Super Smash Bros. for Wii U |OT| True Potential of Smash Bros.

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How come when I try to pivot grab, it sometimes attacks instead?

Also, when training and Amiibo with a different character, what exactly is it learning? Is it much better to train an Amiibo with the same character?
 
How come when I try to pivot grab, it sometimes attacks instead?

Also, when training and Amiibo with a different character, what exactly is it learning? Is it much better to train an Amiibo with the same character?

I believe you're just pressing grab a little too late after flicking the stick in the opposite direction.

Try changing sound output to mono.
In mono I can hear the KO sound off the right side of the screen. The Wii U settings menu stereo test works though, so I'm not sure what's going on...
 
People questioned me when I mentioned him last week for top tier. They didn't see what I've seen.

I've secretly known he was hugely better since the beginning, but haven't mentioned it. I've played Luigi since 64 and they buffed his speed immensely. His attacks come out so quick and his combo potential is better than ever before. The Xanadu wins just solidify what I had thought when the game came out.

Exciting time to be Luigi player. :)
 
Have you checked the HDMI cable is plugged in properly (both ends)
Oh wait, it actually does work on my new TV (just replaced it last night, my old one was seriously kicking the bucket). The stereo is just busted on the Gamepad speakers and headphones I guess, although sound is still coming out both speakers.
 
I disagree wholeheartedly about there being an extraordinary lack of variety in Smash Wii U, or even an overall lack of variety at all; the character roster alone has incredible variety. But I'm right there with you in wishing there was Rhythm Heaven Fever music in the game... or Rhythm Heaven content at all. :(

I'm only referencing the soundtrack. That's it. I agree with you about everything else.
 
I've secretly known he was hugely better since the beginning, but haven't mentioned it. I've played Luigi since 64 and they buffed his speed immensely. His attacks come out so quick and his combo potential is better than ever before. The Xanadu wins just solidify what I had thought when the game came out.

Exciting time to be Luigi player. :)
I love seeing a character defy expectations. Multiple people were going on about how shitty he was.
 
People questioned me when I mentioned him last week for top tier. They didn't see what I've seen.

I knew Luigi was going to be a monster the moment Mario was confirmed to be as fucking stupid as he is. In a game where sword characters took the L, the ledge isn't prime real estate anymore, and Luigi can actually play on the ground without the lingering fear of tumbling halfway across Earth because lolSakurai, all of his already present strengths got a huge buff on top of little quality of life changes to himself that put him over the top.

He's no Diddy, Zero Suit Samus, day 1 Shiek/Rosalina/Greninja or anything like that though. Watch people still call for that hot nerf though because "he wins everything at a high level even though we really shouldn't care about high level play."

Fun fact: Luigi was my Smash 64 main before I went nearly exclusively Marth in every game since. Maybe it's time to bring my pocket Weegee out into the spotlight again.
 
Toon Link's fair is SERIOUS. Especially if you don't stale it too much. I'm always surprised how easy it kills.

Marth's tippers are pretty crazy too. I killed Link at around 55% near mid stage with one that nearly had no charge.
 
Toon Link's fair is SERIOUS. Especially if you don't stale it too much. I'm always surprised how easy it kills.

Marth's tippers are pretty crazy too. I killed Link at around 55% near mid stage with one that nearly had no charge.

With regards to his Smash 4 incarnation, it really feels like instead of distributing his kill potential between his normals like in Brawl, they took all of the KO power from everything except Shield Breaker, up smash and b-air (somewhat) and added it to f-smash. I swear I've killed people off of a half charged tipper f-smash from mid stage at like 35. RosaLuma v. Marth is so much in Marth's favor because of this.

The other thing I've been really surprised about recently is just how effective Shield Breaker is. If you hold it for anything longer than 1/3 or 1/2 the charge time, it just eats shields. The worst is most times it never fully breaks them but the opponent will roll one more time, hold the shield and break it themselves. Combine that with the f-smash and GGs.

Another character with a surprising amount of knockback in attacks is Peach. I feel like in the ten or so games I've played since I got the game that had me up against an aggressive Peach, I was only ever prepared once for an attack that looked like it had killing potential. Everything else was literally me doing something only to go "...that kills now?"
 
With regards to his Smash 4 incarnation, it really feels like instead of distributing his kill potential between his normals like in Brawl, they took all of the KO power from everything except Shield Breaker, up smash and b-air (somewhat) and added it to f-smash. I swear I've killed people off of a half charged tipper f-smash from mid stage at like 35. RosaLuma v. Marth is so much in Marth's favor because of this.

