Halo 5: Guardians Beta Thread | Hot Red on Blue Action

The problem though is that people will just not buy it if they are told they suck, for people like you and me games are more than a past time they are a very passionate hobby that we will put many hours into. For the majority games are just a past time they play for maybe 4-7 hours a week if that. Halo was never meant to be a hard core franchise, it was always more casual than CS, Quake, and UT.

How can you think this? Both Halo 2 and 3 had incredibly long lasting online communities, some of the longest and biggest in gaming history...I think Halo 3 was number 1 on xbox live for muliple years straight (barring COD's that came and went). And I believe ranks were at least part of the reason; it makes people play hard and better with their team, it makes every win count, and it's just great to see your rank improve as your playing does. Not to mention teams were consistently more balanced in those games than any multiplayer game I've played.
 
BR and even pistol trumps the auto weapons...

Auto weapons are noob weapons... I'm glad they made them more powerful as it gives someone who isn't capable of using the precision weapons a fighting chance. But with that said no skilled player is ever going to use the autos... Though smg up close is almost shotgun levels of powerful...

This reminds me of GoW... I could not for the life of me use the shotgun effectively and as a result I was always terrible at the game. For the sequel they made the lancer a viable weapon and the community complained loudly but the reality of it was the game was far more accessible.

It's the same as ADS.... They put it in to make the game more accessible but it's not a very useful feature in a gunfight as being shot takes you out of it.

I'm going 30/3 in my matchups... I'm not using ADS, I'm not using Auto weapons... It's a tool there to invite more players into the game but highly skilled people will never use the.


If people want to complain about a game changing mechanic then we should be talking about thrusters not sprint, ADS, or improved auto weapons.
 
I really can't understand the complaints concerning ADS. Visually it's incredibly engaging and immersive, unlike the canonically accepted disembodied scope. It makes the guns feel much more realistic, weighty, and even more futuristic. The BR scope in particular is downright stunning. As a competitive and dedicated halo player since Halo 3 (not as early as many of you I know, but still must count for something), I not only don't mind the change, but after playing it I actively prefer it and will struggle to return to the visor scopes of previous Halo games.

yup. smart scope (dont want to call it ADS to avoid people thinking this plays like traditional cod ADS) looks better and i prefer it to the old scope which looks silly, despite losing some screen space. hip fire is as viable as ever, and scoping with the autos just makes them slightly more viable at the ranges that the dmr/br should take over.
 
Overpowered in relation to the other weapons, of course. Aside from long distances now, an SMG or AR will destroy anything at close, to close/mid, to mid, possibly greater. Some kills I've gotten with the AR that should never have been possible. AR was already viable at the range it was meant to be, which was close range. Anything further, and that's why you pick up one of the many scoped or distant rifles, or used pistol.

Agree. You can get kills from the AR even at long range now. This is definitely not Halo and the game is more newb friendly. The addition of guns to what was perfect roles before (BR general purpose, shotgun for close range, AR for friendliness,etc) has created a headache and the creation of new roles. The SMG has taken the AR role now and moreso in being much more effective than it at close range. The AR is soo gooodd that as a Halo player who uses the pistol, I don't even use the pistol no more. The DMR is stuck with the BR and is definitely more usable now than prior, and 343 have added a large obtrusive scope when in ADS to help balance its new power. The DMR might be even more powerful than the BR it seems.

i'm amazed more people dont have an issue with thrusters, especially since everyone likes to rail on sprint for its encouragment of running from engagements. thruster pack is definitely a bigger issue here IMO, leading to many escapes and cat and mouse gameplay. with the nerfs to sprint in halo 5, i'd say thrusters are more damaging to the engagements than sprint is. while i don't want them to go away, it would be nice to see a fairly dramatic increase in cool down.

Agree. Sprint is lame but I have more of an issue with the thrusters. Thrusters make much more of a difference in this game and changes it a lot. It's the exact same as COD AW. Ground pound? You can stomp in AW. Thrust right, left, forward? Do that in AW. The thrusters just make this game lame. Previous Halo's were all about your "BR" and "winning your BR battles" of course helped by team shooting but thrusters have now removed this skill. Every BR battle is literally a thruster battle now - cat and mouse.

