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Well, I am curious what others in here are going to say on the matter and I dont really mind that much personally, but currently I dont see any reason why there shouldnt be two distinct genre categorizations for such games.

I think the only reason why these get so jumbled up in the first place, is because "randomization+permadeath" was inherent to roguelike game design with it being the only genre that used these aspects in such a way. Since roguelikes are the only comparable genre, the notion of all those other games being "roguelikes" simply stuck.

It just seems to me that those "Roguelites" are like a new breed of games that lend some prominent aspects of the roguelike genre to create their niche. I mean we have other genres that are quite a lot closer being distinct genres too. 1st person and 3rd person shooters have some different mechanics that are common to each distinct type (the difference in how cover and cover based shooting is used for example), but overall, they are about moving 1 guy with a gun to shoot enemies in a usually very "cinematic" way.
That's completely fair. I feel like in case of shooters, the motivation for creating a distinction is more a result of there being a critical mass of such games on the market, whereas these types of games seem to be much rarer to me. But I'll fully admit I'm not up to date on many of the releases in recent years, so that may be changing.

So what would be the main distinction between roguelikes and "oregon trail-likes"?
Is it real time interaction? (played Oregon Trail so long ago I don't even remember if it had that..) Is it the non fantasy setting? Or managing a group rather than an individual?
 
I lean into Team Lemonardo, FTL is enough like Rogue to make it fall into the 'Roguelike' camp of games for many of the reasons that Lemon posted in the other thread. Roguelites, for me are games which feature random gaming environments and death being the end of runs, however they also feature elements beyond the death mechanic to strengthen and improve your chances on your next run, Rogue Legacy is a good example of this.
 
I lean into Team Lemonardo, FTL is enough like Rogue to make it fall into the 'Roguelike' camp of games for many of the reasons that Lemon posted in the other thread. Roguelites, for me are games which feature random gaming environments and death being the end of runs, however they also feature elements beyond the death mechanic to strengthen and improve your chances on your next run, Rogue Legacy is a good example of this.

Rogue Legacy is actually another thing in my book, and commonly called "Action-Roguelike". The genre categorization is just all jumbled up, but going by that notion, games like Oregon trail would be more like a ... Sim or Adventure roguelike?

Its just weird at this point since there are so many different notions for these genre specifications.
 
Rogue Legacy is actually another thing in my book, and commonly called "Action-Roguelike". The genre categorization is just all jumbled up, but going by that notion, games like Oregon trail would be more like a ... Sim or Adventure roguelike?

I would disagree that Oregon Trail is a roguelike at all. The landscapes you cover in it are not randomly generated (which is a very key characteristic in the roguelike genre).
 
I would disagree that Oregon Trail is a roguelike at all. The landscapes you cover in it are not randomly generated (which is a very key characteristic in the roguelike genre).

Oregon Trail has the randomization through events, similar to FTL. FTL actually is a LOT closer to Oregon trail for me than it is to Rogue.
 
Oregon Trail has the randomization through events, similar to FTL.

Although that is true, I don't find random events inherently makes a game a roguelike. One of the key design elements of a roguelike is that the environment you explore are random. You can explore the dungeon in Rogue and you can explore the galaxy in FTL. You can't explore you getting dysentery in Oregon Trail, it just kinda happens to you.
 
Although that is true, I don't find random events inherently makes a game a roguelike. One of the key design elements of a roguelike is that the environment you explore are random. You can explore the dungeon in Rogue and you can explore the galaxy in FTL. You can't explore you getting dysentery in Oregon Trail, it just kinda happens to you.

I can see your reasoning, but make a list of all the things that FTL has in common (or not) with Rogue and Oregon Trail. It will have more in common with Oregon trail, which you apparently dont consider a roguelike :p

Roguelikes can technically also work without a randomized environment. If we take Tales of Maj'Eyal for example: It even has a consistent overworld, but even if the dungeons werent randomized, it would still have random "events" and enemy spawns and be a lot closer to a classic roguelike than FTL is.
 
I was actually thinking about what makes a roguelike recently when somebody recommended me Red Rogue and then asked what I would suggest for Roguelike games.

I was drawing on the typical list of indie games, spelunky, rogue legacy, FTL, when I realized that traditional Roguelikes are a totally different game, not only in terms of playstyle but in terms of feel and what people could potentially get out of them. I suppose I lean Toma's way thinking about it.
 
