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Destiny Nearing 13 Million Players, 500+ People Working on the Game Right Now

Nearly everyone is most likely working on the sequel, most if not all of destiny 1 is IMO done and ready, including the second dlc (sans any changes and tweaks before release)

I can't see them adding new enemies, models and locations to destiny 1.

I'm not even talking about something as complex as new locations and models. I'm talking about little stuff that could be worked out more easily.

Why aren't there more bounties? Why are there so few new gun perks? I got a new shotgun from the raid last night and it's not exactly thrilling to see the same old garbage like "Kills reduce grenade cooldown" and "Last round does more damage".
 
Everyone on the development team at Bungie is working on player experiences for the Destiny IP (although this week, many of us are on vacation for the holiday).

Some folks are working on content for DLC2, some of them are working on bug fixes to networking or content bugs for an upcoming patch to the live game and some are working on things that won't see the light of day till further down the road.

All the initial story was trying to say is that everyone on the development team are all focused trying to make the game better.

Enjoy your holidays.

what torturous changes await us in crota's end on heroic? my fatebringer is thirsty for thrall skull.

lookin forward to trying that new raid handcannon when its available but it'll be hard to retire my FB, was happy it turned out to be insanely useful in CE.
 
i walk into this thread and im like "DAAAAAAAAAAAAAAMN!"

gaf roasting the shit out of destiny and bungie! lmao

supa-hot-fire.gif
 
I just don't get why some people want to hate this game so much.

Whatever the 'real' number of players is, I still have no problem getting into PvP matches quickly, even at 2 or 3am. Definitely feels like there is a large player base, rather than a dwindling one.
 
Destiny related stuff must generate a ton of clicks for gaming websites because they will stretch almost any update into stories and content.

This "news" is literally five day old information from Bungie's Thursday update, and here Gamespot is trying to spin it into a Tuesday news story.
 
I liked Destiny at first - it was fun to shoot things and play with friends.

But soon I realized that the only fun part about the game was playing with my friends, and that Destiny did nothing to actually enhance that experience. After a few days, Destiny started feeling like a cubicle job. It felt like a chore to do those dumb bounties, to do those uncreative and repetitive patrol missions,to keep fighting the same bullet sponge boss over and over, and all for the pursuit of loot.

And for what? So you can grind for more loot with a slightly different gun or slightly different looking armor. It was an incredibly unrewarding game, and soul crushing.

To make matters worse, the loot isn't even good. Even farming the cave or the mission on the moon only got you a few blue engrams and, on a very rare occasion, a legendary engram (which wasn't even always a legendary piece of gear).

I don't see how anyone can justify saying this game is fun or interesting. It's not the worse game in the world, of course, but it's not fun.
 
The title of the thread is such bullshit lol. 13m players after they released a FREE DEMO. And 500 people working on the game AND/OR THE SEQUEL.

But what ever it will be fun hearing fanboys spouting this type of crap to prove some point.
 
13 million HAVE PLAYED.

How many people are PLAYING RIGHT NOW?
Considering it's the most played game on Xbox One and had even more marketing and less shooter competition (Halo) on PS4, I'd expect a lot there as well.

Say what you will about Destiny, but it has held it's population very well.
 
Considering it's the most played game on Xbox One and had even more marketing and less shooter competition (Halo) on PS4, I'd expect a lot there as well.

Say what you will about Destiny, but it has held it's population very well.

It probably helps that it's one of the few blockbuster games that actually WORKED right out of the gate. It's a sad state of affairs when I have to commend a company for getting features to work that have existed for more than a decade (matchmaking, outside of raids).
 
The hate is amazing in here, lol. No doubt Destiny could have been better and they could still fix it, but I'm still having fun with it.
 
I'm surprised.

I mean, I was in pretty deep for a while, and I probably have some 150-200 hours across my three characters, but once they fucked up exotics...nope. Haven't touched it since.

Maybe Destiny 2 can fix the game's structural and story fuckups. But I doubt it. And that's a shame, as the core shooting is SO GOOD.

I'm in the same boat. It's frustrating because the gameplay really is excellent.

It's amazing how far Bungie has fallen as a developer. Their games used to be some of the most forward thinking in design while also being packed with options and content. They also built a reputation of supporting their community. However with destiny, they overlooked obvious design issues or mechanics, show poor planning on the upgrade path, lack content for the type of game this is, and worst of all shit on their original customers unless they pay up an additional $20. WTF Bungie?
 
PVP is pretty solid, but it could really stand to have more maps, vehicles and higher player counts. The main "game" is an insult though. I hear the raids are the high point of the experience, but I've never participated in one because it doesn't support random matchmaking (that I know of) and I refuse to drop another 50+ hours grinding for high enough gear.
 
Destiny's problem arose way to early by the developers but also by fans and gamers alike.
They tried to figure out what type of this game is, what genre does it fit into, how it excels above/below, then current games or future released titles.
Is it a MMO?, HALO RPG? FPS DIABLO? MMOLite with no sub?
Destiny really is a Shared Online FPS with MMO elements.

