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Naughty Dog won't push Uncharted 4 to 60fps if it compromises player experience

Funny thing is some would consider choosing 30fps over 60fps as an impact to the player experience. =P

I'm really fine with it either way. It's not like the series was running at 60fps and they are dropping to 30fps. Just hope they push the graphics up a notch if they stick with 30.
 
Yea, I forgot all about all the advanced AI and physics that Uncharted requires. Silly me.

Its about graphics here dude. We all know it.

You did not watch the demo right?
The AI, physics on clothes, foliage, environments & even gun straps etc all non existent and free in budget..good glad we cleared that up, maybe you should tell ND what they are doing wrong!
 
Oh shit, look how much better it plays at 60fps, why has it taken me this long to open my eyes.

8 years of playing games at sub 30fps on last gen was just like playing with a pile of dog shit.

IVE SEEN THE LIGHT!!!!!!!!!!!!



Unless you are playing a twitch shooter does it really matter?

60fps whiners shitting up threads is getting irritating. If you want 60fps+ then buy a PC, if you have a PC then play on it, if you want to play on consoles then put up with 30fps. The hardware is set, the decisions have been made, moaning about it on a forum won't suddenly make all devs decide to make 60fps games.

If they did you whiners would probably whine about how the graphics look like last gen.

60fps whiners = People i don't agree with.

i have a gaming PC (wich i do 90% of my gaming on), Uncharted 4 ain't coming to PC, so i can lament the fact that i'll have to play it at 30fps on console, because they prioritized shit i don't care about, or rather, that is not as important as good framerate.

They were the ones to say how a 30fps game felt broken after you played it at 60fps, so don't make this out to be some weird elitist PC gamer crusade.

Playing at 60fps is objectively more fluid and responsive, then, if you don't care about it and you prefer eye candy to it, that's your own business.
But you have really no ground to be a patronizing smartass about it.
 
So they said but it looked awfully choppy to me during those cave segments. Maybe it was the stream.

Yes, it was your stream. Digital Foundry confirmed it was a completely stable 30 fps.

More disappointing, however, is the frame-rate. Not long after E3 Naughty Dog confirmed that it was targeting 60fps for Uncharted 4 and, after making such a big deal about it for The Last of Us, we were hopeful that the team was making it the standard for its PS4 projects. Unfortunately, as confirmed in an official blog post, this new demo updates at a stable 30fps instead. It's not yet clear if this has become the game's new target, of course, but it's certainly disappointing after the flawless 60fps teaser (so was it real-time or not? We've still yet to see an on-the-record quote from the developer). However, the game has plenty of time left in development, so it's not impossible that Naughty Dog is still targeting 60fps - but we would like to see some clarification.

http://www.eurogamer.net/articles/digitalfoundry-2014-is-uncharted-4-the-generational-leap-we-were-hoping-for
 
But your argument was input being slower, now you have moved it to the visual side. Flip flopping arguments never work out, presentation is better in 60 than 30 as i have already said.

Well I guess I wasn't clear enough with my words, sorry about that.

No it doesn't. It looks better but playing Alien isolation (as one example) is identical at 30 as it is at 60, gameplay, immersion and enjoyment are altered not a jot only presentation.

Sure, 30fps is fine. I spent hundreds of hours on Halo 3 back in the day. However, you're saying that the game looks identical at both 30 and 60. But what about playing it? I find it crazy that people say they feel identical. It's like night and day.
 
Guess it depends on what they mean.
If they mean 60 FPS during some gameplay causes serious frame drops, then I can understand pulling it back a bit.
 
Well that's a bit disappointing, was looking forward to the same smoothness that the Last of Us delivered on.

Given that even TLoU dropped down to low 50s in heavier scenes, ND still might find that an acceptable compromise (that is if they reach anywhere near that frame rate), but don't hold your breath.
 
But you have really no ground to be a patronizing smartass about it.

You're right, I'm just fed up of the smug, arrogant attitude 60fps whiners have schooling me about how much "better" 60fps is.

The hardware is fixed, no amount of whining will change that so you have two choices.

1) They reduce the graphics so it looks like half a generation difference just so you can have "better" 60fps
2) They make games look pretty and aim for 60fps but you get 30fps minimum.

