Overpowered in relation to the other weapons, of course. Aside from long distances now, an SMG or AR will destroy anything at close, to close/mid, to mid, possibly greater. Some kills I've gotten with the AR that should never have been possible. AR was already viable at the range it was meant to be, which was close range. Anything further, and that's why you pick up one of the many scoped or distant rifles, or used pistol.
Agree. You can get kills from the AR even at long range now. This is definitely not Halo and the game is more newb friendly. The addition of guns to what was perfect roles before (BR general purpose, shotgun for close range, AR for friendliness,etc) has created a headache and the creation of new roles. The SMG has taken the AR role now and moreso in being much more effective than it at close range. The AR is soo gooodd that as a Halo player who uses the pistol, I don't even use the pistol no more. The DMR is stuck with the BR and is definitely more usable now than prior, and 343 have added a large obtrusive scope when in ADS to help balance its new power. The DMR might be even more powerful than the BR it seems.
i'm amazed more people dont have an issue with thrusters, especially since everyone likes to rail on sprint for its encouragment of running from engagements. thruster pack is definitely a bigger issue here IMO, leading to many escapes and cat and mouse gameplay. with the nerfs to sprint in halo 5, i'd say thrusters are more damaging to the engagements than sprint is. while i don't want them to go away, it would be nice to see a fairly dramatic increase in cool down.
Agree. Sprint is lame but I have more of an issue with the thrusters. Thrusters make much more of a difference in this game and changes it a lot. It's the exact same as COD AW. Ground pound? You can stomp in AW. Thrust right, left, forward? Do that in AW. The thrusters just make this game lame. Previous Halo's were all about your "BR" and "winning your BR battles" of course helped by team shooting but thrusters have now removed this skill. Every BR battle is literally a thruster battle now - cat and mouse.
True. This was the first thing I noticed as well. Love it.
btw I feel like SMG is over powered and grenades are not powerfull enough. I just cant get a damn kill with it. Even when its positionsed so well. And please for love of god decrease the melee range.
I thought this exact same thing. Nades definitely seem weaker to me and at times I thought what the hell, it should be more powerful. I'm not sure yet though if they are under powered or not, or not a bad change.
Yeah, it seems a lot better balanced than previous games. And seeing how it is too late to go back, better to have it this way than the old way.
No, sprint is retarded. Press 'A' and your gone even if you have low shields, you will still get away easily. Sprinting also has impacts in other things too. Standard competitive clan matches, you have locations of weapons at start and you run to it. You now sprint to the weapon to get to it faster. For what? To be cool?
Sprint and thruster clearly have had an impact on the map design. The map Truth which supposed to be like Heretic, with blue and red windows is gross as a lot larger in scale with everything big to accommodate sprint and thruster.
Go top middle on Truth and look at how large the top middle runway leading to the sword is. It's almost laughable at how long it is and compromises the teamplay and team control of a typical Halo match. The original Heretic is way better and has more personality. It is never too late to go back.
ADS is easily the worst thing about this game. I'd probably have ten times more fun, were the game to have classic zoom options. Also, nerf to sprint hasn't done much. Just because they can't recharge shield doesn't mean they can't thrust and sprint and hide somewhere and wait two seconds for white nerf bar to go down and to then sprint away while health recharges. Game is very much cat and mouse already,the very thing they promised they'd tackle.
Plus with ADS on automatics, and the offensive abilities, it is very much who sees who first gameplay. There is very little empowerment to a person on defense here. If someone sees me, if they're sprinting, they can almost insta-kill charge me if close enough, if they're above, they can insta-kill ground pound me, if they have SMG and AR they can pretty much precision gun me down all the way to mid range. You know something is fucked when you can kill a BR user with a scoped AR before they get 4 shots off.
Base movement is ridiculously slow with thruster relied on too much to storage and engage.
ADS is so unnecessary in this game. I just don't get it. And yes, your right, thrustering will have a huge impact in how this game plays. Every BR battle is a thruster match now.
The art of the BR is gone.
I couldn't find the post but to the other poster who had concerns about skill crouch jumping. Yes, this is another change of how this game is not Halo. Clambering and thrustering has nerfed skill jumping. I don't see skill jumping being a skill no more in evasion and flanking your opponent. Just jump up and it will climb up automatically in Halo 5, and like what game? COD AW.
It's a big shame to the Halo franchise and what Bungie built as a staple classic PC like game that ever since 343, instead of being Halo they tried to be like Call of Duty e.g., ADS, OP AR (compared to Halo), copying AW with thrusters, etc. It's the wrong approach and they will reduce and alienate the Halo fanbase as they have done. Halo fans like Halo, not this. With the decline of COD, this could have been 343's golden opportunity to bring back classic Halo for Xbox One.
When Halo 3 was out, it was really popular especially for the console userbase at the time, which was not at its peak. My prediction is Halo 3 would have been just as popular as COD if it was released later in the console lifecycle. Halo 3 MP was really ahead of its time in every way. Simple teamwork skilled games like Counter Strike's popularity have grown substantially over time and with Twitch, streaming matches, could have brought Halo to that scale. If 343 continues this route in changing how a competitive Halo game is played with all these abilities that do not work since they are not standardized for clan matching, it will get the same results further weakening its Halo fanbase. Instead of being as popular as Halo, it will be in the lower middle between COD and Halo in popularity instead of Halo.