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Super Smash Bros. for Wii U |OT| True Potential of Smash Bros.

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Thanks guys.

Anybody have a preference between white and black pro controller?

White controller shows fingerpints/dust and stuff less, glossy black looks terrible after a while. Plus it matches my white Wii U. So I prefer that.


Edit: Success, finally connected again.
 
Set up some quick 8-CPU battles just to get a feel for which stages would be appealing in 8-player.

I have a 65-inch TV and can't tell wtf is going on in Palutena's Temple.
Honestly it is way too easy to lose track of yourself in 8 player mode.
It is annoying that Classic mode decided to make 90% of battles that mode and have challenges based on not getting killed.
Seriously some of these decisions were so dumb.
 
Hmm, so here's a random question... Anyone know if high-res art exists online for all of the various emblems that represent each character (i.e. Pokeball for Pikachu, Super Mushroom for Mario, etc.)?
 
I'm not missing out on sign-ups for a NeoGAF tournament, right? Missed the 3DS one; wouldn't want to miss the first Wii U one.

Maybe something like that would be simpler if the Tournament mode were in already.
 
Can't say I agree at all.

I think some of you guys getting burnt out need to put the controller down. Probably playing too much too quickly.

Yeah, I've played maybe a handful of times since Friday between other responsibilities and I feel like I've only penetrated 10% of the game's depth. There's still so much I've barely touched.
 
Can't say I agree at all.

I think some of you guys getting burnt out need to put the controller down. Probably playing too much too quickly.

It definitely feels like quantity over quality. See Target Blast. I think almost everyone would have rather seen Break the Targets return instead of that, with unique challenges for each character. Target Smash feels like a throwaway minigame aping some popular mobile games, Break the Targets was a natural fit for Smash's attacking and platforming mechanics.

Stage Builder also seems kind of unfinished, seeing as you can't even move things you've drawn.
 
Does anyone use equipment ever? I'll use it for single player modes, but never for multiplayer. I'm fine with using custom movesets, but for some reason, using equipment seems wrong.

There are things like this and smash tour where I'm not really sure why they spend the time on it. I get that I'm probably not the target audience here, but I would have saved that time to work on better stages, or you know, a proper classic mode.

I wouldn't say there's much depth to the game beyond the roster. Everything else is pure quantity over quality. Trophies are great, though.
 
Hmm, so here's a random question... Anyone know if high-res art exists online for all of the various emblems that represent each character (i.e. Pokeball for Pikachu, Super Mushroom for Mario, etc.)?
Emblems such as this were ripped from the 3DS cart, but I don't know if I would qualify that as "high-res." I don't think there are any larger emblems out there.
 
It definitely feels like quantity over quality. See Target Blast. I think almost everyone would have rather seen Break the Targets return instead of that, with unique challenges for each character. Target Smash feels like a throwaway minigame aping some popular mobile games, Break the Targets was a natural fit for Smash's attacking and platforming mechanics.

Stage Builder also seems kind of unfinished, seeing as you can't even move things you've drawn.
Agree on both points.
The baffling thing is that there are plenty of stuff in Smash Run that could have been fleshed out as full stadium games instead of Target Blast.
Stage Builder is rushed, Classic Mode has even less choice in it, No way of making easy cash (cannot still sell duplicate trophies), big chunks of the game are from Brawl, and the only online is Smash with set rules.

If the unique features of Smash 3DS was added to the Wii U version, I would think it may deserve all the 9/10 scores it is receiving. As of now though, it feels like they took one game and split it in half.
 
tbh smash tour seems really scrapped together, it's 99% reused assets, right down to the items being trophies. i can't imagine a ton of dev time went into it. certainly not any amount near to what would be required for an adventure mode, or even individual break the targets stages.

i can't say i really see the issue with new classic mode. if i'm just fighting a bunch of folks one after another until i fight master hand, that's good for me. honestly, i think i like it better than the 3DS one if not just for being able to target opponents that drop certain items as rewards. but w/e, i'm simple and easy to please.
 
It feels like a game which has been rushed to be released this year.

Some compromises were probably made to get both it and the 3DS version out this year, but I don't think it feels particularly rushed.

All of the new characters are really fun to play and feel like they bring something new to the roster. While there are some balance issues, the game feels way more balanced than Brawl ever did. There are a ton of modes and a shit-ton of unlockables. And the new stages feel like a lot of love and care was put into them.