For me the most important element that sets games like Rogue or Oregon Trail apart from others is the one I listed second on my list:
  • An inability to see what's ahead of you until you're actually there.
But rephrasing it to be more accurate, what I actually mean is
  • Emphasising the inability to anticipate what's ahead of you, and the stress and excitement that invokes.
The randomization of environments and encounters (as well as permadeath) stems from that as a necessity, because the same feeling needs to be maintained through multiple playthroughs (and across different levels of experience).
It also means the designer needs to make sure there is a wide range of possible experiences, from brutally difficult and unfair, to surprisingly rare and rewarding.

In fact it's probably safe to say the encounters/events aren't random at all, but have attributes that are selected from a number of large predefined sets by a meticulously tweaked algorithm in order to satisfy a certain desired progression that is difficult for humans to anticipate.
 
I can see your reasoning, but make a list of all the things that FTL has in common (or not) with Rogue and Oregon Trail. It will have more in common with Oregon trail, which you apparently dont consider a roguelike :p

I don't really buy that FTL has this massive list of gameplay similarities between it and Oregon Trail that it also doesn't already share with Rogue.

Although, even if it did, the key characteristics of the roguelike (permadeath and random environments) are both dominant in the gamplay of FTL and Maj'Eyal while only one of those is present in Oregon Trail. Which in turn is the reason why FTL and Tales of Maj'Eyal can be considered 'roguelike' while Oregon Trail can not.
 
This is a bit premature, with Malebolgia still in active development and I'm too busy to start working on something else yet, but...

What do you think the interest would be in the following:

Resident Evil (classic) x Dredd (recent film) x Die Hard

Or perhaps reformulated:

Fear Effect x Parasite Eve x Ghost in the Shell

Cel-shaded of course, and with a Lovecraftian story.
 
This is a bit premature, with Malebolgia still in active development and I'm too busy to start working on something else yet, but...

What do you think the interest would be in the following:

Resident Evil (classic) x Dredd (recent film) x Die Hard

Or perhaps reformulated:

Fear Effect x Parasite Eve x Ghost in the Shell

Cel-shaded of course, and with a Lovecraftian story.
Resident Evil (classic) x Dredd (recent film) x Die Hard

Please continue...

My mind is trying to mesh all those concepts together. What kind of experience are you thinking of with those elements?
 
This is a bit premature, with Malebolgia still in active development and I'm too busy to start working on something else yet, but...

What do you think the interest would be in the following:

Resident Evil (classic) x Dredd (recent film) x Die Hard

Or perhaps reformulated:

Fear Effect x Parasite Eve x Ghost in the Shell

Cel-shaded of course, and with a Lovecraftian story.

The weird thing about these two is that both sound completely different to me, so I guess I second Baddys request for more info :p

(The second one sounds better)
 
Stratolith - 2015 (PC, Mac, iPad)
VRuZS7t.jpg

http://www.winningblimp.com/stratolith/

Stratolith is an electronic warfare simulator in which the player controls the defense system of a floating city ("Stratolith") that is under attack from remote controlled aerial drones. Gameplay centers around hacking the control signal of hostile drones and repurposing them to attack each other. The game will feature a large range of different drone models all with unique capabilities and characteristics.
 
The weird thing about these two is that both sound completely different to me, so I guess I second Baddys request for more info :p

(The second one sounds better)
As for the RE/Dredd/Die Hard mash, I'm going to take a wild guess and say he's envisioning some kind of sci-fi Lovecraftian horror game, the normal-guy protagonist finds himself trapped in a locked down structure/apartment building/hotel/etc. due to the quarantine procedures sensing an non-human entity. Weak, outnumbered, barely armed wth make-shift weapons and gear and the occasional guns and armor from dead security forces, he must survive the horrors within and travel floor by floor to reach the roof in time for an evacuation/send out of a distress signal.

(Or maybe that's just the kind of game I'd like to see with those influences :p)
 
Resident Evil (classic) x Dredd (recent film) x Die Hard

Please continue...

My mind is trying to mesh all those concepts together. What kind of experience are you thinking of with those elements?

The weird thing about these two is that both sound completely different to me, so I guess I second Baddys request for more info :p

(The second one sounds better)

As for the RE/Dredd/Die Hard mash, I'm going to take a wild guess and say he's envisioning some kind of sci-fi Lovecraftian horror game, the normal-guy protagonist finds himself trapped in a locked down structure/apartment building/hotel/etc. due to the quarantine procedures sensing an non-human entity. Weak, outnumbered, barely armed wth make-shift weapons and gear and the occasional guns and armor from dead security forces, he must survive the horrors within and travel floor by floor to reach the roof in time for an evacuation/send out of a distress signal.

