I said it before and i'll say it again.
This is the best running animation i've ever seen.
It's running like you're trying to get somewhere quickly.
It's so god damned forceful.
I said it before and i'll say it again.
This is the best running animation i've ever seen.
Started GZ today for the very first time on PS4. Holy fuck it looks great.
Yep,actually i was searching for the running gif i saw you posted some time ago but i couldn't find it xD
Here you go
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Here you go
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Hmm... does this sound like the game comes out soon? :/
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Hmm... does this sound like the game comes out soon? :/
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sounds like we're looking at may/june/july
Hmm... does this sound like the game comes out soon? :/
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I said it before and i'll say it again.
This is the best running animation i've ever seen.
It really does. I played it for the first time last night and was really impressed.Started GZ today for the very first time on PS4. Holy fuck it looks great.
Hmm... does this sound like the game comes out soon? :/
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Can't wait to play this in February 2025
Holy shit that's awesome.
Is it wishful thinking to expect this trailer to release on New Years eve/day?
Dude don't do this to yourselfIs it wishful thinking to expect this trailer to release on New Years eve/day?
Hai...
Åesop;145239502 said:
Even the interior of the helicopter looks awesome.
I said it before and i'll say it again.
This is the best running animation i've ever seen.
It IS the best running animation.
Actually all the animations are top notch.
I said it before and i'll say it again.
This is the best running animation i've ever seen.
Now this on the other hand... God tier running animation. Best I've ever seen. I wonder what actually makes this so good. Is it the camera work, the motion blur or the animation itself? Why is it so head and shoulder above other running animations? I mean I never even think about running animations but this made me be really aware of how well done it is.
I wonder if they mo-caped someone sprinting ? It looks so goddamn good.
I'm pretty sure it's mo-capped but other studios mo-cap as well so why is this one so satisfying. It has this real sense of urgency.
Wait for the final version.Such a shame that any time Big Boss jumps down from any height animation system turns into total dog turd. He lands incredibly badly with no sense of weight and without any "landing" animation.
Such a shame that any time Big Boss jumps down from any height animation system turns into total dog turd. He lands incredibly badly with no sense of weight and without any "landing" animation.
Now this on the other hand... God tier running animation. Best I've ever seen. I wonder what actually makes this so good. Is it the camera work, the motion blur or the animation itself? Why is it so head and shoulder above other running animations? I mean I never even think about running animations but this made me be really aware of how well done it is.
We're getting it soon. When we get it...I'll pull the trigger.I just need a release date at this point. It's about damn time we get one.
The game overall should be nearing completion not to mention the story was done for a while now. Anything they're doing now is testing and sorting out bugs and adding bits here and there. I'd say it's coming out in April.
On a scale from 1 to GTA V, how big is Metal Gear Solid V: The Phantom Pain's budget, exactly?
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It annoys me that the per-object motion blur doesn't look like that on PC, on AMD anyway, at least.
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It annoys me that the per-object motion blur doesn't look like that on PC, on AMD anyway, at least.
More than that, it just looks real. So many run animations look stiff or forced or awkward or funny. I think this is the first one that looks real to me.
It's very small subtle things, like how his feet move just before they land or how his shoulders sway as he lands on each foot. It looks good because there's a lot of very subtle details.
TBH most people in real life run around like a chicken with its head cut off.