My impressions from a competitive Halo team gamer:
The game is better than I thought with the drastic changes but clearly it's to cater to the core CODish casual crowd. You can tell the thought design in Halo 5 is how to make this game more accessible to everyone? With that, a lot of drastic changes really change this game from no longer a Halo game but to a fun game.
Lets examine the decisions and why Halo 5 is meant to make it more accessible.
Clambering - you can jump and it will lift up to the platform. 343 must've thought skill jumping is a critical element in Halo, but how do we make this simpler for casuals? Clambering is the answer. Jump up and you will lift up like COD AW. Clambering in effect makes skill jumping pointless. You get to tougher to reach locations by clambering. Jumps from Pink 2 to Pink 3, while easy in Halo 3, is even easier with clambering and there are some higher points in the beta that are accessible by the easy clambering intentionally. Imagine if you can clamber to Ring 3 on Shrine/Sanctuary in Halo MCC, how easy it would be and how more people would do it? Clambering really changes Halo more than you think including the maps for the negative. Skill jumping would make clambering pointless but instead they chose clambering.
ADS - Pretty self explanatory. During matches, more people are using ADS because it's easier even the AR. I do like how it is implemented in the game that is creative and futuristic except for the SMG, I noticed before the video came out that the SMG ADS needs to nerfed, but I think it should still be removed altogether. I've seen kills for example in ADS with the SMG that would not have happened without it. ADS is to make casuals feel more comfortable. I need more playtime to decide but I may find ADS acceptable in Halo 5, since I think the time you take to use it, leaves more time for the person who doesn't use it to get shots off quicker.
Sprint - It is hugely annoying and changes the mechanics of the game entirely. Where Halo was "floaty", now the game is about sprint. In competitive team matches, if you're good. you will sprint literally almost all the time to your location like to help a team mate or until you meet opposition that stops you, but most of the time you are sprinting. I am literally clicking my sprint button for most if not half of the game. Having your shield not recharge while sprinting does not impact the movement in the game until you are in a battle. Go top mid on Truth, the midship map, and see how big the sword runway is to accommodate sprint and the sides of the map. Also with sprint it is still too easy to run away from your battles at the touch of a button.
Maps - I'm sorry but with clambering and sprint, Truth/the midship remake should really be more creative and have more personality. It lacks the little touches that midship had, and I think a big reason is the largeness to accommodate sprint and clambering e.g., the long wide lanes on the sides. It's really weird but as someone who loves midship and its variants, Truth is not a bad map but it lacks the personality and the stamp as its predecessors. Hard to explain but is not as iconic and is more plain, not as distinctive as the others.
BR Battle - In previous Halos, and in customs, or what not people wanted to see 'your BR'. How is it? Do you strafe? Dance? Jump? Can you win your 1v1's? The art of the BR battle is compromised by thruster. Every BR battle uses the thruster to dash to one side in effect prolonging the battles to cat and mouse or thruster away behind the corner giving you enough time to recharge your shields even when a good player 'had you'. 343 like a lot of these decisions have tried to balance it like you are able to thruster just once until seconds so it is not too much, but it still has an impact.
Controls - The controls are fucked. Say goodbye to bumper jumper. With the importance of the thruster, bumper jump is now not an option. Hitting 'X' to thruster while choosing the direction, like backwards, left, is not intuitive enough compared to the other options. I know many Halo 5 beta users who did not like the controls trying all the different presets.
Assassination animations - Please I thought this would be gone? Why would they keep this in? Makes me sick seeing this design in Halo 4 being carried to 5. Taking the time to be sneaky and being patient strategizing to get behind your opponent is now not feasible. You cant backsmack and dip or, even get that double or triple kill when behind the team even when called out but by dancing and confusing the enemy team by frantically moving around they're searching for you. I guess that is the point, to make it easier for the casuals to get you when you are sneakily assassinating. Performing a backsmack sometimes performs the long assassination leaving you vulnerable and you will likely just get killed leaving all your efforts to flank the enemy team wasteful.
Ranking system - I like the 1-50 system but okay, 343 has thought of a good idea to have the ranking system reflect your skill and you get an individual performance bonus after every match, there are tiers that separately place you. It seems like a good idea but can you just put this under the 1-50 system modifying it? The color schemes is not as clear, and does not have nowhere as much motivation or value to keep playing to get that 5 0. With all the tiers and divisions really waters down the ranking system to the everyday player who just wants to strive to get the 50. It has less of an impact and a Halo player I doubt will be more motivated to get to 'Diamond Tier 1' rather than the simple simplification of a 50, where everyone understood.
