Dragon Age: Inquisition PC performance thread

Weird. Did you test the game on today's driver? Something happened for me, maybe it was just my progress in the game? Doesn't seem likely, every place I revisit now feels completely different. Skyhold was a mess yesterday, today is butter smooth. It's crazy.

did u already have the beta drivers though? if not then yes you will see improved performance
 
did u already have the beta drivers though? if not then yes you will see improved performance

I always keep them up to date, download immediately whenever I get notified. Not sure if they did notify for the beta one, I guess not? If that's the case then it's explained.

Massive improvement. I'm glad I'm still less than halfway through the game.
 
Latest NVIDIA WHQL drivers are definitely faster for me over the beta version. Campaign gameplay is very smooth now. Lately most of my time has been spent in multiplayer (I have 9 level 20 characters). Multiplayer's framerate still seems very stuttery but a lot of that must be related to network lag. For all the complaints about the main campaign the multiplayer is seriously busted. Can't tell you how many times the game has CTD on me. I very rarely ever had crashes in the campaign and I invested 120 hours into that. Definitely getting my moneys worth though.
 
I jumped on the Christmas sale and let it download/install overnight. Did the Keep thing and started up the game, which auto-detected High settings. For fun, I set it to Ultra and restarted, but now the game crashes when trying to load the game after the Bioware logo.

How do I revert settings back to default without starting the game?

Edit: Weird, I repaired my installation and it just loaded without any problems, retaining Ultra settings.
 
Wow, I'm very surprised at how well the game runs on Ultra on my dated rig. It's definitely running smoother than AC: Unity, although it's obvious that it isn't as demanding. Hair and facial animations are definitely a holdover from the previous gen. It kind of bugs me that I put all this time into creating my character, only to have her look totally off whenever she's emoting, but it's not that big a deal.

Gaf,

Origin has this for 30% off....should i jump in. Is it GamePad compatible on a PC.

Thanks

I've read many accounts of it even being preferable on the pad. I haven't given it a shot yet, myself. Tactical Mode is a bit awkward using KB/M; who's bright idea was it to use the keyboard to navigate the camera instead of the mouse? I'll give it a test run on the DS4 later on.
 
Latest NVIDIA WHQL drivers are definitely faster for me over the beta version. Campaign gameplay is very smooth now. Lately most of my time has been spent in multiplayer (I have 9 level 20 characters). Multiplayer's framerate still seems very stuttery but a lot of that must be related to network lag. For all the complaints about the main campaign the multiplayer is seriously busted. Can't tell you how many times the game has CTD on me. I very rarely ever had crashes in the campaign and I invested 120 hours into that. Definitely getting my moneys worth though.

If you have the 60 fps command line and play multiplayer with it it will be completely broken.
 
What's up with the in game Benchmark? It starts to off as what looks like a normal sequence and then it goes into hyperspeed and is over in like 5 seconds. Is that what others are experiencing?
 
If you have the 60 fps command line and play multiplayer with it it will be completely broken.

I was running the 60fps command line before the patch, and yes, it did break the multiplayer. Ever since the patch though I launch it straight.
 
Isn't this game triple buffered by default? My framerate doesn't lock to 30 when it dips below 60 with in-game Vsync like in Shadow of Mordor or ACIV, and I haven't heard any reports of this happening to anyone else either.

Also, I got lower framerates when using borderless windowed in this game. May want to check if it lowers your fps on your setup before using it.
 
Isn't this game triple buffered by default?

You know, I think you're right! I just tested for a bit. The in-game vsync option seems to add triple buffering even in fullscreen mode! I assumed there was no way to do it when I didn't see the option and D3DOverrider wasn't working properly.

Good. Borderless windowed results in lower framerates so I prefer it this way.
 
What is it that people aren't liking about the keyboard controls? I've been playing a couple of hours and like them so far it controls like an MMO. I haven't used a controller to compare the two though.
 
I bought both a MSI GTX 970 G4 Gaming and Dragon Age today, the question is can I hold off playing it until my new GPU arrives? Exciting times :D
 
Is there an issue with tessellation? I'm seeing little seams across the terrain indicated by tiny white dots. It's really noticable in dark areas. Turning off tessellation gets rid of them.

I'm pretty sure I didn't see them until I updated to the latest WHQL Nvidia drivers so I guess I'll try rolling back. GTX 770
 
So I just started playing and the cut scenes are really choppy and not fluid at all, is there a fix for this? The actual gameplay is 60fps rock solid and great.
 
So I just started playing and the cut scenes are really choppy and not fluid at all, is there a fix for this? The actual gameplay is 60fps rock solid and great.

Cutscenes are capped at 30. A few of the early cutscenes seem to be screwed up so that character animation runs even worse than that. It clears up eventually.
 
Cutscenes are capped at 30. A few of the early cutscenes seem to be screwed up so that character animation runs even worse than that. It clears up eventually.

