Super Smash Bros. for Wii U |OT| True Potential of Smash Bros.

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Got disconnected again. Guess it's really bad today. Thanks for the games Cap! Sorry about that. Let's try again some time.

Yeah I don't think we can throw down today. :( Good stuff so far, you show promise. But you'll need more than that to beat me in a not-laggy environment! Learn to be even better than you were before!

Oh, and I can throw down with you if you'd like, Jagsrock. :3 NNID: CRQ-L-07
 
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o_o
 
I just played someone in For Glory 1v1, lots of matches (some cool pairs: Yoshi vs Mr. G&W, R.O.B. vs Ness, Zelda vs Jigglypuff. Mostly losses for me haha.) and then before leaving the guy changed his name to "GGs", so I created a "GG" name to reply! It was kind of nice haha.

Wonder if it was a GAFfer.
 
I just played someone in For Glory 1v1, lots of matches (some cool pairs: Yoshi vs Mr. G&W, R.O.B. vs Ness, Zelda vs Jigglypuff. Mostly losses for me haha.) and then before leaving the guy changed his name to "GGs", so I created a "GG" name to reply! It was kind of nice haha.

Wonder if it was a GAFfer.

lol, the name system can be really convenient sometimes. :)

GGs Jagsrock, you got me in that last match. :) Hope to see you better yourself for a rematch sometime!
 
I'm having a problem in this game that I don't know how to fix. I've been playing this series since Smash 64 pretty devotedly and playing Smash 4, I find myself in situations that I really shouldn't be so often. It's like when I want to be aggressive, I always find myself in poor situations that I have to swim against the current to get out of and when I want to play patient and focus on fundamentals, I feel like I'm always just one hair out of range and it hurts everything from my ability to capitalize on reads or punish to just establishing stage presence.

I'm kinda hating how much I feel like I'm flailing around and things that I should get for free are slipping out of reach. What's more I'm still not used to a lot of the subtle changes a lot of the cast (vets mostly) got and that leads to some pretty silly miscalculations on my end (seriously why is Peach such a beast and why does Shulk manage to be the most easily understood character that consistently kicks my ass).

What should I be focusing on in general playing this game guys?

Hmm, that's a very vague and nebulous problem there. Unfortunately there is no clear answer other than to just get your feet wet and learn through playing over time. Some ideas that I believe can help you build your fundamentals are:

- Play without items on simple stages. Not to say that "no items is the correct way to play" nonsense but that without items or stage hazards as factors, it forces you to learn your character faster as that is the only way you're going to deal damage. When Brawl came out and I kept going to Final Destination-esque stages with no items, I became acutely aware of how much I depended on items for my wins in the past and I had to learn how to use my characters better to compensate.

- Air-mobility and your N-Air are vital. For the majority of the cast, you are at your most mobile in the air so get used to doing short hops with your N-air attack. N-Air tends to be a very fast attack that covers the entire body (or a large space in front) and has the least landing recovery time. A basic approach is to do a short hop forward, N-Air, and then move away from the enemy during the falling animation of your short hop.

- If an approach or attack fails and your close to your enemy, stop attacking and use your shield and focus on escaping. Playing against the computer trains you to rush down because they die easily and you want to speed through the modes to unlock things. STOP THIS ASAP. If you approach and your attack fails / misses, you've lost that exchange and you need to get things back to a neutral position as soon as you can. Shield afterwards in these situations and you will get perfect guards much more often than you would think. From there you can try to grab, spot dodge, or roll away (avoid trying to roll forward unless you're trying to get away from the edge because forward rolls turn your character around which can disrupt what type of attack you want to do after the roll).

- When hanging from an edge, try climbing up with a jump instead. Going to the air again means you can use your air-mobility to dodge and try to return things to a neutral position.

- Do not spam dash attacks. It gets frustrating when attacks miss and the dash attack is very easy to fall back on during those times because it placates both of your frustrations: being too far away and not attacking. This is a really bad mindset because the dash attack tends to have the most amount of recovery of all that character's ground normals and becomes predictable very fast. Use in small doses and / or save for when an opponent is trying to recover to the stage as the dash attacks tend to have giant hitboxes.

- Your Tilt attacks should be among your primary ground normals. Tilts are the happy medium between your standing attack and smashes. The standing normal is the fastest but has low range and low damage while smashes have the most range and power but are the slowest and most unsafe. Tilts are exactly in the middle. They have good range, good speed, good damage, and typically good recovery. If you're having trouble learning how to work them into your gameplay style, go into options and change your alternate control stick from "Smash" attacks to normal "Attack" and use it in fights. It's kind of like the logic behind playing without items to force you to learn your character, setting up your second control stick this way in a sense removes your smash attacks forcing you to learn the tilts instead.

- For Glory Teams are great for practicing and 1on1 for serious time. Teams are best for practicing because you have someone helping you so it's not entirely on you. They'll sometimes assist you when they get a chance or you assist them. Just them being on the stage taking up space will impact how your opponent moves giving you more freedom to be aggressive and learn the in's and out's of your moves. 1on1 doesn't give you that luxury so it's better to save that mode for when your more confident in your character and have a playstyle & strategy with them.

- Replay Channel is AWESOME! One of the best new features in the game. Watch a character you want to learn in 1on1 mode and see what they do in a neutral state, in close quarters, when returning to the stage, and when intercepting a recovering opponent. Conversely watch characters you have trouble with and see what they do in those situations and you will be able to better predict how they will act in a fight and you can punish accordingly.

Seems like a lot but hopefully these will help develop fundamentals. A more highly skilled player will see through a lot of these tricks but learning the basics of approach & defense will help you develop your own play style that isn't so standard or predictable.
 