The other thing I've been really surprised about recently is just how effective Shield Breaker is. If you hold it for anything longer than 1/3 or 1/2 the charge time, it just eats shields. The worst is most times it never fully breaks them but the opponent will roll one more time, hold the shield and break it themselves. Combine that with the f-smash and GGs.
Yeah, shield breaker is fucking amazing in this game. Maybe it's because I never used him in previous games, but I feel like i don't see other Marths using it as much as me.
 
Yeah, shield breaker is fucking amazing in this game. Maybe it's because I never used him in previous games, but I feel like i don't see other Marths using it as much as me.

The best is when you get people who condition themselves into stopping near you with a shield and hit them with something disgusting. My all time favorite instance of this was playing chicken with a Sonic player on For Glory. The first two times, I'd jab and take his grab punish. The third time I ran as he was closing in on me in the opposite direction, B reversed a tipper shield breaker at like 1/3 charge and shattered the shield immediately before handing him a full charged f-smash.

It felt like bliss. :lol
 
I knew Luigi was going to be a monster the moment Mario was confirmed to be as fucking stupid as he is. In a game where sword characters took the L, the ledge isn't prime real estate anymore, and Luigi can actually play on the ground without the lingering fear of tumbling halfway across Earth because lolSakurai, all of his already present strengths got a huge buff on top of little quality of life changes to himself that put him over the top.

He's no Diddy, Zero Suit Samus, day 1 Shiek/Rosalina/Greninja or anything like that though. Watch people still call for that hot nerf though because "he wins everything at a high level even though we really shouldn't care about high level play."

Fun fact: Luigi was my Smash 64 main before I went nearly exclusively Marth in every game since. Maybe it's time to bring my pocket Weegee out into the spotlight again.

Luigi has always been awesome. I started maining him in melee because his wavedash was SO awesome. Best trickster character with that. But just like in melee and brawl his aerials in Smash4 are amazing.
 
Ok, yesterday I had a lengthy session with missions and god damn I hate the Jigglypuff "put everyone to sleep"...mission

I actually got this one in a stupid low amount of time because the AI decided to cluster right when I started it up. I can't imagine how frustrating that one is without divine intervention.
 
I actually got this one in a stupid low amount of time because the AI decided to cluster right when I started it up. I can't imagine how frustrating that one is without divine intervention.

Yeah...

And oh boy, Crazy Orders are awesome, single player keeps on giving and giving, beforehand I was always playing multi
 
With regards to his Smash 4 incarnation, it really feels like instead of distributing his kill potential between his normals like in Brawl, they took all of the KO power from everything except Shield Breaker, up smash and b-air (somewhat) and added it to f-smash. I swear I've killed people off of a half charged tipper f-smash from mid stage at like 35. RosaLuma v. Marth is so much in Marth's favor because of this.

The other thing I've been really surprised about recently is just how effective Shield Breaker is. If you hold it for anything longer than 1/3 or 1/2 the charge time, it just eats shields. The worst is most times it never fully breaks them but the opponent will roll one more time, hold the shield and break it themselves. Combine that with the f-smash and GGs.

Another character with a surprising amount of knockback in attacks is Peach. I feel like in the ten or so games I've played since I got the game that had me up against an aggressive Peach, I was only ever prepared once for an attack that looked like it had killing potential. Everything else was literally me doing something only to go "...that kills now?"

Yeah his tipper and shield breaker are way better but his range is so bad, It never touches the enemy.
 
If there's one thing that has been a downgrade in every Smash after the N64 Smash, it's the crowd. Why!?! It's so annoying to me because the crowd being lively and cheerful was fucking hilariously awesome in the N64 Smash. The Wii U/3DS Smash has the worst sounding crowd ever, which is a shame IMO.
 
Yep, you have to have 300,000 G at once. Sucks - especially because you can't hammer it - but as others have pointed out, it's not actually that hard to accumulate that much when you take into account the Dr. Mario Trophy Rush challenge's 100,000 G and the many easy ways to accumulate gold in the game.

I actually don't mind that they brought so many stages back from Brawl, as Brawl had a lot of great stages and they all look nicely updated in HD... it's just which stages they brought back that baffles and occasionally disappoints me:
- Bringing back Bridge of Eldin instead of Pirate Ship when there's already such a sore lack of The Wind Waker content in the game... why?
- Bringing back Brawl's Mario Circuit stage period. Not only is that stage kinda meh to begin with, it's already thematically represented (and in a far superior fashion) in the new Mario Circuit.
- Having Smashville return alongside Town and City. Again, why? They're almost the exact same stage thematically and gameplay-wise. Why not bring back a more diversifying stage instead, like Frigate Orpheon?
- Bringing Norfair back at all. How many people actually liked this stage...?
(I'm sure plenty of people did; I'm just salty over losing all three of my favorite Brawl stages, one of which was Frigate Orpheon.)
- Randomly bringing back Kongo Jungle 64 (whoo!)... but not bringing back any other beloved Smash 64 stages like Hyrule Castle or Sector Z - or even the previously-in-Melee Dream Land and Yoshi's Island 64 (boo!). Again, why?
Don't fail me, DLC...

