouldn't consider these DLC "free", too.
 
From Software competing with itself? That's kinda weird.

Hopefully they'll remove the intro and restructure the narrative introduction. And redesign the enemy spawns.
 
(Also because that might make some subset of fans finally come around to the perspective of just how much better these games are at higher framerates)

The insane don't respond to logic and reasoning.

It didn't come out on D1, which is another travesty of the incompetence of the developer's, they couldn't even fix the durability system to work properly at 60fps...even given the time between releases to do so.

That particular issue strikes me as an oversight.
Something like that wouldn't be immediately obvious until it is in the hands of millions of people.
 
I'm sorry you feel that way. I have these so-called "cherry picked" shots from pretty much every single area in the game, and they all look great.

I feel like you need to "cherry pick" a lot more to get good-looking shots in DS1 -- and of course DeS always looks pretty shitty.

I think the glasses aren't just rose-colored. They are opaque.
What I meant to say is, there's no amount of modding that can be done to revert this:
Dark-Souls-II-1.jpg

The only way to do that would be if they fixed it in the DX11 version of the remaster.
 
M°°nblade;140336257 said:
Ask Sony. Publishers shouldn't remaster everyone's favorite PS3 games as a workaround because Sony forgot to make the PS4 backwards compatible.
Ds1 is Namco...
 
Between the great level design and bosses that actually feel like they were designed in tandem with the arenas they are in, I think you aren't giving enough credit to demon's. It was fully realized from the get go, the sequels are just more polished in (some) ways (and the Dark 1 structure change was neat I guess).
For me, the gameplay variety was just far too lacking in DeS compared to its sequels, that's my biggest issue with it. Particularly concerning magic, where the system seemed embryonic in terms of options and much less thought out in terms of sustainability compared to the bonfire-based approach and varied schools of spells in DS1/2. It's also rather tiny in terms of content, particularly compared to the behemoth that is DS2.

And I guess I have to admit that I can't really look beyond the 1024x720 sub-30 FPS presentation of DeS compared to the 60 FPS / 4k I played DS1 and 2 at. And the framerate improvement at least does make a significant difference in playability and control responsiveness, not "just" graphics.

That's why I hope this re-release is 60 FPS on the consoles, so that console-only players can realize what they were missing.
 
Yeah, Tower of Latria 3-1 was totally a foundation of barebones mechanics not completely realized...

Only problem with that is, Demon's by comparison to the others had the most detailed animation work, most precise gameplay/hitboxes (backstabs for proof), and none of the game was a half-assed unfinished mess...unlike the others. Plus, the PvP system (lest we not forget dedi servers) was the best in the Souls series, and had perhaps the most interesting and coolest NPC's/events. Totally "beta feel". :\

tommy.png
 
I'm pretty sure Demon's Souls was real 720p. Dark Souls is much blurrier.

I think Dark Souls has higher highs and lower lows. As a whole, I think it's the better game, but they're very close for me.
 
I'm talking about the fact that mentioning Artorias as a free DLC on PC has really nothing to do with the situation unfolding now, and it's not really something to look at positively.

However badly they handled the PC version of DkS2, it doesn't even come close to the clusterfuck of DkS1.
And at least DkS2 had a pretty well optimized port, able to run well at 60 on low level hw.

Again, there is no comparison between what happened then and with DkS2, that DLC was included because the PC version was late as shit, this one wasn't because this PC version wasn't.
Much like what's happening with this version and the DLC, so i don't see why you wouldn't consider these DLC "free", too.

I still have no idea what you're talking about, I mentioned AotA as a offhand example of a "free update", to which there are many who charge nothing for existing owners offering FAR greater updates than this garbage. Now your just repeating what I've already said. So you've told me nothing and added a irrelevancy. And to be clear, what was announced IS NOT DLC, it's a "update" to the game, period. Clearly if Namco really wanted they could easily patch the Steam DkS2 to update all this stuff for free with or without the Season Pass. To be clear. Yet, you seem to want to defend money grubbing idiots like Namco.

Where am I looking at this "positively"?
 
M°°nblade;140336257 said:
Ask Sony. Publishers shouldn't remaster everyone's favorite PS3 games as a workaround because Sony forgot to make the PS4 backwards compatible.

Yep, Sony forgot. That's exactly what happened.
 
Looks like the PC version. Won't buy. DkSII is pretty bad. Demon's and DkS 1 are vastly superior. From the art, to the plot, to the world design, everything in DkS2 is weak.
 
Looks like the PC version. Won't buy. DkSII is pretty bad. Demon's and DkS 1 are vastly superior. From the art, to the plot, to the world design, everything in DkS2 is weak.

I'm in the awkward minority that prefers dark souls 2 over all of them. Played all of them as they launched. Dark souls 2 just speaks to my love for adventure more than the others.
 
And I guess I have to admit that I can't really look beyond the 1024x720 sub-30 FPS presentation of DeS compared to the 60 FPS / 4k I played DS1 and 2 at. And the framerate improvement at least does make a significant difference in playability and control responsiveness, not "just" graphics.

That's why I hope this re-release is 60 FPS on the consoles, so that console-only players can realize what they were missing.

I think that's the problem. PC gamers can't look past the vastly better performance and graphics when comparing DS2 to DS1 and especially Demon's. Whilst those on consoles have had to play all 3 games at the same performance level and therefore can only really distinguish the game by the actual gameplay (and I know framerate affects gameplay but I don't mean it in this context).
 