Good to know, they're pretty awful ATM. And I was too quick with my 60fps rock solid comment, game drops to 40fps on both ultra and high which isn't acceptable to me. If I can't maintain 60fps on medium I will just wait until I get my GTX 970 on Monday.
 
What is it that people aren't liking about the keyboard controls? I've been playing a couple of hours and like them so far it controls like an MMO. I haven't used a controller to compare the two though.

They're fine for mages, but horrendous for warriors
 
So I just started playing and the cut scenes are really choppy and not fluid at all, is there a fix for this? The actual gameplay is 60fps rock solid and great.

You can add this command line argument to unlock the cutscene framerate:

-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+

Just right click the game in Origin and select "Game Properties" and copy paste that into the text box.
 
You can add this command line argument to unlock the cutscene framerate:

-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+

Just right click the game in Origin and select "Game Properties" and copy paste that into the text box.

This won't fix the cutscene stuttering that happens early in the game.
 
You can add this command line argument to unlock the cutscene framerate:

-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+

Just right click the game in Origin and select "Game Properties" and copy paste that into the text box.

Does this still break the game in the very beginning or has that been patched?
 
Yes, I'm going to be the ass that bumps his own post:
Is there an issue with tessellation? I'm seeing little seams across the terrain indicated by tiny white dots. It's really noticable in dark areas. Turning off tessellation gets rid of them.

I'm pretty sure I didn't see them until I updated to the latest WHQL Nvidia drivers so I guess I'll try rolling back. GTX 770

Has anyone else seen this?
 
Well... this is awkward. I got Dragon Age today for PC from my mother. It was a physical copy. I guess it will install slightly quicker, but it sure is taking it's time. She's lucky I bought a DVD drive a few months back... just in case. I haven't had a physical media PC game since the original Crysis, which I purchased with the GTX 8800 back in 2008.

I can't wait to see how my GTX 980 and i7-4770k handle this game on a 1440p monitor. I understand it will probably stay below 60, but as long as it doesn't stray too far, I shouldn't have a problem with it.
 
Does this still break the game in the very beginning or has that been patched?
As far as I know, yes.

It really isn't worth using, IMO. Almost all of the character animations are still at 30fps so what you end up with is characters animating at 30fps while background elements like falling snow are 60fps. It really serves no purpose and just creates potential complications. I personally just leave it alone and bump up Post-Processing to Ultra for the much better looking higher resolution DOF in cutscenes.
 
Yes, I'm going to be the ass that bumps his own post:

Has anyone else seen this?

screenshot? don't know the effect you're referring to

As far as I know, yes.

It really isn't worth using, IMO. Almost all of the character animations are still at 30fps so what you end up with is characters animating at 30fps while background elements like falling snow are 60fps. It really serves no purpose and just creates potential complications. I personally just leave it alone and bump up Post-Processing to Ultra for the much better looking higher resolution DOF in cutscenes.

Agree, it's not worth using the GameTime change. Causes too many drawbacks
 
I just started. Ugh, these cutscenes are as bad as I feared. I can't believe I've waited until now, with all the feedback so far, and they are still so choppy. If they have to be 30 fps, why can't they at least make it a smooth 30 fps. Contrasted with the gameplay portion, it's night and day. I'm actually considering stopping for now and just hoping something is done about it. It makes no sense to me.

Edit: Seems some scenes are worse than others. The first few were pretty terrible. The more recent few have been more tolerable.
 
screenshot? don't know the effect you're referring to

Screens at native resolution with AA off (please expand to see the dots):

DragonAgeInquisition%202014-12-25%2021-44-00-83.png


DragonAgeInquisition%202014-12-25%2021-44-04-58.png


DragonAgeInquisition%202014-12-25%2021-44-14-35.png


I also made a video. Compression hides the effect so Youtube won't work. This is a 400 MB clip if you're interested (Download the file using the link at the top of the page):

http://1drv.ms/1B8mEr4

The seams even appear outside of that cave but they're easier to see in the dark. And again, they go away completely with tessellation off.

I just started. Ugh, these cutscenes are as bad as I feared. I can't believe I've waited until now, with all the feedback so far, and they are still so choppy. If they have to be 30 fps, why can't they at least make it a smooth 30 fps. Contrasted with the gameplay portion, it's night and day. I'm actually considering stopping for now and just hoping something is done about it. It makes no sense to me.

Edit: Seems some scenes are worse than others. The first few were pretty terrible. The more recent few have been more tolerable.

Yeah, the choppy cutscene issue is mostly limited to the first few hours of the game. I'm not sure if it comes back towards the end.
 
Screens at native resolution with AA off (please expand to see the dots):

I also made a video. Compression hides the effect so Youtube won't work. This is a 400 MB clip if you're interested (Download the file using the link at the top of the page):

http://1drv.ms/1B8mEr4

The seams even appear outside of that cave but they're easier to see in the dark. And again, they go away completely with tessellation off.

ok got it

I have not really noticed that in my game. But it seems like a very minor thing
 
Does this still break the game in the very beginning or has that been patched?

