Anonymous Tipster
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Do you work late shifts, or are you nocturnal?![]()
I just make my mornings as awful as possible.
Do you work late shifts, or are you nocturnal?![]()
Your DK still has me checking my shield man, sorry for the shitty defense, but you don't know how loud a GameCube controller is until you're next to someone sleeping. I'm trying all hard not to press the R button to loud lol. Tried the gamepad in the last game and it's terrible
Haha,went through this same thing last night. My girlfriend was trying to sleep and with every button I pressed I could feel her getting annoyed. I switched over to playing Omega Ruby so she wouldn't leave me.Your DK still has me checking my shield man, sorry for the shitty defense, but you don't know how loud a GameCube controller is until you're next to someone sleeping. I'm trying all hard not to press the R button to loud lol. Tried the gamepad in the last game and it's terrible
I just realized, when you complete the challenge "Have the game on for more than 10 hours". It shows a picture of 3 Wii Fit Trainers.
As if the game is telling you to stop playing, and go get some exercise.
Hey Trey, can you change the setting to 2stock 5min? 4 stock drags on for soo long
??? lol
Does this mean you want to play?My grandparents were over for thanksgiving and are sleeping not too far from me...now this thread has me self conscious, hahaha.
??? lol
anyone up for a 1vs1?
I tried some online games but they were very laggy. So I wanna check if it's me.
So I would be thankful if I can test this with someone here.
My NNID: Soul-Lab
I'll try,my NNID is XtaLarge
I was asking you what YOU meant.
I have PM, I have probably played more than 50 hours of it. Don't know which version because I haven't updated in a bit, but I have hands on experience with how it plays. Yes, it plays more like Melee, yes it has more AT. But that doesn't make a game technical or complex, it's the number of levels of interconnectivity, interaction, and degrees of freedom. Just because the physics are less floaty doesn't mean they are more complex or even realistic. It just means they are closer to what you prefer. That's fine, it's just not objective so don't pretend it is. I don't even know what you mean by "precision" or "timings", but I'll guess that you mean either that it has lower latency between button press and action, or that it enables faster strings of attacks by allowing more open movement options? Again, this is the reason I asked for your definitions of your own terms. But since you refuse to do a simple step that would allow us to converse constructively using terms I understand then I now have to guess at your meaning.
This is the Crux of what I don't understand about your position. Yes, PM is objectively better than brawl because of removal of tripping, a randomized anticompetitive element that made brawl annoying to even practice. BUT it isn't universally loved over brawl because the community that loves it universally isn't the entirety of the smash community. It is a vocal subset of the majority of over 12M people that bought the game. How many of those people have PM? I don't know, but Id wager less than a third. Maybe you know, since you are so ingrained in that community. You're the one that claimed it was universally loved after all. I like it more than brawl, but gaming enthusiasts and Te fighting game community is a sliver of Brawl players. This mantra of "the community" is meaningless when you carve out all the "casuals" which brawl was clearly made for. Well sm4sh was made with both "the community" and those people too. Sm4sh was made for the broader community including casuals and JP competitors. And it doesn't have anticompetitive elements that make it unplayable. If nintendo made games to cater to its "biggest fans", it would have died long ago. I understand who Sakurai is making these games for. I understand that, that's why I am not surprised when compromises to what I personally would like in a game come up. You however...
...expect Nintendo, one of the most stubborn and slow to change companies in the industry to be interested in the mod communities efforts? I mean, I WISH they would, but expecting them to do so and getting mad enough about it to come on GAF and rage about it is akin to expecting JK Rowling to incorporate the best Harry Potter Fanfic into future books. It would be cool, but you're setting yourself up for disappointment, get real
Sorry if this has been asked many many times before but how does the Wii U Pro controller feels?
My gf picked up Smash yesterday and I'm excited to play it but we couldn't find the gamecube controller bundle and maybe tomorrow we will buy a pro.
Besides the gamecube controller what's the best option?
Thanks!
I love it. Definitely a great alternative if you don't want to buy the adapter. Then again, I used the Pro on Wii/Brawl, too.Sorry if this has been asked many many times before but how does the Wii U Pro controller feels?
My gf picked up Smash yesterday and I'm excited to play it but we couldn't find the gamecube controller bundle and maybe tomorrow we will buy a pro.
Besides the gamecube controller what's the best option?
Thanks!
2) Cancelling (different ways aplenty)
For example, you might notice that if you are using Charizard or Little Mac Forward+Special (other examples exist too), if you don't space it correctly you'll just end up flying off the edge and especially problematic due to Mac's poor recovery. Well, with the cancelling options this would rarely be the case unless you are a total shrink wrap noob, since you'd essentially be able to cancel the move before actually flying off the edge to death or attempted recovery.
Alright you host one I should be able to join
thx man. This was like night and day in comparison with the matches against randoms.