(Or maybe that's just the kind of game I'd like to see with those influences :p)

You're not far off.

Basically a cel-shaded survival-horror game with light RPG elements in a cyberpunk setting, playing as a (female) special ops member trying to stop a terrorist group which is using a bank heist as cover for a ceremony to revive some eldritch horror. It would be kind of nice to start out thinking that it's a regular third-person shooter and then it turns out to be a lot more crazy and fucked up, with hallucinations, monsters and undead ghouls. I'd also throw in some Super Metroid with how you would acquire new weapons/upgrades to progress, instead of the more obtuse Resident Evil system with keys and gems.

It's still an early concept and I really ought to be focusing on Malebolgia instead, but these ideas have been floating in my head for a while now and I'm itching to start experimenting with it.
 
You're not far off.

Basically a cel-shaded survival-horror game with light RPG elements in a cyberpunk setting, playing as a (female) special ops member trying to stop a terrorist group which is using a bank heist as cover for a ceremony to revive some eldritch horror. It would be kind of nice to start out thinking that it's a regular third-person shooter and then it turns out to be a lot more crazy and fucked up, with hallucinations, monsters and undead ghouls. I'd also throw in some Super Metroid with how you would acquire new weapons/upgrades to progress, instead of the more obtuse Resident Evil system with keys and gems.

It's still an early concept and I really ought to be focusing on Malebolgia instead, but these ideas have been floating in my head for a while now and I'm itching to start experimenting with it.
Yes, please

Want now
 
You're not far off.

Basically a cel-shaded survival-horror game with light RPG elements in a cyberpunk setting, playing as a (female) special ops member trying to stop a terrorist group which is using a bank heist as cover for a ceremony to revive some eldritch horror. It would be kind of nice to start out thinking that it's a regular third-person shooter and then it turns out to be a lot more crazy and fucked up, with hallucinations, monsters and undead ghouls. I'd also throw in some Super Metroid with how you would acquire new weapons/upgrades to progress, instead of the more obtuse Resident Evil system with keys and gems.

It's still an early concept and I really ought to be focusing on Malebolgia instead, but these ideas have been floating in my head for a while now and I'm itching to start experimenting with it.

That sounds sweet. I guess what threw me off was the RE mention and I tried to envision that as an isometric/top down/classic RE style game.

You are still working on Malebolgia of course, but if you ever need some more testers in the future, you know where to find us ;p
 
Basically a cel-shaded survival-horror game with light RPG elements in a cyberpunk setting, playing as a (female) special ops member trying to stop a terrorist group which is using a bank heist as cover for a ceremony to revive some eldritch horror.

You make a cyberpunk game with Lovecraftian horror elements and you got my attention. As far as I am concerned, their can never be enough cyberpunk games on the market.
 
You're not far off.

Basically a cel-shaded survival-horror game with light RPG elements in a cyberpunk setting, playing as a (female) special ops member trying to stop a terrorist group which is using a bank heist as cover for a ceremony to revive some eldritch horror. It would be kind of nice to start out thinking that it's a regular third-person shooter and then it turns out to be a lot more crazy and fucked up, with hallucinations, monsters and undead ghouls. I'd also throw in some Super Metroid with how you would acquire new weapons/upgrades to progress, instead of the more obtuse Resident Evil system with keys and gems.

It's still an early concept and I really ought to be focusing on Malebolgia instead, but these ideas have been floating in my head for a while now and I'm itching to start experimenting with it.
Okay, now you got me thinking about this. With your idea, is it a bank like a Payday mission-style bank or something like the World Trade Center (or Nakatomi Towers)? Cause then you could have environments like the bank and day cares and offices, restaurants, stores, museum, a sky bridge, elevator shafts, etc. Make everyday locations creepy through shadows and sounds and blood and eerie imagery.

Just my 2-cents
 
Okay, now you got me thinking about this. With your idea, is it a bank like a Payday mission-style bank or something like the World Trade Center (or Nakatomi Towers)? Cause then you could have environments like the bank and day cares and offices, restaurants, stores, museum, a sky bridge, elevator shafts, etc. Make everyday locations creepy through shadows and sounds and blood and eerie imagery.