60fpsers seem like a knowledgeable bunch so they must know the hardware in current gen isn't as capable as PCs.
 
60fps whiners = People i don't agree with.

i have a gaming PC (wich i do 90% of my gaming on), Uncharted 4 ain't coming to PC, so i can lament the fact that i'll have to play it at 30fps on console, because they prioritized shit i don't care about, or rather, that is not as important as good framerate.

They were the ones to say how a 30fps game felt broken after you played it at 60fps, so don't make this out to be some weird elitist PC gamer crusade.

Playing at 60fps is objectively more fluid and responsive, then, if you don't care about it and you prefer eye candy to it, that's your own business.
But you have really no ground to be a patronizing smartass about it.

Why can't they just have two modes, one for 30 and one for 60, similar to the option of 3D last gen?

Oh shit, look how much better it plays at 60fps, why has it taken me this long to open my eyes.

8 years of playing games at sub 30fps on last gen was just like playing with a pile of dog shit.

IVE SEEN THE LIGHT!!!!!!!!!!!!

If we could play the difference we'd see the light.
 
You did not watch the demo right?
The AI, physics on clothes, foliage, environments & even gun straps etc all non existent and free in budget..good glad we cleared that up, maybe you should tell ND what they are doing wrong!

And the point is, which of those features are more important than 60fps? You're gonna have diverging opinions on it, but personally i'd take 60 fps over hair that gets wet or a moving shirt that, as cool as it is, i won't see and forget about while i'm actually playing the game.
Great stuff to post as gif on forum console wars, but beyond that, i wouldn't prioritize it over something (like 60fps) that actively helps responsiveness and fluidity.
 
Developers need to stop talking about 60 FPS like it's some kind of "nice to have" thing.

It's a pretty big deal and if you give a shit about your gameplay, you will give it some serious consideration.
 
Developers need to stop talking about 60 FPS like it's some kind of "nice to have" thing.

It's a pretty big deal and if you give a shit about your gameplay, you will give it some serious consideration.


Not as big a deal as graphical fidelity.
 
You did not watch the demo right?
The AI, physics on clothes, foliage, environments & even gun straps etc all non existent and free in budget..good glad we cleared that up, maybe you should tell ND what they are doing wrong!
Explain what the AI is doing that is super special? :/

Everything else you mentioned is just there for more impressive graphics appeal, like I said. You're basically proving my point.
 
A dev saying they are aiming for is NOT the same as promising. If Uncharted fans are confused about the difference between those two words then that's on them.

Yes, they never explicitly stated the game was going to achieve it (some of the reactions in this thread act like they did), but they created false expectations which was not a smart thing to do. Like I said, I agree with their decision, but they could have easily avoided disappointment by not doubling down on their statements about 60FPS.

Quote my entire post next time, I already agreed it wasn't a 'promise' going by the exact definition of the word and made it pretty clear what I actually meant to say.

Saying they just "shared their hopes with fans" is downplaying the issue the same as saying they "promised" (which was a poor choice of words on my behalf) isn't exactly true either. They "strongly implied", and my opinion is they should not have done so.
 
Ps4 TLOU looked way good enough to me and was great at 60 FPS - Could not get enough of that game.

I guess what I am saying is the nice to have shirt physics and hair is nice and all etc, but I am not so sure it trumps what Ps4 TLOU achieved in feel.

There is nothing to stop ND giving us advanced physics / lighting etc at 30 or a slight step up from TLOU and keeping 60.

Tough call.
 
If we could play the difference we'd see the light.

We managed a whole generation playing sub 30fps games.

People moan about underpowered "mobile" cpus in current gen but then expect every game to run at 60fps?

Explain what the AI is doing that is super special? :/

Everything else you mentioned is just there for more impressive graphics appeal, like I said. You're basically proving my point.

I'd rather have all those effects than have none of them running at 60fps.
 
And the point is, which of those features are more important than 60fps? You're gonna have diverging opinions on it, but personally i'd take 60 fps over hair that gets wet or a moving shirt that, as cool as it is, i won't see and forget about while i'm actually playing the game.
Great stuff to post as gif on forum console wars, but beyond that, i wouldn't prioritize it over something (like 60fps) that actively helps responsiveness and fluidity.

