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DRIVECLUB: Japan complete preview - Free DLC releasing Monday, Jan 19

Considering all the previous updates seemed to have people thinking the AA got better only to find out there was no change, I'm guessing perceived downgrades would be the same situation.

Doubt anything has changed, but I guess if someone wanted to they could post a comparison.

You're probably right.
 
Anyways...
Nakasendo JPN
Time of Day: 08:00
Time compression: x60
Cloud cover: Sunny
Precipitation: Dynamic

=Double rainbows. Not every time but fairly frequently.
 
Just had a run through the new Japan tracks in Time Trial mode... Wow at the Nakasendo point to point track, it is a fantastic drive, really enjoyed that.
 
I just want to say thank you to all the guys at Evo. The love, attention to detail and sheer mastery you exude is truly mind-blowing. Driveclub, the game that just keeps on giving!!!!! I can only begin to fathom what a brand new Motorstorm will look like, built from the ground up using this engine. /drools
 
+ Adds a new option to Event Settings to race without crowd, track infrastructure and corner flags.

Where i can adjust this? I didn't find any of these options in game.
 
Just played through all the tracks both ways, and they all were joy to play, especially the PTPs. Salute to Evolution for offering them for free.

This change was also welcome.
Makes changes to the impact of world collisions whilst driving on a straight, to reduce the amount of drag and speed lost from impact.
 
Wow, this is basically the first time ever since fw 2.0 that my PS4 is downloading anything at 6MB/s (on my 50Mbps internet). Also this is a bigass update!

Too bad I can't stand playing it in my bedroom, I got a 60' plasma and my room is a goddamn furnace, the termometer shows 92ºF right now... if I turn the damn thing to play now it will be 100ºF when I go to bed :( '-'
 
These new tracks are all a blast to play on.

Nakasendo, with the switchbacks leading down to the water's edge... Best track in the game yet. Wow.
 
I find it hard to justify above £20 as i don't pay the multiplayer hostage ransom and i'll only be fucking about with it in singleplayer.

I don't play MP in racers, and most likely won't ever touch the MP in this game, and I still paid £20. I'd pay £25 too.
 
This game man. I always forget how freaking gorgeous it looks and how awesome it plays. But then you drive your first round after some weeks of break and it hits you like the sun in the morning: this game is the most beautiful shit I've ever seen on a console. Mad respect to Evolution
 
Dear Jesus, they add such details that 2 people will use or care like the rainbows and the fact that if you turn off the crowd they don't cheer anymore when you succeed a challenge or again, you can have certain track objects removed (like flags and shit).... BUT I still don't have my "shit stupidly splattering on-screen 1994 style - ON/OFF".

God damnit.
 
Dear Jesus, they add such details that 2 people will use or care like the rainbows and the fact that if you turn off the crowd they don't cheer anymore when you succeed a challenge or again, you can have certain track objects removed (like flags and shit).... BUT I still don't have my "shit stupidly splattering on-screen 1994 style - ON/OFF".

God damnit.

They aren't going to remove that because it would be unfair to those that may be driving in the cockpit view. Their vision is going to be obscured by the rain because of that, so if they remove it for other views then those players will have a clear advantage over cockpit users.
 
They aren't going to remove that because it would be unfair to those that may be driving in the cockpit view. Their vision is going to be obscured by the rain because of that, so if they remove it for other views then those players will have a clear advantage over cockpit users.

This is the only argument people can come up with and it doesn't hold ground. View are NOT currently balanced. Just the reality you're not having the same point of view makes it unbalanced. Stuff splattering on screen isn't there in chase view to "balance the game" because they would also need to reduce your field of view, make automatic cars faster, make people playing with controllers having a boost in the handling stats for cars, etc. TONS of things that would need to be done if the idea was to balance the views. Its clear that aspect isn't in their game design plan.

That effect is there because we are used to it, the artists want to see their effects on screen, graphics are still a strong selling point (the "woaaa" part of it I mean), its also easier not to make the option if it doesn't bring more sales or if most people don't ask for it. I mean, there's a ton of reasons why its there but "balancing the views" is NOT one of them.
 
This is the only argument people can come up with and it doesn't hold ground. View are NOT currently balanced. Just the reality you're not having the same point of view makes it unbalanced. Stuff splattering on screen isn't there in chase view to "balance the game" because they would also need to reduce your field of view, make automatic cars faster, make people playing with controllers having a boost in the handling stats for cars, etc. TONS of things that would need to be done if the idea was to balance the views. Its clear that aspect isn't in their game design plan.

