Halo 5: Guardians Beta Thread | Hot Red on Blue Action

So far my biggest gripe is AFK players dont get booted. I had one asshole AFK for three matches just ficking shit up. They need to get booted after 2 minutes of not moving.

I bet this guy is still AFK. Dumb.
 
I'm onyx and I've found the assault rifle the most used weapon. Not because it's over powered, but because it's a reliable spawn weapon, and sadly some players are claiming is overpowered.

MY biggest fear is that people are trying to turn this game into Halo 2, and with their complaints they're going to have the assault rifle and SMG nerfed because they want this a BR/DMR only game. NO! We've played that halo already -- TWICE. I LOVE Halo 2 and Halo 3, but I've already experienced that game style enough, and I still have it in Halo MCC (when it's fixed). I want Halo 5. I want it really bad. I really, really like what it's doing.

AMEN!

I love the beta a lot so far. More so than any since Halo 2.
We have MCC and it'll be working eventually. It seems to work whenever I've played it lately anyway. I don't get why people who prefer a certain game can't just play that certain game now instead of trying to ruin the next thing.
People prefer CoD 4 over most of the newer ones and rightfully so, and those people still play CoD 4.
People who prefer Halo 3 shouldn't try turning Halo 5 into Halo 3, rather just play Halo 3.

There are a TON of issues of the actual game I did not write about (Halo is ruined). If they cannot include a back out to the main menu feature, something that is in every game in a public beta then I question their competence and ability, especially after MCC. If you played it, you would understand. Invites don't work, parties don't work, menu functions don't work and it is not a surprise to have 2 matches in one hour, that is not satisfactory. This is stuff that should not be riddles in 2014. Look at other betas like Evolve that still functioned properly, and this does not.

The beauty of the beta is that stuff can be fixed and hopefully should be by the time the game comes out. It's a long way off yet.
Evolve should be further along because it's release date is not that far off.

I'm not excusing 343i for what they did with MCC and the problems this has so far, but hopefully they'll at least have this ready for launch unlike MCC was.
 
i really like the menu music this time around. well, everything after the initial horn motif which is kinda bland.

bring back the monks though. it's not halo without the monks.
 
There's a lot of work to be done on this game.

A lot.

If it ships in anywhere near it's current state of balance and design, it will be destroyed by whatever the latest COD is, and probably a Titan Fall sequel too.

It would make the Halo 4 population numbers curve look like a gentle decline.

The game is a year out, why are you even remotely thinking that it will ship like this.
 
AMEN!




The beauty of the beta is that stuff can be fixed and hopefully should be by the time the game comes out. It's a long way off yet.
Evolve should be further along because it's release date is not that far off.

I'm not excusing 343i for what they did with MCC and the problems this has so far, but hopefully they'll at least have this ready for launch unlike MCC was.

My point is these issues were there a week ago in the pre Beta, and 343 did not update the community with any fixes in the works or have a patch out in time for the public beta. That's not excusable. Sure, maybe not a patch release but at least updates with that intention and a time frame when fixes are coming out.
 
Look at other betas like Evolve where basis things functioned properly as it should, and this does not.

First things first, Evolve's actual release is still much closer to Halo 5's between time of beta, if I'm not mistaken. Secondly, I tried to play Evolve during its beta test and couldn't even find a game. Not even once. I've played many games in Halo 5 tonight during my 2 hour play session on the first day of the official release of its beta. I think it's easy to forget that Halo 4 was a very technically impressive game with no problems at all in terms of matchmaking -- Halo 5 is almost assuredly going to be similar to Halo 4 in that regard as opposed to Halo: MCC where that was a different beast entirely developed by different studios.

Also, as someone who has played Halo since the very beginning, I see very little issues in the actual gameplay of Halo 5 myself. I think 343 is on an excellent track to success with this game.
 
My point is these issues were there a week ago in the pre Beta, and 343 did not update the community with any fixes in the works or have a patch out in time for the public beta. That's not excusable. Sure, maybe not a patch release but at least updates with that intention and a time frame when fixes are coming out.

For a game that is a year from release, it's working state is as good as it can be, anyone who played WoW betas know how great Halo 5 beta is compared to them.
 
So far my biggest gripe is AFK players dont get booted. I had one asshole AFK for three matches just ficking shit up. They need to get booted after 2 minutes of not moving.

I bet this guy is still AFK. Dumb.

