Halo 5: Guardians Beta Thread | Hot Red on Blue Action

Yup, as Big Jeffrey said, you can find all episodes on the Halo Channel.

Also...I just tried out a game of Halo 2 on the MCC....and wow....sorry, there's no way I can go back. Halo 5 just feels too good.

This is coming from someone who used to play Halo 2 very competitively in 2004-2006.

I'm hoping most Halo fans will give Guardian's multiplayer more than a few hours rather than disregard it because their nostalgia level is too high.
I hope Halo fans try Halo 5 but there is some real flaws in that game. If peiple disregard it it most likely isn't because of nostalgia.
 
Yup, as Big Jeffrey said, you can find all episodes on the Halo Channel.

Also...I just tried out a game of Halo 2 on the MCC....and wow....sorry, there's no way I can go back. Halo 5 just feels too good.

This is coming from someone who used to play Halo 2 very competitively in 2004-2006.

I'm hoping most Halo fans will give Guardian's multiplayer more than a few hours rather than disregard it because their nostalgia level is too high.
Not that the game(s) in the collection is a shitty port.
 
Just published a report on IGN Italy about the Beta.

My quick opinion:
- Halo3ish
- Ledge grabbing is great, even though it does not work 100% of the times. Has to be fixed in order to be reliable, on its own merits plays like a small game changer.
- Love how the ADS is implemented, i find its perks very meaningful. Love how the radar and the hud disappear.
- I'm ok with how sprint is implemented. Its speed feels just right, it disables shield regeneration and stops weapon reloading. Feels fine and well implemented.
- Love the new plasma sword and how its glowing somehow interferes with visibility. Gives a good feeling of "power" and energy.
- Timed power weapon spawning! Nice touch, in the two maps I've tried feels nice and works well.
- Chatty Spartans! I love the way they underline events in the match, feels useful, especially once you actually learn the names of the various zones in a level
- Shooting feels fine. I like how the influence of assisted aim feels reduced, the game seems more skill-based than before.
- Burst: could be useful at times. Can't understand how to use the air punch though: it seems it needs a major rebalancing or reworking.
- Don't like the exulting Spartans at the end of the games. That is not very in the chords of the Halo style.
- Also, don't like underpowered grenades, they feel less useful than ever, especially considering how small the two maps in the beta were.

Overall, pretty good impressions from the beta.
 
- Also, don't like underpowered grenades, they feel less useful than ever, especially considering how small the two maps in the beta were.
I got the opposite impression. Nearly every duel was heavy influenced by nades, most duels begin or end with throwing nades. Once you're spotted by 2 enemies you usally dont die because of their weapon but the nades they throw at you.
The radius of the explosion is imho too high, so u can easily bring the shield of an enemy down by throwing a nade roughly on the ground nearby the enemy.
 
I got the opposite impression. Nearly every duel was heavy influenced by nades, most duels begin or end with throwing nades. Once you're spotted by 2 enemies you usally dont die because of their weapon but the nades they throw at you.
The radius of the explosion is imho too high, so u can easily bring the shield of an enemy down by throwing a nade roughly on the ground nearby the enemy.
Yep. Grenades had almost no damage drop-off.
 
I got the opposite impression. Nearly every duel was heavy influenced by nades, most duels begin or end with throwing nades. Once you're spotted by 2 enemies you usally dont die because of their weapon but the nades they throw at you.
The radius of the explosion is imho too high, so u can easily bring the shield of an enemy down by throwing a nade roughly on the ground nearby the enemy.

Huh! Talk about different impressions. :D

Maybe they changed something during the beta? I was usually good with the grenades and did not manage to achieve much during my play time.
 
I hope Halo fans try Halo 5 but there is some real flaws in that game. If peiple disregard it it most likely isn't because of nostalgia.

Honestly, I think that "real flaws" is stretching it quite a bit. I know that you are against most of the abilities in favour of the original mechanics, but those new abilities imo can in no way be construed as flaws.

They are changes, and needed to freshen up a multiplayer that was past its sell by date imo.

I have gotta agree with the person that you quoted. I hope that people also go into the beta with an open mind. The game is amazing, and needs to be played for what it is, and not just because of the halo name.