Is there a comprehensive video out there that details some of the game's more advanced tactics?

I do alright online, but as soon as I encounter an advanced player the skill gap becomes very apparent. I can never seem to move around as quickly; I can't grab as quickly; I can't turn on a dime; I can't get my shield out in time; etc.

I hear about short-hopping and auto-canceling and N-airs and I don't know what any of them means.

Help!
 
Is anyone able to find those hori gamecube fight pads anywere. I may use the until the gamecube controller adapters come back in stock(if they ever do). I looked at a few stores online and they either don't have them in stock or they don't exist at all.
 
Wow while I was adding Conor I looked on my friends list and realized we can see anyone we played with recently. Now I can easily go to their profiles and discuss match ups or their poor behavior!

I will host Conun.
 
Ahh, hate it when matches end in a DC like that, but think that's enough for tonight for me anyway. GGs Shizzlee! Your Mario Bros. were very solid! Both of them gave me a lot of trouble.
 
Also, is it possible to map tilt attacks to a face button? I'd love to keep smash attacks on the right stick and make it so that my main attack input only registers tilts. As is, I have a very difficult time consistently getting tilts (Pro controller).
 
The shit that Pit can do with down air is fucking ludicrous. I just meteor down-aired and footstooled someone to death. I think that might be one of my favourite things I've done in this game so far.
 
The shit that Pit can do with down air is fucking ludicrous. I just meteor down-aired and footstooled someone to death. I think that might be one of my favourite things I've done in this game so far.

I told you!

I told you Pit was legit.

Wait until you can see the bullshit grab loops he can put people in with fast fall'd up airs or just how good his jab-jab chain is.

Hilariously enough, Pit's spike is better than Marth's despite doing nearly the same animation.

Edit: Don't know how I missed these, but let's do this:

-good stuff-

Most if not all of this I know already, but I do appreciate the effort you put into typing this all up. :)

I'm just frustrated because I feel like I am/should have a better grasp on simple things that wind up working on me far more often than they should. There's only so many times you can get approached by short hopped Shulk nairs or Monado Arts Speed - Run - Back Roll x n until you're in their grab range despite trying to bait them into your own before you feel like you're dumb and aren't learning/adapting better.

Stop playing a grounded Marth, Azure!

Also, stick to one character.

For the former, I'm really trying! :lol

Aerial Marth just feels fucking weird to me. This is made even more strange since the large majority of my Marth KOs come from f-smash. It feels like Marth just can't chase people well through the air or deal decisive enough blows unless he's in an edgeguard situation and even then there's only so many bairs you can throw at someone before they start nullifying that option.
I wish if they didn't change spikes so dramatically man...
For the latter, I don't know if I can get down to using one character only in these games but I think I'm closing in on picking from three between Marth, Pit and Greninja/ZSS. From there I'll probably narrow it down to two.
 
I told you!

I told you Pit was legit.

Wait until you can see the bullshit grab loops he can put people in with fast fall'd up airs or just how good his jab-jab chain is.

Hilariously enough, Pit's spike is better than Marth's despite doing nearly the same animation.
It's actually kind of hilarious how much better Pit's down-air is in this game. :lol The sweetspot is way more generous than Marth's, it's faster, and has less recovery and landing lag (admittedly that part matters less). I've heard you can even combo the meteor sweetspot, but I'm not brave enough to try yet.

Pit just has so much stuff. I love it.
 
Pit was one of the characters I tried yesterday, I just couldn't get a feel for him. Don't remember who all I messed with. Pit, ZSS, Mario, Luigi, Fox, Falco, Falcon, Yoshi. At least a couple others. For some reason the whole game feels weird to me and I couldn't get comfortable with anyone. Stuck with Fox though and made some very slight progress with him. Whiffing fewer uairs and got a few strings going.

I was hoping Falcon would be good in this game but he feels even more limited and restricted than in Melee. Characters need to show him their moves so maybe he will learn some better ones.
 
The problem with having two Smash games is that sometimes I don't want to play Smash for Wii U when I come home after playing for 3DS during my commute. I'm all Smashed out.
 
What's the general consensus on Pac-Man?
I've been enjoying him quite a lot; so much that he's currently my favourite in this game, and possibly the whole series. But I'd like to ask what are his best normal moves? I've been mostly using his dash attack, down and forward tilt, down smash combined with the hydrant, and his nair and fair. Also, is there a safe way to confirm into his grab?

I have the hang of his specials, with things like grabbing bonus fruit, using the hydrant and trampoline to control the stage etc., at least, but I feel like I'm relying too much on just using specials.
 
All of Pac-man's normals are good, especially his very non-laggy aerials.

I'd say he's around mid-tier, mostly because his grab is that bad and his normals, while very good, are easily beat out by a better character's (like Sheik or Diddy).
 
Just had some friends over late last night with some alcohol cider. The last matches are always intense because we wake up my neighbors everytime lol
 
Dear SEGA where the hell is my emerald hill zone music???

http://m.youtube.com/watch?v=FU21NPiRt3A

Not only do you not allow new remixes of your classic sonic music, you give us incomplete Live and Learn.. you take off Emerald Hill Zone?!

You're lucky Sonic is even in this game. The character is good, the design is good, the music is good (has great potential for Smash) but the games...

Grr.
 
Watching M2K's stream where Villager is on video has made me realize that not only is Villager an axe murderer, but he is both the Dennis the Menace and Kevin McAllister of the game. He flings a sling shot like an 80's kid, pulls turnips out of Mr. Wilson's yard, and sets bowling ball traps for unsuspecting Nabbits.
 
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