Honest to god, we had an issue where my friend invited a friend to our party, he was AFK, he somehow joined our lobby without accepting. This happens a lot actually. You invite people and they automatically join you. I did not know he was AFK. We found a game right away, He was AFK the entire time, and after the game, he was still in our lobby. My friend had to reload his game so he can exit our party to invite me so he was not in. We couldn't simply do it through the menu. It's broke.
 
i really like the menu music this time around. well, everything after the initial horn motif which is kinda bland.

bring back the monks though. it's not halo without the monks.

I hate to say this, but thankfully Marty is gone. He's a decent game composer, but his style only goes so far, and there's so much more talent out there better suited for this franchise. Sure, he created an iconic theme, not just for Halo, but for video games in general. Unfortunately (IMO) that's as far as he was going to go. Outside of the Halo theme he was extremely hit or miss, and the hits were very simple percussion with a simple bass line... add some extra strings during the chorus or bridge.

This new guy is not only using a wider variety of sounds in his music, he's very experimental and bold with his choices. This is something Halo needed.
 
First things first, Evolve's actual release is still much closer to Halo 5's between time of beta, if I'm not mistaken. Secondly, I tried to play Evolve during its beta test and couldn't even find a game. Not even once. I've played many games in Halo 5 tonight during my 2 hour play session on the first day of the official release of its beta.


For a game that is a year from release, it's working state is as good as it can be, anyone who played WoW betas know how great Halo 5 beta is compared to them.


I'm sorry but I disagree. If you cannot have basic functions of a menu working correctly especially in networking for a multiplayer game, then it's a shame. It's 2014, and no longer a problem that is being solved by today's competent developers, and these things are found in every multiplayer game let alone every game made for a console (the ability to back out to the main menu is one example). My point of Evolve is its basic menu worked like every game. This doesn't
 
I'm sorry but I disagree. If you cannot have basic functions of a menu working correctly especially in networking for a multiplayer game, then it's a shame. It's 2014, and no longer a problem that is being solved by today's competent developers, and these things are found in every multiplayer game let alone every game made for a console (the ability to back out to the main menu is one example). My point of Evolve is its basic menu worked like every game. This doesn't

UI and networking are working fine for me, so I don't really understand your stance here, I came in with caution considering MCC's state but Halo 5 beta performs beyond my expectations of an early beta game.
 
I was browsing Waypoint and someone mentioned Slide.
Shit, I forgot that was a thing.

Has anyone actually used it? I forgot it existed and don't recall ever seeing it used.

Completely forgot about slide and I haven't seen anyone use it. Going to have to get back on and see if it's actually there still unless somebody confirms it asap haha.

EDIT: Just got some twitch streamer to do it and it looks like it is in the game. Might have to see if it's any use although I imagine thrust is more useful.
 
I'm sorry but I disagree. If you cannot have basic functions of a menu working correctly especially in networking for a multiplayer game, then it's a shame. It's 2014, no longer a problem that is being solved by today's competent developers, and these things are found in every multiplayer game let alone every game made for a console (the ability to back out to the main menu is one example). My point of Evolve is its basic menu worked like every game. This doesn't

I really hate defending Halo/343 after the mess that is Halo: MCC, but I'd have to say that you're expecting too much. Sadly, you're too used to what Beta means these days, which is usually a straight up DEMO. This game is actually a year away.

Then again you're the one who is hating on the game because it's not an exact clone of the original and its sequel. But honestly what more can you expect from someone who's stuck in the past. Look at your avatar.

Games are evolving, dude.
 
UI and networking are working fine for me, so I don't really understand your stance here, I came in with caution considering MCC's state but Halo 5 beta performs beyond my expectations of an early beta game.

I already stated my stance in previous posts. Matchmaking with a party in the beta is unplayable.
 
I really hate defending Halo/343 after the mess that is Halo: MCC, but I'd have to say that you're expecting too much. Sadly, you're too used to what Beta means these days, which is usually a straight up DEMO. This game is actually a year away.

Then again you're the one who is hating on the game because it's not an exact clone of the original and its sequel. But honestly what more can you expect from someone who's stuck in the past. Look at your avatar.

Games are evolving, dude.

How is expecting a menu to work expecting too much in a beta? That's my point. That is a simple task for every game (a working menu) but it is so broke that this game you literally waste huge amounts of time tinkering, reloading, reinviting, etc. You do realize most people even Twitch streamers are going to the dashboard, closing the game out, to reload it near after every match. You find this acceptable even for a beta? Wow. Standards these days are out the window.

And no, I don't want exact clones of the original. Never said that. Halo 1 - 3 evolved perfectly as part of the Halo series and not spinoffs like Reach, etc, without compromising what makes the game Halo.
 