Like he said, I dont think that I can go back either, this is in a different league compared to the older titles.
 
Honestly, I think that "real flaws" is stretching it quite a bit. I know that you are against most of the abilities in favour of the original mechanics, but those new abilities imo can in no way be construed as flaws.

They are changes, and needed to freshen up a multiplayer that was past its sell by date imo.

I have gotta agree with the person that you quoted. I hope that people also go into the beta with an open mind. The game is amazing, and needs to be played for what it is, and not just because of the halo name.

Like he said, I dont think that I can go back either, this is in a different league compared to the older titles.
How are flinch and lack of gandhi hop/crouch jump not flaws?

Halo 5 is a Halo game. It should play like a Halo game. It should be evaluated as a Halo game. Sprint adds nothing to Halo formula and promotes passive gameplay because of slow movement when combat ready so it's also a flaw, in a Halo game.

I'm not saying previous Halo games are even close to being perfect and Halo 5 is actually a step forward in many ways (thruster, not worthless autos), but previous games did a lot of things better. I just hope 343 looks at what those games did better and realise they are making a Halo game.
 
I had a blast with the early access once I got a hang of the controls and new abilities. I loved the maneuverability that thruster pack and clamber allowed.

Can't wait for the full beta. 3 game types and 7 maps is a hell of a lot of content to play with!
 
I think after The Sprint airs it's final video I'm going to make a thread about it.

Regardless if you like Halo or not, it's a pretty amazing dive into the game development process.

If anybody wants to make the thread now, feel free (im tired). Guarantee you there are plenty of people who would love to watch it regardless if they like Halo or not.
Yeah it really should get a thread, Its really good, I would think it would be of interest to a tonne of gaffers.

They almost do themselves a disservice by making it exclusive to the channel app, whack it on the Halo YouTube channel.
 
Really want to watch the Halo "Sprint" series at work.

Using Windows7 though. That sucks that there's no way to watch it. They should really put it in Xbox Video or something.
 
Boost/dash is my most favourite addition by far but maybe that's because I hammered Titanfall and love the dash mechanics in it. I kind of want a second dash (Stryder spoilt me on three) but I think one is actually the sweet spot otherwise it would end up with nothing but circle strafing.
 
I have to agree the early access beta played pretty damn well and I for one can't wait for the 29th to come. But to address two of your points:

- Ledge grabbing is great, even though it does not work 100% of the times. Has to be fixed in order to be reliable, on its own merits plays like a small game changer.
- Also, don't like underpowered grenades, they feel less useful than ever, especially considering how small the two maps in the beta were.

- Ledge grabbing did not fail once for me in 40+ games. In fact, I managed to still clamber when I was pretty sure I had missed the opportunity to do so.

- Grenades kill people at half a shield left and remove the shield of fully shielded enemies completely,I wouldn't call that underpowered. Especially with no grenade indicators.
 
...- Also, don't like underpowered grenades, they feel less useful than ever, especially considering how small the two maps in the beta were.

...

I don't think they were underpowered. I think the splash damage was tweaked perhaps. I also felt as though they pushed me around more than I am used to. I remember one instance of getting propeled forward into an enemy so they were able to melee me. It was a weird exchange, lol.
 
How are flinch and lack of gandhi hop/crouch jump not flaws?

Halo 5 is a Halo game. It should play like a Halo game. It should be evaluated as a Halo game. Sprint adds nothing to Halo formula and promotes passive gameplay because of slow movement when combat ready so it's also a flaw, in a Halo game.

I'm not saying previous Halo games are even close to being perfect and Halo 5 is actually a step forward in many ways (thruster, not worthless autos), but previous games did a lot of things better. I just hope 343 looks at what those games did better and realise they are making a Halo game.


I've got to stop coming tn this thread. It is making the wait even harder.

Anyway, perhaps flinch they will remove and tweak the controls to put back crouch jump? We will see.

I thought that it played at the same speed as other halos when not sprinting. Perhap we need to see a side by side comparison video to compare.

What I meant by just because its a halo game. If this wasnt a halo game then people would be raving about it. But because of the halo name, some people are dead against any changes to the formula. When the game should be judged on its own merits as well.
 
