Super Smash Bros. for Wii U |OT| True Potential of Smash Bros.

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I don't recognize what stage this is meant to be imitating...

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Whew. Finally did Duck Hunt All Star on Hard. What a goofy character.

I lucked out and the CPU was self-destructing like crazy in round 2 and 3. Just off in the distance three guys explode for no reason I could tell. I don't know how, I don't care.

Now I just need to pick 6 guys to do All Star on Hard with and then I'm done with the Challenges save for the grinding items (Specials, Hats, and Trophies).
 
...I'm just gonna assume playing Lucina against Marth is bad luck.

Hell yeah, can't have Lucina owning her ancestor!

Whew. Finally did Duck Hunt All Star on Hard. What a goofy character.

I lucked out and the CPU was self-destructing like crazy in round 2 and 3. Just off in the distance three guys explode for no reason I could tell. I don't know how, I don't care.

Now I just need to pick 6 guys to do All Star on Hard with and then I'm done with the Challenges save for the grinding items (Specials, Hats, and Trophies).

I just did that too.


Unless I spend a shit-ton of time perfecting every character, I don't see myself completing the All-Star Hard w/ everyone challenge.

Also, I'd just like to say that Duck Hunt's Final Smash Trophy (specifically the Dog himself) looks creepy.
 
Last two games TWILT

Great Games TWILT, thou I used more casul characters this time around, your Shulk is really feeling it, I don't use much monado arts outside buster and smash lol, good dittos
 
...I have no idea why, but I was trying to counter there. Ahh, been playing too much Shulk...Oh well, no johns. GGs Soldner! Really fun games. Got punched in the face too many times lol. Shulk dittos were quite fun.
 
...I have no idea why, but I was trying to counter there. Ahh, been playing too much Shulk...Oh well, no johns. GGs Soldner! Really fun games. Got punched in the face too many times lol.

yeah I saw you pulling off that bomb and was like, dude, that's a counter input xD
it happens to me too because of marth lol good games!
 
Charizard fucking sucks, like what were they thinking? Possibly the worst character in the game. Totally without any sign of love. Slowest character in the game with the most predictable moves, no range and a fucking PICHU move that damages him. Sakurai clearly hates this Pokemon.

Stop talking. Go play Ricke7 now and learn what true fear is. He is to Charizard what Shamrock is to Ness. You won't see it coming until it's too late.
 
Charizard fucking sucks, like what were they thinking? Possibly the worst character in the game. Totally without any sign of love. Slowest character in the game with the most predictable moves, no range and a fucking PICHU move that damages him. Sakurai clearly hates this Pokemon.
No character actually sucks in SSB4 and Charizard is actually really good. It is almost impossible to juggle or edge-guard him, he is a beast in the air and a bulldozer with a flamethrower on the ground. Charizard also heavily profits from the RAGE-Mechanic, since he is hard to kill and exchanges damage for knockback.

Some Tips:
Never use another aerial close to the ground except his Neutral-A, his best aerial. Not only covers it his whole body and has a sweet-spot for more damage (the end of tail), it also auto-cancels after a short-hop and combos into his very fast jabs. A great approach tool. Charizard is slow, but he also has good range. Almost all of his attacks are disjointed and therefore save to attack with. You should always stay in mid-range with him. His best move is his Flamethrower. Great range, pushes opponent away, traps them, great for approaching, disorients and annoys them.
If your in the air, Charizard's triple jump, gives him enough time to really aim his attacks. Then all the other Aerial's have there moment to shine. Back-A is strong, F-Air is fast and Down-A is a great Meteor-Smash.
Flare Blitz is a great move, as long as you don't overuse it. Your opponent should fear it, if he doesn't know, when your going to use it offensive. A fresh (unused) Flare Blitz with a high RAGE-Factor is ensure KO. Other then this, it is a great recovery-move.
 
No character actually sucks in SSB4 and Charizard is actually really good. It is almost impossible to juggle or edge-guard him, he is a beast in the air and a bulldozer with a flamethrower on the ground. Charizard also heavily profits from the RAGE-Mechanic, since he is hard to kill and exchanges damage for knockback.

Some Tips:
Never use another aerial close to the ground except his Neutral-A, his best aerial. Not only covers it his whole body and has a sweet-spot for more damage (the end of tail), it also auto-cancels after a short-hop and combos into his very fast jabs. A great approach tool. Charizard is slow, but he also has good range. Almost all of his attacks are disjointed and therefore save to attack with. You should always stay in mid-range with him. His best move is his Flamethrower. Great range, pushes opponent away, traps them, great for approaching, disorients and annoys them.
If you're in the air, Charizard's triple jump, gives him enough time to really aim his attacks. Then all the other Aerial's have there moment to shine. Back-A is strong, F-Air is fast and Down-A is a great Meteor-Smash.
Flare Blitz is a great move, as long as you don't overuse it. Your opponent should fear it, if he doesn't know, when your going to use it offensive. A fresh (unused) Flare Blitz with a high RAGE-Factor is ensure KO. Other then this, it is a great recovery-move.

That reminds me, shouldn't Charizard be heavy on attack and speed? Maybe this Smash's Charizard is a defensively-built one.
 