I already stated my stance in previous posts. Matchmaking with a party in the beta is unplayable.

All my games tonight were with a party of 3 and I had very little trouble. I had to restart 2, maybe 3 times in a 2 hour session.
 
Honestly has anyone's skills taken a serious dip in halo 5? I used to pick up previous halos so quick and do some serious damage. Now I seem to be struggling to keep up
 
My impressions:

Plus:
Framerate and latency
Gunplay

Minus:
Default controls suck, using Halo 4 controls but ground pound is hard to pull off
Zoom speed on weapons
Movement feels like Reach with too much inertia
 
Since it's a beta I really hope they fix it. Sadly they only have a year to do it.

True.
But they also still havent fixed MCC. Who knows how long it'll take them to fix this. A year sounds like a long time but the current state of MCC still concerns me.

If MCC was working perfectly you'd be able to point to that and say 'look it may have taken a while but they did get MCC fixed eventually, I'm sure Halo 5 will be fine' Unfortunately it's still pretty broken.

Matchmaking seemed like the most basic thing last gen. Games had bugs during beta but usually the matchmaking worked (at least for the majority of the time).

I don't get why it feels like we're going backwards this gen when it comes to basic matchmaking and party systems...
 
All my games tonight were with a party of 3 and I had very little trouble. I had to restart 2, maybe 3 times in a 2 hour session.

Ok, I will stream for you tomorrow then - PM me lmao. I find that hard to believe. In a party of 3, you literally cannot back out to the main menu to restart. It's impossible. You have to dashboard it and restart. Unless people were joining your matches promptly in between, but for us all day, this was not happening at all. Today with friends was an absolute nightmare of nonworking invites, for the reasons I stated above that a lot of things are not working frequently.

Oh hey, while I'm at it another bug is voice communication. Half the time some of us can hear but the other person cannot, this changes by person. Muting and unmuting sometimes fixes the problem but sometimes it doesn't. This causes more restarts. But hey, having working voice communication something that's been implemented in games for 20 years is expecting too much in a beta by competent developers.
 
How is expecting a menu to work expecting too much in a beta? That's my point. That is a simple task for every game (a working menu) but it is so broke that this game you literally waste huge amounts of time tinkering, reloading, reinviting, etc. You do realize most people even Twitch streamers are going to the dashboard, closing the game out, to reload it near after every match. You find this acceptable even for a beta? Wow. Standards these days are out the window.

And no, I don't want exact clones of the original. Never said that. Halo 1 - 3 evolved perfectly as part of the Halo series and not spinoffs like Reach, etc, without compromising what makes the game Halo.

That's a simple task for any finished game, yeah... But this is a beta. It's going to have A LOT of problems. Oh, and it's free. Free for you to try and complain about its problems because that's what gets the game fixed.

Too bad Halo: MCC didn't have this opportunity.
 
Completely forgot about slide and I haven't seen anyone use it. Going to have to get back on and see if it's actually there still unless somebody confirms it asap haha.

Nah it's definitely still there.

Useful for getting the speed boost of evade without using your evade with the caveat that you stop dead at the end.
 
Are we really going to say 343 are bad for not having a beta a year from launch work like a retail game? These types of builds are normally never even played at a public level, so issues like UI are inconsequential. This stuff isn't really meant to be working for a while.

Yes yes, MCC and all that, 3v4i, but still. This is a year from launch. A year!
 
That's a simple task for any finished game, yeah... But this is a beta. It's going to have A LOT of problems. Oh, and it's free. Free for you to try and complain about its problems because that's what gets the game fixed.

Too bad Halo: MCC didn't have this opportunity.

I understand betas aren't rosy and have a lot of issues but it's the menu for god sake.

Cannot believe people are saying this game should not have a properly working menu because it is a beta lol. The menus should always be fully functionable no matter what.
 
True.
But they also still havent fixed MCC. Who knows how long it'll take them to fix this. A year sounds like a long time but the current state of MCC still concerns me.

If MCC was working perfectly you'd be able to point to that and say 'look it may have taken a while but they did get MCC fixed eventually, I'm sure Halo 5 will be fine' Unfortunately it's still pretty broken.

Matchmaking seemed like the most basic thing last gen. Games had bugs during beta but usually the matchmaking worked (at least for the majority of the time).

I don't get why it feels like we're going backwards this gen when it comes to basic matchmaking and party systems...