Have 343 commented on flinch?

I am not convinced it is in, as I never consistently got 'flinched'. I didn't even notice anything.

Only getting de-scoped.
 
I've got to stop coming tn this thread. It is making the wait even harder.

Anyway, perhaps flinch they will remove and tweak the controls to put back crouch jump? We will see.

I thought that it played at the same speed as other halos when not sprinting. Perhap we need to see a side by side comparison video to compare.

What I meant by just because its a halo game. If this wasnt a halo game then people would be raving about it. But because of the halo name, some people are dead against any changes to the formula. When the game should be judged on its own merits as well.
Base movement speed is definitely slower than Halo 2. Maybe as fast as 3 (feels a lot slower than that IMO but different FoV) but maps are a lot bigger so relative movement speed is a lot slower.

And about judging the game on its own merits, Halo 5 plays very much like a Halo game. Sprint is bad for Halo style, slow arena shooters because it limits map movement (sprint is forwards only, skilled players can't shoot while moving at max speed etc.). Even if the game was Guardians: Arena sprint would still suck. The fact that it already is an established series with a dedicated fanbase just makes the change even more mindblowing.

I still like to point out that 343 have something very special in their hands. I just hope they don't fuck it up with sprint and flinch and let the game reach its full potential.
Have 343 commented on flinch?

I am not convinced it is in, as I never consistently got 'flinched'. I didn't even notice anything.

Only getting de-scoped.
It's definitely in while you shoot normally (not zoomed). It's easiest to spot while trying to no-scope with the sniper under enemy fire.
 
I'm loving Halo 5 gameplay.

I don't enjoy the showboating after every match. Kinda takes me out of the lore a bit.
 
I'm loving Halo 5 gameplay.

I don't enjoy the showboating after every match. Kinda takes me out of the lore a bit.

This! Exactly this.

I would expect that in a League of Legends match (hey! Add it!), not in Halo.

Maybe it is a wink to the eSports?
 
I'm loving Halo 5 gameplay.

I don't enjoy the showboating after every match. Kinda takes me out of the lore a bit.

Spartans are now just a bunch of Marines/ODSTs with new armour, they aren't the trained since childhood supersoldiers that the Master Chief is. Considering that MP is supposed to just be training exercises, I think it fits.
 
Spartans are now just a bunch of Marines/ODSTs with new armour, they aren't the trained since childhood supersoldiers that the Master Chief is. Considering that MP is supposed to just be training exercises, I think it fits.

Well then, I better be able to select from a list of showboating options.
 
Yeah, their attitudes are in line with the lore 343i's established. You don't have to like it, though. :p

Thankfully, they've heard the complaints and will be toning it down.
 
After all of the positive impressions of Halo 5, I cannot wait to get my hands on it on the 29th :). Hopefully they do put out a second Beta that showcases Big Team Battle.
 
After all of the positive impressions of Halo 5, I cannot wait to get my hands on it on the 29th :). Hopefully they do put out a second Beta that showcases Big Team Battle.

I think they are changing maps and modes throughout the beta. There's supposed to be 7 maps available as it progresses if I recall correctly.
 
I always thought Halo multiplayer should allow us to customize the look of our Spartan, right down to the facial details.

Imagine if their visors could be cracked and you see faces behind.
 
I always thought Halo multiplayer should allow us to customize the look of our Spartan, right down to the facial details.

Imagine if their visors could be cracked and you see faces behind.

Would be impossible to see during a match. Heck, most of the customizations are impossible to see during a match.
 
I think they are changing maps and modes throughout the beta. There's supposed to be 7 maps available as it progresses if I recall correctly.

Yeah, AR starts for Week 1 and then I believe BR starts for week 2. Supposed to be a total of 3 game modes. We already know Team Slayer (and TS BR are in) as well as Breakout. I am guessing the third mode will be an Objective gametype, probably they will have the community vote on it. We know at least five maps; Empire, Eden, Truth, Regret, and Crossfire will be in the Beta. Just missing two maps, will probably be the vote in week three.
 