True. This was the first thing I noticed as well. Love it.

btw I feel like SMG is over powered and grenades are not powerfull enough. I just cant get a damn kill with it. Even when its positionsed so well. And please for love of god decrease the melee range.

I thought this exact same thing. Nades definitely seem weaker to me and at times I thought what the hell, it should be more powerful. I'm not sure yet though if they are under powered or not, or not a bad change.

Yeah, it seems a lot better balanced than previous games. And seeing how it is too late to go back, better to have it this way than the old way.

No, sprint is retarded. Press 'A' and your gone even if you have low shields, you will still get away easily. Sprinting also has impacts in other things too. Standard competitive clan matches, you have locations of weapons at start and you run to it. You now sprint to the weapon to get to it faster. For what? To be cool?

Sprint and thruster clearly have had an impact on the map design. The map Truth which supposed to be like Heretic, with blue and red windows is gross as a lot larger in scale with everything big to accommodate sprint and thruster.

Go top middle on Truth and look at how large the top middle runway leading to the sword is. It's almost laughable at how long it is and compromises the teamplay and team control of a typical Halo match. The original Heretic is way better and has more personality. It is never too late to go back.


ADS is easily the worst thing about this game. I'd probably have ten times more fun, were the game to have classic zoom options. Also, nerf to sprint hasn't done much. Just because they can't recharge shield doesn't mean they can't thrust and sprint and hide somewhere and wait two seconds for white nerf bar to go down and to then sprint away while health recharges. Game is very much cat and mouse already,the very thing they promised they'd tackle.

Plus with ADS on automatics, and the offensive abilities, it is very much who sees who first gameplay. There is very little empowerment to a person on defense here. If someone sees me, if they're sprinting, they can almost insta-kill charge me if close enough, if they're above, they can insta-kill ground pound me, if they have SMG and AR they can pretty much precision gun me down all the way to mid range. You know something is fucked when you can kill a BR user with a scoped AR before they get 4 shots off.

Base movement is ridiculously slow with thruster relied on too much to storage and engage.

ADS is so unnecessary in this game. I just don't get it. And yes, your right, thrustering will have a huge impact in how this game plays. Every BR battle is a thruster match now.

The art of the BR is gone.

I couldn't find the post but to the other poster who had concerns about skill crouch jumping. Yes, this is another change of how this game is not Halo. Clambering and thrustering has nerfed skill jumping. I don't see skill jumping being a skill no more in evasion and flanking your opponent. Just jump up and it will climb up automatically in Halo 5, and like what game? COD AW.




It's a big shame to the Halo franchise and what Bungie built as a staple classic PC like game that ever since 343, instead of being Halo they tried to be like Call of Duty e.g., ADS, OP AR (compared to Halo), copying AW with thrusters, etc. It's the wrong approach and they will reduce and alienate the Halo fanbase as they have done. Halo fans like Halo, not this. With the decline of COD, this could have been 343's golden opportunity to bring back classic Halo for Xbox One.

When Halo 3 was out, it was really popular especially for the console userbase at the time, which was not at its peak. My prediction is Halo 3 would have been just as popular as COD if it was released later in the console lifecycle. Halo 3 MP was really ahead of its time in every way. Simple teamwork skilled games like Counter Strike's popularity have grown substantially over time and with Twitch, streaming matches, could have brought Halo to that scale. If 343 continues this route in changing how a competitive Halo game is played with all these abilities that do not work since they are not standardized for clan matching, it will get the same results further weakening its Halo fanbase. Instead of being as popular as Halo, it will be in the lower middle between COD and Halo in popularity instead of Halo.
 
One of the main complaints I've seen about smart scope is that it obscures some of your vision.

However why exactly is that a bad thing? It means reduced awareness, yes. However that's a trade off for increased zoom. I feel like blocking some of your vision is quite an effective way of balancing a gun without completely changing how it functions or making it rubbish. Take the DMR for example. In 4 it was beastly at range. With smart scope it can still be very effective however the reduced awareness helps to balance that.
 
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I just don't see how the bottom image is better from a gameplay standpoint. If the DMR was too deadly in past games, reduce the 3x almost sniper range of the weapon and tone down aim assist so it required skill to shoot.
 
No, sprint is retarded. Press 'A' and your gone even if you have low shields, you will still get away easily. Sprinting also has impacts in other things too. Standard competitive clan matches, you have locations of weapons at start and you run to it. You now sprint to the weapon to get to it faster. For what? To be cool?