That reminds me, shouldn't Charizard be heavy on attack and speed? Maybe this Smash's Charizard is a defensively-built one.
If i say "he is slow", he isn't really slow. Charizard just feels heavy. His animation, movement and endlag, give the impression of slowness. But if you use him right, he can be really fast and very offensive. He has a great running speed and the range of his attacks, let him always be, if you want him to be. Many of his attacks come out fast, hit fast, do alot of damage (if sweet-spotted) and he only really suffer from landing lag. That's why his main weakness are the moment in between air- and ground-time (Mario for example just goes in and out like nothing).
Underestimating his speed is fatal against Charizard, because then you get a Flare Blitz from the other side of the stage right in your face.
 
If i say "he is slow", he isn't really slow. Charizard just feels heavy. His animation, movement and endlag, give the impression of slowness. But if you use him right, he can be really fast and very offensive. He has a great running speed and the range of his attacks, let him always be, if you want him to be. Many of his attacks come out fast, hit fast, do alot of damage (if sweet-spotted) and he only really suffer from landing lag. That's why his main weakness are the moment in between air- and ground-time (Mario for example just goes in and out like nothing).
Underestimating his speed is fatal against Charizard, because then you get a Flare Blitz from the other side of the stage right in your face.

Oh, no worries, I understood what you meant, and I use all characters so I know what potential they may have.

I just meant that he should be fast, and strong, but not very good at taking hits.
You know, from his home series?

Then again, this is the series that put Rayquaza in some random lake, so...
 
any good videos to bring me up to speed on the mechanics of Smash 4? I'm a Street Fighter player through and through, so i'm not sure when to use A attacks, B attacks, Smash attacks, etc... the mechanics are pretty foreign to me.

thanks!
 
If i say "he is slow", he isn't really slow. Charizard just feels heavy. His animation, movement and endlag, give the impression of slowness. But if you use him right, he can be really fast and very offensive. He has a great running speed and the range of his attacks, let him always be, if you want him to be. Many of his attacks come out fast, hit fast, do alot of damage (if sweet-spotted) and he only really suffer from landing lag. That's why his main weakness are the moment in between air- and ground-time (Mario for example just goes in and out like nothing).
Underestimating his speed is fatal against Charizard, because then you get a Flare Blitz from the other side of the stage right in your face.

Charizards biggest weakness is his size

Its just easy to stun him out of a lot of his attacks. That said they balanced him nicely to compensate

Smart players can punish easily with defensive play.
 
Is there a cap to how many pieces of equipment/trophies/etc. Amiibo can they hold at a time before you collect? I'm contemplating just piling a bunch of them in a 99 stock, .5 launch match while I sleep or am at work.
 
Heyo folks, I've not been playing much smash oddly but from all the local play I've done since I got the Wii-U version I've noticed a few odd quirks that've been driving me up the wall :P

First off, I've had a lot of trouble with my air jump 'vanishing' without me using it and after some reading and experimentation I've realised it's a combination of two factors: my impatience and, weirdly, jump-cancelling my jump. That's right, if you press jump during the start-up of your jump you will 'jump-cancel' it. This doesn't actually do anything visually but it WILL eat your air jump. So basically I'd press jump, not see the character leave the ground immediately and without thinking I'd press jump again thinking it'd dropped the input, when infact it's just the start-up of the jump being slower than my mind assumes it should be :P
It happens more often than I'd expect and it's rare a session goes by where at least one player other than me doesn't exclaim "where'd my air jump go?" as they fall to their death :o

Next up is accidental rolling. Usually if I roll past someone who's doing an attack and try to smack them in the back I'll sometimes find my side-a turning into a roll. I'm still not quite sure what causes this but I suspect there might be a small window after letting go of the shield button where it still counts as you being in the shield state and it'll interpret side motions as roll attempts :/

I didn't have either of this issues on the 3DS so it's interesting that they're cropping up in the Wii-U version (I did lose air jumps in 3DS from time to time but that was more to do with running to the edge and jumping which sometimes gets interpreted by the system as you running OFF the edge then air-jumping. i didn't trigger that anywhere near as often as I hit the new jump-cancel issue though)

Those quirks aside I'm having fun but I have to admit that I'm getting slightly discouraged with Palutena. Oddly this isn't anything to do with my win record as I'm still winning a lot in 1v1s with her but rather just feeling like I do the same things over and over and not feeling Palutena's character as much as I hoped. I liked her in Kid Icarus uprising because she was mischievous and gave Pit all kinds of trouble/cheek but I don't get any of that from her smash bros incarnation. I'm not abandoning her any time soon but I do find myself hopping off to Lucina or Robin more frequently than I used to. It doesn't help that in any of the matches with more than 1v1 she feels out of kilter as well (you have absolutely no control over auto-reticule's choice of target and most of her attacks leave you open afterwards so while the person you hit can't do anything about it, the others can)

Coming to smash 4 I fully expected to stop playing Zelda but in matches with more than 1v1 she's both a powerhouse for me and surprisingly fun. In 2v2 or the like people have started outright targeting her as a priority because of my teleport and dinn's antics. It's surprising how often I'll hit one opponent with the teleport startup only to tele-frag their teammate with the teleport exit on the other side of the arena :P My dinn's fire spacing is slowly getting better again too resulting in some well placed explosions catching enemies as they grab my teammate without hitting my teammate in the process :D (though there's still the odd occasion my teammate will find themselves on the wrong end of my attacks, more often the teleport than the dinn's ^.^; )
 
that's pretty solid, thanks!

to get even more basic, is the basic usage something like:

tilt attack - to increase %
special attack - for ranged attacks
smash attack - used to KO

?

