Halo 5: Guardians Beta Thread | Hot Red on Blue Action

Ninja commented on the flinch in his stream yesterday. Said it needs to go and in his opinion it's the worst thing to ever happen to Halo.

So I haven't played it myself... But flinch is there in some form based on that.

guess. I'll have to test it out myself then. didn't really notice it. Ive had quite a lot of DMR?BR battles.
 
Wooooo! I'm back!

Anyways, I'm really enjoying this so far. I prefer Empire over Truth because I feel like I am having issues with colors kind of blending together on Truth.

Each weapon feels powerful. I love grabbing a SMG and DMR. Ultimate not shotgun close quaters weapon and a very satisfying long range weapon.

The thruster pack is a great overall addition. It doesn't break the game and adds a nice little aspect for reversing encounters where the other player had the jump on you.

Sprint is fine since your shields don't recharge while sprinting. I have been caught a few times trying to escape only to run into an enemy with no shield.

The Prophets Bane is an interesting addition since it increases both the lunge range and the bade movement speed of the person wielding it. It is satisfying to cut down 3-4 people while sprinting/using the thruster.

Spectating is a fantastic addition as well. Watching some of the pro players playing has been amazing and deflating to my hopes of wanting to be good at Halo again.

Will definitely be getting more games into today and I'll be hurting for the 29th.
 
I disagree completely and think this is ridiculous. The BR should always win vs the AR no matter what circumstance. It's a more skillful weapon. The AR is spraying, the BR you have to precise your shots, which is harder especially when getting shot.

What? Why?


That just promotes completely stale gameplay.
 
The BR is a very skillful weapon requiring precision shots and easy to miss. In Halo, a BR does not guarantee you victory over a AR opponent. It was balanced.

If you are skilled with a BR you will win out over an AR user in the majority of encounters.
 
I disagree completely and think this is ridiculous. The BR should always win vs the AR no matter what circumstance. It's a more skillful weapon. The AR is spraying, the BR you have to precise your shots, which is harder especially when getting shot.

As an unabashed fan of the BR, even I can't agree with you here. The AR should have a clear advantage at close range, and things should be pretty even at mid range, where the most skilled player should win that matchup. Long range is the only situation where the BR should have the clear advantage.
 
The BR is a very skillful weapon requiring precision shots and easy to miss. In Halo, a BR does not guarantee you victory over a AR opponent. It was balanced.

Lets be real once you got good with the BR it was hard to miss with the weapon. Also you can still beat AR users from close to long range.
 
As an unabashed fan of the BR, even I can't agree with you here. The AR should have a clear advantage at close range, and things should be pretty even at mid range, where the most skilled player should win that matchup. Long range is the only situation where the BR should have the clear advantage.
This.

Man, some people just want every weapon to be useless against the BR, basically BR: The Game. No thank you, H5 makes you think before just jumping in front of someone with your favorite weapon.
 
As an unabashed fan of the BR, even I can't agree with you here. The AR should have a clear advantage at close range, and things should be pretty even at mid range, where the most skilled player should win that matchup. Long range is the only situation where the BR should have the clear advantage.

I will continue to disagree. Using the BR in any circumstance is more difficult than the AR especially at close range. I would argue the BR is more difficult to use than the AR at close range so that should be rewarded. At close range, where battles are mobile and people are moving around, the player is more close to you on screen and harder to target when moving than further away. Yet the person spraying and praying at close range should win according to you. Great. Halo was about skill.

That does not mean the BR wins every battle. In Halo 1-3, if a person with the BR misses a shot it can cost him the battle.

Ugh. I can't believe this is even an argument lol, it wouldn't be in other communities.
 
Wait are people actually wanting Flynch in Halo now? Leave that shit where it belongs, in Halo 4 and CoD but not in Halo.
Wtf why was the server maintenance at 1 o'clock on a Sunday with the beta only lasting two days. Only so much time damnit 343
Jup, really weird decision. In Europe basically missed out on Friday and now we'll miss out on Sunday night as well due to the maintenance.
 