Could it have been better if I had another year of development? Well duh, of course. But in comparison to other games that came out this year that really were rushed (AC Unity, Master Chief Collection, DriveClub) I'd say Smash feels pretty polished.
 
Could it have been better if I had another year of development? Well duh, of course. But in comparison to other games that came out this year that really were rushed (AC Unity, Master Chief Collection, DriveClub) I'd say Smash feels pretty polished.
Yeah, that is what I gathered.
It is not rushed as like Boom or Unity was.
It seems like though the majority of the content being the same between the 3DS and Wii U could be contributed to releasing it this year. I bet if they had another year we would have gotten less repeated modes and such.
If they fleshed out 8 player Smash, Stage Builder, and Amiibo functionality, then it would have been awesome.

Edit: My rankings are Melee > Smash 4 > 64 > Brawl currently.
 
It definitely feels like quantity over quality. See Target Blast. I think almost everyone would have rather seen Break the Targets return instead of that, with unique challenges for each character. Target Smash feels like a throwaway minigame aping some popular mobile games, Break the Targets was a natural fit for Smash's attacking and platforming mechanics.

Stage Builder also seems kind of unfinished, seeing as you can't even move things you've drawn.

52 individual target test stages is asking a lot from the development team. 35 was even too much in Brawl so they didn't do it. 64 and Melee had tame enough rosters that they could get away with being unique for each, but once the roster passed 30 and then again, passed 50, it just became impossible to expect unique stages for every character.

Even if we ignore the logistics and time needed, 52 more stages are a large amount of disk space.

I don't know why they didn't make a Brawl style Target Test though. It even sort of exists in Smash Run...
 
After playing the game over the weekend I have to say, I'm disappointed in it overall. Don't get me wrong the core gameplay is a lot of fun, but almost everything that surrounds it, not so much.

8-Player Smash: I really hate this. I like at least a bit of skill to be involved in Smash, but this just completely throws that out the window.

I see nothing wrong with it, it's a lot more chaotic, but it's an option, very nice when you have 5 people and don't want to rotate someone out each match.

The new Classic mode: I really don't know why they felt the need to change it from the amazing Classic mode that is in the 3DS version. I feel that adding 8-player smash battles to it completely ruins the fun at higher intensities.

I really like the "Classic Mode" but they should NOT have called it Classic Mode. Should have given it an original name (Smash Arena?) and given us an ACTUAL Classic Mode

The stages: I feel that too many interfere with the fight too much (Orbital Gate, Kalos League, Pyrosphere, etc) or are just really dull to play on (Wrecking Crew, Duck Hunt, the omega stages, FD, etc).

Agree, although Pyrosphere would have been awesome if the stage was bigger. Gaur Plain is SO much fun, that stage is stage hazard bosses done right. At least the large stage selection means there are still plenty of stages that are fun to play on. I hope we get stage DLC about a year from now

Smash Tour: This thing is downright terrible. I honestly don't understand what Sakurai was thinking when he decided that this was a good mode.

Haven't touched it

Master/Crazy Orders: This is also ruined by 8-Player Smah.

I'm fine with it but they should have given an option to turn off 8-player smash for these modes.

Target Blast: It's still just a shitty Angry Birds clone. It would have been nice if the resources put into Smash Run, Smash Tour, and Target Blast were put into another character specific Break the Targets mode.

I really miss character-specific Break the Targets, even my youngest sister misses them and she couldn't even read when Melee came out. I think we all remember being flabbergasted by Young Link's target stage until we learned the secrets

I'm also bummed out by the lack of a Melee-esque Adventure mode, but after SSE and Smash Run it's probably best that one wasn't included.

Yeah it'd probably be terrible. I would really like a simple Adventure mode that goes through all the stages with short ~30 second cut-scenes every once in a while. With SSE they tried to be epic, and it just turned into tedious gameplay and a fan-fic level story.

Event mode and All-Star are still fun.

Yes they are glorious!

Melee is still the best Smash IMO. I really hope they manage to best it with Smash 5.

Right now I'm sitting Smash 4 > Melee > Brawl > Smash 64 although they REALLY need to bring back Targets and real Classic ;_;
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This game needs its own Smash Run, or some sort of Adventure Mode equivalent.

Also, would be so great to have Board the Platforms and Break the Targets back.

And the end of Smash Tour, where each stock is a different character, should be its own mode (like Project M does, IIRC).

