Neil Druckmann talks about Nathan Drake mass murderer discussion, calls out NeoGAF

Why don't they just own that shit instead of staying all staunchy about it?

Let the player decide if Nathan Drake is a hero or a mass murderer.
 
I thought they found a great balance in The Last of Us. The combat was also much, much tighter than any of the Uncharted games. A headshot was a headshot...etc.
 
I don't get why UC is the posterboy for this. I mean 90% of every game that has killing in it puts the player in the role of a mass murderer.

Most of those games don't have the protagonist making jokes and laughing his ass off while murdering all of those people.
 
Can't really say I disagree. I litteraly stopped playing Uncharted 2 because I was shocked by how I felt the level of violence clashed with the overall bright atmopshere of the game and the protagonist being shown as a sympatic scoundrel.
 
I don't think I ever had problem with the amount killing you do in Uncharted. My fucking problem is that it takes way too long to kill enemies. They might as well have health bars. I don't want to shoot a human for half a minute until they are dead.
 
I don't get why UC is the posterboy for this. I mean 90% of every game that has killing in it puts the player in the role of a mass murderer.

Drake's shitty one liners everytime he brutally murders someone probably drives the point home
 
Most of those games don't have the protagonist making jokes and laughing his ass off while murdering all of those people.

Better than stuff like Tomb Raider where Lara is all anxious about killing people then doing executions minutes later.

Drake's shitty one liners everytime he brutally murders someone probably drives the point home

Indy does this numerous times.
 
I don't get why UC is the posterboy for this. I mean 90% of every game that has killing in it puts the player in the role of a mass murderer.

Uncharted get it's the most because, killing aside, Drake comes off as a personable, well written dude. It makes the juxtaposition between comedic quips and sick headshots more glaring.
 
Murder is one of the best part of Indiana Jones, with the exception of the terrible Crystal Skull, so I agree. More murder! MORE!

The other aspect of this is that the enemies don't act like actual human beings but rather targets to be killed. They don't react after you kill thousands of their comrades or when you're mowing people down left and right. Not to mention the effect that it would have on the person committing those acts.

Evil henchmen in pulp action films don't get to be actual human beings because they're casted to die by the hands of the good guy. They are fearless and relentless, who try to kill the protagonist no matter what because that is their sole purpose aside from falling off a railing or giving a Wilhelm scream as they inevitably die. Not so different from Uncharted.
 
Agreed with everything he said including "Ignore neogaf whenever you can".

Same here. When you see threads like "BAYO 2 IMPLIED RAPE" and the recent Tekken 7 character, I hope to god developers ignore.

Just as long as they don't ignore when we talk about game breaking bugs, glitches and shitty practices.
 
BTW the crowd applauds when he says ignore NeoGAF. Come on we're not that bad are we?

Right?
We're like a hard drug for developers. We occasionally give them the praise-fix that they crave, but most of the time we're just a reminder of their own insignificance and of the general depravity of mankind.
 
He's not wrong. As a creative, it must be tough to read the stuff that gets posted on GAF, especially when products aren't finished.
 
For those wondering he says

"You have to stick to your guns and ignore Neogaf as much as you can. "
I know he singled out GAF but this really applies to all groups.

It still pisses me off to this day that Bioware was strong armed into changing the ending.
 
The problem is when you have sequences like in Uncharted 3 where the place is falling down and Drake points out, "Why are you guys still shooting at me? The place is collapsing". And he's absolutely right. The writers recently have been breaking the immersion themselves by pointing this stuff out with a quick line.

The other aspect of this is that the enemies don't act like actual human beings but rather targets to be killed. They don't react after you kill thousands of their comrades or when you're mowing people down left and right. Not to mention the effect that it would have on the person committing those acts.

This has bothered me for more than a decade. We're all probably going to die, you guys aren't being paid that well, and you're going to try to cap me with all this chaos around? This trope has been used to death.

As much shit Max Payne 3 got for its narrative, it portrayed how a man would function after experiencing a bunch of videogamey events. Max being addicted to pain killers due to him popping pills all the time during gameplay, being a alcoholic because he lost anything that mattered to him so that the videogame plot could continue in previous games. Enemies will be on the ground near death moaning in agony, the violence and gore is pretty damn realistic for being a game. Max feeling condemned and filled with guilt for being the best killer on the planet.

Max in Max Payne 3 is the logical end product for a videogame character, yet some people said he whined too much and that they wanted a more smarmy Max back.
 
I don't think he's wrong about how you're not supposed to take the number of people Drake kills as a literal body count. Except that a decent number of people DID notice a disconnect between Drake's character and the number of dudes he kills, even with the understanding that it's an action video game with guns and, yeah, you're expected to kill people. I couldn't really tell you why it's Uncharted of all games that suffers from this. Is it somehow justified better in other games? Are there elements of Drake's personality that make his body count especially egregious? Is it just a matter of the technology being good enough that we think of Drake as "more human" than a Bayonetta or a B.J. Blazkowicz? But I think these questions are worth asking when it comes to making the next Uncharted. Maybe Druckmann and co. have asked themselves these questions and have decided their comfort zone is different, which is fine, but I do think it's worth considering your audience's comfort zone as well.