I sucked though![]()
Anyone else down for some 1v1s? I'm playing Shulk, Samus, and heavies, mainly. NNID is XtaLarge
No prob yo
This is a bad example, since knowing how to space and use abilities is an example of depth over complexity which is, arguably, a better design choice. Canceling is complexity and more button prompts, spacing and weighing options is depth. Much of Sm4sh is designed around the idea of depth rather than needless complexity. There are at least two moves to a character that can be used as safe, lagless approach options in Sm4sh and there are two or more moves that are incredibly punishing or that flow into a combo game that are not lagless. (There would be more options if they upped the hit-stun just a tad.)
Its the same reason I am not a fan of L-canceling (though I do like wavedashing). There is never a time to not use it, nor is there ever a time to not just use the canceling techniques littered within PM.
I'm up at my parents' beach condo for Thanksgiving, and my Smashing is limited to Smash 3DS until I get back... the thirst is real. Smash 3DS is great, but it just can't compare to the Wii U version.
Anyway, anyone have any tips for completing the reward conditions in the Event where you're Samus in a Stamina match and have to fight Ridley and "Dark Samus" (an AI Samus with the Dark Samus color swap)? I think you have to beat it on Hard in 100 seconds or something, but the AI in that one is just so stupidly unfair that I can't figure out how in the world you're supposed to do that.
Or maybe the AI's not that hard and it's just me being really terrible with Samus. Seriously, she's one of my absolute worst characters.![]()
I am not splitting them unintentionally, I've read this argument before that problem is that there is a difference between complexity married to depth, and complexity for the sake of complexity. PM is the more the latter. Complexity is fine if comes with any actual depth to its existence as in when they compliment each other and there exist situations in which the use of a complex skill is not the best option, but complexity that is always superior to not is not what I consider a good design choice. In fact I consider that a design choice that misses the forest for the trees and just chases the goose of "technical skill".
Complexity in a fighter game where you have to use certain, elaborate combinations to use very complicated but timely skills is good complexity that comes with a depth of knowing how, when, and where to use it. Complexity where you simply have an easy out for any and every move, ie. l-canceling and a lot of PM's cancels, are bad complexity as its just another action that does nothing but separate the informed (of its existence) from the not.
This is why I said that P:M has its fair share of arguably bad design choices.
Well, I guess I'm a fan of complexity then, particularly in fighters.
But your splitting two concepts that go together like back and front...
Chess is deep, but not complex.Yes, I understand. But you realize at once that no great game can have any meaningful "depth" without complexity of some sort. And no great game can have "complexity" without depth of some sort. They are interconnected. As you said too much of anything is not good, but I err on the side of complexity in terms of what you can do as a player with Smash's gameplay and movement freedom on top of a already jampacked game with tons of depth vs. the simpler approach Brawl and Smash4 went.
I cant stop picking shulk the only character I use. I've only tried like 6 characters and they were the N64 ones. Was able to beat all-star mode with shulk on hard, but I think hes a shit character. I don't even know how I get wins 1v1 with him. I think its those stances.
I'm up at my parents' beach condo for Thanksgiving, and my Smashing is limited to Smash 3DS until I get back... the thirst is real. Smash 3DS is great, but it just can't compare to the Wii U version.
Anyway, anyone have any tips for completing the reward conditions in the Event where you're Samus in a Stamina match and have to fight Ridley and "Dark Samus" (an AI Samus with the Dark Samus color swap)? I think you have to beat it on Hard in 100 seconds or something, but the AI in that one is just so stupidly unfair that I can't figure out how in the world you're supposed to do that.
Or maybe the AI's not that hard and it's just me being really terrible with Samus. Seriously, she's one of my absolute worst characters.![]()
Chess is deep, but not complex.
World of Warcraft raids are often complex, but not deep.
Yes, I understand. But you realize at once that no great game can have any meaningful "depth" without complexity of some sort. And no great game can have "complexity" without depth of some sort. They are interconnected. As you said too much of anything is not good, but I err on the side of complexity in terms of what you can do as a player with Smash's gameplay and movement freedom on top of a already jampacked game with tons of depth vs. the simpler approach Brawl and Smash4 went.
Agreed.I'd go one step further and say that MMOs and a lot of RPGs in general are usually complex but not deep ;D
Chess is deep, but not complex.
World of Warcraft raids are often complex, but not deep.
Curious about something, sir: how do you interpret what your source told you now that the full game is released?You, sir, are doing the Lord's work.
Chess is deep, but not complex.
World of Warcraft raids are often complex, but not deep.
Curious about something, sir: how do you interpret what your source told you now that the full game is released?
Well you and I must have watched very different matches. Fischer and Kasparov would certainly disagree with you. Well, Fischer would probably just make some rude remark to you and walk away, Gary would school you though.
By the by. My roommate who's a absolute obsessed chess fanatic laughed when I just repeated that to him. xD
Well you and I must have watched very different matches. Fischer and Kasparov would certainly disagree with you. Well, Fischer would probably just make some rude remark to you and walk away, Gary would school you though.
Does this mean you want to play?
Let's play.