Alpha/Beta were samplers to the community, the expectation some gamers thought/perceived of how if this is just a fraction of content, maybe retail is really a big deal.
When the curtains were pulled back and everyone dove in, some found it lackluster right off the bat. The game didn't do it's job to hook you in from the start.
You really had to invest at least 8-10 hours (just like any other SP campaign) into the game to start understanding the scope and tiered system in place.
Problem was the tiers got quickly demolished by the community and the thing to nurture people along was thrown to the curb and efficiency was the name of the game.
First few weeks people were chasing Engrams like mad, so they could bypass the tiered structure to get you ready fro the Raid, even though there was a system in place to get to it legitimately.
Marks for Vanguard + Crucible & Factions (100 per week, 200 cap) were the stepping stone to reach "end game".
People didn't want to go through the "grind" and rather shoot a cave for 3 hours and net themselves ungodly amounts of engrams to decipher into uber loot, bypassing the grind, yet they grinded anyway.
They grinded @ a chance, a dice roll to net themselves something worthwhile, yet if that was put into the right grind, they would come out ahead, because you could choose pieces and fit perks of said pieces/weapons to your play-style.

There are many under-utilized perks/attributes that go unnoticed because people just want the "PHAT LEWT!", anything to get them to cap and so they can fell like somehow they defeated the grind.
Example: (Pre-The Dark Below)
Love Scout Rifles, there were vendors who sold Armor with Scout Rifle perks as the bonus. Do you like to get your Super + Grenades back faster, best to to buy Gear with Intelligence/Discipline as your attributes, more Melee & Grenades, go Discipline/Strength, how about you hate grenades why not try to be a Melee + Super combo of Int/Str
Hell you can interchange it to were You can have all 3 perks at least 50% each or 2 of the 3, 90%+.

In the early days you saw so many people running Hand Canon perks through their gear yet using Assault Rifle as weapon of choice negating all that or a very Super oriented player who has almost max strength and wonders why it takes for fucking ever to get his Super up.

So the game does have a social undercurrent a lot of players missed out on. As weird as this sound, networking with other gamers of your ilk is necessary in this game.
Are you an Insomniac and love gaming at night, sleeping in the daytime, best interest is to hit up some Euro-centric players/other Insomniacs that play around your time.
How about that weekend warrior, who for 5 days can't do it for various reasons, yet available all weekend, it would be good for him to search out players of his type.
Hell me, I'm hardcore+, I can sink 10-15 hours into this game daily, so I net myself a huge catch with the player-base available, also I fill the spot-filler role, were I can help the Insomniac out during late nights and still be around to hook up with the weekend warrior
Shit I have gamed in Destiny where I raided 5 times in 1 day, helping others, went from Aussie (Oceania) > Euro > Euro/Eastern Time Zone > US > West Coast (very late) on the make up of the groups for Raid.
Would matach-making alleviate some of the players frustrations of not going out of there way to meet and greet? Sure, but getting to chat and learn a little by helping out building comradery in this game is a key aspect.
Destiny-GAF can attest to how many times I jump in to help finish or give a helping hand, with that, I'm always in demand, hell some of Destiny players have become regulars. I know some GAFfers by their first names and we always shoot the shit and play while doing so.

You start building a branching tree of gamers/friends that are encircled around you and little by little more and more people get branched in. Soon you have so many that it's exhausting to decline chatting, cause you get a sore throat from talking so much while playing the game with them.
Currently right now I think I'm in like 7-9 groups of players that I'm branched into, most groups don't know each other, but when we need to fill spots, I have pool of players I can trust and ask them to join and they sometimes get netted into that group too.

Game does do a superb job on the Shootbang mechanic. The perks, abilities, stats, armor set-up, sub-class all do play a definitive role to get the most out of it.
Oh the the dude has a Solar shield... do I have a Solar weapon to drop the shield quick or do I have a weapon that trumps his shield that I can sacrifice a clip to destroy it. (You won't believe the times where I have seen people blasting a Void Fusion Rifle on an Arc Shielded enemy and they going, why so low damage?)
*Note to those don't know: 3 elements in Destiny, Solar, Arc, Void. There are enemies which are shielded sometimes (higher level or hero/epic versions) with one of these elements, best option is to have a weapon of the same type to destroy shield and swap back to a gun which overpowers their weakness
Hive = Solar, The Fallen = Arc, Vex = Void, Cabal = Solar, sometimes there is a twist, where a Ultra version of a Hive Knight might have an Arc Shield yet once broken if you have a Solar weapon to swap to you gain some additional damage

The game does a have a huge grind, but with friends/associates befriended that grind lessens very quickly. There's a multitude of ways this game offers you to go play it.
You don't have to be an end game raider to justify the purchase.
You can slow burn it till you catch up, there really is no rush, the guys already there most of the time fill time by going back to do alts or push the slow burners through by helping out

