Game Informer: 30 minute 'BTS' video of No Man's Sky

If I heard him correctly, its being generated on the fly but the mathematics will always make that area the same? because the formula can only come to one answer?

something like that?

am I way off?




You can think of it as a function of two variables.

Your planet will always have one set of fixed variables: "Will it have dinosaurs? Yes or No. Will they be likely to be big or small? What's the size of the planet?".
And then another set of random variables that are procedurally generated. Given the inputs of the current planet, it constantly runs and generates the 3D world around you. It's inputs and outputs -- some of the inputs are fixed once you reach a planet. The confusing comes from the fact that, obviously since they have billions of planets, the inputs *themselves* are also random at a higher level.

The actual game development part of the game is in creating the function and the assets that take these inputs and spit out the result.



Edit: He just used the "f(X) and Y" argument around the 16 minute mark :p I hope that made more sense to people than my post!


Edit 2: OMG he just showed a "sine waves" planet by tweaking the function just right with a simple, predictable f(X). This is AWESOME.
 
So wait, what happens when you continue to go around one planet? Is everything different when you get back to where you started? Does it remember somehow?

Yes, it remembers what you've discovered. Even if you leave a planet and come back, it will remain the same. And it will be as YOU found it for anyone who also stumbles upon it.

The algorithm is procedurally generated but once it's generated the mathematics behind 'your' planet are stored forever.
 
So when you leave a planet, does the game remember the map? Or does it regenerate when you come back?

Technically regenerates it, but regenerates it the same way. Think about how Minecraft works if you've ever played that. You can enter seeds before you create worlds and the world will generate exactly the same for everyone who inputs that seed. No Man's Sky has one seed that everyone uses in their game so they are exploring the same galaxy.
 
I've read the article in the magazine, watched (most) of the video, and I still don't know what the game is. It literally just looks like a procedurally generated tech demo.
 
It's gorgeous, and super impressive technically, but at this point I really just want to know more about the part where it's a game.
 
Where's the gif of the dev talking doing the mindblow thing?
Can't be more appropriate than that ;)
FortunateImpeccableGourami.gif
 
Technically regenerates it, but regenerates it the same way. Think about how Minecraft works if you've ever played that. You can enter seeds before you create worlds and the world will generate exactly the same for everyone who inputs that seed. No Man's Sky has one seed that everyone uses in their game so they are exploring the same galaxy.

So how much space does a "seed" take? I know that it's just numbers and equations, but when you got so many people playing the game, it must be quite large.
 
"4 person team"

technical Wizardry abounds

The procedural generation system to do something like this is actually surprisingly simple and there are a lot of existing techniques you can use. I'd say most of the work goes to creating the visual style and pre-made elements that are then used in the generation.

Interesting video and it's always nice to have some more information but nothing mind-blowing.
 
I really don't get all the hype. It looks bland.

Same. And the pop-in is awful. I just need to know more about what the actual gameplay is going to be like. If that's brilliant, I can easily overlook the issues.



...it's a flythrough of procedurally generated worlds highlighting the technology.

He's not showing you a sine-based world that consists of nothing but literally equal mountains to make it look "non-bland". It's meant to illustrate the technology, not the gameplay.


The space to planet transitions are far too fast for my liking. It kills the sense of scale.


It's a flyover dev camera, not a ship.
 
I hope there is enough variety in there random generation which can create interesting worlds, creatures and materials to be discovered or else things will get boring real fast. Its a big thing to pull off but I really want this to be a great sci-fi exploration game.

By the way I really like this guy. He is so talented and yet humble.
 
Yeah this looks kinda cool. But I can see it get REAL old quick for me. Empty and lifeless worlds takes me right out of the game and I have yet to see a game with producal generated enviroments that really "wows" me.

And what is the actual game? I'm on the fence here but what I've seen so far just doesn't look any fun.
 
Absolutely fantastic. Love his attitude and his look on things as a "next gen" idea kinda thing. His comment about games being the same just prettier after each gen really hit the mindset they have for this game and I love it.
 
Not to be a dick as I know GI writers, etc post here, but are they really serious about forcing people to use their not so great player?

Come on, upload it to YT for goodness sake. I've been sat here for what feels like forever trying to watch more than the first three minutes. It's damn fools errand...
 
...it's a flythrough of procedurally generated worlds highlighting the technology.

He's not showing you a sine-based world that consists of nothing but literally equal mountains to make it look "non-bland". It's meant to illustrate the technology, not the gameplay.
When it's popping in he clearly says that this is the same speed as the players ship. So unless something changes, the world drawing in right in front of you is going to exist.
 
Yeah this looks kinda cool. But I can see it get REAL old quick for me. Empty and lifeless worlds takes me right out of the game and I have yet to see a game with producal generated enviroments that really "wows" me.

And what is the actual game? I'm on the fence here but what I've seen so far just doesn't look any fun.
I can see how somebody might think this, and it may even turn out to be the case, but plenty of games are far more than they initially appear. Hell, even Minecraft looks all basic and 'so what the fuck do you do?' but its a blast to play.

Give it a chance.
 
When it's popping in he clearly says that this is the same speed as the players ship. So unless something changes, the world drawing in right in front of you is going to exist.



I was clearly addressing the other point that you agreed to, not the pop-in.
 
Is it as bad as the earlier trailers?

If so, ugh.
It seems even worse here. The space transition is super quick, then you fly through like 5 seconds of space before getting to the other planet.

He says this planet is particularly close, but that's still a bit crazy.

Also, planets are not 'planet sized'. As I thought, that seems to be a fair exaggeration. Seems like they'll still be huge, but not 'planet sized'.
 
It seems even worse here. The space transition is super quick, then you fly through like 5 seconds of space before getting to the other planet.

He says this planet is particularly close, but that's still a bit crazy.

Also, planets are not 'planet sized'. As I thought, that seems to be a fair exaggeration. Seems like they'll still be huge, but not 'planet sized'.


Again, he did not get in a ship and fly, he was using the dev camera.
 
The technology is amazing.

I just really want to know more about the actual gameplay within this game. We've seen now how the worlds are made and how each one will be very different but what is there to do on these worlds besides to wonder around and notice how pretty everything else? What is the purpose of exploring and visiting new worlds? Why is there space combat(from the first trailer)? Is there other combat besides in space? Is there a story? A main objective?

I just consistently have more and more questions about this game every time they show something like this and while its nice to see how the engine works and see the technology in action it just feels more like a tech demo of what could be done then a game itself.
 
Glad to see some insides in the development process, but it'd be nice to see some proper gameplay. The whole video, while demonstrating some interesting points, is all stuff we've heard before.
 
Is it as bad as the earlier trailers?

If so, ugh.

He's using a debug tool to tour the planet so it won't be the same within the game. The transition times between planets are greatly exaggerated by the tool. I believe he actually said some of the surface touring he was doing by speeding up were faster than you'll ever be able to achieve within the game.
 
I wish they would at least have the scale of kerbal space program when entering and leaving a planet. But the game is meant to be very simple and "arcadey" and that means you don't want to people to spend most of their time plowing through atmosphere.
 
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