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Super Smash Bros. for Wii U |OT| True Potential of Smash Bros.

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GGs Anki. I finally had some success with Palutena. I will never be good with her, but I want to be decent.

Edit: Your Lucina is definitely better, but I think it is mostly because you make better decisions with her.
 
GGs Anki. I finally had some success with Palutena. I will never be good with her, but I want to be decent.

Edit: Your Lucina is definitely better, but I think it is mostly because you make better decisions with her.

I'm curious, do you actually like default Palutena? I thought you would've preferred to use a customized version.

Hmm, that makes sense. I've started trying to use Shulk again and it just feels weird to have a strange move like the Back Slash. I keep attempting to do it when I know I shouldn't, so I'll try to work on that.
 
I'm curious, do you actually like default Palutena? I thought you would've preferred to use a customized version.

Hmm, that makes sense. I've started trying to use Shulk again and it just feels weird to have a strange move like the Back Slash. I keep attempting to do it when I know I shouldn't, so I'll try to work on that.
I like her customs much more, but I am trying to learn to value her defaults. This was my first time playing her with them, so I was experimenting a lot. I think they are decent, except for Counter. What a piece of crap. I love Jump Glide's offensive capabilities, but Warp is sooo good for recovery.

I think my biggest problem with her is that I don't know what to do when I am close to my opponent but out of jab range. No real safe options. Bowser can ftilt to space opponents out, at least.

Yeah, in general your Shulk was much less safe than your Lucina, so I had to work a lot harder against her.
 
Not sure how many of us are still following the PotDs, but I found Sakurai's comment today about Orbital Gate Assault alone taking a year to complete fascinating. Really puts things into perspective and certainly makes me think twice about saying things like "If only they would have put [stage] in. It doesn't seem like it would have been that much more work..."

The amount of work Sakurai and his team did on this game is just astounding. It's simply massive, especially when you take into consideration that one of the more visually impressive/dynamic new stages took a year to complete by itself. Wow.

Really?
Because to me, focusing on a single stage for an entire year only screams incompetence.
I mean, there's literally nothing visually impressive in that stage that would require them that much time. Especially considering there are stages that were basically made at the end of the development cycle like Woolly World.
 
Guys, I don't think they were only working on Orbital Gate for a year. It took them a year while they were working on everything else at the same time, including other stages. The point is that other stages presumably took less time, even with everything else going on, but all told Orbital Gate was worked on (straight up or bit by bit) for a year.
 
I'm honestly surprised that this game wasn't delayed.

Not that I feel like it's incomplete or anything, but because I expected it after Brawl.

I'm still a little salty about those 2 delays even after all this time. I was so hyped for that game and those delays hit hard.

Then the game came out and I had to send it in to Nintendo for repair because the disc somehow caused my Wii to stop reading games.

Ok that's enough ranting.

This game is really fun. :p
 
Completed this challenge recently, and the pic that came with it just seemed so serene. It looks great.
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This works on so many different levels.
 
Guys, I don't think they were only working on Orbital Gate for a year. It took them a year while they were working on everything else at the same time, including other stages. The point is that other stages presumably took less time, even with everything else going on, but all told Orbital Gate was worked on (straight up or bit by bit) for a year.

yes they were...how many stages are there? 40 something? I am confident Sakurai starting developing stages in the 1970s, 1 stage, 1 year at a time. Characters started development during WW1.
 
Do people not like Smash Tour? I haven't seen the general consensus for this yet, but I really like it. I think it's so fun with your friends if you don't mind random fighters.

Anyone else like it?
That's just from what I've seen from Gaf and streamers. I don't have the game yet, so I can't say for myself. I always thought it looked interesting though.
 
Ugh, Kirby's Crazy Appetite is a really awful challenge. I did eventually beat it on hard, but the time limit and the view and the randomness made it way, WAY more of a pain then it should've been.

Also, anyone have a list of which challenges you can't hammer?
 
Say, how do you feel about smash 4 tournies so far? I think it entertaining for now and I feel 2 stock feels better to watch to than 3 stock.

I haven't been watching too many of them because it's my last college semester and a lot of crap is going on right now. In general, though, I prefer 2 stocks from a spectator POV especially when there's going to be multiple Smash games at a single event. 3 stocks would impact tournament time immensely, I feel, and it's definitely harder to stay invested in the match if it's on average 5+ minutes long.

Additionally, I'm of the opinion that TOs should start with 2 stocks period because if the game DOES get faster then it's easier to up the stock count to 3 than starting at 3 and lowering it to 2 -- people will resist the latter more than the former and it will be similar to Brawl where the game was forced to have 3 stocks because of tradition of "long games" and "player getting as much out of their tournament matches as possible". Both are valid reasons but in this age I feel 3 stocks, in the long-run, will be a detriment to the game anyway.
 
Do people not like Smash Tour? I haven't seen the general consensus for this yet, but I really like it. I think it's so fun with your friends if you don't mind random fighters.

Anyone else like it?

My friends and I had a great time playing it. Once you figure it out, its pretty fun. Also, its a good way to get to know all the characters.
 
Do any of you stream your matches vs other gaffers? I'd love to watch some of you play. I need to see how some good people play to get better :P
 
Really?
Because to me, focusing on a single stage for an entire year only screams incompetence.
I mean, there's literally nothing visually impressive in that stage that would require them that much time. Especially considering there are stages that were basically made at the end of the development cycle like Woolly World.

I suppose it depends on how you look at it. I think there's a ton of visually impressive elements in that stage, and it's very dynamic and ever-changing gameplay-wise. But from your posts, you seem to be quite a bit more cynical and harder to please than I am (not saying that's good or bad), so I'm not surprised our viewpoints differ on this.

Guys, I don't think they were only working on Orbital Gate for a year. It took them a year while they were working on everything else at the same time, including other stages. The point is that other stages presumably took less time, even with everything else going on, but all told Orbital Gate was worked on (straight up or bit by bit) for a year.

Exactly. I wonder if a lot of people actually came to the impossible conclusion from Sakurai's comment that they only worked on Orbital Gate Assault for a year. I hope people are generally smarter than that...
 
The thing with Smash Tour is that it can be great fun once all of you know the rules, but it takes its time to get rolling. If you get impatient you can abandon it for being either too chaotic (a lot of shit goes on quickly without any information, exacerbated by how the rest of the game's modes hold your hand when explaining the rules) or a bore (in the rounds without fight encounters, to a newcomer unexciting music plays while these Miis just move through the map because...where's the Smashin'?).

That said, even while liking it, I'd rather have had 1) Smash Run HD and 2) "Each Stock Is A Different Character" as its own mode.
 
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