All of the above would make an amazing DLC update, Sakurai!
 
I made a couple 64 stages that I'm pretty proud of.

wiiu_screenshot_tv_014sz6f.jpg


wiiu_screenshot_tv_0157do8.jpg


That cannon on Saffron City is super fun, it lands you on the leftmost floating platform at its lowest ebb perfectly, and blows away anyone in the way. The lava square is a fair bumper substitute on Peach's Castle, too.

Anyone notice there's a quirk where if you draw two edges near each other, the edges can't be made grabbable? I had to make some of the gaps there one or two tiles wider than I would've liked in order to enable latching.
 
tbh smash tour seems really scrapped together, it's 99% reused assets, right down to the items being trophies. i can't imagine a ton of dev time went into it. certainly not any amount near to what would be required for an adventure mode, or even individual break the targets stages.

I agree, Would have much rather had Smash Run which is actually fun, on the consoles
 
52 individual target test stages is asking a lot from the development team. 35 was even too much in Brawl so they didn't do it. 64 and Melee had tame enough rosters that they could get away with being unique for each, but once the roster passed 30 and then again, passed 50, it just became impossible to expect unique stages for every character.

Even if we ignore the logistics and time needed, 52 more stages are a large amount of disk space.

I don't know why they didn't make a Brawl style Target Test though. It even sort of exists in Smash Run...

How about a unique break the targets stage for each series? Make a Zelda-themed target stage then just spawn the targets in different places depending on whether you pick Link, Toon Link, Ganondorf, Sheik or Zelda.
 
Is Smash with three level 9 CPUs a viable single player way to practice ?

Honestly, I'd say you'd be better off getting an amiibo and using it in 1 on 1 matches. Level 9 AIs are exploitable once you get the hang of them. Amiibo AI actually adapts to your playstyle and will force you to try new strategies.
 
I made a couple 64 stages that I'm pretty proud of.

wiiu_screenshot_tv_014sz6f.jpg


wiiu_screenshot_tv_0157do8.jpg


That cannon on Saffron City is super fun, it lands you on the leftmost floating platform at its lowest ebb perfectly, and blows away anyone in the way. The lava square is a fair bumper substitute on Peach's Castle, too.

Anyone notice there's a quirk where if you draw two edges near each other, the edges can't be made grabbable? I had to make some of the gaps there one or two tiles wider than I would've liked in order to enable latching.

I can't wait for sharing! You need to send those my way! So cool

I made a sweet Dr. mario stage, which results in fights of 600% KOs :)
I don't have a pic right now, but it's basically the bottle with the 'lip' of the bottle being made out of lava. It has a really small aperture in the top, so you need to launch your opponents perfectly.
 
How about a unique break the targets stage for each series? Make a Zelda-themed target stage then just spawn the targets in different places depending on whether you pick Link, Toon Link, Ganondorf, Sheik or Zelda.

Honestly this would probably take more work than just doing unique stages, since you would have to make the stage work for each character in the series while still representing a challenge for each one, and have well designed target placement. Still, saying it would require more effort kind adds to the point I was making - a mode like Target Blast feels like it is there for the sake of being there and nothing more. It's pure fluff. Target Test is actually a sensible Smash-focused challenge and even if it requires more effort, it would also be appreciated a LOT more.

Disk space isn't a meaningful issue, there was plenty of space left and target test would be almost entirely re-used assets.
 
I made a couple 64 stages that I'm pretty proud of.

wiiu_screenshot_tv_014sz6f.jpg


wiiu_screenshot_tv_0157do8.jpg


That cannon on Saffron City is super fun, it lands you on the leftmost floating platform at its lowest ebb perfectly, and blows away anyone in the way. The lava square is a fair bumper substitute on Peach's Castle, too.

Anyone notice there's a quirk where if you draw two edges near each other, the edges can't be made grabbable? I had to make some of the gaps there one or two tiles wider than I would've liked in order to enable latching.
Ha! That's amazing what you did with the barrel. Looks like a lot of fun. :-)
 
Thanks guys.

Anybody have a preference between white and black pro controller?

I've never the White one in stores.

Is Smash with three level 9 CPUs a viable single player way to practice ?

Not for 1v1.

3 Level 9 CPUs are a mess. They're also very predictable.

Practice with real opponents online or in person if you can. Don't worry about losing. Losing comes with getting better.
 