That effect is there because we are used to it, the artists want to see their effects on screen, graphics are still a strong selling point (the "woaaa" part of it I mean), its also easier not to make the option if it doesn't bring more sales or if most people don't ask for it. I mean, there's a ton of reasons why its there but "balancing the views" is NOT one of them.

I disagree. I prefer it stays in all views. Maybe the views aren't completely balanced, but I think in this instance, removing that effect would completely imbalance the views.
 
Dear Jesus, they add such details that 2 people will use or care like the rainbows and the fact that if you turn off the crowd they don't cheer anymore when you succeed a challenge or again, you can have certain track objects removed (like flags and shit).... BUT I still don't have my "shit stupidly splattering on-screen 1994 style - ON/OFF".

God damnit.
A game with no bugs? I think that's asking a bit much…
 
I disagree. I prefer it stays in all views. Maybe the views aren't completely balanced, but I think in this instance, removing that effect would completely imbalance the views.

if you can turn it on/off you could have it on/off in all views. I mean, a cockpit view without it doesn't look less silly than a chase view the effect on...
 
Sorry to be the bearer of bad news and I mentioned this in the OT but the gamma/brightness levels in cockpit view on all of Japan's new courses are totally off. The picture is washed out with poor black levels and I think the game doesnt look so good now imho.

This is strange cause I tested all of the other courses in the game and even though I've noticed a slightly worse gamma change in the others....Japan by far has the worst gamma levels in cockpit mode.

Hope this gets patched soon but I wont hold my breath cause I seem to be the only one that's noticed so far and I'm sure most people don't really care about it :/

It was the first thing I noticed straight away :(
 
This is the only argument people can come up with and it doesn't hold ground. View are NOT currently balanced. Just the reality you're not having the same point of view makes it unbalanced. Stuff splattering on screen isn't there in chase view to "balance the game" because they would also need to reduce your field of view, make automatic cars faster, make people playing with controllers having a boost in the handling stats for cars, etc. TONS of things that would need to be done if the idea was to balance the views. Its clear that aspect isn't in their game design plan.

That effect is there because we are used to it, the artists want to see their effects on screen, graphics are still a strong selling point (the "woaaa" part of it I mean), its also easier not to make the option if it doesn't bring more sales or if most people don't ask for it. I mean, there's a ton of reasons why its there but "balancing the views" is NOT one of them.

I think tho is your answer. From skimming reactions, this game is much more about producing that whoa effect with graphics than anything else.
 
I disagree. I prefer it stays in all views. Maybe the views aren't completely balanced, but I think in this instance, removing that effect would completely imbalance the views.
And as somebody who plays in either cockpit or dash cam view, I just cannot understand why there's simply no option to toggle this effect on or off in other views.
The balance argument is a bit silly, IMO.
 
Amazing track design....but for some strange reason the blacks are really washed out after the update! its like I have my brightness turned up to max :|

anyone else getting this?
 
Sorry to be the bearer of bad news and I mentioned this in the OT but the gamma/brightness levels in cockpit view on all of Japan's new courses are totally off. The picture is washed out with poor black levels and I think the game doesnt look so good now imho.

This is strange cause I tested all of the other courses in the game and even though I've noticed a slightly worse gamma change in the others....Japan by far has the worst gamma levels in cockpit mode.

Hope this gets patched soon but I wont hold my breath cause I seem to be the only one that's noticed so far and I'm sure most people don't really care about it :/

It was the first thing I noticed straight away :(

Ahhhh so its not just me then. Yeah the graphics look like they took a downgrade! even the AA looks like it has been downgraded.

But the gamma brightness is totally off.
 
Zi6AYiH.jpg
How did you get a 90-degree rotation on that shot? I tried doing that in photo mode ages ago and it wouldn't rotate that far :(
 
Ahhhh so its not just me then. Yeah the graphics look like they took a downgrade! even the AA looks like it has been downgraded.

But the gamma brightness is totally off.

Oh thank goodness I'm not the only one in the galaxy that noticed lol

This game generally looks incredible but after this patch....I turned it off after 10 mins. The black levels in cockpit mode in all of Japan's tracks are messed up cause of the incorrect gamma/brightness :(

I tweeted Rushy about this and hope this gets sorted asap
 
its impossible to ignore, the bridge in particular. seems like a bug to me.

edit: only happens when the timelapse is above 1.
I noticed this too, but I only tested the Japan tracks. The accelerated time seems to judder the lighting rather than have it smoothly progress. So I don't know if it's a Japan-only thing or if it does it across all tracks. But it's kind of jarring, though :(
 
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