Just my 2-cents

One building. Bank, vault, office area and conference rooms, and then higher up the private quarters of the bank chairman, so something a bit more residential/mansion-ish, with library and museum. Perhaps also underground parking lot and even metro connection.

So Nakatomi and Federal Reserve from Die Hard 1 and 3.
 
I think the problem your threads are facing is that you are on the ground floor of indie discovery.

You find the games that are just being birthed into the world, whereas most Steam users are only interested in indies are hundreds if not thousands of people have played them and given them sterling reviews.

For my part, I try to play as much stuff as I can, but I only try most games once they hit Steam.

With that said, it's a tragedy that your work is underappreciated. I commend you for what you do because indies are better than bite-sized releases from major publishers by a country mile, and you curate the best ones.
 
I think the problem your threads are facing is that you are on the ground floor of indie discovery.

You find the games that are just being birthed into the world, whereas most Steam users are only interested in indies are hundreds if not thousands of people have played them and given them sterling reviews.

For my part, I try to play as much stuff as I can, but I only try most games once they hit Steam.

With that said, it's a tragedy that your work is underappreciated. I commend you for what you do because indies are better than bite-sized releases from major publishers by a country mile, and you curate the best ones.
That's kind of the point of these threads. To play and discuss the lesser-known games. I play tons of Steam games but the most interesting stuff I discover is from TIGSource, Screenshot Saturday, r/gamedev, r/IndieGaming, game jams, and student projects

Those people are the future of the indie gaming, kind of why I find these projects in development, student games, and jam entries some of the most interesting and exciting. For example, Minecraft, Papers Please, Fez, and Starseed Pilgrim all started as devlogs on TIGSource. Portal 1 and 2 were inspired by DigiPen student games
 
Whoa, had never seen this thread before, but now my browser is attempting to commit suicide over how many tabs I've opened with cool sounding games.

Nice work (and I have nothing interesting to add to the thread)!
 
Just a hot reminder, Sunless Sea is leaving early access and going final release on the 6th of Feb next month. If you have ever thought you wanted to try an an 'action adventure trading survival game set in a subterranean London based off the weird fiction of the early 20th century where you play as the boat that rams into Cthulhu at the end of Call of Cthulhu', then this might just be the game for you.
 
Hey Indie friends!

I have lots of codes for this game:

http://store.steampowered.com/app/334690/

I'm gonna have a modbot giveaway for them tomorrow at 3PM EST in this thread as well as the Steam thread.

Ha! This just popped up in my "You may be interested in.." queue on Steam.

It looks... squirelly


YAY! Congratulations Feep!

Just a hot reminder, Sunless Sea is leaving early access and going final release on the 6th of Feb next month. If you have ever thought you wanted to try an an 'action adventure trading survival game set in a subterranean London based off the weird fiction of the early 20th century where you play as the boat that rams into Cthulhu at the end of Call of Cthulhu', then this might just be the game for you.

The other thing to bare in mind is that if you buy it during early access you're guaranteed all future stories and DLC for free. Not sure if that's true of the game post Feb 6th.
 
Does anyone remember the name of a first person puzzle game/tech demo which was set in a ruined mansion that you had this like time traveling light where if you shone it on areas of the mansion it would reveal a previous versions of the mansion when it was all new and nice and not a ruin. The early puzzles had you doing things like shining the time light on a ruined floor that you can't cross to bring it to the past where it is all nice and fixed and walkable over.

The mechanics left somewhat an impact on me so much so I was talking about it a few nights ago with mates, but for the life of me I can't remember what it was actually called. I am very certain it was highlighted on a previous version of this thread (probably sometime mid last year), but going back I can't seem to find anything about it. If anyone remembers what it was called, I would be in your debt.
 
Does anyone remember the name of a first person puzzle game/tech demo which was set in a ruined mansion that you had this like time traveling light where if you shone it on areas of the mansion it would reveal a previous versions of the mansion when it was all new and nice and not a ruin. The early puzzles had you doing things like shining the time light on a ruined floor that you can't cross to bring it to the past where it is all nice and fixed and walkable over.

The mechanics left somewhat an impact on me so much so I was talking about it a few nights ago with mates, but for the life of me I can't remember what it was actually called. I am very certain it was highlighted on a previous version of this thread (probably sometime mid last year), but going back I can't seem to find anything about it. If anyone remembers what it was called, I would be in your debt.