Sprint and thruster clearly have had an impact on the map design. The map Truth which supposed to be like Heretic, with blue and red windows is gross as a lot larger in scale with everything big to accommodate sprint and thruster.

Go top middle on Truth and look at how large the top middle runway leading to the sword is. It's almost laughable at how long it is and compromises the teamplay and team control of a typical Halo match. The original Heretic is way better and has more personality. It is never too late to go back.
Heretic was already too big because of Halo 3's low movement speed. The original Midship was far superior.
And I'm pretty sure Truth is based on Midship, not Heretic.
 
One of the main complaints I've seen about smart scope is that it obscures some of your vision.

However why exactly is that a bad thing? It means reduced awareness, yes. However that's a trade off for increased zoom. I feel like blocking some of your vision is quite an effective way of balancing a gun without completely changing how it functions or making it rubbish. Take the DMR for example. In 4 it was beastly at range. With smart scope it can still be very effective however the reduced awareness helps to balance that.
I agree with this. The smart scope balances mid to long range weapons like no other halo could. I rarely scope in with the BR and DMR now. Its more effective for me hipfire.
 
Realism and visuals should never trump gameplay or fun. It's not realistic for a 7'4" super soldier with a massive helmet and visor to have his view obscured by a visual of behind the scope directly in the screen. You said it yourself, canonically, it already existed that the visor pinpoints the reticle of where the gun is aiming so that no loss to peripheral vision occurs and shots can be pulled off with perfect accuracy.

Every single positive you've said is just visual or feelings, whereas the argument is that they detract from gameplay. They are slow to come up, stabilizers mean you can't strafe or move side to side unless you manually turn them off, they create unnecessary blind spots, they add visual noise in an already increasingly crowded HUD and visual atmosphere, they remove peripheral vision, especially with scopes, they make certain automatic weapons overpowered. I honestly have yet to see a single positive for them over classic click/zoom that doesn't amount to, "CoD has them, other shooters have them, non-Halo fans expect them to be in there, makes it realistic (ignoring fact were playing a game set 500 years from now as super soldiers versus aliens).
You seem to have completely misunderstood or blatantly ignored my points and just applied yours to discredit my argument. I never implied anything in regards to other games, especially not Call of Duty. After playing for several hours in this beta, I have yet to feel any sort of detrimental effect from the addition of smart scopes. If anything, the "visual noise" you speak of (which, to be clear, I have not found to be prevalent), particularly pertaining to the scopes themselves, does not detract from gameplay. Rather, it discourages players from scoping in situations where it is not beneficial. It creates a role for both scoping and hip fire, rather than making scoping in the only viable choice at range.
As for your argument that it is unrealistic for a super soldier to use his scope when he has a built in reticle to his visor, I can see some merit there. However, I can use your own argument there and say that realism (in this case the canonical scoping mechanism you speak of) shouldn't trump gameplay or fun. To many, such as myself, the old scope felt unsatisfying and really quite mundane and boring. The new smart scopes are functionally extremely similar, but with added visual flair and increased immersion and detail (which to me actually enhances my immersion in the world and story). It almost seems like you yearn for a bygone era of Halo, and I really don't take issue with that. But it feels like many who share in this sort of opinion don't want Halo to change, and really without change there is little point in making new Halo games. I believe it was Rod Ferguson who said making a sequel is about managing betrayal of your old fans, and 343 has done a great job in making alterations to the basic formula without removing what makes Halo, well, Halo. That's just my opinion though.
 
Heretic was already too big because of Halo 3's low movement speed. The original Midship was far superior.
And I'm pretty sure Truth is based on Midship, not Heretic.

I said there similar even with same call outs. There both great maps and don't have a preference. I loved Heretic for matching and the battling of Pink 3 and so forth, top mid was intense and relied on teamwork for control. On Halo 5, it is so large and wide to accommodate sprinting and thrustering even the side paths that this is pretty much now gone.
 
