Halo 5: Guardians Beta Thread | Hot Red on Blue Action

If you think it was game design decision, and they included ADS as way to balance the guns, you are sorely mistaken (what a stupid way to balance them that would be BTW)

ADS is there not to scare away the modern shooter crowd, and to avoid some stupid reviewers saying "no ADS in 2015? LOL" That's all there is to it.

But they did balance it that way. Just look at how much more you can see with the BR zoom. It was clearly taken into consideration.
 
I see sprint as a way for players who put themselves in bad positions to bail on the situation. It doesn't teach you anything about map positioning and control. If you put yourself in a bad place or start to lose a gun battle you shouldnt just be able to sprint away. It works in other games because of the time to kill is much quicker, which isnt the case in halo.

I've always used it to get to the battle rather than get away from it. That's why I like it. I don't have to power-walk across the whole map.

And even in H4 I didn't see people using it that much to escape me as much as everyone seems to suggest. Once the battle started it was usually the typical side strafing.

But now in H5 you're even more vulnerable when you run, and you don't hit top speed right away. I think it will be fine. I wouldnt mind a higher base walking speed, though. I don't like that it gets reduced because of the inclusion of sprint. I didn't get to play the beta (yet) but I'm told that the base speed is slower than average.
 
watching this twitch rebroadcast really demonstrates how prevalent grenade spam is in the beta. grenades seem fine powerwise, they strip shields easily and seem quite powerful in range, but there are so many of them! you spawn with two and they are quite literally found virtually everywhere on the map. the middle region of empire alone has 4 frags and 2 plasmas withing 10 feet of each other!

I had this conversation with my brother in law while playing. I agree. I would suggest either limiting the number on the maps or lengthening the respawn time on them or even limiting you to just one of each. They're too prevalent.
 
I had this conversation with my brother in law while playing. I agree. I would suggest either limiting the number on the maps or lengthening the respawn time on them or even limiting you to just one of each. They're too prevalent.

yeah, i'd suggest spawning with one AND taking a few off the map (like 30-50% of em)
 
So to play the upcoming beta, you have to have live, and you have to have the recent halo xbox one disc right? It's not open beta, and I can't rent it that week and download the beta, or will that work?
 
So to play the upcoming beta, you have to have live, and you have to have the recent halo xbox one disc right? It's not open beta, and I can't rent it that week and download the beta, or will that work?

Yes, you can rent it to play the Beta. You will access the download through the Main Menu (under Extras).
 
If you think it was game design decision, and they included ADS as way to balance the guns, you are sorely mistaken (what a stupid way to balance them that would be BTW)

ADS is there not to scare away the modern shooter crowd, and to avoid some stupid reviewers saying "no ADS in 2015? LOL" That's all there is to it.


Sure, if it makes you happy to believe that...

I don't even understand what you are going on about. Am I wrong or something? Did you play the beta? The DMR is certainly gimped a bit by the scope.
 
I don't even understand what you are going on about. Am I wrong or something? Did you play the beta? The DMR is certainly gimped a bit by the scope.
If you think ADS was added as a way to balance the guns, yes, you are wrong.

As I said, ADS is in the game for one, very obvious reason: to cater to the modern shooter crowd, and to avoid dumb reviewers crying about how "archaic" the game is for not including that stupid mechanic. Exactly the same reason why aim/zoom is now mapped to LT.

Yeah, I know, homogenization sucks, but that's the sad state of the FPS genre on consoles. Well, there's always PC gaming I guess...

And I'm sorry to disagree but it worked well. Pulling the left trigger to zoom was a nice touch in a halo game.
Well, great for you, I guess. Thank god there are alternative control schemes (like Bumper Jumper) that still have zoom on RS, as it should.

Now they just have to bring back crouch jumping (apparently it's been confirmed it will be in the final game, thankfully) and the option to use the classic scope instead of ADS (Frankie implied it could still be included if people complained about it)
 
If you think ADS was added as a way to balance the guns, yes, you are wrong. As I said, ADS is in the game for one, very obvious reason: to cater to the modern shooter crowd, and to avoid dumb reviewers crying about how "archaic" the game is for not including that stupid mechanic.

And I'm sorry to disagree but it worked well. Pulling the left trigger to zoom was a nice touch in a halo game.
 
I've always used it to get to the battle rather than get away from it. That's why I like it. I don't have to power-walk across the whole map.

And even in H4 I didn't see people using it that much to escape me as much as everyone seems to suggest. Once the battle started it was usually the typical side strafing.

But now in H5 you're even more vulnerable when you run, and you don't hit top speed right away. I think it will be fine. I wouldnt mind a higher base walking speed, though. I don't like that it gets reduced because of the inclusion of sprint. I didn't get to play the beta (yet) but I'm told that the base speed is slower than average.

slowing when shot as well as no shield regen certainly helps. IMO sprint was the worst in Reach where there was no attempt to balance it. In Reach noobs would always bail around a corner when they were being outskilled and it frustrated me to no end. I am glad that they are trying to balance it out more.
 
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I'm sure the appropriate freak-out has occurred over this?
 
...
No, just no

Can you elaborate? I always see complains in Halo MCC about how BR starts are mandatory because SMG/AR are useless. At least this gives them a fighting chance when flanking a BR user (mentioning flanking because remember getting hit descopes), mudding a bit the advantage of the BR/DMR and thus balancing better the sandbox.
 
Can you elaborate? I always see complains in Halo MCC about how BR starts are mandatory because SMG/AR are useless. At least this gives them a fighting chance when flanking a BR user (mentioning flanking because remember getting hit descopes), mudding a bit the advantage of the BR/DMR and thus balancing better the sandbox.
To some, it's more about leaving the "scrub-friendly" weapons inferior than it is balancing the game's selection of weapons.