I will continue to disagree. Using the BR in any circumstance is more difficult than the AR especially at close range. I would argue the BR is more difficult to use than the AR at close range so that should be rewarded. At close range, where battles are mobile and people are moving around, the player is more close to you on screen and harder to target when moving than further away.

Ugh. I can't believe this is even an argument lol, it wouldn't be in other communities.

Agreed. The only way I would think the AR should hypothetically trump a BR at close range (in the case that you get a perfect kill with both weapons) is that the AR would need a much tighter fire spread akin to a military shooter with a serious range drop off. But Halo doesn't really have weapons like that.
 
I will continue to disagree. Using the BR in any circumstance is more difficult than the AR especially at close range. I would argue the BR is more difficult to use than the AR at close range so that should be rewarded. At close range, where battles are mobile and people are moving around, the player is more close to you on screen and harder to target when moving than further away. Yet the person spraying and praying at close range should win according to you. Great. Halo was about skill.

Ugh. I can't believe this is even an argument lol, it wouldn't be in other communities.

I'm in your camp here, the weapon that takes more skill to use should always have shorter kill times. I think 343i is catering to spray and pray COD players with the AR in it's current state.
 
Yet the person spraying and praying at close range should win according to you.
No, they should have an advantage, that should be expected of an automatic weapon like the AR.

Skillful use of weapons should, by all means, be rewarded. Having the preemptive planning and spatial awareness to know what weapons to use according to the distance and situation should also be rewarded.

This insistence upon leaving the AR as a mere placeholder weapon is odd to me, the rigidness expressed over the matter makes me wonder why some of the more competitive-minded fans aren't protesting against the AR being present in the game at all sometimes.
 
There's something akin to flinch, but I'm not entirely sure it's intentional. I haven't seen any consistency with it. It doesn't seem to happen every time I'm shot at and doesn't seem to be the same strength every time.
 
I'm in your camp here, the weapon that takes more skill to use should always have shorter kill times. I think 343i is catering to spray and pray COD players with the AR in it's current state.

So the AR now has a shorter kill time than a 4 shot BR kill? When did this happen?
 
Since I play Titan mostly on Destiny, I was blown away when at the end of my sprint I did a shoulder charge and got the kill. Also excited at the original formula and everything else being implemented. Sold.
 
No, they should have an advantage, that should be expected of an automatic weapon like the AR.

Skillful use of weapons should, by all means, be rewarded. Having the preemptive planning and spatial awareness to know what weapons to use according to the distance and situation should also be rewarded.

This insistence upon leaving the AR as a mere placeholder weapon is odd to me, the rigidness expressed over the matter makes me wonder why some of the more competitive-minded fans aren't protesting against the AR being present in the game at all sometimes.

The AR in Halo 1-3 is not a placeholder. It can still win vs someone with a BR dependent on skill. As someone who is engaged with the pro community, there is a lot of complaints with Halo 5 and while I don't know if there is an exact consensus with the AR to boldly say, I wouldn't say they aren't protesting. I bet if you said this on Twitch, you would be crucified.

This viewpoint seems extremely odd to me as it's a standard in Halo. I can't recall how many times playing with pros or in general for fun with friends in Halo, where one of us loses vs an AR opponent] with a BR, and we exclaimed, "omg. wow!" as if you should have won but didn't because you missed your shot while the lesser skilled person just sprayed. It wasn't a bad thing, it was your fault, but that exclamation is what Halo is.
 
I will continue to disagree. Using the BR in any circumstance is more difficult than the AR especially at close range. I would argue the BR is more difficult to use than the AR at close range so that should be rewarded. At close range, where battles are mobile and people are moving around, the player is more close to you on screen and harder to target when moving than further away. Yet the person spraying and praying at close range should win according to you. Great. Halo was about skill.

That does not mean the BR wins every battle. In Halo 1-3, if a person with the BR misses a shot it can cost him the battle.

Ugh. I can't believe this is even an argument lol, it wouldn't be in other communities.