You seem to have completely misunderstood or blatantly ignored my points and just applied yours to discredit my argument. I never implied anything in regards to other games, especially not Call of Duty. After playing for several hours in this beta, I have yet to feel any sort of detrimental effect from the addition of smart scopes. If anything, the "visual noise" you speak of (which, to be clear, I have not found to be prevalent), particularly pertaining to the scopes themselves, does not detract from gameplay. Rather, it discourages players from scoping in situations where it is not beneficial. It creates a role for both scoping and hip fire, rather than making scoping in the only viable choice at range.
As for your argument that it is unrealistic for a super soldier to use his scope when he has a built in reticle to his visor, I can see some merit there. However, I can use your own argument there and say that realism (in this case the canonical scoping mechanism you speak of) shouldn't trump gameplay or fun. To many, such as myself, the old scope felt unsatisfying and really quite mundane and boring. The new smart scopes are functionally extremely similar, but with added visual flair and increased immersion and detail (which to me actually enhances my immersion in the world and story). It almost seems like you yearn for a bygone era of Halo, and I really don't take issue with that. But it feels like many who share in this sort of opinion don't want Halo to change, and really without change there is little point in making new Halo games. I believe it was Rod Ferguson who said making a sequel is about managing betrayal of your old fans, and 343 has done a great job in making alterations to the basic formula without removing what makes Halo, well, Halo. That's just my opinion though.

great post, especially your first point.
 
Chasing the CoD crowd worked great with Halo 4.
Well seeing as they removed 99% of the shit that fucked up Halo 4 mp, random, weapon drops, perks, loadouts etc. Nit to mention putting the emphasis back on map control and the game is actually fun to play(unlike COD) and is not a game of "i see you first, i win"(again unlike COD) doesn't seem like they're chasing that crowd too much.
 
I said there similar even with same call outs. There both great maps and don't have a preference. I loved Heretic for matching and the battling of Pink 3 and so forth, top mid was intense and relied on teamwork for control. On Halo 5, it is so large and wide to accommodate sprinting and thrustering even the side paths that this is pretty much now gone.
I just meant Truth should probably be compared to Midship, not Heretic.
 
Ugh. Reading this thread is confirming many of my fears before I even get to play the game. The OPness of the AR is something that I immediately feared once I saw they slapped a scope on it and gave it extended range.

Clamber and ADS is just all kinds of wrong in a Halo game. Even if they get rid of the extended range on the AR and make it totally cosmetic I really hope they put in a toggle to make it like the original scopes.

Edit: Good news is that the smart scope for some of the other weapons looks to be much less obtrusive. I have seen in one of the trailers that the promethean Light Rifle has returned (seems to be totally single-shot now) and its smart scope actually looks kinda cool. I'll see if I can find a screenshot...
 
I really can't understand the complaints concerning ADS. Visually it's incredibly engaging and immersive, unlike the canonically accepted disembodied scope. It makes the guns feel much more realistic, weighty, and even more futuristic. The BR scope in particular is downright stunning. As a competitive and dedicated halo player since Halo 3 (not as early as many of you I know, but still must count for something), I not only don't mind the change, but after playing it I actively prefer it and will struggle to return to the visor scopes of previous Halo games.
ADS has exactly the opposite effect on me. It takes me out of the game every time. Classic scope is way more immersive to me.

Anyway, as I said, in the final game they should make ADS completely cosmetic (no added delay, no extra accuracy increase, etc) and add classic scopes as an option. Want to have half your screen obstructed when you zoom? You use ADS. Prefer the simple and elegant zoom of classic Halo games? You use the classic scope.

Win-win.

It would make the core competitive crowd happy.

But, they're not necessarily asking for a "reskinned" Halo 2/3. I think a lot of people have been a bit too presumptuous about that when contesting complaints about Halo 4 & 5's changes.
For real. It's really tiring seeing the "you just want Halo 2 reskinned" argument over and over. Complaining about bad changes and additions is not the same as wanting exactly the same game.

I'm all for Halo changing and evolving, but the changes and additions have to be good.
 
Explain why a raking system where that shiny number next to your name means anything, when you can have it work in the background.
  • Status
  • Increases the desire to improve
  • Keeps players coming back to see it rise which helps retain population
  • Gives people incentive to win/Gives each match meaning
 
People who don't understand the reasoning for wanting a visible ranking system clearly didn't play Halo 2 and 3 back in the day. I really wish they'd go back to the 1-50 in Halo 5.

I do as well. I like that the tiers are visible in the lobby but it just doesn't carry the same weight as the 1-50 system.
 
Hoping the servers are fixed by the time i get home from work. Only have a few hours to get in as many matches as i can before bedtime.
 