Smash is such a solid game with so much to do it's insane. Half the stuff I'll probably never even touch, but I'll be surprised if I'm not still playing this even towards the end of this gen. Especially considering that the online is great this time around.
 
Does anyone use equipment ever? I'll use it for single player modes, but never for multiplayer. I'm fine with using custom movesets, but for some reason, using equipment seems wrong.

have you tried smooth lander? that's one of the things my buds & I use, as a matter of fact, we always play with customs on because of it lol

and stats aren't all over the place +3 atk +1 def +7 spd, so you varely see stats having much impact in our matches, thou I know there is knowing how stats work

and then we play with broken equipment, some weird shit always happen lol
 
Does anyone use equipment ever? I'll use it for single player modes, but never for multiplayer. I'm fine with using custom movesets, but for some reason, using equipment seems wrong.

There are things like this and smash tour where I'm not really sure why they spend the time on it. I get that I'm probably not the target audience here, but I would have saved that time to work on better stages, or you know, a proper classic mode.

I wouldn't say there's much depth to the game beyond the roster. Everything else is pure quantity over quality. Trophies are great, though.

I sell all equipment so that when we play with customs / randoms we don't get any stupid modifiers. I wish I could at least have an option to turn off equipment buy keep moves on
 
Does anyone use equipment ever? I'll use it for single player modes, but never for multiplayer. I'm fine with using custom movesets, but for some reason, using equipment seems wrong.

I like equipment because instead of seeing a variety of fun promotional art in the form of stickers, I can read a phrase like "Pretty Neat Hat" and let my mind run wild.

Yeah, equipment blows.

There are things like this and smash tour where I'm not really sure why they spend the time on it. I get that I'm probably not the target audience here, but I would have saved that time to work on better stages, or you know, a proper classic mode.

The Orders are more interesting than Classic mode has ever been, though. Other than the lack of a Big Ol' Story Something Something and the now-series-staple black mark that is Target Blast, I don't see modes as a deficiency in this one.

And the stages thing... what even is a good Smash stage? Maybe I've been fed gruel my whole life but I can't see where Smash 4's stage design failings lie in comparison with previous entries. What would a good stage be?

I wouldn't say there's much depth to the game beyond the roster.
I think discounting the roster is not seeing the forest for the trees. 49 characters each with their own (mostly) unique play-styles and mechanics; that's pretty much the game right there. The modes have always been there to foster your experience with the characters. They'll always be the meat of the game.

Anyway, Lunar, I think you're missing the greatest strength of Smash 4: there is a Goombella trophy.
 
I made a couple 64 stages that I'm pretty proud of.

wiiu_screenshot_tv_014sz6f.jpg


wiiu_screenshot_tv_0157do8.jpg


That cannon on Saffron City is super fun, it lands you on the leftmost floating platform at its lowest ebb perfectly, and blows away anyone in the way. The lava square is a fair bumper substitute on Peach's Castle, too.

Anyone notice there's a quirk where if you draw two edges near each other, the edges can't be made grabbable? I had to make some of the gaps there one or two tiles wider than I would've liked in order to enable latching.
How are you guys sharing pics from the WiiU? Are you just taking snapshots with the Smash Bros screenshot thing or using the system's screenshot thing? With the latter, how do you upload them to the internets (I know with Smash Bros. Built in snapshotter, you can put them on an SD card and go from there- I'm asking for the system's method). I've created some pretty good custom stages and would like to share them.
 
How are you guys sharing pics from the WiiU? Are you just taking snapshots with the Smash Bros screenshot thing or using the system's screenshot thing? With the latter, how do you upload them to the internets (I know with Smash Bros. Built in snapshotter, you can put them on an SD card and go from there- I'm asking for the system's method). I've created some pretty good custom stages and would like to share them.
Hit Home button --> pull up Internet Browser --> Open two tabs --> In one tab, go to abload.de (German image upload site that doesn't compress) --> Hit the Browse button, then choose the image currently on your TV --> Copy the link on the next page --> Now switch to other tab and log into GAF --> Paste the link into a PM to yourself.

Lagasse_Photo.jpg
 
How are you guys sharing pics from the WiiU? Are you just taking snapshots with the Smash Bros screenshot thing or using the system's screenshot thing? With the latter, how do you upload them to the internets (I know with Smash Bros. Built in snapshotter, you can put them on an SD card and go from there- I'm asking for the system's method). I've created some pretty good custom stages and would like to share them.
Push home button, open the browser.
Then select an ilage sharing site like abload.de, browse local then you can select either the gamepad or TV's picture.

