Super Smash Bros. for Wii U |OT| True Potential of Smash Bros.

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So if the world's best Ike player played the world's best Sheik player it would be even?

Shiek can't kill for shit, especially a heavy like Ike. Would be an interesting match for sure, though his recovery is kind of shit. His superarmor, if its anything like the DK vs. Sheik match-up, will wreck her once momentum shifts to Ike.
 
IGN plays one of the hardest events in the game.

It seemingly took them several hours and loads of IGN editors tried it. Haven't seen this posted but smash me out if old.

That challenge wasn't that hard imo, I got it on third or so try iirc, but it was kind of an awkward challenge. That happiness when they finally got it.
That's the hardest challenge in their eyes? On Normal? With two players to boot?

Oy gevalt.
 
So if the world's best Ike player played the world's best Sheik player it would be even?
Seriously though, this isn't very good advice. You seem to forget that Classic and All Star have items on and that the AI can react to button presses very well at high difficulties.
Not to mention some challenges are pretty terrible. "Do this seemingly impossible task with this character you never use."
Yeah, it's wrong that all characters are equally good. Match ups and character strengths/weaknesses do a play a real and important part in any Smash fight. But most of the time, the bigger difference is the skill gap.

As for the challenges, I think that kind is far. The challenge wall and events are diverse to give you an actual reason to play the characters. As far as 'seemingly impossible', well that's why they're called challenges.

This game is really hard though. I keep getting stuck in event mode because the extra side objectives are too hard for me. The trick is to not care, but it bugs me to let them slip by.
 
Guys, use a hammer on the 50 000 blocks challenge, took me hours and hours...

It was a rather poor attitude about it.

Here is my advice that would make it feel like less grinding for everyone.

Everytime you clear a hard mode (All-Stars) with a character, then reward yourself to do Trophy Rush for 3 times, then repeat.
 
So if the world's best Ike player played the world's best Sheik player it would be even?
Seriously though, this isn't very good advice. You seem to forget that Classic and All Star have items on and that the AI can react to button presses very well at high difficulties.
Not to mention some challenges are pretty terrible. "Do this seemingly impossible task with this character you never use."

Don't be ridiculous, I never said that, and it doesn't even make sense. What I said is that every character is good. And sure, there are really difficult challenges and fair enough if you're not up to the challenge no one is forcing you to do them.

You really need to change your attitude. Do that and I guarantee all your problems will go away.
 
So... debate then?

Assuming we're ignoring custom moves I personally don't consider Dr. Mario or Ganondorf "good" characters, even if I might do well with them online.


I'd possibly throw Falco in there as well.

Too many limitations compared to the top of the cast, Ganondorf is an incredibly lazy port from Brawl with a few minor buffs and holdovers from Melee that don't make any sense for his current iteration (i.e grab range iirc).

Dr. Mario feels too sluggish and he's too easily gimped with not really enough of a power increase to make the change worth it imo.

Falco can whiff his USmash after connecting with it due to it being multihit, his jab string is awful due to the delay after the third hit and they nerfed his lasers to the point of almost being useless (but atleast they buffed them to travel faster, that's... not really useful at all), the hitbox on his side b only covers like 70% of it or something, DAir got ruined.

That's just the characters that I feel like I have something of an amount of experience with though, I don't think I'd consider Olimar, DK, Marth or Zelda "good" either, they're definitely not anywhere near any of the characters that are actually good in the game anyway.
 
That's just the characters that I feel like I have something of an amount of experience with though, I don't think I'd consider Olimar, DK, Marth or Zelda "good" either, they're definitely not anywhere near any of the characters that are actually good in the game anyway.

I can't fend for the others, but Donkey Kong has a lot of potential.

I have seen Will's DK beat Diddy Kong multiple times.

Even Mew2King's Diddy Kong, I believe.
 
Assuming we're ignoring custom moves I personally don't consider Dr. Mario or Ganondorf "good" characters, even if I might do well with them online.


I'd possibly throw Falco in there as well.

Too many limitations compared to the top of the cast, Ganondorf is an incredibly lazy port from Brawl with a few minor buffs and holdovers from Melee that don't make any sense for his current iteration (i.e grab range iirc).

