This is BakedYams "stubborn friend/brother". Sounds like you guys have only heard one side of the story where BakedYams completely misses my point and makes it seem like I'm trying to defend a stupid line of reasoning...
FGC-GAF, what do you think makes a competitive game? I'm arguing over here with someone that speed and technicality aren't the only things that make a game competitive. Hell it can be simple and not as fast as other games but still be competitive. Your thoughts?
At no point did I say that Speed and technicality are the
ONLY things that make a game competitive. That thought is clearly flawed in many ways. There are obviously many facets to a fighting game like reading moves, controlling space, and mind games.
My argument was that
some of the most popular and longest lasting fighting games have had facets of gameplay such as speed and technicality that were ESSENTIAL to their success. I based my argument on three of the most popular fighting games that have either A) lasted a very long time as a popular fighting game or B) Drew in the most crowds at tournament level ... Super Smash Bros. Melee(Released in 2001) and the Marvel vs. Capcom 2(released in 2000), MVC3/UMVC3(released in 2011). It is no secret that on major tournament streams, these three fighting titans draw in the masses and are still heavily played at major tournament level. Although not so much MVC2 these days... But it still lasted 11 years on the major tournament scene until we saw mvc3.
I personally came to love the FGC because of these games. They were aesthetically pleasing to me and there were
techniques that separated the good from the rest. Most importantly they were FAST; fun to look at. It was these specific factors that caught my interest. And many who I have spoken to have shared the same thoughts regarding these games.
I do not downplay any competitive fighting game because it does not appeal to me. It is no less competitive than the next fighting game. Competition after all, is a frame of mind. What I do believe is that there is a recipe for excellent fighting games that will last a long time. I believe that recipe includes things like Advanced techniques, Speed and Aesthetics.
Again, I repeat, some of the greatest fighting games of all time have had these facets of gameplay. I believe they were essential to their success and without advanced techniques(technicalities) and speed they may not have had the same amount of success and longevity that they currently have. Because of this, I believe that in order to create a fun, long lasting game, that creates skilled players and separates them from the rest, you'll need these facets.
Btw this whole argument started because I said I like PM and Melee more than Brawl and sm4sh.
And to the thing BakedYams said about me arguing that melee only had two viable characters. I take it back... Melee only has ONE viable character #ALLHAILFOX #USMASHFORDAYS