I think Baddy played and recommended that game. I remember how the screenshot looked that we used for it.
 
Does anyone remember the name of a first person puzzle game/tech demo which was set in a ruined mansion that you had this like time traveling light where if you shone it on areas of the mansion it would reveal a previous versions of the mansion when it was all new and nice and not a ruin. The early puzzles had you doing things like shining the time light on a ruined floor that you can't cross to bring it to the past where it is all nice and fixed and walkable over.

The mechanics left somewhat an impact on me so much so I was talking about it a few nights ago with mates, but for the life of me I can't remember what it was actually called. I am very certain it was highlighted on a previous version of this thread (probably sometime mid last year), but going back I can't seem to find anything about it. If anyone remembers what it was called, I would be in your debt.

HA!

NYrLlT0.jpg

http://games.digipen.edu/games/void#.VLUhOXsWQZw

Superior Indie Memory skills.
What was the name of the game with... ah! Story Teller! Wonder whether there was any progress on that.
 

That is totally the right game, you absolute legend you. Cheers. If I remember it correctly, it had a later area that was in a sewer where you had to go through areas that in the past were submerged in water. So by opening up these time portals you could make these bubbles of water appear in midair which you could swim through. Really cool idea, I hope something interesting comes out of it one day.
 
You.Me.Hell - Free (PC, Mac, Linux, IOS, Android)
you_me_hell_screenshot_8_big.png

http://www.biscuitplacebo.com/you_me_hell/

One boy. One girl. Two things in common: they are both trapped in their personal hells, and they want to get out.
"You. Me. Hell." is a classic crazy point-and-click-adventure and interactive story, with two playable protagonists. Tova and Tor have a shaky relationship. Tor lives in the future and in his own made-up-past. Tova is irritable, aggressive and dangerous to herself and every one else. They have two things in common: they are both trapped in their personal hells, and they want to get out.
 
Sounds like Earthtongue is going to get some new features like world customization, more fungus including at least one carnivorous variety. The dev's been posting about ideas and mockups on his twitter. Always cool to see more variety, and hopefully the world options will be fun.

My biggest complaint was it's pretty hard to keep any random new species around (and largely out of your control as well). I think he's considering making it so imported spores land on your active screen, so you can sort of protect and plan for new growths, currently they're just thrown to the wind and can die in seconds if they're unlucky.

One of the new fungi. Lots of twitter gifs I can't embed at Eric's twitter.
B7L0ZhQCMAAmFBB.png:large
 
One building. Bank, vault, office area and conference rooms, and then higher up the private quarters of the bank chairman, so something a bit more residential/mansion-ish, with library and museum. Perhaps also underground parking lot and even metro connection.

So Nakatomi and Federal Reserve from Die Hard 1 and 3.

You're not far off.

Basically a cel-shaded survival-horror game with light RPG elements in a cyberpunk setting, playing as a (female) special ops member trying to stop a terrorist group which is using a bank heist as cover for a ceremony to revive some eldritch horror. It would be kind of nice to start out thinking that it's a regular third-person shooter and then it turns out to be a lot more crazy and fucked up, with hallucinations, monsters and undead ghouls. I'd also throw in some Super Metroid with how you would acquire new weapons/upgrades to progress, instead of the more obtuse Resident Evil system with keys and gems.

It's still an early concept and I really ought to be focusing on Malebolgia instead, but these ideas have been floating in my head for a while now and I'm itching to start experimenting with it.

That's sound interesting


Wow, it's so close!
 
Has anyone already played this? it looks like Deadly Premonition + Stanley Parable video: https://www.youtube.com/watch?v=nML1RGs_DvA

The Last Dogma - 6.99$, Today is Pay-What-You-Want on IndieGameStand (PC)

fdhO9jO.jpg

PeM79xvl.jpg

https://indiegamestand.com/deal/
http://sashadarko.itch.io/the-last-dogma

The Last Dogma is a dark comedy adventure set in the year 1999 of an alternate reality world, where US actively campaigns for world domination, UK is ruled by the dictator from Iran and Yugoslavia is being invaded by several countries. You play as Sebastian Arise, an ATF special agent tasked with the tracking and eradication of local firearms dealers. The Last Dogma wasn’t created under any influences, but it has similarities with games Jazzpunk, The Stanley Parable, Killer7 and movies Southland Tales and Red State.
 