Yeah, AR starts for Week 1 and then I believe BR starts for week 2. Supposed to be a total of 3 game modes. We already know Team Slayer (and TS BR are in) as well as Breakout. I am guessing the third mode will be an Objective gametype, probably they will have the community vote on it. We know at least five maps; Empire, Eden, Truth, Regret, and Crossfire will be in the Beta. Just missing two maps, will probably be the vote in week three.

I hope they throw in a big team battle set for the last two maps. I'd like to see some vehicle action.
 
the withdrawals are strong, i'm resorting to watching some twitch broadcasts
 
How are flinch and lack of gandhi hop/crouch jump not flaws?

Halo 5 is a Halo game. It should play like a Halo game. It should be evaluated as a Halo game. Sprint adds nothing to Halo formula and promotes passive gameplay because of slow movement when combat ready so it's also a flaw, in a Halo game.

I'm not saying previous Halo games are even close to being perfect and Halo 5 is actually a step forward in many ways (thruster, not worthless autos), but previous games did a lot of things better. I just hope 343 looks at what those games did better and realise they are making a Halo game.
And don't forget the lack of an option to use the classic zoom. That's a HUGE flaw too. Let's just hope they add it before the final game realeases...

And yeah, the old "you just want Halo 2 reskinned" argument every time someone critizices something about the newest Halo game is just dumb. Complaining about bad changes or additions is not the same as wanting the same game forever. I'm all for Halo changing and evolving, but I'm not gonna accept everything. If I think a particular change or addition is bad, I'll critizice it.

That is not going to happen. And any argument for scopes to be identical to previous halos in style is simply nostalgia based.
Nostalgia based? LOL, yeah sure. Because having half your screen obstructed with the gun when you zoom is so much better than the classic scope, right? LMAO. Anyway, I just want an option. If someone prefered to use ADS they still could.

And yeah, it could still happen. I asked Frankie about it and he implied that having the classic zoom in the final game (as an option at least) was not out of the question.
 
And don't forget the lack of an option to use the classic zoom. That's a HUGE flaw too. Let's just hope they add it before the final game realeases...

That is not going to happen. And any argument for scopes to be identical to previous halos in style is simply nostalgia based.
 
Base movement speed is definitely slower than Halo 2. Maybe as fast as 3 (feels a lot slower than that IMO but different FoV) but maps are a lot bigger so relative movement speed is a lot slower.

And about judging the game on its own merits, Halo 5 plays very much like a Halo game. Sprint is bad for Halo style, slow arena shooters because it limits map movement (sprint is forwards only, skilled players can't shoot while moving at max speed etc.). Even if the game was Guardians: Arena sprint would still suck. The fact that it already is an established series with a dedicated fanbase just makes the change even more mindblowing.

I still like to point out that 343 have something very special in their hands. I just hope they don't fuck it up with sprint and flinch and let the game reach its full potential.

It's definitely in while you shoot normally (not zoomed). It's easiest to spot while trying to no-scope with the sniper under enemy fire.

I agree with this. Remove flinch and sprint (just increase player base speed) and we have ourselves a pretty good game. I say go a step further and remove the smart scope for the automatics, but that is just me.
 
I don't see them adding classic zoom when they basically purposely made the DMR's scope cover your screen for the sake of making it less effective at shorter ranges.

And I absolutely don't see them removing sprint whatsoever.
 
Once they get the crouch jump issues figured out, the movement will be set in my book. I have no issues with the way sprint, thrusters, clamber and the slide are implemented.
 
I still can't believe people are focusing on things like clamouring, Ads, and sprint... The real game changer in this package is the thrusters... If you want to complain about how this game isn't a Halo game that is the thing for me that really changes the game.

I still can't figure out why people are so up in arms about sprint specifically... I think its a necessary addition.
 
Yep. This makes sense. 343 love unlocks. Just put like 50-60 different animations in there that you unlock.

50-60 animations? Wow haha. That would be great but I doubt 343 is going to put that much work into the game over screen.

I don't see them putting in any options for players to choose. I think Frank said they were just toning down the bro-ness of the current animations. At most they'll have 16 animations chosen based on team size, probably less because they can reuse a few in the back rows.
 