You are absolutely right. Halo: MCC should have not only had a beta, but the beta was what we actually received, and that's pathetic. But maybe... just maybe it wasn't 343's job at the time. Correct me if I'm wrong, but I believe multiple other parties were involved in that mess and the publisher is most likely to blame.
 
Cannot believe people are saying this game should not have a properly working menu because it is a beta lol. The menus should always be fully functionable no matter what.

Oh, so only the actual gameplay and matchmaking is part of the beta. Shit, I didn't know that.
 
There are a TON of issues of the actual game I did not write about (Halo is ruined). If they cannot include a back out to the main menu feature, something that is in every game in a public beta then I question their competence and ability, especially after MCC. If you played it, you would understand. Invites don't work, parties don't work, menu functions don't work and it is not a surprise to have 2 matches in one hour, that is not satisfactory. This is stuff that should not be riddles in 2014. Look at other betas like Evolve where basis things functioned properly as it should, and this does not.


You're missing the party where this is a beta that is a year away from release.


Uncharted 4 is in the same stage of development and the game doesn't have death animations yet. And Naughty Dog is fucking amazing.


Sounds like you've been tainted by the more demo like betas of previous titles. This is a true beta, of a game very much still under heavy development IE not even close to being done or final yet.


Games have been almost completly dismantled and redeveloped in one year. Namely Halo 2.
 
Ok, I will stream for you tomorrow then - PM me lmao. I find that hard to believe. In a party of 3, you literally cannot back out to the main menu to restart. It's impossible. You have to dashboard it and restart. Unless people were joining your matches promptly in between, but for us all day, this was not happening at all. Today with friends was an absolute nightmare of nonworking invites, for the reasons I stated above that a lot of things are not working frequently.

I'm not saying you didn't have trouble, or even a lot of trouble with it but my experience tonight was incredible for a beta where the game is still basically a year out from release. I had absolutely no trouble with invites and the game usually would find players again by the end of the intermission when it searched for players after they dropped. I also don't think you quite understand that the majority of console betas are indeed glorified demos. I can't actually recall another console beta that was this early into development still.
 
The automatics (AR specifically as it is a starter weapon) feel a bit too overbearing and especially when combined with the Smartscope feature. I also feel that the grenades are miniature nukes, and especially aggravating when used together with the AR or SMG.

Also, what's up with the ranking system? I have 9 wins of 14 games played, and I ended up in Silver II (Also having between 7.0 and 8.0 on that skull, which is probably KDA or something). Going 26/8 and losing the game because I have somebody who is 0/9 and another is 0/18, and then losing a lot of points (in comparison to the small gains) is just awful.
 
I understand betas aren't rosy and have a lot of issues but it's the menu for god sake.

Cannot believe people are saying this game should not have a properly working menu because it is a beta lol. The menus should always be fully functionable no matter what.

UI is done last. this is probably 70% placeholder.
 
Well finally got around to trying this.

Sprint definitely gave it the halo reach vibe for me, I'm still torn if I like it or not. On the one hand its good to get into battles quickly especially when your teammates are under fire, but the downside is that there's less planning involved in regard to positional play. If everyone moves constantly at the same speed you have to plan ahead in order to be where the fight is. Now everyone gets to run in from all areas of the map adding to the mix more. I'm also worried about what will happen with vehicle combat now that sprint is in, one of my favourite halo 3 maps was highground, and I enjoyed it due to the control the ghosts could exert. With sprint, does this negate the benefit of turboing a ghost?

I will say that I can see team strategy play already creeping in, and I can see teams defending key weapons and the strategies rolling over the other team. I'd like to see matchmaking only matchmaking split players, and ideally parties only matched with other parties that way it remains fair,

I've heard people talk negatively about the sniper, but it was fine and instinctive. Pulled off a couple of headshots the very first time I picked it up. I'd felt a bigger jump moving from the halo 2 to halo 3 sniper.

Truth looked to be a very good rendition of midship and I really liked it, certainly felt like midship but with far more traversal. Empire was a nice new map too, plenty of different heights and clambering certainly helps the design here but the straight lines were limited and therefore its quite hectic and full of close combat.

The graphics look good (if a little blurry), but you can see lots of aliasing in the same way that you could in halo reach multiplayer. I'm hoping this gets a resolution boost come release but its a minor quibble and soon forgotten about.

All in all I didn't mind it, its halo but in a slightly different guise which is no bad thing (given that we have to expect evolution). Its definitely a much better showing than halo 4 multiplayer was (spit) and I could see myself buying it (but not pre-ordering as I still feel the pain of crap halo 4 multiplayer and the on-going MCC debacle).
 
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