For the most part that assessment is correct, though special attack isn't really about range as it varies a lot from character to character. For the majority one thing is usually a safe assumption though: up+b is usually your recovery move. Some characters get extra recovery utility from their other B moves (usually horizontal) for example little mac's side b but for vertical it's uuuuusually up+B.
Also tilts aren't just for %: they're often used to 'combo' too as many characters have tilts that can be fairly reliably chained together as long as the victim's % isn't too high. Easiest example being mario's down-throw into repeated up-tilts at low % :P

edit: I said horizontal when I meant vertical XD
 
I'm just stuck at a 60% win rate now. Not sure if I even have the reflexes to break through the ceiling. Still struggle with pulling off forward tilts consistently and I roll too much.
 
For the most part that assessment is correct, though special attack isn't really about range as it varies a lot from character to character. For the majority one thing is usually a safe assumption though: up+b is usually your recovery move. Some characters get extra recovery utility from their other B moves (usually horizontal) for example little mac's side b but for horizontal it's uuuuusually up+B.

Not to mention Up B suddenly becoming a Viable attacking and Counter option for many characters and surprisingly a go to kill move for others
 
Charizard fucking sucks, like what were they thinking? Possibly the worst character in the game. Totally without any sign of love. Slowest character in the game with the most predictable moves, no range and a fucking PICHU move that damages him. Sakurai clearly hates this Pokemon.

:lol crazy talk. Charizard can do work in this game. Dude is scary in the right hands.
 
Not to mention Up B suddenly becoming a Viable attacking and Counter option for many characters and surprisingly a go to kill move for others
True enough, especially when jump-cancelled from shield (for those not familiar with it: quickly tap jump then up and B, or if you have tap to jump on, simply up and b to do the move without having to wait for the 'shield drop' frames to complete. If done correctly you won't even see the jump: the timing is just shy of pressing both buttons simultaneously)

The more I play the more I harbour hatred for spot-dodging :P
People rolling I can deal with. People perfect shielding I can deal with. Spot-dodging? Drives me nuts for some reason. I think it's because the window to punish a spot-dodge you read before they can act, plus the lead up to it is very small compared to rolling and they're fully invincible while they do it, unlike shielding/perfect shielding which can at least be grabbed.
I've even sometimes run up to people and spot-dodged at them to sync my timing with their inevitable spot dodge so I'll act just as they come out of it XD
 
For the most part that assessment is correct, though special attack isn't really about range as it varies a lot from character to character. For the majority one thing is usually a safe assumption though: up+b is usually your recovery move. Some characters get extra recovery utility from their other B moves (usually horizontal) for example little mac's side b but for horizontal it's uuuuusually up+B.
Also tilts aren't just for %: they're often used to 'combo' too as many characters have tilts that can be fairly reliably chained together as long as the victim's % isn't too high. Easiest example being mario's down-throw into repeated up-tilts at low % :P

Not to mention Up B suddenly becoming a Viable attacking and Counter option for many characters and surprisingly a go to kill move for others

OK great, thanks. been enjoying zero suit samus a lot - her up+b kick is really satisfying to KO someone with.
 
OK great, thanks. been enjoying zero suit samus a lot - her up+b kick is really satisfying to KO someone with.

Yup, yup! ZSS is pretty fun though I'm attrocious at staying on the stage with her. I've lost count of how many times I've accidentally flung myself to my doom while rocking the rocket heels XD
One thing a ZSS player showed me that I'm trying to nail down is that you can use her down-B to land on people who are clinging on the ledge for an instant spike (this won't work if it connects while they still have the ledge invulnerability indicated by them flashing though, for obvious reasons :3 )
Difficult to judge the distance on initially but incredibly satisfying if you land it :D
 
that's pretty solid, thanks!

to get even more basic, is the basic usage something like:

tilt attack - to increase %
special attack - for ranged attacks
smash attack - used to KO

?
Yeah, pretty much. You can even go a bit further with that -- down smashes are typically good for dodge punishing (attacks on both sides), Up B is usually recovery, side B has a tendency to be a lunging special on close range characters, etc etc.
 
That reminds me, shouldn't Charizard be heavy on attack and speed? Maybe this Smash's Charizard is a defensively-built one.

Oh, no worries, I understood what you meant, and I use all characters so I know what potential they may have.

I just meant that he should be fast, and strong, but not very good at taking hits.
You know, from his home series?

Then again, this is the series that put Rayquaza in some random lake, so...


Alright, I take it back, Charizard should stay the way he is.

Since he's literally the only heavy/defensive (playable) pokemon this series has.
 
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