Overall, though, I still think Smash Wii U's stage roster is pretty great on the whole. The vast majority of the new stages are golden and stand up very well to repeated play, especially compared to Melee and Brawl's more hit-or-miss stage selections. Smash Wii U's stages feel a lot to me like Smash 64's in that they're incredibly consistent and it's always easy for me to find one that I really feel like playing at any given time.

As for repeat selections in the soundtrack... why not? A lot of the repetition comes from including all of Brawl and Melee's remixes, and I can't complain about that. More is always better when it comes to Smash soundtracks, and it's not like the repetition inherent in bringing back old remixes alongside the new ones has made the selection of new music any less diverse, right?

I've only completed about 54 challenges so far, so the Dr. Mario one should help a lot. I also haven't been buying trophies since I seem to acquire enough new ones through other modes.

I agree with your critiques of the stage roster. It just feels like a lot of content is duplicated (Mario Circuit vs Mario Circuit, Smashville vs Town and City, etc.) and that feels pretty meh. I love almost all of the new stages--which is precisely why I wish there were more of them. :/

And I don't mean to say I would prefer a smaller soundtrack: I'm all for more content! It just feels sad that they could have implemented new remixes of new music rather than, say, throw in another version of Ashley's Song or the LoZ theme. Again, I'm nitpicking--there's a ton of really incredible stuff in the game! (The Mega Man and Animal Crossing series definitely won in terms of brilliant new arrangements.) They used a different sound team than they have for previous entries, though, so I wonder if that has something to do with the lack of variety in some of the other franchises.

Yeah...

And oh boy, Crazy Orders are awesome, single player keeps on giving and giving, beforehand I was always playing multi

Crazy Orders are so frustrating because it feels like random elements end up screwing me over all the time: a bomb spawning right above me, CPU destroying a Skyworld platform so I can't recover, etc.
 
unlocking shit is such a chore

no fun at all
Yeah disagree. It's easy and there's plenty of content for you to occupy yourself with.

If there's one thing that has been a downgrade in every Smash after the N64 Smash, it's the crowd. Why!?! It's so annoying to me because the crowd being lively and cheerful was fucking hilariously awesome in the N64 Smash. The Wii U/3DS Smash has the worst sounding crowd ever, which is a shame IMO.
Agreed! They always sound so dull in S4 and Brawl.
 
Going from a local tournament to online play is shit.


Online really favours characters with low punish windows, you practically have to be 2 steps ahead the whole time because they have very few things you can punish on reaction with the input lag.
 
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:D

Man, finally unlocking that annoying Metroid in Smash Tour challenge was SUCH a relief. Imagine my surprise when it turned out that its reward (the Parasite Queen song from Metroid Prime) was the last cd I was missing! So much dopamine in my system right now ^__^

The only thing that is standing between me and acing the singleplayer, is that No Deaths on 9.0 challenge and some old-fashioned trophy grinding.

So what's the consensus on the five best/most useful Challenges to hammer? I'm thinking:
- Clear All-Star on Hard with every character
- Clear Classic on 7.0 with every character
- Collect all of the special moves
- Collect all of the custom headgear
- Either collect 300,000 G or collect all of the custom headgear

300,000G are collected in no time if you the Dr Mario challenge.

I used my hammers on:
- Clear All-Star on Hard with every character
- Clear Classic on 7.0 with every character
- Clear Classic on 9.0 with Marth within 12 minutes

I still have two left, and the only challenges left that I can use hammers on are the collect all special moves and custom headgear ones. But since I want all of those anyway, I'm thinking about just leaving those two hammers there :)
 
Anyone have tips for playing as Little Mac?

He's pretty fun to play as but I'm struggling a little. I think he's too fast and I need to get used to that, and also I think I got completely destroyed by Samus. I assume projectile characters are the worst for Mac lol.
 
I beat the challenge for getting the last hit on a boss in Smash Tour (thanks HawthorneKitty for your cheating strat) but I don't know if I have the energy to get the Metroid. That guy appears so rarely.
 
Yeah people are just playing what's familiar.....instead of experimenting...>_>

Nah, even in PM it seems like 75% of the matches go to Smashville. Occasionally PS2, Warioware, and GHZ get mixed in, and I rarely ever see anything else (Norfair, FD, Battlefield, Dreamland 64... I don't even remember what else is legal because it's never used). MD/VA just loves Smashville.
 
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