I still can't believe people are focusing on things like clamouring, Ads, and sprint... The real game changer in this package is the thrusters... If you want to complain about how this game isn't a Halo game that is the thing for me that really changes the game.

I still can't figure out why people are so up in arms about sprint specifically... I think its a necessary addition.

I see sprint as a way for players who put themselves in bad positions to bail on the situation. It doesn't teach you anything about map positioning and control. If you put yourself in a bad place or start to lose a gun battle you shouldnt just be able to sprint away. It works in other games because of the time to kill is much quicker, which isnt the case in halo.
 
Just published a report on IGN Italy about the Beta.

My quick opinion:
- Halo3ish
- Ledge grabbing is great, even though it does not work 100% of the times. Has to be fixed in order to be reliable, on its own merits plays like a small game changer.
- Love how the ADS is implemented, i find its perks very meaningful. Love how the radar and the hud disappear.
- I'm ok with how sprint is implemented. Its speed feels just right, it disables shield regeneration and stops weapon reloading. Feels fine and well implemented.
- Love the new plasma sword and how its glowing somehow interferes with visibility. Gives a good feeling of "power" and energy.
- Timed power weapon spawning! Nice touch, in the two maps I've tried feels nice and works well.
- Chatty Spartans! I love the way they underline events in the match, feels useful, especially once you actually learn the names of the various zones in a level
- Shooting feels fine. I like how the influence of assisted aim feels reduced, the game seems more skill-based than before.
- Burst: could be useful at times. Can't understand how to use the air punch though: it seems it needs a major rebalancing or reworking.
- Don't like the exulting Spartans at the end of the games. That is not very in the chords of the Halo style.
- Also, don't like underpowered grenades, they feel less useful than ever, especially considering how small the two maps in the beta were.

Overall, pretty good impressions from the beta.

Cool write-up. Appreciated.
 
I don't see them adding classic zoom when they basically purposely made the DMR's scope cover your screen for the sake of making it less effective at shorter ranges.

And I absolutely don't see them removing sprint whatsoever.
If you think it was game design decision, and they included ADS as way to balance the guns, you are sorely mistaken (what a stupid way to balance them that would be BTW)

ADS is there not to scare away the modern shooter crowd, and to avoid some stupid reviewers saying "no ADS in 2015? LOL" That's all there is to it.

But they did balance it that way. Just look at how much more you can see with the BR zoom. It was clearly taken into consideration.
Sure, if it makes you happy to believe that...
 
I wonder how in depth the Halo Feedback Program will be. I hope they track the GTs info as well as information from the surveys.
 
I still can't believe people are focusing on things like clamouring, Ads, and sprint... The real game changer in this package is the thrusters... If you want to complain about how this game isn't a Halo game that is the thing for me that really changes the game.

I still can't figure out why people are so up in arms about sprint specifically... I think its a necessary addition.
Thruster changes how the game plays but it doesn't take anything away. Sprint takes away the skill of moving fast and shooting at the same time. Thruster makes positioning less important but it also increases the skill cap during duels. It might work, it might not. We already know sprint doesn't.
 
I see sprint as a way for players who put themselves in bad positions to bail on the situation. It doesn't teach you anything about map positioning and control. If you put yourself in a bad place or start to lose a gun battle you shouldnt just be able to sprint away. It works in other games because of the time to kill is much quicker, which isnt the case in halo.

You are correct. Which is why it was fucked on h4 and reach. But we need to accept sprint is here to stay. Provide useful nerfs to sprint (such as no shield recharge, which is brilliant imo) as opposed to saying it has to go. Because it doesn't and it can't.

Halo needs sprint to stay relevant. Unfortunately all the die hard 20 year old and overs who loved Halo, are not enough people to keep the series afloat. They need to tailor to the market.
 
watching this twitch rebroadcast really demonstrates how prevalent grenade spam is in the beta. grenades seem fine powerwise, they strip shields easily and seem quite powerful in range, but there are so many of them! you spawn with two and they are quite literally found virtually everywhere on the map. the middle region of empire alone has 4 frags and 2 plasmas withing 10 feet of each other!
 
Top Bottom