Content speaking wise the game is barren, but most of us get by doing what the game offers. There's enough out there to hold us through. For a normal players just getting 1 Raid, 1 NF, 1 Weekly,A few Dailies/Bounties and a Public Time Event here or there + working on Marks can be arduous task, but for others like me doing 3 NF, 3 Raids, 10-15 Bounties, 5+ PTE's, and XP armor/weapons right after Tuesday 4AM EST Reset hits and finished by 8AM is the norm. I still have 3 weeklies, dailies and Crucible (PvP) to max out on 3 chars, so my week still is flooded with enough to get me on by

All I can say is the Highs for this game makes you feel your on Cloud 9. Getting your 1st Atheon kill or Crota kill, saving your team from a full wipe or throwing that last fucking grenade which perfectly blew up right by an enemy netting you something good or getting the Low of the lows, were the "woe is me" "RNGesus is cruel and relentless" moto flows though your lips making you feel like the game doesn't respect your time/investment, the game fluctuates like a roller-coaster
 
Are they going to make a major expansion in the Fall? I'm not sure how they are going to continue to get people to play all the way to the second one without it.

Gonna guess the March DLC will be as barebones.
 
Came in ready to post "what the fuck are they all working on?!" when I saw that 500 number in regards to Destiny, but my answer was in the OP (just not the title):

"500 people working on the game and/or its sequel."

Yeah, definitely on the sequel.
 
Pretty sure they moved the OT (13 now btw) so the rest of GAF could forget how many of us still actively play it.

I'm fine with bashing the faults (it has tons) , but you have to recognize that mechanically it's still the best console FPS in a decade.

No excuse for the overpriced underdeveloped DLC though.


And personally, this is what keeps me playing. That, and playing online with the friends I grew up with. The same friends I used to play Phantasy Star Online or Goldeneye with on a 4-way split.

I too recognize the game's faults, especially the lack of a good story narrative. However, there is a ton of entertainment value, for me, with what i consider the best FPS mechanics I've ever played, and having some beers while teaming up and bullshitting with friends.

I'm very curious though. How many people here used to play Phantasy Star Online and do NOT care for Destiny at all?
 
You guys are too harsh on this game, yes it's story is shit but it is damn good fun.


I enjoyed it, had fun with friends, then the last update hit and I was supposed to be totally cool with completely grinding to update my exotic weapon again..


I took it to Best Buy yesterday, took my $24 trade in and said good riddance. I felt that was just totally stupid to expect gamers to be fine with that...


I was excited for the Dark Void, but it turned out to be more of the same exact grinding I had done already.... Really brought nothing new...


They got my Day 1 money, and I hope Destiny 2 brings more to the table than a shit story filled grindathon..
 
I'm very curious though. How many people here used to play Phantasy Star Online and do NOT care for Destiny at all?

PSO was pretty much the first game of its kind on consoles though, and wasn't hyped up to be lots more (with other games as precedence showing it could be much more).
This isn't a statement on Destiny's quality, just that the comparison is a bit strange to make
 
And personally, this is what keeps me playing. That, and playing online with the friends I grew up with. The same friends I used to play Phantasy Star Online or Goldeneye with on a 4-way split.

I too recognize the game's faults, especially the lack of a good story narrative. However, there is a ton of entertainment value, for me, with what i consider the best FPS mechanics I've ever played, and having some beers while teaming up and bullshitting with friends.

I'm very curious though. How many people here used to play Phantasy Star Online and do NOT care for Destiny at all?

That would be me. Played PSO on the Dreamcast and GC. Destiny is no PSO.
 
Are they going to make a major expansion in the Fall? I'm not sure how they are going to continue to get people to play all the way to the second one without it.

Gonna guess the March DLC will be as barebones.

House of Wolves will be exactly the same, maybe marginally better, but nothing to change anyone's mind. I don't know if we'll see it come fall, but I expect a Reaper of Souls-esque Destiny 1.5 (an actual expansion) that will make major advances in responding to criticism.
 
I think this next expansion (House of Wolves) is going to blow everyone away. It's the first post-launch expansion where they'll have had enough time to address all the complaints and make something awesome.

Pretty sure people said this about the 1st expansion and it turned out to be a bunch of rehashed content and artificial progression barriers, plus one very short and very simplistic Raid. I'm expecting no different for the 2nd.

Bungie has no reason to try any harder because there's hordes of people on here and Reddit defending every terrible choice they make.

There was actually a thread on Reddit about why it was a good thing that base game owners were locked out of the weekly Nightfall and Heroic strikes on the first week of the DLC launch. That thread had several thousand upvotes and someone had bought the OP Reddit gold.

Some people are just chuggin' that KoolAid.
 
PSO was pretty much the first game of its kind on consoles though, and wasn't hyped up to be lots more (with other games as precedence showing it could be much more).
This isn't a statement on Destiny's quality, just that the comparison is a bit strange to make

PSO was also way less RNG dependent and far more social.
 
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