But the BR still trumps it. I don't get the complaint. Is it a bit harder yeah, but it still trumps it. Also thats why I say use the abilities they gave you to increase your distance if you have to.
 
But the BR still trumps it. I don't get the complaint. Is it a bit harder yeah, but it still trumps it. Also thats why I say use the abilities they gave you to increase your distance if you have to.

have a friend hold down the trigger on an AR 10 feet from you. During that time, try for a 4SK with a BR. See who wins.
 
I'd chime in with others that the controls schemes are tripping me up. I'd prefer a style that keeps to classic Halo as much as possible--so reload on X, melee on B, sprint on LS, grenades on trigger. Recon's X for sprint and RB reload is close, but considering Halo 3 was the only abomination where reload was on a bumper I'd like to get closer to all the other games.
 
The AR in Halo 1-3 is not a placeholder. It can still win vs someone with a BR dependent on skill. As someone who is engaged with the pro community, there is a lot of complaints with Halo 5 and while I don't know if there an exact consensus with the AR to boldly say, I wouldn't say they aren't protesting. I bet if you said this on Twitch, you would be crucified.

This viewpoint seems extremely odd to me as it's a standard in Halo. I can't recall how many times playing with pros or in general for fun with friends in Halo, where one of us loses vs an AR opponent] with a BR, and we exclaimed, "omg. wow!" as if you should have won but didn't because you missed your shot while the lesser skilled person just sprayed. It wasn't a bad thing, it was your fault, but that exclamation is what Halo is.

I always felt it was my fault for losing against an AR user when using the BR. Never felt that the Auto weapon was too strong. I know its much stronger, but never felt like I couldn't win those situations with the BR.
 
I really want to know more about the SP now too

Button pressing simulator v2.0. Press X to kill, press F to pay respects.
Sorry, had to.

Hope 343i nails it this time. Halo 5 could use some crazy vehicular combat in campaign. I was saying this in the HaloGAF thread earlier today, but how awesome would a Cobra vs Locusts or a Sparrowhawk vs Banshees/Vampires fight be? We need new vehicles!!!

Pretty sure the War Sphinx is in. The trailer showed it a year ago and the Halo 5 cutscenes before and after Halo 2 Anniversary show a holgram of a War Sphinx.
 
Really? An AR can take somebody out faster at mid range than a 4 shot BR kill? I find that very hard to believe.

Mid range is pretty even but the the two cases I stated are what I have experienced. The ROF of the BR is just barely too slow to get off that 4th headshot before the AR kills you.
 
I really enjoyed a lot of the changes, but there are of coarse a bunch of small tweaks that I think need to be made. Here are some of my inital impressions, but I will need to play more to really get a grasp on in.

-Kill Cams: we need to have the option to turn it off! I personally don't like it, but I'm sure some people will, so just give us the option to turn it off for the full game next year.

-Sensitivity: Now this is just me personally, but I felt like they turned up the base sensitivity, and had to turn it down to 2. I'm not saying they need to change this, just noting that this is the first time I have had to adjust the base sensitivity for a Halo game.

Tutorial: Halo 5 has a much bigger learning curve then any Halo before it because they have added so many new abilities to it, so a short and sweet tutorial (for the MP in full game) would be nice.

Controls: I felt that the controls were good overall, but that the ground pound in particular felt too unnatural to pull off. I would rather press a actual button in the air to do it rather than having to press down on the analogue stick.
...of coarse a fully customizeable button mapping control scheme option would be best if 343 can do it. :)

Grenades I think that the damage/blast radius for grenades is perfect, so leave it be! I also like how they kinda push you back a good bit when they go off.

Shields: Shields felt just a bit too weak here. I get that people don't want to have to shoot a bajillion bullets to kill someone, but I found that I was dying a lot faster than in previous halo games...It felt a lot more similar to Destiny which is OK i guess, but I personally would prefer just a little bit more shield health.

Sniper Rifle: Scoping on the sniper takes too long. They need to speed it up!!

Mele: The melee animation was too slow (or maybe it was imput lagg?) When I press the melee button I want it to feel instant!

