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Inaccessible areas you would've loved to explore

The Dam level in GoldenEye 007 had an island that you could scope and clearly see from the Dam. I used to shoot it with paintballs and wish I could go over there.

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This is always my instant thought for places I always wanted to go in a game but couldn't. I remember a lot of looking over there with long scope and wondering if there was any way to do it.
 
I forgot that Deus Ex Human Revolution cut the entire Montreal hub and Upper Hengsha. The developer commentary says that all of the writing for Upper Hengsha was finished but they never got to making the area in the game.
 
That's a good one. I remember seeing upper Hengsha and hoping that you could go down there. It looks so good!



Now you remind me of the Bionis Shoulder in Xenoblade Chronicles, which was basically a second Gaur Plains and appearantly the single biggest area in the game, including small villages and a bigger town.




It was used in a cutscene and I stated that cut areas count anyway, since that makes it inaccessable.


Came here to post Bionis Shoulder.... I wish they would add it back in and release it as a Wii U upresed version.
 
Every inch of every Halo game without a doubt. I don't mean with a glitch either.

Destiny. So many areas yet so many invisible walls and turn back warnings

Fable had some great areas I'd have loved to explore.

Stubbs the Zombie had some areas I'd have loved to get into and look around also.
 
Sort of unaccessible, I'd just like to see what they've would've been like but...

The glitch areas in SOTC, especially the dam...

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Like everything in that game, the way it sits there with no purpose is so haunting.
 
Damn, I remember playing Xenoblade and thinking "Oh man, that part of the Bionis seems so cool, I don't think I'll ever get a chance to explore that". I was wrong every time.

Now I'm thinking the Moon from FFVIII. Remember

All the monsters in the world came from the Moon, and there was even a huge Moon tear with millions of monsters falling all at once. How cool would it be to explore that? How crazy the Moon could be to store millions of monsters? I want to see that.
 
Yeah, Wind Waker's Hyrule is probably one of the only inaccessible areas in a video game that I can think of that made me go "Man, I really wanna go there!", and I'm pretty certain that it's due to the nostalgia I have for OoT.

The idea of exploring an abandoned dilapidated Kikori Forest/village or exploring and conquering a remixed version of OoT's Forest Temple always sounded incredibly appealing to me.
I'm kind surprised that EAD didn't end up making this a reality...but then again Wind Waker was rushed so it's to be expected that something like this wasn't implemented into the game's main quest.
 
Those bits in Destiny where if you left the map you died.
Even if the area was right in the middle of the map :/
 
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Skyloft concept art.

Don't get me wrong, I really like the final product. But that right there is a thing of majesty
 
Stanley Parable

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Also Portal 2 ending

Especially since it's just a cinematic and not actually a map file in the game folder.

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I know you do explore it, but the stages are nowhere near as flashy and awesome looking as the map. It felt more like I was going through themed levels that exploring Bowser's amazing interstellar amusement park
 
The Lakeside Amusement Park in Silent Hill 2, and the most recent being the tower in the south end of the Western Approach map in Dragon Age: Inquisition.


EDIT: And the pinnacle of the Silenced Cathedral in Legacy of Kain: Soul Reaver.
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It used to be Hyjal, but that damn area above the plaguelands in WoW. They filled out the entire map with Cataclysm besides that, what's up there?
Some people say that its just Stratholme but that'd be one big city. Plus if it was that, they turned Ahn'Qiraj into a separate area, why not this?
I'M CURIOUS

I also really wanted Azjol Nerub to be a zone. Shame they didn't follow through.
 
I'm clinging onto the hope that From are going to announce a remaster version of Demon's Souls with the 6th archstone unlocked.
Isn't Dark Souls the 6th archstone in spirit?

I like to imagine that the painted world is directly lifted out of DeS since it's a snowy place and the 6th archstone was supposed to lead to the Northern Limits
 
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Skyloft concept art.

Don't get me wrong, I really like the final product. But that right there is a thing of majesty

Most of Skyward Sword was a missed opportunity. Instead of Hyrule being a deserted land overtaken by nature and monsters like they make it sound, it's full of colorful mushrooms, tanuki, pristine ruins and so on. There was no mystery to it at all.
 
I still want a Halo game where I can explore a whole Halo, but I wanted Jak 2 to have more of the original game built into it
 
Deus Ex: Human Revolution- Upper Hengsha and Montreal. both was planned to be city hubs but didnt make it in time and were cut out of the game.

I'm really sad about this one as well. The contrast between Lower Hengsha and Upper Hengsha would've been amazing.
 
The hub tower from Mega Man X: Command Mission still impresses me with its heights and hints of inaccessible areas. Definitely wouldn't mind playing a super-long X-style mission from bottom to top.

In an ideal Sorcerian remake, exploring Pentawa to do side-quests and online functions would be awesome. The in-game art's taunting me this whole time!
 
At the time sonic 3's knuckles sections. It was fun trying to figure out why they were there and playing through them with the debug code.
 
The city of Ehn'gha in Eternal Darkness .I remember seeing it from a high point and thinking how big the game was that I'll get to explore all that. I did not get to :-(
 
As others have said, everything in FFXIII. But the worst of all for me was that bridge in Oerba that leads across the water into the mountains, but you just can't get to it... gah. An open world game set on Pulse could have been incredible. Instead we got Lightning Returns.
 
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