Dr. Mario feels too sluggish and he's too easily gimped with not really enough of a power increase to make the change worth it imo.

Falco can whiff his USmash after connecting with it due to it being multihit, his jab string is awful due to the delay after the third hit and they nerfed his lasers to the point of almost being useless (but atleast they buffed them to travel faster, that's... not really useful at all), the hitbox on his side b only covers like 70% of it or something, DAir got ruined.

That's just the characters that I feel like I have something of an amount of experience with though, I don't think I'd consider Olimar, DK, Marth or Zelda "good" either, they're definitely not anywhere near any of the characters that are actually good in the game anyway.

I don't think you and I are talking about the same thing when we use the word "good". You say that you do well with those characters online, and except for Zelda and Ganondorf I've done Classic on 7.0 with all of those other characters with no issues. They are good characters. Maybe not amazing, or as perfect as certain other characters. That doesn't make them bad by any means. SSBU has the most balanced roster I've seen in a Smash game yet. Lazy ports or no, that's irrelevant. You're also ignoring custom moves, which however are relevant, but sure enough, even without customs all characters are good.
 
Crossposting this from the Amiibo thread. I went ahead and preordered a Falcon amiibo so I could be sure I can get my hands on one. I was greeted with this message partway through the transaction.

mfnLvVf.png


/dead
 
Crossposting this from the Amiibo thread. I went ahead and preordered a Falcon amiibo so I could be sure I can get my hands on one. I was greeted with this message partway through the transaction.

mfnLvVf.png


/dead

Those nipples, that ass. Falcon is for mature gamers only.
 
Crossposting this from the Amiibo thread. I went ahead and preordered a Falcon amiibo so I could be sure I can get my hands on one. I was greeted with this message partway through the transaction.

mfnLvVf.png


/dead

tumblr_ng9wi6NJG51r6x7kho1_1280.png


Innocent eyes would not have the strength to gaze upon such majesty.
 
just started it and I've never played a smash game before.

what mode should I do to learn how to play properly? Which characters are more friendly for a beginner? Also is there any video or something that could help me to 'git gud'?
 
just started it and I've never played a smash game before.

what mode should I do to learn how to play properly? Which characters are more friendly for a beginner? Also is there any video or something that could help me to 'git gud'?

Play Mario on Classic, after you've messed around in training to get a handle on the controls. Then start checking out other characters to find out who you like.
 
Wario's Bite is slowly becoming my favourite special move in this game.

It's amazingly fun to mix up your approach and landing with it. Kinda makes Wario feel more like an aerial grappler in this game. (That and his grab range being fantastic as well)
 
im a pretty confident megaman player, my tip for u is you can never throw enough blades and crash bombs. leaf shield is useless but it can screw up someone trying to recover. hmmm also with megaman its almost always a keep away game. use your f-smash when u think it can ko. Also grab to punish people blocking ur projectiles
If I can add to this back air is a great kill tool and so is the uppercut. His pellets are great for interrupting moves as well and have knockback when jumping and shooting them.
 
So I've given online a second chance, some impression and stuff.

Dedede feels better now I've taken the advice. Forward smash and neutral air proving very good. Still not getting the hang of using Gordos, I do hate how easy they are to knock back at you. Need to practice using down air since I just found out it can spike.

Still can't fight against fast characters. Got bodied pretty badly by Fox, Falco and Pikachu players, Dedede was too slow for me to land pretty much anything. Will need to work on it.

Doc Mario did me well, still hate his lack of mobility and poor recovery but it's not a deal breaker for me.

Little Mac outbreak seems to have died down thankfully, so I can freely use him without being worried about getting lumped together with the side B suicide squad. Went very well, still loving up B as an attack.

Bowser Jr and Pac Man need work, bad. Not my best characters by a long shot. Also given up on G&W as a whole, he's just not good.
 
so for what it's worth, Wii U sold about 250K units in November in North America.

THAT. IS. FUCKING. BAD.

turns out, everyone who wanted a Wii U for Smash already had one. Who would have thought?

no chance Wii U sells more than 15 million units by the end of its life, and Smash U will probably be the worst selling Smash of all time.