Some, not all.

Giving the AR and SMG some/more kickback might help. Also, perhaps allowing this degree of accuracy, even while using ADS, only through pulsing the trigger.
 
Can you elaborate? I always see complains in Halo MCC about how BR starts are mandatory because SMG/AR are useless. At least this gives them a fighting chance when flanking a BR user (mentioning flanking because remember getting hit descopes), mudding a bit the advantage of the BR/DMR and thus balancing better the sandbox.
Autos in Halo 5 are already a lot stronger without ADS than in previous games. They dominate CQB. ADS gives them far too much range. They should just buff the pistol's mid range capabilities. On top of that zooming decreasing TTK (decreasing spread does that) is against Halo's principles.
 
Autos in Halo 5 are already a lot stronger without ADS than in previous games. They dominate CQB. ADS gives them far too much range. They should just buff the pistol's mid range capabilities. On top of that zooming decreasing TTK (decreasing spread does that) is against Halo's principles.

I don't see the issue, but is giving it a similar range to the BR is too much range? Anyway the Halo 4 AR is the strongest AR(before Halo 5) , but in a way it is still somewhat outclassed by the BR. The AR has always been classified as a close to mid ranged weapon by Bungie and 343 helping it in that case I don't find much of a problem. Also making the AR only useful in CQ would make it even more redundant with the SMG, since that weapon is also in Halo 5.
 
I don't see the issue, but is giving it a similar range to the BR is too much range? Anyway the Halo 4 AR is the strongest AR(before Halo 5) , but in a way it is still somewhat outclassed by the BR. The AR has always been classified as a close to mid ranged weapon by Bungie and 343 helping it in that case I don't find much of a problem. Also making the AR only useful in CQ would make it even more redundant to the SMG, since that weapon is also in Halo 5.
That's why you buff the pistol. AR and Pistol should be starting weapons. SMG should be the slightly better version of AR, BR should be the slightly better version of the Pistol. There is no need to make AR a mid range weapon when Pistol exists.
 
Did you use the SMG? That thing melted faces scoped in. Especially running around in groups it was like instakill.

Yeah I used it. I didn't find many situations where if I scoped in someone would leave me alone long enough to stay scoped. Ended up using it close range in most situations so scoping wasn't practical.
 
And?? I doubt that it was put there to appease the reviewers.

It works so well, I'm sorry if that offends people.
He said it's there to please the modern shooter crowd. Those who think there is something wrong in Halo. It's not there to make the game better.
 
Did you use the SMG? That thing melted faces scoped in. Especially running around in groups it was like instakill.

Running around in groups on any halo or any game for that matter equals destruction... Well unless an opponent has picked up rockets.
 
He said it's there to please the modern shooter crowd. Those who think there is something wrong in Halo. It's not there to make the game better.

But it does make the game better!

I have been playing halo since 2002... And the last weekend was the best halo that I have played.

Not just because of ADS
 
I know we keep arguing over the new features but I think I might have had the most refreshing Halo multiplayer experience since Halo 2. It really felt nice. I loathe the Spartan chat, weapon call outs, and Spartan high fives. I really hope they consider getting rid of that all together but the gameplay felt polished and refreshing for me. I can't wait to see how it plays with all the weapons in the sandbox.
 
Yeah I used it. I didn't find many situations where if I scoped in someone would leave me alone long enough to stay scoped. Ended up using it close range in most situations so scoping wasn't practical.
On Empire if you took advantage of the corners you can put a half clip into someone before they landed one shot. It was actually pretty effective.

Running around in groups on any halo or any game for that matter equals destruction... Well unless an opponent has picked up rockets.
This is true but I'm saying it's unusual for automatics to be this effective, which is IMO a good thing that they finally have some viability.
 
I know we keep arguing over the new features but I think I might have had the most refreshing Halo multiplayer experience since Halo 2. It really felt nice. I loathe the Spartan chat, weapon call outs, and Spartan high fives. I really hope they consider getting rid of that all together but the gameplay felt polished and refreshing for me. I can't wait to see how it plays with all the weapons in the sandbox.

You don't find the chatter helpful? Hearing when a team member picks up a sniper is pretty nice
 
I know we keep arguing over the new features but I think I might have had the most refreshing Halo multiplayer experience since Halo 2. It really felt nice. I loathe the Spartan chat, weapon call outs, and Spartan high fives. I really hope they consider getting rid of that all together but the gameplay felt polished and refreshing for me. I can't wait to see how it plays with all the weapons in the sandbox.

The call outs were really helpful when playing with people who didn't talk. Knowing where the sword was on Truth was great to find out. They also just added a little more life to the game when players weren't talking. I don't mind the intros/victory stance things but hopefully they have a bunch of different ones in the shipping game next year.
 
I don't like that you have weaker shield in the break out game type. Halo should play the same in all game types other then swat. Plus it feels like they are trying to make a cod like game type with fast kill times.
 
You don't find the chatter helpful? Hearing when a team member picks up a sniper is pretty nice
Some of the time its nice. The part I really don't like is the power weapon timer. 2 reasons I don't like that are that
1. Its pretty much hand holding new players who don't know where weapons spawn.
2. I think the flow of a map should be organic. I don't like the idea that 343 thinks they should guide everyone to contention over a power weapon. Those fights should happen naturally.
 
It's like every change in this game, no matter how little, is being blamed on drawing in the CoD crowd. It's funny.
 
I don't like that you have weaker shield in the break out game type. Halo should play the same in all game types other then swat. Plus it feels like they are trying to make a cod like game type with fast kill times.
You just kind of contradicted yourself. Breakout is basically a more tactical form of swat so I see no problem with it. If you watched the sprint ep on the halo channel you would see breakout was inspired by paintball.
 
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