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Naughty Dog won't push Uncharted 4 to 60fps if it compromises player experience

Sorry if is a dumb question, but 30 and 60 are the only options ? Can't we have, maybe, locked 45fps ?
I used to lock some games in 45 frames on my laptop to prevent heat but still get a better performance than 30 frames.

30 and 60 are the norm because of 60hz being the most common refresh rate on TVs and monitors. You can cut it in half and still avoid screen tearing and judder because you're simply displaying a frame twice instead of once, but random intervals doesn't work. Locking at 45 would make for a pretty juddery picture as some frames would be displayed once and some would be displayed twice.
 
Sorry if is a dumb question, but 30 and 60 are the only options ? Can't we have, maybe, locked 45fps ?
I used to lock some games in 45 frames on my laptop to prevent heat but still get a better performance than 30 frames.

I was asking myself the same question.

Why is there always talk about 30/60FPS?
Why can't developers aim for the middle, 45?
 
Well fuck, that's basically 30FPS confirmed, then. I honestly thought they were going to stick to their guns, but if they're already wavering it's pretty much all over. Hopefully they'll at least keep the toggle from TLOU Remastered.

I think i must accept that we probably wont be seeing 60fps games on PS4 as default until mid/end of the console's lifespan.

Framerates only get worse as the generation goes on. The pressure to keep making better looking games while the hardware stays the same year after year. Look at Naughty Dog's own output last generation: the Uncharteds were all but locked at 30FPS, then TLOU was an absolute mess. You only see high framerates at the start of a gen, when developers still see the consoles as new hardware full of promise.
 
As an individual who has played inF SS (which at least had the option of locking it at 30fps) and Tomb Raider Definitive edition, I can honestly say that the sense of immersion takes a major hit alongside controller response when the framerate fluctuates between 60 and 30. As such, if 60fps can't be maintained with ND's plan for visual fx and fidelity then I'd rather have them lock it at 30fps.

Pertaining to reactions and PR, it would have been better for them had they not made that statement about 30fps feeling broken.

On the flip side, I guess we can always look forward to Uncharted 4 at 60fps on PS5.
 
I dont think 60 fps can be achieved with the scale and scope of the game. That would be insane.

It will be 30 fps. We should be dealing with it already.
 
LMAO at folks expecting that quality of graphics at 1080p @ 60fps on the PS4.

If it was 60fps it would look like a up rezzed PS3 game with better textures.
 
In other words ND confirms, that they and nobody else cares for the gameplay of the Uncharted's Single-Player-Campaign. It's all about the "experience".
 
As an individual who has played inF SS (which at least had the option of locking it at 30fps) and Tomb Raider Definitive edition, I can honestly say that the sense of immersion takes a major hit alongside controller response when the framerate fluctuates between 60 and 30. As such, if 60fps can't be maintained with ND's plan for visual fx and fidelity then I'd rather have them lock it at 30fps.

Pertaining to reactions and PR, it would have been better for them had they not made that statement about 30fps feeling broken.

On the flip side, I guess we can always look forward to Uncharted 4 at 60fps on PS5.

Noway they said that lol
 
How is this a surprise? It's been quite clear this (outside of the WiiU) is a console generation of 30fps games at best for the most part.
 
ND is not going to change their mind because of our opinion.

Why ?

Because 20s FPS PS3 TLoU won Neogaf GotY of 2013. You say that below 60fps is not acceptable but majority of our community vote for 20s fps game like TLoU.
 
Can't they just include an option to switch between 30 with better graphics and 60 fps? Similar to what they did with TLOU and higher quality shadows.

37 to 60 doesn't sound like it's gonna happen. Need that shit well over 60 for a lock.

Why not? They've still got plenty of time.
 
Uncharted games really bring out the shit posters. Now all of a sudden UC4 is an "unimpressive looking 30fps"; fucking lol!

I'm perfectly fine with whatever ND manages to hit, as long as it's a smooth experience. Let them make the game that they want to make; these consoles are not high end PCs.
 
Guys. Guys. GUYS.

That "30 fps feels broken" statement was made in regards to TLoU itself. They said that after playing that game in 60 fps, dialing back to 30 feels wrong, most likely because you shift the expectations in your brain.

They didn't say 30 fps is INHERENTLY broken. Chill out.

As for me, really (REALLY) hoping for 60 fps, will be just fine with locked 30.
 
No, they really don't.
Yes, they really do

"tlou feels broken in 30fps" -ND

Of course that's hyperbolic after generations of 30, and there's graphical improvements to be had going 30 over 60, but they most defintly need to support both after the remaster. It's cool if you don't care about 60, but many do.
 
Personally I always want 60fps but in part that is due to being spoiled with that on the PC side and having that be something that feels normal. However, if they really have a level at which they want the games fidelity to be, and they feel they are compromising the experience to lower it and maintain that high frame rate, locked 30 is the only real option when limited. Its a bit disappointing since they originally claimed otherwise but if it happens its perfectly fine. It would be nice to have the option though like tlou remastered.

On the other hand people seem fine with dynamic rendering resolution in games like Wolfenstein TNO, so perhaps that is an option
 
If they can't/won't do a 30/60 slider then ND has been bumped down a notch for me. I understand devs deciding to go with 30 to do a visual spectacle, but after acknowlding the 60fps crowd with TLoU they need to do both.

All hail kojima.
So I guess you skipped MGS3 after MGS2 acknowledged the 60fps crowd out of principal huh?
 
Noway they said that lol
wellll
Guys. Guys. GUYS.