Guns - Too many options have left too many uses. SMG is way too powerful close range, needs to be nerfed, will beat a BR or DMR. The AR I'm not sure yet but definitely the SMG including its ADS. The pistol is awesome, they nailed it, something about it just feels really good to use, is addicting to keep going back to even though it is slightly underpowered. It needs a tad boost in damage or more bullets in its clips. The AR will defeat the pistol easily even if you only miss a few of the shots in your pistol, but you need to hit most of them with it to win.
Weapon callouts - really? This is SMH. Who thought of this idea at 343? Did that person play Halo competitively? I can't fathom how this got into the game. I already explained the reasons why this is detrimental and it's common sense so will not bother to explain but this really changes how regular matchmaking game plays out. I've already noticed the whole team scrambling and grouping around the sniper when it is being called out.
My opinion? If I was compromising, remove clambering, bring back skill jumping and sprint, PLEASE remove sprint entirely. It's just annoying to sprint all the time. Also with the thruster, that is already enough to get yourself out of a situation. Even though you won't recharge your shields, by the press of a button, you can still escape easily with sprint negating the good work of your enemy.
All in all the game is a lot of fun, way better than Halo 4 by a mile, but with the changes, you will get what you want. Adding abilities and not standardizing play for clan matches may boost the population but will have a COD effect in competitive play, where it is taken less serious to a game like Counter-Strike, which Halo used to have just as much of a reputation for. Halo 5 with its kettle pot of abilities will lose its reputation as a PC like competitive game but may increase its accessibility from Halo 4.
I do disagree with this theory though. I think Halo 3 was mega popular for its time and would have been moreso if released later and if it was on PC also, it would have reached Counter Strike popularity, and believe it would have been just as popular as COD, and do not think these changes were necessary as 343 thinks in chasing the COD crowd. A positive for my negativity is the sound design is AAA though in everything, love it, from the shields recharging to how the pistol sounds.
The game is better than I thought with the drastic changes but clearly it's to cater to the core CODish casual crowd. You can tell the thought design in Halo 5 is how to make this game more accessible to everyone? With that, a lot of drastic changes really change this game from no longer a Halo game but to a fun game.
Lets examine the decisions and why Halo 5 is meant to make it more accessible.
Clambering - you can jump and it will lift up to the platform. 343 must've thought skill jumping is a critical element in Halo, but how do we make this simpler for casuals? Clambering is the answer. Jump up and you will lift up like COD AW. Clambering in effect makes skill jumping pointless. You get to tougher to reach locations by clambering. Jumps from Pink 2 to Pink 3, while easy in Halo 3, is even easier with clambering and there are some higher points in the beta that are accessible by the easy clambering intentionally. Imagine if you can clamber to Ring 3 on Shrine/Sanctuary in Halo MCC, how easy it would be and how more people would do it? Clambering really changes Halo more than you think including the maps for the negative. Skill jumping would make clambering pointless but instead they chose clambering.
ADS - Pretty self explanatory. During matches, more people are using ADS because it's easier even the AR. I do like how it is implemented in the game that is creative and futuristic except for the SMG, I noticed before the video came out that the SMG ADS needs to nerfed, but I think it should still be removed altogether. I've seen kills for example in ADS with the SMG that would not have happened without it. ADS is to make casuals feel more comfortable. I need more playtime to decide but I may find ADS acceptable in Halo 5, since I think the time you take to use it, leaves more time for the person who doesn't use it to get shots off quicker.
Sprint - It is hugely annoying and changes the mechanics of the game entirely. Where Halo was "floaty", now the game is about sprint. In competitive team matches, if you're good. you will sprint literally almost all the time to your location like to help a team mate or until you meet opposition that stops you, but most of the time you are sprinting. I am literally clicking my sprint button for most if not half of the game. Having your shield not recharge while sprinting does not impact the movement in the game until you are in a battle. Go top mid on Truth, the midship map, and see how big the sword runway is to accommodate sprint and the sides of the map. Also with sprint it is still too easy to run away from your battles at the touch of a button.