Again, your criticism of the old click/zoom boils down to it feeling boring and unsatisfying for you. Nothing from a gameplay affecting standpoint. You clearly didn't understand what I meant by visual noise. For example, DMR scope coupled with the map Truth that has ridiculous haze and glare, and hard to distinguish enemies means that what should be clean sight lines and easier shots is tough. DMR is a marksman long range rifle, and it feels like you are punishing users for trying to use it that way as well.

Just look above and see the difference in the shots. I don't yearn for any bygone era of Halo. This argument really needs to stop. I don't want superfluous change because that is what is expected as opposed to needed. ADS wasn't needed in Halo, it's affected gameplay negatively in my opinion than positively. It's slower, it's clunky, it's distracting, it creates situations where people who hipfire die quicker than those who scope, it hampers movement (you have to manually turn stabilisers off), create a blind spots, and makes automatics overpowered. I took your argument at fave value. Go ahead and read it again and again, it boils down to immersion and how it looks/feels as opposed to plays for the most part, but that's just my opinion as well. Subjectively neither one of us is wrong.
 
Ugh. Reading this thread is confirming many of my fears before I even get to play the game. The OPness of the AR is something that I immediately feared once I saw they slapped a scope on it and gave it extended range.

Clamber and ADS is just all kinds of wrong in a Halo game. Even if they get rid of the extended range on the AR and make it totally cosmetic I really hope they put in a toggle to make it like the original scopes.
Don't knock it before you try it. I loathed the direction of Halo reach and Halo 4 but this beta has been a joy to play. My biggest complaint is the weapon call outs and Spartan high fives at the end of a match. I can tell this game is at its core very competitive in a good way. The controls didn't click right away with me but its getting better. This is still early but very polished and the guns feel amazing. I don't know why people are saying the AR is overpowered. The pistol is better than it anyway. BR destroys the AR as well.
 
Clamber and ADS is just all kinds of wrong in a Halo game. Even if they get rid of the extended range on the AR and make it totally cosmetic I really hope they put in a toggle to make it like the original scopes.

Please no. Clamber is fine man. What's wrong with that? It really is a good mechanic that maintains a great smooth flow to the game.

Other than the buff it gives autos, honestly what's wrong with ADS? Everyone I talk to online in lobbies has no problem with Ads, sprint, thrusters or Clamber. In fact, I sound really odd to them levying these complaints from you guys.

This feels like a natural evolution to Halo. Now all I want is a PROPER netcode and good implementation of vehicles in this.
 
All the people here who are complaining about the ADS must not have played the game. You DONT have to use it. ADS does not boost damage in anyway. Its really only usable in obvious situations.

Its not different than the zoom on the Halo CE pistol. So stop crying. I feel like the majority of the fan base complaining about new additions to Halo 5 are of the sucky variety. It took them up until last year for them to finally go positive every match in Halo 2. They feel that they are no longer the laughing stock of the Halo LAN parties. Well i have something to you guys. The only reason why you think you’re decent is because EVERYONE that used to kick you’re butt at those late night LAN parties has moved on.

Its called Halo: Combat Evolved

Not Halo: Same damn thing after 15 years
 
Please no. Clamber is fine man. What's wrong with that? It really is a good mechanic that maintains a great smooth flow to the game.

Other than the buff it gives autos, honestly what's wrong with ADS? Everyone I talk to online in lobbies has no problem with Ads, sprint, thrusters or Clamber. In fact, I sound really odd to them levying these complaints from you guys.

This feels like a natural evolution to Halo. Now all I want is a PROPER netcode and good implementation of vehicles in this.

Clamber removes a lot of the skill in navigating around the map. That's my main issue with it. ADS to me feels like the exact opposite to a natural evolution. It feels totally unnecessary and tacked on purely because other games are doing it and they want Halo to look "modern".
 
Please no. Clamber is fine man. What's wrong with that? It really is a good mechanic that maintains a great smooth flow to the game.

Other than the buff it gives autos, honestly what's wrong with ADS? Everyone I talk to online in lobbies has no problem with Ads, sprint, thrusters or Clamber. In fact, I sound really odd to them levying these complaints from you guys.

This feels like a natural evolution to Halo. Now all I want is a PROPER netcode and good implementation of vehicles in this.