Overall though these are really small things, and I really like the new direction 343 has taken. The graphics are also what I expect from a Halo game, and I think if they can just get it up to 1080p or 900p with good AA then I will be happy!!
 
I will continue to disagree. Using the BR in any circumstance is more difficult than the AR especially at close range. I would argue the BR is more difficult to use than the AR at close range so that should be rewarded. At close range, where battles are mobile and people are moving around, the player is more close to you on screen and harder to target when moving than further away. Yet the person spraying and praying at close range should win according to you. Great. Halo was about skill.

That does not mean the BR wins every battle. In Halo 1-3, if a person with the BR misses a shot it can cost him the battle.

Ugh. I can't believe this is even an argument lol, it wouldn't be in other communities.

I'm talking about players or equal skill. No, of course spraying and praying should not be rewarded. What you're failing to acknowledge is that the AR in previous Halo games had a skill gap, whether you realize it or not. Feathering your fire to minimize spread and keeping proper aim while moving/strafing can be plenty skillful.

My opinion is that TTK for the AR with almost all shots landed and for the BR with all shots landed should be about the same. The distance of the encounter will determine how big of a role spread plays for the AR, and how much feathering is required to minimize it. A more skilled player with a BR will still beat an average or poor AR user even up close, of course. But if players are equally skilled, the AR will win the majority of close encounters, mid-range encounters will be about even, and the BR will win the majority at long range. Without this balance, the AR has essentially no role in the sandbox. Why should it even exist?

have a friend hold down the trigger on an AR 10 feet from you. During that time, try for a 4SK with a BR. See who wins.

Just to further my point- I don't like this. I think TTK for both weapons should be about even if all shots land for the BR.
 
Mid range is pretty even but the the two cases I stated are what I have experienced. The ROF of the BR is just barely too slow to get off that 4th headshot before the AR kills you.

I've experienced the complete opposite. The BR was still the most dominant weapon on the map in the hands of somebody who knows how to use it.
 
But the BR still trumps it. I don't get the complaint. Is it a bit harder yeah, but it still trumps it. Also thats why I say use the abilities they gave you to increase your distance if you have to.

I never said the BR doesn't trump it. I am not confident to say yet one way or the other. The AR is stronger. I was just arguing the point of what a previous poster said that the AR should win vs the BR close range, which I disagree.
 
Thank fuck. Battle Rifles dominate on MCC and AR/SMGs are basically useless.

For me Halo 5 hasn't put a foot wrong.


Agree, AR is finally a viable weapon. It's not better the BR or even the pistol in a lot of situations but you have a fighting chance with it.

smg is pretty deadly up close, but pretty useless at range.

AR is totally useless in halo 3 against skilled player with a BR
 
The AR in Halo 1-3 is not a placeholder. It can still win vs someone with a BR dependent on skill.
In my experience this only held true in Halo 3, not simply because the AR 'n melee were buffed, but also because of the spread and leading involved with the BR; which folks generally disliked. In spite of that, the BR still dominated for the most part, of course.

Pistol, more often than not, trumped the AR at close range in CE with players of comparable competence. BR did the same against the garbage that was the SMG in Halo 2; made only worse due to the presence of BXR.

This viewpoint seems extremely odd to me as it's a standard in Halo.
And in my opinion, it hasn't necessarily been an ideal standard. I'm all for having a solid utility weapon to fall back on, one that rewards a steady aim 'n good reflexes. At the same time, I want a diverse sandbox that isn't limited by the monotony of weapons that it usually leads to at higher levels of play.
 
It's currently too easy for AR spray to win against the BR. A good BR should beat the AR easily, and a good AR... doesn't really exist with the current mechanics.
 
What's your point? It takes skill to get into a position to use a shotgun effectively for a long period of time. Aiming ability and tactics should be rewarded and you don't need either of these to use a spray and pray AR.

Better aiming will always win over spray and pray. Especially someone moving competently.
 
Aren't the guns about maximizing it's usage? Why should a BR player be rewarded for beating an AR user at close range when the gun is not meant for that?
 
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