Please, for the love of GOD, developers, don't listen to people like this!
 
Just lock the single player at 30 FPS and ratchet things up to 60 FPS in multiplayer. Keep the spectacle and visual wow and have it play great where it counts.

I doubt they'll be doing this. They probably would rather have a "uniform" experience across all modes. Going from 60 down to 30 in a short span is quite awful.
 
You're right, I'm just fed up of the smug, arrogant attitude 60fps whiners have schooling me about how much "better" 60fps is.

The hardware is fixed, no amount of whining will change that so you have two choices.

1) They reduce the graphics so it looks like half a generation difference just so you can have "better" 60fps
2) They make games look pretty and aim for 60fps but you get 30fps minimum.

60fpsers seem like a knowledgeable bunch so they must know the hardware in current gen isn't as capable as PCs.
Again it's gonna boil down to personal opinion (though some people don't care much about 60fps because they didn't get to try it extensively, i know because i was like that years ago) but personally i'll prioritize the 60fps fuidity and responsiveness over a lot of what they showed.
You can still have a great looking game with competent art direction (which they don't lack) and don't necessarily need all tht extra stuff like moving chest hair.

Why can't they just have two modes, one for 30 and one for 60, similar to the option of 3D last gen?

Probably because it's not that easy, and would take a lot of work to implement something like this.
 
You'd rather play a game at 30fps with slightly better graphics than at 60fps with some effects turned off?

Oh, I see what's going on here.

The Last of Us, a port of last gen game has people convinced that the only difference between 30 and 60fps is slightly better shadows, LOL

Let's get Last Gen as an example, because we only have Uncharted on Last Gen Systems:

This is a non bullshot of a 60fps game on Ps3, one of the few Ps3 games that actually runs close (but not quite) to locked 60fps:

Metal-Gear-Rising-Revengeance-MGS4-Raiden-Armor-DLC-Trailer_2.jpg

This is Uncharted 2, a 4 years older games running at 30fps:

But sure. The difference is slight and only comes down to a few effects being present
 
Well I guess I wasn't clear enough with my words, sorry about that.
Not a problem

Sure, 30fps is fine. I spent hundreds of hours on Halo 3 back in the day. However, you're saying that the game looks identical at both 30 and 60. But what about playing it? I find it crazy that people say they feel identical. It's like night and day.
And this is the main point SUBJECTIVELY you prefer 60 to 30 and want that above all else, and that is perfectly valid. It is the draconian stance of "I feel it is better therefore fact it is".

No one is saying they look/feel the same just that in the great scheme of things it is not as a big a deal as many make out.

Locked 30 with decent Motion blur is better than a 40-60 game (which is more common than many think/believe).
 
Explain what the AI is doing that is super special? :/

Everything else you mentioned is just there for more impressive graphics appeal, like I said. You're basically proving my point.

AI just seems to be the latest thing people throw in as "being way better if it's 30 FPS." I think someone at ND tweeted it once and now every discussion seems to be like "at 60 FPS they couldn't do anything but place you in a blank area with 1 enemy."
 
I'm sure whatever they do will be amazing! Come on guys the visuals and gameplay never really disappointed in their previous titles. I trust they know what they are doing.
 
'Well, we're going to go for the experience over the 60 frames.'

This is a weird sentence based upon previous comments. I thought 60fps is usually touted as being "experiential." As in, is most beneficial when "experienced" rather than just "looked at."

Well, there aren't just fps, what if in order to achieve 60 fps they have to cut maps dimension, number of enemies or stuff like that? Wouldn't that impact the experience too, if not more than just the game beeing 30 fps?
 
We managed a whole generation playing sub 30fps games.

People moan about underpowered "mobile" cpus in current gen but then expect every game to run at 60fps?

I'm saying games should prioritize 60fps over photorealistic graphics, or give the option to the player that would render the graphics differently depending on the choice made.

We managed a whole generation playing 30fps. Doesn't make it right.
 
Given that even TLoU dropped down to low 50s in heavier scenes, ND still might find that an acceptable compromise (that is if they reach anywhere near that frame rate), but don't hold your breath.
A locked 30 is smooth but 60 is awesome, especially since they put so much effort into the animation.
 
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