Honestly in all my matches i almost never used smart scope, clamber is excellent though and again clamber + thrustet pack make traversal fun as hell. Def feels like more of an evolution of Halo than 4 did. Just need to nix that kill cam.
 
ADS wasn't needed in Halo, it's affected gameplay negatively in my opinion than positively. It's slower, it's clunky, it's distracting, it creates situations where people who hipfire die quicker than those who scope, it hampers movement (you have to manually turn stabilisers off), create a blind spots, and makes automatics overpowered.

Explain to me how this is the case? I think it's the exact opposite, in fact all of your points criticizing ADS here prove the opposite. Wouldn't people who use the scope excessively now be negatively affected by the fact that ADS is "slower, clunky, and distracting" in your words? Keep in mind I'm talking purely about precision weapons here as I imagine there will be some changes to the admittedly OP automatics.

Especially with the reintroduction of de-scoping I think zooming in can actually put you at a disadvantage in many cases, and players who are skilled with precision weapons at close/mid range will dominate with hip-fire rather than relying on ADS as a crutch.
 
Crosspost from HaloGAF thread

thoughts on Halo 5 so far:
-Automatics are way too powerful especially their range is way too far.
-It seems like I'm punished for using Scope weapons all the time (Unscoped - flinch when shot, Scoped - Hit out of scope when shot), seems like I'm only able to be relevant with the BR when the enemy is not aware I'm there.
-The controls are awful, half of the time I accidently go into a ground pound start, because I forgot jumping + crouch is not there anymore.
-Grenades still seem to powerful for my taste
- Spawns are terrible, it seems like this is because everyone is just too fast around the map, half of the time there is someone next to me spawning.
-Thruster feels great and the speed of the game is really good.
- Sprint penalty of no shield recharge works pretty well
-Graphics are at beta levels very good
-ADS is not too annoying as thought.

I honestly have a lot of fun with the game, it is way better than Halo 4 and Reach IMO, I would love to play breakout already though
 
All the people here who are complaining about the ADS must not have played the game. You DONT have to use it. ADS does not boost damage in anyway. Its really only usable in obvious situations.] /b]

Its not different than the zoom on the Halo CE pistol. So stop crying. I feel like the majority of the fan base complaining about new additions to Halo 5 are of the sucky variety. It took them up until last year for them to finally go positive every match in Halo 2. They feel that they are no longer the laughing stock of the Halo LAN parties. Well i have something to you guys. The only reason why you think you’re decent is because EVERYONE that used to kick you’re butt at those late night LAN parties has moved on.

Its called Halo: Combat Evolved

Not Halo: Same damn thing after 15 years


Lol, is this post for real? You need to use ADS to get any kind of shot off for someone not in your immediate vicinity. It's replaced zoom altogether. Don't even know how you're saying it's like the CE pistol? Sucky variety? Same damn Halo after 15 years? This is one argument that needs to die. With Halo 5, we now have as many Halo mainline games that have vastly "evolved" gameplay and what you'd consider classic gameplay. If you want evolved gameplay, instrad of telling us to keep playing CE, 2 or 3, why don't you keep playing Reach or Halo 4?
 
I am finally really getting in the groove of things and I must say this is the most fun I've had in a Halo game in a long time. It isn't even because I'm playing well. I've always played well, but its the maps. I struggle a bit on Empire, but I'm finally starting to get my bearings with the maps and i'm now able to swiftly traverse through the map somewhat.

Halo gameplay has always been determined by its maps and how it controlled the flow of the game. The two maps provided has made this game extremely fun for me. I still need more practice with My BR and DMR but i'm still rocking fools like I use too. I love perfect kills lol.

Also I feel the dominance one player can have again. One player can literally carry a team again. I no longer feel helpless with two vs 1. I can take them both on with ease.

If the gunplay stays like this I'll be happy. They don't need to nerf any of the weapons. Every time I lost to a AR/SMG person with my BR or DMR It was my fault. You can still beat them.

This right here is perhaps the best way to evolve Halo. Also as a super soldier some of the abilities that have are logical. I always loved thrusters so you will never hear me complain about them.

Looks like they updated the ground pound so my gripes with them are gone aside from the splash damage.
 
Please no. Clamber is fine man. What's wrong with that? It really is a good mechanic that maintains a great smooth flow to the game.

