Super Smash Bros. for Wii U |OT| True Potential of Smash Bros.

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nice games Timeaisis, got kind of laggy at the end, but nevertheless great games
Pac-man is one of those characters that I need more experience to deal with, GGs!

Yeah, he's annoying haha. You're marth and Link are both awesome. My pac kinda falls apart against ranged guys lol.
 
Some other ZSS player explain to me why she isn't using her b-air, is it not as good as I think it is? It's hard to land but it kills really easily.

Aside from that though I learned a bunch of stuff watching this ZSS

Might just be a preference thing, bair is great. It's especially good for people who spam air dodge anytime they get put into the air from her down throw or in general since you can do a quick sprint behind, short hop and get a free bair after the air dodge has completed guaranteed on most characters.
 
*groan*

Gonna be honest, Smash U is the least enthusiastic I've been about investing in any Smash game to date. I've burnt myself out with the 3DS version, which handled some ideas better than the Wii U. The cross platform content/release idea has been poorly realised in my opinion, especially considering you cannot transfer the roster. Most of the new stages in both the 3DS and U version are unfavourable to me, ruining interesting layouts on an insistence to shift the stage into new forms and/or introduce hostile NPCs.

I know what you mean. It's hard to motivate myself to recollect every single custom move/headgear/outfit/equipment after having already done it mere weeks ago on the 3DS. Likewise, missing out on Magicant and Mute City in HD really hurts. I understand that stages were ported from Brawl to expedite the development process, but the selection still feels pretty lackluster. I'm also disappointed at the amount of duplicate pieces on the soundtrack. Four versions of Mute City? Seriously?

Minor complaints aside, though, the game looks beautiful and runs quite smoothly. You can tell a lot of love was put into this game, and I'm looking forward to spending the next few years playing the hell out of the game. Hopefully I'll be able to muster the strength to go back online without feeling too sorry for myself.

Yeah, damn, I might need to hammer that Metroid challenge. Still going to give it the ol' college try before I do, though.

And as for the 300,000 G challenge, yeah, there's Spectator mode and I forgot how useful amiibo are for farming gold (and everything else). I've just been leaving the game going with my five amiibo fighting 99-Stock battles with one another and that usually gets me 6,000 G or so per run. Of course, I have enough trophies now that new ones are going for 2,500 G apiece in the Shop, so it's still going to take awhile...

Wait: do you actually have to possess 300,000 G at one point in time, or is that just a cumulative total? If the former, I would hammer that immediately.
 
So I just purchased the game, the last time I played a smash Bros game it had a single player where you went through story missions, like samus in level 1-2 from super Mario ect ect

Apparently that's not in this, so I'm just mashing buttons and have no idea what does whay

Can someone point me to a tutorial?
 
GGs Cedric! Those were really fun. I promised I'd play with someone else before the night ends though and it's getting late. Let's do it again sometime though.
 
I know what you mean. It's hard to motivate myself to recollect every single custom move/headgear/outfit/equipment after having already done it mere weeks ago on the 3DS. Likewise, missing out on Magicant and Mute City in HD really hurts. I understand that stages were ported from Brawl to expedite the development process, but the selection still feels pretty lackluster. I'm also disappointed at the amount of duplicate pieces on the soundtrack. Four versions of Mute City? Seriously?

Minor complaints aside, though, the game looks beautiful and runs quite smoothly. You can tell a lot of love was put into this game, and I'm looking forward to spending the next few years playing the hell out of the game. Hopefully I'll be able to muster the strength to go back online without feeling too sorry for myself.



Wait: do you actually have to possess 300,000 G at one point in time, or is that just a cumulative total? If the former, I would hammer that immediately.

Yep, you have to have 300,000 G at once. Sucks - especially because you can't hammer it - but as others have pointed out, it's not actually that hard to accumulate that much when you take into account the Dr. Mario Trophy Rush challenge's 100,000 G and the many easy ways to accumulate gold in the game.