That said, I'm guessing most people don't think very hard about Drake's mass murder, so in that sense Druckmann's making the right call.
 
Any publicity is good publicity .. Feed the fire !

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I'm happy that I can just ignore how many people Nathan Drake kills and enjoy Uncharted for the pulpy, witty and action packs game it is. Wish everybody was capable of this.
 
It works because the movie its emulating does the same. Try harder.
Nowhere near the body counts from what I've heard. Granted I haven't played Uncharted, but any Ramboalike in gaming has more bodies dropped in two hours than most of those movies will have across a trilogy.

Shooting is the simplest way to engage a player in videogames. The simplest way to create a feeling of connection between player and character. This is why so many games rely on it.

What I find funny though, is even while poo-pooing GAF for having the opinion, they are actively redesigning the series to allow for someone to ignore wanton violence.
 
Nope. I use mobile chrome and it doesn't.

On topic: His answer was to hand wave the criticism. Terrible.

No.
His answer is to contextualize the medium's trappings and needs.

Most people playing Uncharted accept the body count, without even thinking about it as meaningful character development, unless someone else points it out.

It's not a bad point to make, and although searching for alternative methods (to killing) can actually lead to more interesting game mechanics, the obsession for "ludonarrative dissonance" is absolutely pedantic and overblown in my opinion.

It's only really a problem when you clumsily and intentionally bring attention to it, like the latest Tomb Raider did, then it becomes a narrative problem, because you've made it one.


I think Last of Us actually suffers from this a little more than Uncharted does, for the above reason.
 
Can someone bring me up to speed on this? Is there really a significant number of people on GAF who are upset that you kill a lot of people in a shooting game?

Yes, by some reason these people think they're clever when they point out that fictitious action hero characters killing moustache twirling baddies without remorse means they're psychopaths in our real non-fictitious world. One of these days they're gonna notice that people aren't regenerating health after getting shot and come to the conclusion that tons of video game characters are demigods with superpowers!
 
it doesn't clash with the tone of the game at all. it's basically the same exact tone as indiana jones, which actually went further with it and incorporated a lot dark humor into some of the killing

The tone of the rest of the game is Indy, when you spend so much time shooting at sponges, it detaches itself from that tone. That's not my biggest issue with action in Uncharted though, I just think it would be much better if they turn the amount of time you spend shooting down and make each encounter more meaningful.
 
2 hour movie vs a 8 hour campaign, even then I can't think of many movies that are comparable kills/min compare to your average shooter.
 
His response is basically the logical, sane, non-sensationalist clickbait response of, "it's a game, what do you expect?" He also says you have to just know what game you're trying to make and ignore NeoGAF.

It's not so much the killing it's the "I didn't think twice about all game until I fight the final boss, then I'm all conflicted and shit."

COME ON!
 
In films we accept that there's weird shadows sometimes. In games we accept that you're going murder a tonne of dudes.

or that in action films the protagonist also murders tons of dudes. I don't know if the indiana jones death count is as high as a video game, but they definitely have battles and shoot lots of badguys and don't slow down to ponder what they've done. it's a light hearted adventure movie. neil is 100% right.
 
Better than stuff like Tomb Raider where Lara is all anxious about killing people then doing executions minutes later.

And this is the point Neil was making.

If you try to point out gameplay mechanics and just things engrained in the nature of that genre, and you're NOT doing a parody or attempting to be hyper critical, it's best to not bring it up as you will most likely invite far more scrutiny than would have happened if you just rolled with it.
 
Players are often actively encourage to kill all enemies because they can't progress otherwise

defensive shooting versus offensive.
This was something that bugged me about The Last of Us when I played it again on the PS4. I had thought that I could mostly sneak my way past some scenarios to avoid having to kill every last enemy, but nope. Too often I found myself needing to go back to the enemies and make sure every last one of em was taken down in order for the fire escape ladder to magically work, or for a door to magically unlock.

These are games, yes, and what I just described happens in a lot of them, sure, but the tone TLOU sets and has been sold upon is based upon being able to make those survival choices of when to engage and when its not worth it, the game doesn't always live up to that promise.
 
Nowhere near the body counts from what I've heard. Granted I haven't played Uncharted, but any Ramboalike in gaming has more bodies dropped in two hours than most of those movies will have across a trilogy.

The Indy movies are also 2 hours long. Take their bodycounts in two hours and stretch it to 15 hours and it'll probably be similar.
 
If developers actually took Neogaf seriously, they would go crazy trying to please Gaf.
People just have different tastes, some completely opposite of each other. Some are just concern trolling. It's best to look at Neogaf as just a forum, not a focus group.
 
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