I really expected a bigger boost for Wii U hardware thanks to Smash. welp.
 
just started it and I've never played a smash game before.

what mode should I do to learn how to play properly? Which characters are more friendly for a beginner? Also is there any video or something that could help me to 'git gud'?

There's a quick 'How to Play' video if you leave the title screen on or in the video section in the Vault. Friendly characters are probably ones that can recover easily like Kirby or heavy hitters like Bowser or Donkey Kong. Mode-wise, you probably just don't want to touch high-stakes stuff like All-Star or Crazy Orders until you're familiar.
 
so for what it's worth, Wii U sold about 250K units in November in North America.

THAT. IS. FUCKING. BAD.

turns out, everyone who wanted a Wii U for Smash already had one. Who would have thought?

no chance Wii U sells more than 15 million units by the end of its life, and Smash U will probably be the worst selling Smash of all time.

I really expected a bigger boost for Wii U hardware thanks to Smash. welp.

if it was melee 2 it would have saved the wii u

:p
 
Dedede feels better now I've taken the advice. Forward smash and neutral air proving very good. Still not getting the hang of using Gordos, I do hate how easy they are to knock back at you. Need to practice using down air since I just found out it can spike.

I main DDD and from my experience, Gordos are a very special kind of move and shouldn't be considered projectiles. I have the most success with them when I throw them in when the opponent least expects them, because if they're even remotely readable any competent player will knock them right back at you. Close to mid-range is when my Gordos land the most (that and whenever I can aim them right to hit recovering opponents. So good when that happens)

I need to learn how to make them come out with a slow horizontal speed consistently. It's great when that happens, because I can just run to the opponent for a grab and let the gordo hit them. Gordos are also FANTASTIC to wreck shitty Charizard players who do nothing but spam side B. Shield their attack + answer with a Gordo and the Charizard is toast if they don't know how to do anything else.
 
so for what it's worth, Wii U sold about 250K units in November in North America.

THAT. IS. FUCKING. BAD.

turns out, everyone who wanted a Wii U for Smash already had one. Who would have thought?

no chance Wii U sells more than 15 million units by the end of its life, and Smash U will probably be the worst selling Smash of all time.

I really expected a bigger boost for Wii U hardware thanks to Smash. welp.

Good now they can fire Sakurai.

goodnight sweet prince
 
so for what it's worth, Wii U sold about 250K units in November in North America.

THAT. IS. FUCKING. BAD.

turns out, everyone who wanted a Wii U for Smash already had one. Who would have thought?

no chance Wii U sells more than 15 million units by the end of its life, and Smash U will probably be the worst selling Smash of all time.

I really expected a bigger boost for Wii U hardware thanks to Smash. welp.

Part of the problem is that I have 8 friends to play Smash with and it only required buying one console.
 
so for what it's worth, Wii U sold about 250K units in November in North America.

THAT. IS. FUCKING. BAD.

turns out, everyone who wanted a Wii U for Smash already had one. Who would have thought?

no chance Wii U sells more than 15 million units by the end of its life, and Smash U will probably be the worst selling Smash of all time.

I really expected a bigger boost for Wii U hardware thanks to Smash. welp.
Hey look on the bright side...still better than vita.
 
so for what it's worth, Wii U sold about 250K units in November in North America.

THAT. IS. FUCKING. BAD.

turns out, everyone who wanted a Wii U for Smash already had one. Who would have thought?

no chance Wii U sells more than 15 million units by the end of its life, and Smash U will probably be the worst selling Smash of all time.

I really expected a bigger boost for Wii U hardware thanks to Smash. welp.

I'm sure the 3DS version didn't help things either.
 
Nintendo is clearly using the "milk fans for lots of money" strategy. Instead of attract new owners, it's just getting adopters to spend a shit ton of money, which leads me to believe they kinda know the Wii U is a failed console at this point.

They'll eke by with console sales to keep their head above water, and meanwhile be supported by their software from their install base (which is usual for them), and their new revenue source (amiibos). It is what it is. Amiibos seem to be doing well. They're probably really cheap to make, and if they keep releasing them in batches like this, collectors will continue to buy them for new games.
 
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