Yeah, I learned this the hard way just two days or so ago.

Need to remove the command line argument when doing the first cutscene.
 
I'm using SweetFX 1.5.1 with RadeonPro (Win 8.1) on a GTX670, and so far it works. The picture quality is slightly different, which is what I wanted.

I'm using this preset. http://sfx.thelazy.net/games/preset/2564/

However, I don't think I see the SMAA at all. The image still seems quite aliased to me. Where do I have to change it so that it applies it? Do I have to force it with NVIDIA Inspector?
 
I'm using SweetFX 1.5.1 with RadeonPro (Win 8.1) on a GTX670, and so far it works. The picture quality is slightly different, which is what I wanted.

I'm using this preset. http://sfx.thelazy.net/games/preset/2564/

However, I don't think I see the SMAA at all. The image still seems quite aliased to me. Where do I have to change it so that it applies it? Do I have to force it with NVIDIA Inspector?

We haven't been able to get SMAA to work at all on either of our Win 8.1 PCs (both AMD cards though). We settled for using the in-game FXAA on medium (high is just too damn fuzzy) and using Sweetfx to sharpen it up a bit afterwards (eFX in this case, RadeonPro was being a pain in the arse).

edit: Actually I just tried the ReShade public beta in DAI and have some really nice-looking SMAA working under Win 8.1. It's not the most stable thing in the world, though: the game crashes before it finishes loading every other time, with ReShade enabled.
 
Play in borderless windowed mode. You get triple buffering as a side effect. The same goes for every game with a borderless option.

Frostbite 3 uses triple buffering out of the box even with vsync disabled:

https://twitter.com/repi/status/133284972801961984

We haven't been able to get SMAA to work at all on either of our Win 8.1 PCs (both AMD cards though). We settled for using the in-game FXAA on medium (high is just too damn fuzzy) and using Sweetfx to sharpen it up a bit afterwards (eFX in this case, RadeonPro was being a pain in the arse).

edit: Actually I just tried the ReShade public beta in DAI and have some really nice-looking SMAA working under Win 8.1. It's not the most stable thing in the world, though: the game crashes before it finishes loading every other time, with ReShade enabled.

Yeah I've had no luck injecting smaa into games with windows 8.1 here either :(

reshade looks promising I'll have to check that out
 
I'm having an issue with the new patch,while the game runs smooth as it always has, in the beginning town I'm getting micro-freezes.

As in split second freeze then everything is fine, only in the town(when I walk/run), outside exploring or even in buildings I don't have them.(this started happening right after they released the patch)

I avoided the Initial patch as they screwed it up, so I waited until the hotfix was released, however it seems this patch just screwed the game up for me.

i7 5820K@4.3ghz
G1 GTX 970 SLI
16GB DDR4@2133MHZ
Windows 8.1 Pro
347.09

Anyone have or had this issue?
 
Close Rivatuner or FRAPS or Origin/Steam overlays.

I have MSI afterburner running...with no overlay though and I'm pretty sure FRAPS was not running, however I'll check that out actually.

Also I'm pretty sure Steam was not running and Origin overlay was disabled for this game, however I cant be sure, so I'll check it out.(I played a week ago, hence the memory loss :P)

Thanks.

EDIT:No luck, I still get the micro freeze, only in the town and only in some areas of the town, almost like a GPU usage drop,this is also after a fresh re-install of the game.I notice it is more noticeable when I lock it to 30FPS, then when it is unlocked,BF4 which runs on the same engine(If I remember correctly) runs butter smooth.
 
Anyone getting random crashes to desktop?
I have, but they've stopped recently. I think it hasn't done it since I installed the new NVIDIA drivers.

However, I have also stopped using FRAPS, I wonder if that caused it.

edit: Actually I just tried the ReShade public beta in DAI and have some really nice-looking SMAA working under Win 8.1. It's not the most stable thing in the world, though: the game crashes before it finishes loading every other time, with ReShade enabled.
I saw the ReShade link previously, but I didn't try it because I had just gotten RadeonPro to work.

However, I just tried it and glorious SMAA works. T_T

I should have tried this yesterday, now all those screenshots will have no AA or MSAA x4. :p
 
I kept getting crashes to a solid red screen with ReShade, but it's working fine for my gf and we have practically the same computer (270X vs her 280). Shrug.

I've had to go back to just injecting sharpening with eFX on top of the built-in FXAA.
 
Just finished the game at 63 hours, with just about everything done (not the mosaics though, or the bottles). Didn't crash once, ran at a locked 30fps on max.
 
Just finished the game at 63 hours, with just about everything done (not the mosaics though, or the bottles). Didn't crash once, ran at a locked 30fps on max.

id you lock the game using the command line in Origin? I tried doing that and bumping up my setting but my game seemed to run in slow motion.
 
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