Uncharted 4 Gameplay Demo [Up: Sony - Was running at 30 fps]

Her hair is so so bad.

I don't know how hair should be attempted, but gaming is horrible at it in close ups, especially with long hair.

In visual arts, as a general rule, you shouldn't try to paint leaves, you try to capture the essence of leaves, because they're too noisy visually. Maybe there's an equivalent for gaming hair, and if there is, people need to get right on that.

No way. Maybe the way it meets the skin, sure, could be better shadowing, but that's the best hair I've ever seen. Especially how it reacts to light and bounces with movement.

T5pZgvh.png
 
The game renders at 1920 x 800p. This is a fact, not an opinion. By comparison, UC4 does render at full 1920 x 1080p.

It's also uses 4xMSAA, which is a huge waste of resources that could be used to up the resolution significantly if they went with something more reasonable.
 
pros:
Fluid animations
Tomb Raider influences (climbing tools, humanized drake)
cinematic combat

cons:
looks less epic
might be too linear for its time
not a lot of nuance

You think that a humanised Drake is Tombraider influenced? LOLOL!!!!!!

The robot in TR doesn't come close to the characters in TLOU, which is what influences Drake in UC4. And climbing tools? In a game about climbing? If you look closely he probably has decent grips on his shoes too. That's probably ripped straight from Tombraider too ... right?

I can't believe you even made that comment.
 
The cave is a good example where it just has this sort of flat, last-gen like look to the geometry, lighting, and shaders. Here it is in comparison with a cave in Shadow of Mordor, which, while a good-looking game, is not even one of the best of this gen.


But, I mean, it is early so there is still a good amount of time for it to improve.

I don't think there is volumetric smoke.

Ah, okay. I thought the smoke/debri/particles from the gunshots that hit areas of cover dissipated and settled in a natural way, so I assumed it was volumetric.
 
Pretty much loved every ounce of that sequence. I can't wait to experience that stop and smell the roses section of this Uncharted.

@VanWinkle....I see no reason why you're comparing a finished game to this.
 
You think that a humanised Drake is Tombraider influenced? LOLOL!!!!!!

The robot in TR doesn't come close to the characters in TLOU, which is what influences Drake in UC4

I can't believe you even made that comment.
The climbing tools are also not from TR.
 
Everything I have seen of I:SS has just had normal SSAO (not ugly though).

Have any screens showing otherwise?
I'll have to make one. I noticed ambient shadows when I'm on top of the buildings and get close to some of the walls there. The actual shadow gets projected to that wall, and it gets more defined as you get closer, much like what happens in TLOU.
 
Be it MGS V, UC4 or ACU, the overall fidelity has indeed seen a notable boost. It will only get better from here on out for games like UC4 and H5 which are still quite early in the development.

As for a personal opinion on MGS V, the game looks great in motion, the character faces have tremendous detail and the skin shader is proportionally well done. On the flip side, the game suffered from notable pop ins in the desert scenario and the bodies of characters felt distinctively low poly and stood in stark comparison to their heads.
 
The cave is a good example where it just has this sort of flat, last-gen like look to the geometry, lighting, and shaders. Here it is in comparison with a cave in Shadow of Mordor, which, while a good-looking game, is not even one of the best of this gen.



But, I mean, it is early so there is still a good amount of time for it to improve.

Should have used this. This is current king of the caves.
 
No way. Maybe the way it meets the skin, sure, could be better shadowing, but that's the best hair I've ever seen. Especially how it reacts to light and bounces with movement.

It looks great in that shot. Too bad the gameplay hair is pathetic.
 
The climbing tools are also not from TR.

I'm starting to wonder whether we'll ever get a Sony game that doesn't get picked to death by absolute idiots. I'm so bored with this whole thing. I have issues with The Order and Driveclub, but some of the things people say in the name of 'concern' are just plain juvenile.
 
Pretty much loved every ounce of that sequence. I can't wait to experience that stop and smell the roses section of this Uncharted.

@VanWinkle....I see no reason why you're comparing a finished game to this.

I'm just comparing what's here. I explained that there's still a lot of time for UC4 to improve, but this was footage released to the public in good quality and available for [realistic] scrutiny.

Should have used this. This is current king of the caves.

That does look good, but the vastness of it makes it harder to directly compare to the small cave of the UC4 demo video.
 
I'm just not seeing what's so impressive about The Order.

Here's a direct-feed of the area from today's showing:

order_1337224b.png


Take a normal game, keep pressing blur until all detail is lost, and boom, The Order-look.

I agree with that. UC4 is more impressive to me as well. The Order uses heavily CA and thats why everything is so blurry and soft. Environment textures and shaders doesnt look that great too, despite being a very narrow and guided game.
 
The rocks are, but everything else is pretty darn high poly. You know, that comes off a bit driveby post like to collectively discredit a discourse for no reason.


i'm sorry, a discourse?

as far as i can see it is incessant nitpicking. from the hair to the rock to cliffs to plants.

do you also have a "discourse" about the low poly building signs in asscreed or infamous, or a lamp post in watchdogs?
 
The cliffs aren't really low poly, just lacking in complex morphology, I agree MGSV has more variation there. FFXV does it better than MGSV even I think. Still rock textures are much higher quality than MGSV in this. Don't agree with the jungle. Looks much better in U4.