Maps - I'm sorry but with clambering and sprint, Truth/the midship remake should really be more creative and have more personality. It lacks the little touches that midship had, and I think a big reason is the largeness to accommodate sprint and clambering e.g., the long wide lanes on the sides. It's really weird but as someone who loves midship and its variants, Truth is not a bad map but it lacks the personality and the stamp as its predecessors. Hard to explain but is not as iconic and is more plain, not as distinctive as the others.
BR Battle - In previous Halos, and in customs, or what not people wanted to see 'your BR'. How is it? Do you strafe? Dance? Jump? Can you win your 1v1's? The art of the BR battle is compromised by thruster. Every BR battle uses the thruster to dash to one side in effect prolonging the battles to cat and mouse or thruster away behind the corner giving you enough time to recharge your shields even when a good player 'had you'. 343 like a lot of these decisions have tried to balance it like you are able to thruster just once until seconds so it is not too much, but it still has an impact.
Controls - The controls are fucked. Say goodbye to bumper jumper. With the importance of the thruster, bumper jump is now not an option. Hitting 'X' to thruster while choosing the direction, like backwards, left, is not intuitive enough compared to the other options. I know many Halo 5 beta users who did not like the controls trying all the different presets.
Assassination animations - Please I thought this would be gone? Why would they keep this in? Makes me sick seeing this design in Halo 4 being carried to 5. Taking the time to be sneaky and being patient strategizing to get behind your opponent is now not feasible. You cant backsmack and dip or, even get that double or triple kill when behind the team even when called out but by dancing and confusing the enemy team by frantically moving around they're searching for you. I guess that is the point, to make it easier for the casuals to get you when you are sneakily assassinating. Performing a backsmack sometimes performs the long assassination leaving you vulnerable and you will likely just get killed leaving all your efforts to flank the enemy team wasteful.
Ranking system - I like the 1-50 system but okay, 343 has thought of a good idea to have the ranking system reflect your skill and you get an individual performance bonus after every match, there are tiers that separately place you. It seems like a good idea but can you just put this under the 1-50 system modifying it? The color schemes is not as clear, and does not have nowhere as much motivation or value to keep playing to get that 5 0. With all the tiers and divisions really waters down the ranking system to the everyday player who just wants to strive to get the 50. It has less of an impact and a Halo player I doubt will be more motivated to get to 'Diamond Tier 1' rather than the simple simplification of a 50, where everyone understood.
Guns - Too many options have left too many uses. SMG is way too powerful close range, needs to be nerfed, will beat a BR or DMR. The AR I'm not sure yet but definitely the SMG including its ADS. The pistol is awesome, they nailed it, something about it just feels really good to use, is addicting to keep going back to even though it is slightly underpowered. It needs a tad boost in damage or more bullets in its clips. The AR will defeat the pistol easily even if you only miss a few of the shots in your pistol, but you need to hit most of them with it to win.
Weapon callouts - really? This is SMH. Who thought of this idea at 343? Did that person play Halo competitively? I can't fathom how this got into the game. I already explained the reasons why this is detrimental and it's common sense so will not bother to explain but this really changes how regular matchmaking game plays out. I've already noticed the whole team scrambling and grouping around the sniper when it is being called out.
My opinion? If I was compromising, remove clambering, bring back skill jumping and sprint, PLEASE remove sprint entirely. It's just annoying to sprint all the time. Also with the thruster, that is already enough to get yourself out of a situation. Even though you won't recharge your shields, by the press of a button, you can still escape easily with sprint negating the good work of your enemy.
All in all the game is a lot of fun, way better than Halo 4 by a mile, but with the changes, you will get what you want. Adding abilities and not standardizing play for clan matches may boost the population but will have a COD effect in competitive play, where it is taken less serious to a game like Counter-Strike, which Halo used to have just as much of a reputation for. Halo 5 with its kettle pot of abilities will lose its reputation as a PC like competitive game but may increase its accessibility from Halo 4.
I do disagree with this theory though. I think Halo 3 was mega popular for its time and would have been moreso if released later and if it was on PC also, it would have reached Counter Strike popularity, and believe it would have been just as popular as COD, and do not think these changes were necessary as 343 thinks in chasing the COD crowd. A positive for my negativity is the sound design is AAA though in everything, love it, from the shields recharging to how the pistol sounds.