Really hoping for a discounted upgrade for PC users. I think it's reasonable to charge for the changes they're making (from the sound of it), but I doubt I'll want to drop full price unless they're really drastic.
 
Considering how good the dlc was this might just work out. If they manage to get the main game up to that standard i will buy at full price without regret.
Unfortunately though i doubt they are going to do anything about the disjointed geography, the games biggest flaw in my opinion.

But Gaping Dragon easy as shit.

For real. One of the easiest battles in all 3 games. Killed him once using only a dagger just because i could.
 
This is like Sony porting uc3 but not uc2
No, it isn't.

This package is coming a year after the original release, as many GotY Editions do, and it's bundling the DLC too. This happens with tons of games, the only difference is this is also coming with new platforms.
 
I'm in the awkward minority that prefers dark souls 2 over all of them. Played all of them as they launched. Dark souls 2 just speaks to my love for adventure more than the others.

high five brother
i really love the videogame-y design of dark souls 2 encounters. i just love fighting so many dang enemies at once, it's so freakin' fun
 
I don't usually post memes but...QFT!

Yeah, Demon's sure did have a "beta feel"...how? I'd like somebody to specifically explain how it's "mechanics" and design structure felt "beta" in any way.

And by the way, what IS a "beta feel". Is that a subjective thing or is there any established theory for this?

Yeah, the whole "beta" thing is completely lost on me as someone who played Demon's back in 2009. It was a fresh new IP that did a lot of things we'd never seen before (with the online game mechanics being straight up revolutionary). Dark Souls improved on it because it was a highly anticipated sequel with a larger budget.

It doesn't feel like a beta at all, it feels like the predecessor to Dark Souls. Which is what it is.
 
Ultimately, From's B team (if you can call it that) completely misunderstood the point of a Souls game. They focussed so much on creating difficulty for the sake of difficulty that all other aspects of the game suffered immensely imo. To the point where fighting bosses became a mundane task.

this pretty much sums it up. maybe it is because the "good" people from the team went to create bloodborne? I don't know but that what it feels like for me too.
 
I played through two characters in Dark Souls 2, but traded my ps3 before getting any of the DLC, I might be all over this. Very good game, though I hesitate to call it great like my first time playing demons souls
 
I still have no idea what you're talking about, I mentioned AotA as a offhand example of a "free update", to which there are many who charge nothing for existing owners offering FAR greater updates than this garbage. Now your just repeating what I've already said. So you've told me nothing and added a irrelevancy. And to be clear, what was announced IS NOT DLC, it's a "update" to the game, period. Clearly if Namco really wanted they could easily patch the Steam DkS2 to update all this stuff for free with or without the Season Pass. To be clear. Yet, you seem to want to defend money grubbing idiots like Namco.

Where am I looking at this "positively"?
I don't see the problem.

You may call this an 'update' but it's sold and promoted as a new version of the game.

I applaud that some PC developers like crytek have provided this for free as a nice post-launch service towards their the existing user base, but this shouldn't be expected or moaned about. See also Super street fighter 4.

If you don't think the added value is worth the price, then simply don't buy it. You only paid for your dx9 version.
 
I will rebuy if the graphics updates bring the game back to the quality originally shown

I doubt it though.

Its likely going to be a cleanup and texture bump
 
For me, the gameplay variety was just far too lacking in DeS compared to its sequels, that's my biggest issue with it. Particularly concerning magic, where the system seemed embryonic in terms of options and much less thought out in terms of sustainability compared to the bonfire-based approach and varied schools of spells in DS1/2. It's also rather tiny in terms of content, particularly compared to the behemoth that is DS2.

And I guess I have to admit that I can't really look beyond the 1024x720 sub-30 FPS presentation of DeS compared to the 60 FPS / 4k I played DS1 and 2 at. And the framerate improvement at least does make a significant difference in playability and control responsiveness, not "just" graphics.

That's why I hope this re-release is 60 FPS on the consoles, so that console-only players can realize what they were missing.

Specifically to Dark Souls 2 - there is a lot of content yes but almost all of it is... kind of dull. A fair amount of it feels aimless, it feels like people just trying to make "content" instead of levels with a point. Like just look at a level like 4-2 in Demon's, you get an immediate feeling of what the level designers were going for (with enemies custom made for that scenario, the grim reaper and those dudes who shoot laser beams a mile away, all meticulously placed). Most of the enemies in Dark 2 feel interchangeable, beyond aesthetics they could work in most areas. Also Dark 2 has a shit ton of bosses, with most of them being pretty bland (in boring circle arenas). I don't think Dark 2 is a bad game but it probably could have used some more focus. Like, if you look at a level/section after completing it and you can't figure out what the "point" of the level is (what element of the game the level is trying to stress) - it is probably a level that should have been removed. Also Dark 2 has the problem that it tends to aggressively reuse ideas from the previous games (and even some enemies/boss) with almost no spin on them.

Magic got more balanced over the course of the series, but this series to me always felt like it was designed around melee weapons (and maybe shields if you wanna be a wimp) with magic as a crutch. Killing enemies from a distance is probably the most boring thing you can do in the Souls games, so I try to avoid it. Also I appreciate image quality and framerate but ultimately game design > all that if there is no choice in the matter.
 
That's why I hope this re-release is 60 FPS on the consoles, so that console-only players can realize what they were missing.

Using a scandinavian saying, I might be reading this like the devil reads the bible, but that sounds like silly reason for wanting the game to be 60 FPS.

"So that console-only players can get the same fantastic experience", that's what you really wanted to say, right? And english is not my native language, so I might just be misinterpreting what you said.
 
Top Bottom