MGS V , direct feed by Gamersyde :

More here http://www.gamersyde.com/game_images_2584_en.html

I think the limitation of the linear design of U4 is showing. You're just not going to be able to design a realistic looking jungle if you need to force the player in 1 or 2 directions, and put cliffs and climbs in unnatural looking placements, which is why I prefer the overall aesthetic of the open world jungle in MGS5.

I know U4 may not be going for that realistic approach because of the way they set up the gameplay, but still, it kind of ties into what I was beginning to get tired of in the series. I've no doubt the urban or interior environments in U4 will be great though.
 
Should have used this. This is current king of the caves.

Eh...

Crysis 3 has tesselation and POM and even PADM on every rock surface in its cave. I think it takes the cake personally.
caveoeccn.png

cave20ic5b.png

i'm sorry, a discourse?

as far as i can see it is incessant nitpicking. from the hair to the rock to cliffs to plants.

do you also have a "discourse" about the low poly building signs in asscreed or infamous, or a lamp post in watchdogs?

When people talk about technology stuff they tend to nit pick... yeah. And yes, I made a huge stink about watch dogs blantantly lying in its pre-release screenshots (the game had graphical effects, that while subtle, are completely missing from retail).
 
Her hair is so so bad.

I don't know how hair should be attempted, but gaming is horrible at it in close ups, especially with long hair.

In visual arts, as a general rule, you shouldn't try to paint leaves, you try to capture the essence of leaves, because they're too noisy visually. Maybe there's an equivalent for gaming hair, and if there is, people need to get right on that.

Doesn't look bad in the picture at all, and in motion it looks better than hair in any other game so far. You haven't even seen Elise in motion have you?
 
Guys, regarding the cave comparisons, don't forget the game is pre-alpha. It's supposed to look 'empty' in that phase.
 
I recognize your username. I realize that nothing worth while could come from engaging you. I made a mistake by even replying to one of your posts.

It's not that easy to sidestep a fact my friend. I think most sane minded people on Gaff know the score when it comes to threads about Sony games. It's NO illusion, it's the norm I'm afraid and more and more people are seeing it. Does that mean there are no negative and stupid posts in XB1 game threads? No, of course not. There are fanboys on both sides.
 
from what I've read about the story so far, my guess is that Drake did something bad to his brother in the past, maybe left him in jail or whatever, and now the brother comes back saying that Drake owe him (from the very first teaser trailer, the one with just voice over, I believe the actor got replaced and it's probably the brother).

so Drake felt guilty or some other reason that forced him to go treasure hunting with his brother. I think Elena can see if Drake is doing this out of greed for action or something actually very personal and important for Drake.

btw, I'm not convinced the new character is his actual brother. probably just another kid he met in the orphanage he was raised in and got close together, maybe even the one who inspire Drake to be treasure hunter too and take the name Drake for himself.

That could definitely be possible, yeah.

So I wonder if Drake's brother is supposed to be the voice in the original teaser trailer? Older brother using little Nate to help him get what he wants, older brother gets himself in trouble and Nathan just walks away. "You left me to rot in that hellhole... You owe me." In the demo Drake says to the corpse something like, "You see a guy come by here, with stupid ideas about pirate treasure?" So Drake is getting dragged along on a treasure hunt by his older brother because the older brother feels like Drake owes him maybe?

I'm actually curious how much of Hennig's story will still be in the game. I am hoping they keep the major story beats personally.
 
Guys, regarding the cave comparisons, don't forget the game is pre-alpha. It's supposed to look 'empty' in that phase.
This too, the final game will most likely have more foliage, lighting, godrays etc
 
Too bad Uncharted 4's environments look no where near as good as Unity's. Too bad we have to change topics to prove something we weren't even talking about.

Too bad.

How can you even compare the environments ?
They are so different and one game finish while the other has a year to go lol .
 
Watched the video again, this one being the new video with the fixed colors/black levels. I found myself more impressed. Textures are all extremely hi-res, foliage density and interaction is just amazing, water and the way Nate interacts with it is truly some of the best I've seen, good volumetric smoke was on display, and the lighting looks less flat and bland. That being said, there is still a big issue to me of the geometry, and shaders based on the materials, where all the rocks, boulders, cliffs and the ground (discounting the vegetation) just have this last-gen look to them. I hope it gets sorted out, because there's a lot of promise here. It also sorely lacks motion blur, both screen- and object-based. UC2 and 3 had them but this demo video didn't yet, and that seemed odd.

wheres the link to the fixed hi res video?
 
I learned my lesson with WWS after the demo of God of War III to the final version.

If you don't trust Naughty Dog at this stage, then I truly wish you all the best. They made the PS3 bleed with TLOU and their first new game tailored to PS4 hardware is going to set a benchmark for the platform.
 
Too bad Uncharted 4's environments look no where near as good as Unity's. Too bad we have to change topics to prove something we weren't even talking about.

Too bad.

Compared to what? Compare the uncharted to the natural areas in Unity and it looks much nicer. Unity also has a lot of loss of detail in not very far away objects. I think this looks better, you think Unity looks better. Fair enough. Unity is the flavour of the moment and looks good. I guarantee it will be surpassed next year. We always have these kind of dialogues when a pretty new game comes out. Unity has incredible level of detail for an open world game, but it has a lot of technical flaws as well.
 
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