That "30 fps feels broken" statement was made in regards to TLoU itself. They said that after playing that game in 60 fps, dialing back to 30 feels wrong, most likely because you shift the expectations in your brain.

They didn't say 30 fps is INHERENTLY broken. Chill out.

As for me, really (REALLY) hoping for 60 fps, will be just fine with locked 30.

Yes, because finagling the meaning of sentences to suit whatever you want it to mean is always correct.
30hz aint broken doods,. it is just broken if you compare it to anything else!
 
And I guess 30hz doesn't feel broken anymore to ND devs anymore!




They really never should've said they were aiming for 60fps, and even less prerender a trailer at that framerate.

I agree with the hinting around 60fps for Uncharted 4... but, re. TLoU, of course if you take a game at 30 and the same game at 60, the latter is going to be much preferable to the former.

However, if you took TLoU, and cut it down to allow 60fps in the original game (on PS3), I'm sure many, and many Naughty Doggers, would have considered that even more 'broken' compared to the game as it could/would be at 30fps.

That's the decision they're faced with here - have 60fps or double the workload doable per frame. Which of these, if they were taken away, would have the smallest impact on the game they want to make?

60fps was absolutely to be expected for last gen port-overs. ND should never have muddled that into the conversation around U4 though, inadvertently or otherwise.
 
Can't they just include an option to switch between 30 with better graphics and 60 fps? Similar to what they did with TLOU and higher quality shadows.

Depends how much they have to sacrifice and modify to get those 60fps.
For LoU, they first achieved 60, then noticed that at locked 30 some cycles went to waste and used them to draw more precise shadows.
For U4 it may not be that simple.
 
After the dismantling of the 30 fps cinematic crap, this is the new scheme? 60 fps compromises the experience? Developers should be ashamed uttering such bullshit.
Just say "Hey, for the graphical fidelity we envision for our game, 60 fps is just not possible on this hardware, so we are going with 30fps. Sorry"
 
In other words ND confirms, that they and nobody else cares for the gameplay of the Uncharted's Single-Player-Campaign. It's all about the "experience".

Depending on the game, 30 fps doesnt impact gameplay as much as the sacrifices needed to reach 60, so the overall experience definitely can be better at 30.

So yes, what matters is the experience, that is, if the game is good. I dont want to play a 60 fps game if it's bad.
 
Good.

Uncharted is all about the visual spectacle and making you feel like you are playing an indiana Jones style movie. In this particular case having a mindblowing setpiece or playing surrounded by an amazing setting adds more to the experience than the smoothness and
responsiveness of 60 fps
 
Oh hey, the anti-PS brigade is here. Funny you say that when the pre-alpha demo is already above 30 and was locked for the demo.

It's almost like you're not actually trying to engage in a meaningful discussion. Huh!

Because accusing people of stuff they didn't do is meaningful discussion, right, got a problem with me, stop being a backseat mod and take it up with a real one.

I'm just calling out ND on their bullshit, shouldn't have said the stuff they did and then go back on it.
 
Guys. Guys. GUYS.

That "30 fps feels broken" statement was made in regards to TLoU itself. They said that after playing that game in 60 fps, dialing back to 30 feels wrong, most likely because you shift the expectations in your brain.

They didn't say 30 fps is INHERENTLY broken. Chill out.

As for me, really (REALLY) hoping for 60 fps, will be just fine with locked 30.
Now, now...there's more fun to be had for some to take a quote out of context and run with it as a negative.
 
You mean the current visuals from a work in progress unstable pre-alpha? They've already failed huh.

Never said they "already failed". There's ample time to improve framerate and visuals. But after all the ND buzz of 60 frames its shitty to go back on that no matter what. Hell I was excited for the prospect of a 60 fps Uncharted, and the current visuals haven't wowed me enough for the tradeoff to be worth it.

That doesn't mean a 30 fps game isn't acceptable.
 
LMAO at folks expecting that quality of graphics at 1080p @ 60fps on the PS4.

If it was 60fps it would look like a up rezzed PS3 game with better textures.

It was always dubious, but ND really never should've promised that. People wanted to believe.
 
Just be unlocked with 30 lock as an option if you can't target 60fps. Second Sun and Killzone Shadow Fall felt great unlocked. 45fps feels like a sweet spot when it can't be a full 60.

Did you try TLoU:R @ 30fps? They were right, it did feel broken.

The PS3 version 30fps feels better than the 30fps lock on the Remastered Version and I don't know why...It just felt sluggish and slow.
 
Yes, they really do

"tlou feels broken in 30fps" -ND

Of course that's hyperbolic after generations of 30, and there's graphical improvements to be had going 30 over 60, but they most defintly need to support both after the remaster. It's cool if you don't care about 60, but many do.
Guess what happened with TLOU, they built the game aiming stable 30 and then only later saw the opportunity to unlock the framerate. They realised with UC4 they could not uphold the same or similar graphic fidelity at 60, so no they really don't fuckin need to support both.

"oh but they can downgrade the graphics to" yeah, that's a viable solution in a climate when people outcried the PSX day demo as a downgrade already
 
Oh hey, the anti-PS brigade is here. Funny you say that when the pre-alpha demo is already above 30 and was locked for the demo.

It's almost like you're not actually trying to engage in a meaningful discussion. Huh!

I imagine all games locked at 30 actually can run above that - hence why they can be locked to 30 and remain completely stable
 
I see no wrong here, they just should have not said anything about the framerate this early. They were feeling themselves it happens.
 
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