Is anyone out there playing GRAV? It looks and sounds super interesting but I haven't seen any chatter on GAF about it

Have an LP up here:

https://www.youtube.com/watch?v=7nYs22yFDuQ


The game grinds like an MMO, has griefers like early MMOs, has issues like resource availability, lag, and frame rate problems.

Even though all of that stuff was there, I was compelled to play. There is something with exploring games in a pseudo-MMO that I find fascinating. There is almost a pioneer feeling. The cool thing is all of the structures built by people remain there unless destroyed and it's pretty hard to destroy stuff (at least with early weapons). Dying in the game makes you lose a lot of equipment which you can retrieve if you remember where you died. But you don't start off with a locator, so it can be a bit brutal for today's gamers.

It's like Sci-Fi Minecraft with Ultima/EQ flavoring.​

Edit: More LPs:

My Let's Play of Space Beast Terror Fright

https://www.youtube.com/watch?v=RxoCpw9JLJw


Quick Impressions: This game is on Greenlight right now. It's a FPS Alienslike Roguelike. Procedurally generated levels and permadeath. The levels are grid based. You need to get all the datacores to get your upgrades and do X before you can escape. Pretty scary. First LP that I had a webcam on. Figure it's a horror game.​


My Let's Play of Pushcat:

https://www.youtube.com/watch?v=Vx1a5jLAzlY


Quick Impressions: Excellent mashup. Sokoban + Match Three. I'm super burned out on Match3s but when there are additional mechanics on top of the game, I'll play them. Objective it to match 3 (or 4 of 5) to get coins. But instead of just moving individual tiles around, you move entire rows or small subsets. Coins and the character impede falling blocks which is where some of the tricky parts come in.

So you can collect coins but then doing so means blocks fall behind you as you collect more, thus trapping you and having a fail state. Alternatively, other levels have chasms that colored blocks can fall through, so just pushing blocks haphazardly will result in not getting enough coins to unlock the level. Another fail state.

There isn't that much to the music, but what is there is nice and loops well. Really enjoyed this puzzle game.​

My Let's Play of JumpJet Rex:

https://www.youtube.com/watch?v=7rTteCqHmcU


Quick Impressions: This Early Access game is for NES fans. Megaman inspired parts here and there as well as Battle Toads. Jumpjet Rex plays like neither of them. It's along the lines of a skill-based platformer but with a heavy NES platforming mindframe. Local Multi available only right now. Animation work is SUPERB and Music is pretty damn good as well.​

I only have a single code for Jumpjet Rex to giveaway. I'll do it 3PM Eastern
 
I'm not much of an indie gamer but the Vita being my favorite/most convenient platform to game on, I have been trying a lot of indie game. I finished Thomas was Alone and loved it. It was so charming. I then tried Fez and could not understand the hype. I actually gave up on it because I was not having fun. I'm giving Velocity 2X a try now and so far it is awesome.
 
Crossposting my short thoughts about Cosmic DJ

I just finished my second game this year, Cosmic DJ. The game is pretty short but I enjoyed every minute I spend with it and now I want more games where you can create your own music. The story is exaggerated and silly, the villain destroyed the Jamtennas that bring good vibes to all universe and you must fix using the POWER OF MUSIC! Each Jamtenna has 4 levels and after the last level the game mix the music you made into a single track while you create the album cover, though it doesn't offer the option to save the track for the last "boss fight".

Besides the story mode there is also a Quick Play mode that IMO could be a lot better if you were able to freely choose the instruments you want.

If anyone want to listen to the music I made quote it to reveal the soundcloud link
 
I'm not much of an indie gamer but the Vita being my favorite/most convenient platform to game on, I have been trying a lot of indie game. I finished Thomas was Alone and loved it. It was so charming. I then tried Fez and could not understand the hype. I actually gave up on it because I was not having fun. I'm giving Velocity 2X a try now and so far it is awesome.

Yeah Fez seems to be pretty divisive - personally I think it's a masterpiece and easily up there with Braid as one of the best indies I've ever played!
 
Sorry guys, haven't had time to play much, between job hunting and a death in the family. My free gaming time has been mainly taken up by IOS, since I've been away from my laptop.

Anyway, I'm really hyped for the Children of Morta Kickstarter (1/20). Just look at that pixel art

Story Trailer
Debut Trailer

tumblr_nd2obckE7L1u0scevo5_1280.gif
 
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