I actually don't mind that they brought so many stages back from Brawl, as Brawl had a lot of great stages and they all look nicely updated in HD... it's just which stages they brought back that baffles and occasionally disappoints me:
- Bringing back Bridge of Eldin instead of Pirate Ship when there's already such a sore lack of The Wind Waker content in the game... why?
- Bringing back Brawl's Mario Circuit stage period. Not only is that stage kinda meh to begin with, it's already thematically represented (and in a far superior fashion) in the new Mario Circuit.
- Having Smashville return alongside Town and City. Again, why? They're almost the exact same stage thematically and gameplay-wise. Why not bring back a more diversifying stage instead, like Frigate Orpheon?
- Bringing Norfair back at all. How many people actually liked this stage...?
(I'm sure plenty of people did; I'm just salty over losing all three of my favorite Brawl stages, one of which was Frigate Orpheon.)
- Randomly bringing back Kongo Jungle 64 (whoo!)... but not bringing back any other beloved Smash 64 stages like Hyrule Castle or Sector Z - or even the previously-in-Melee Dream Land and Yoshi's Island 64 (boo!). Again, why?
Don't fail me, DLC...

Overall, though, I still think Smash Wii U's stage roster is pretty great on the whole. The vast majority of the new stages are golden and stand up very well to repeated play, especially compared to Melee and Brawl's more hit-or-miss stage selections. Smash Wii U's stages feel a lot to me like Smash 64's in that they're incredibly consistent and it's always easy for me to find one that I really feel like playing at any given time.

As for repeat selections in the soundtrack... why not? A lot of the repetition comes from including all of Brawl and Melee's remixes, and I can't complain about that. More is always better when it comes to Smash soundtracks, and it's not like the repetition inherent in bringing back old remixes alongside the new ones has made the selection of new music any less diverse, right?
 
GGs Cedric! Those were really fun. I promised I'd play with someone else before the night ends though and it's getting late. Let's do it again sometime though.

GGs Anura, yea had a lot of fun! That works for me, I was just about to leave also, let's definitely play again.
 
300,000G is easy with spectating. Bet on first time players/teams with no win rate and thus 10x payout. I won over 200K in about an hour or so
 
As for repeat selections in the soundtrack... why not? A lot of the repetition comes from including all of Brawl and Melee's remixes, and I can't complain about that. More is always better when it comes to Smash soundtracks, and it's not like the repetition inherent in bringing back old remixes alongside the new ones has made the selection of new music any less diverse, right?

I'm more upset there wasn't at least one Sin and Punishment: Star Successor, Rhythm Heaven Fever, Metroid Prime 3 or Last Story tracks in the game. The lack of variety in Smash Wii U is so extraordinarily underwhelming compared to Brawl. There better be music DLC in the future.
 
I'm not surprised. Luigi has comboability like Mario plus more. Also Boss is familiar with the plumbers so with that he'll be winning tourneys. Glad Weegee is finally getting his time to shine!
 
I'm more upset there wasn't at least one Sin and Punishment: Star Successor, Rhythm Heaven Fever, Metroid Prime 3 or Last Story tracks in the game. The lack of variety in Smash Wii U is so extraordinarily underwhelming compared to Brawl. There better be music DLC in the future.

I disagree wholeheartedly about there being an extraordinary lack of variety in Smash Wii U, or even an overall lack of variety at all; the character roster alone has incredible variety. But I'm right there with you in wishing there was Rhythm Heaven Fever music in the game... or Rhythm Heaven content at all. :(
 
Man, where is link's killing power?
Dash A, Utilt, Uair and Dair I believe.

This thread moves pretty quickly and I wanted to get more eyes on this.

I'm having the strangest issues. I can navigate the entire menu with the analog stick and press A to make choices. However once I get into a fight, the analog stick no longer works and A doesn't do anything. This happened last night during the beginning of the night. Later on I tried the controller again and it worked fine. What gives? Even stranger, if I go into Test mode in Controls, pressing A shows up on the bottom as having been pressed but an attack is never thrown out.

I actually threw away an old controller that was doing the exact same thing, thinking it was broken. That might not have actually been broken at all. Ugh. Anyone else seen this? It's driving me nuts.

After posting this I went to Test mode and swapped the old with the new, it bumped me back to the controls screen. Tested with the new, worked. Swapped new with old, bumped back to controls. Tested with old, worked! Aah!
Traditionally that means you're holding the control stick in a direction while the controller is calibrating. Try replugging it in while not holding a direction.
 
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