Edit : too late :x
 
So what are people using for custom Palutenas? I feel like the best in each category are:

1. Auto-Reticle
2. Angelic Missile
3. Jump Glide
4. Counter
Auto Reticle or Explosive Flame/Super Speed/Warp or Jump Glide/Lightweight is easily the best combination.

Super Speed offers way too many options out of it, Lightweight can be used indefinitely on levels with platforms and even without it offers more than a mediocre counter.
Neutral B and Up B depends on playstyle. Explosive Flame has decent distance and its last hit is unblockable whereas Auto Reticle is good as a harassment tool to force the opponent to come to you.
 
Hopefully someone gets around to remaking Corneria.

I was trying last night; it's doable but you'd have to construct it in pieces since the game doesn't let you erase selections of a structure, which is infuriating. Also, good luck completing a structure using the grid overlay when the last point you need to select is also a grab point!

Sometime this week I'm going to take out the 3DS version and do some serious measuring. It'll be a sight to behold, a 24 year old adult sacrificing hours of his life to reclaim a morsel of his childhood.
 
I've been playing as heavily as I could over the last few days, got a pretty decent win rate on both single and team for glory, then I decided to try revamping my controls. I used to play with tap jump on and using a Wiimote+ nunchuck without C-stick. Now I've switched to button jump and c-stick on a pro controller. It's taking me time to adjust, but I can see the merits of getting good with this method. It's just soooo hard to retrain my brain. I guess it will take at least two weeks like any habit. ssssiiiiigggghhhh
 
Push home button, open the browser.
Then select an ilage sharing site like abload.de, browse local then you can select either the gamepad or TV's picture.

Edit : too late :x

Hit Home button --> pull up Internet Browser --> Open two tabs --> In one tab, go to abload.de (German image upload site that doesn't compress) --> Hit the Browse button, then choose the image currently on your TV --> Copy the link on the next page --> Now switch to other tab and log into GAF --> Paste the link into a PM to yourself.

Lagasse_Photo.jpg
Thanks! I'll upload them when I get off work.
 
What was the original price for those Smash bundles? I can't find them anywhere for less than $170.
 
I like equipment because instead of seeing a variety of fun promotional art in the form of stickers, I can read a phrase like "Pretty Neat Hat" and let my mind run wild.

Yeah, equipment blows.



The Orders are more interesting than Classic mode has ever been, though. Other than the lack of a Big Ol' Story Something Something and the now-series-staple black mark that is Target Blast, I don't see modes as a deficiency in this one.

And the stages thing... what even is a good Smash stage? Maybe I've been fed gruel my whole life but I can't see where Smash 4's stage design failings lie in comparison with previous entries. What would a good stage be?


I think discounting the roster is not seeing the forest for the trees. 49 characters each with their own (mostly) unique play-styles and mechanics; that's pretty much the game right there. The modes have always been there to foster your experience with the characters. They'll always be the meat of the game.

Anyway, Lunar, I think you're missing the greatest strength of Smash 4: there is a Goombella trophy.

I mostly agree with you. Classic Mode was never Smash's strong suit, and I don't mind the 6-man battles. Master and Crazy Orders are probably the best modes, and they are super fun and addicting. Smash Tour is an OK distraction, but i's not the best thing ever. All in all, there are more good modes in Smash 4 than in any other Smash game. Break the Targets is the only thing that it's really missing. I don't miss story mode at all.

8 player, even though some hate it, is my favorite new addition. It's super fun locally. I can't wait to get people together to play it some more.

The roster is A+.

Stage design is...well it's pretty good. I prefer Melee's selection slightly more, but I'm growing to love Smash 4. Honestly, I think the biggest complaint people level against stages is not enough retro stages returning, which I completely get. But the new stages in Smash 4 are, for the most part, excellent. I really love, for example:

Gaur Plains is a great big stage, Mushroom Kingdom U is fun, Pac Land is insanity, Orbital Gate is the new Big Blue, Wuhu is probably the best new stage for variety, Pilotwigns is not complex, but pretty, GCO is unique and fun, especially in 8 player. The only stage I don't like is Wily's Castle, and that's just for the Yellow Devil getting in the way all the damn time. Oh, yean and 75m, but who likes 75m, seriously.
 
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