Other than the buff it gives autos, honestly what's wrong with ADS? Everyone I talk to online in lobbies has no problem with Ads, sprint, thrusters or Clamber. In fact, I sound really odd to them levying these complaints from you guys.
Clamber is a crutch for players who can't make jumps. You miss a jump, you should fall, end of story. They should remove Clamber and Ground Pound, and bring back crouch jump. Skill jumps are one of the best things about Halo, I don't want to lose that.

And about ADS, it's already been explained numerous times, read the last few pages.

Again, your criticism of the old click/zoom boils down to it feeling boring and unsatisfying for you. Nothing from a gameplay affecting standpoint. You clearly didn't understand what I meant by visual noise. For example, DMR scope coupled with the map Truth that has ridiculous haze and glare, and hard to distinguish enemies means that what should be clean sight lines and easier shots is tough. DMR is a marksman long range rifle, and it feels like you are punishing users for trying to use it that way as well.

Just look above and see the difference in the shots. I don't yearn for any bygone era of Halo. This argument really needs to stop. I don't want superfluous change because that is what is expected as opposed to needed. ADS wasn't needed in Halo, it's affected gameplay negatively in my opinion than positively. It's slower, it's clunky, it's distracting, it creates situations where people who hipfire die quicker than those who scope, it hampers movement (you have to manually turn stabilisers off), create a blind spots, and makes automatics overpowered. I took your argument at fave value. Go ahead and read it again and again, it boils down to immersion and how it looks/feels as opposed to plays for the most part, but that's just my opinion as well. Subjectively neither one of us is wrong.
Yeah, that "argument" is just plain stupid.

Complaining about bad changes or additions is not the same as wanting the same game forever. I'm all for Halo changing and evolving, but changes and additions have to be good, otherwise they should not be included in the game. Not that hard to understand...
 
All the people here who are complaining about the ADS must not have played the game. You DONT have to use it. ADS does not boost damage in anyway. Its really only usable in obvious situations.

Its not different than the zoom on the Halo CE pistol. So stop crying. I feel like the majority of the fan base complaining about new additions to Halo 5 are of the sucky variety. It took them up until last year for them to finally go positive every match in Halo 2. They feel that they are no longer the laughing stock of the Halo LAN parties. Well i have something to you guys. The only reason why you think you’re decent is because EVERYONE that used to kick you’re butt at those late night LAN parties has moved on.

Its called Halo: Combat Evolved

Not Halo: Same damn thing after 15 years

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Iron tier detected.
 
Don't knock it before you try it. I loathed the direction of Halo reach and Halo 4 but this beta has been a joy to play. My biggest complaint is the weapon call outs and Spartan high fives at the end of a match. I can tell this game is at its core very competitive in a good way. The controls didn't click right away with me but its getting better. This is still early but very polished and the guns feel amazing. I don't know why people are saying the AR is overpowered. The pistol is better than it anyway. BR destroys the AR as well.


Im in the same boat except i don’t have a problem with any party of the game. I know A LOT can change a year from now. Also the spartan chatter makes for a more competitive game. It allows the casual player the opportunity to go after power weapons just like the hardcore players. What this does is create a battlefield near the power weapon spawns. Also with the addition of call outs. They now have a standard universal name. This makes it easier to communicate with match made teammates.

Everything i see in this beta is positive. I feel Halo is coming back in a big way.
 
All the people here who are complaining about the ADS must not have played the game. You DONT have to use it. ADS does not boost damage in anyway. Its really only usable in obvious situations.

Its not different than the zoom on the Halo CE pistol. So stop crying. I feel like the majority of the fan base complaining about new additions to Halo 5 are of the sucky variety. It took them up until last year for them to finally go positive every match in Halo 2. They feel that they are no longer the laughing stock of the Halo LAN parties. Well i have something to you guys. The only reason why you think you’re decent is because EVERYONE that used to kick you’re butt at those late night LAN parties has moved on.

Its called Halo: Combat Evolved

Not Halo: Same damn thing after 15 years

I thought it was called Halo 5: Guardians.
 
I haven't played it yet, but from looking at it, the game seems like an evolution of Halo in a good, fair and balanced way. The only annoying and complicated thing I see is the ground pound. I'm not too sure if that'll feel "right" in keeping the game feeling balanced and fair.
 
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