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Fighting Games Weekly | Jan 19-25 | As Seen On WSHH

https://twitter.com/nyumedia/status/558025389700702209

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Sounded more like he just wants to break new ground in netcode in general, not necessarily rollback/SFxTK.

yea after reading that article thats what it sounds like he is saying. He didn't confirm whether Rollback is something he was looking into implementing
 

Nice.

Even a Marvel perfect 11 minutes in.

The Youtube comment about the Charlie Brown teacher voice had me laughing though, what was up with the mics there.

New CorkyJay advance tech/combo video for his team of Jill/Iron Man/Sentinel, showing off various things like the Iron Man VS Morrigan/Doom matchup, Very hard to block 25/25/25/25 Left/Right High/Low Crossup/Fake Crossup mixups, Instant overheads, Jill TOD combos, and more: https://www.youtube.com/watch?v=1rv6jRfsAsc

Very nice.

Props to CorkyJay for making Jill his thing, I used to play her over a year ago because I love her mixup potential and kinda like her unique playstyle. But damn does she feel like an unfinished character. You need both assists to specifically be extenders for her to even feel like a full character, she doesn't even have a decent solo bnb.
 
Sounded more like he just wants to break new ground in netcode in general, not necessarily rollback/SFxTK.

it's very non-specific peter moore-ish kind of stuff, certainly. Nothing to really get excited about.

"We were able, with Street Fighter X Tekken, to develop new netcode that was a generational leap above what we'd done previously but were unable to work that code into Ultra [Street Fighter 4] since the underlying tech is so different," says Ono. "I'd certainly like to continue breaking new ground in this arena."

"I did this, and it was awesome. In the future I want to do more things that are awesome."
 
There is no reason to ever NOT use rollback netcode.

You can always adjust the frame delay limit so it acts like the shitty input delay netcode MikeZ put it best in his GGXrd write up:

Input-lag-based netplay instead of rollback-based. Discussing the difference is outside the scope of this post, but the short version is: if you prefer smooth visuals, rollback-based netplay can be configured by the player to be the SAME as input-lag-based netplay, but if you prefer more responsive controls under laggy conditions then rollback-based netplay can ALSO do that whereas input-lag-based netplay CANNOT. Input-lag-based netplay is significantly easier to implement for developers, and under good network conditions (i.e. in Japan) it works okay enough. Elsewhere, that is not the case! Fighting games have reached the point where input-lag-based netplay simply should not be accepted by players, in the same way that not having hotkeys in MMOs would be unacceptable now. It is a lazy choice, pure and simple, and it provides a much worse online experience.

Also, I'm really happy with the Evo lineup. It's funny reading the KOF player salt on twitter...saying Evo is stupid for adding unproven and unreleased games like MKX and Tekken7 in. Umm what? lol these people tweeting are almost always in the U.S. So, how about showing up to meets (like the runback) and showing support to majors?
 
『Inaba Resident』;148548434 said:
That tweet you're quoting came before the tweet Beckx posted. So...

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UNIEL on PC? :O
Let me ask the real question here:

WHEN'S MELTY?????

There's one sad thing here: if Nyu Media was handling it, I'm fairly confident the netcode would have been much better than ArcSys'. Oh well. :\

As someone who plays based on reaction I FUCKING DESPISE ROLLBACK NETCODE

So you can turn your input delay up and have fun in that lag while people who would rather deal with the rollbacks can. There is no reason to not have rollback support from a player's standpoint (maybe from a technical one!), as you can always fall back to a pure delay-based system if you want.

One upside: it also makes the delay consistent, so if you want to play with 99% smoothness and a consistent delay, you can.

speaking of outdated, wonder if the official evo monitor will ever get updated. ASUS doesn't even manufacture the 236H anymore, do they?
There's no one "Evo monitor" now -- I think they mainly roll either the Asus 236H or the 238H (which superseded the 236H), along with a couple of BenQ models and one from Alienware when they sponsored Evo back in 2010 or so.
 
Let me ask the real question here:

WHEN'S MELTY?????


So you can turn your input delay up and have fun in that lag while people who would rather deal with the rollbacks can. There is no reason to not have rollback support from a player's standpoint (maybe from a technical one!), as you can always fall back to a pure delay-based system if you want.

One upside: it also makes the delay consistent, so if you want to play with 99% smoothness and a consistent delay, you can.

.

I'll never ask that question as I don't care about melty blood :P As I never played it as I had no one to play.

as for the settings thing you really expect capcom to put something like that in? LOL
 
as for the settings thing you really expect capcom to put something like that in? LOL

iirc its in all the iron galaxy re-releases of the old capcom games, but those use ggpo and are made by americans

also why uniel

where's xrd on pc i want costume mods to put hats on sol badguy
 
Man, why are KoF players going in so hard over P4AU at Evo? I figured the real problem would have been with P4AU and UNIEL players, but that hasn't really materialized. Maybe it's all the waifu love.

iirc its in all the iron galaxy re-releases of the old capcom games, but those use ggpo and are made by americans

also why uniel

where's xrd on pc i want costume mods to put hats on sol badguy
  • French Bread has a history of PC releases going back to the 90s.
  • ArcSys may see it as a much safer sacrificial lamb than something like Xrd.
  • Why not? :<
 
Romance a bit salty on twitter about Persona getting in over KOF. I don't think he's played KOF in ages and I recall him not entering the game at Evo either, lol.
 
Honestly as far as netcode goes, I even prefer MvC2 netcode over any of the delay based ASW thus far.

Romance a bit salty on twitter about Persona getting in over KOF. I don't think he's played KOF in ages and I recall him not entering the game at Evo either, lol.

I think family issues happened last Evo or something? I can't remember.

Years of playing Makoto has taught me how to adjust to input delay on the fly. Where rollback when it rollbacks fucks me up BAD

I mean shit I can FRC in AC+R's shitty netcode

FRC on +R means that you have FRCs down on muscle memory, not reaction though.
 
speaking of outdated, wonder if the official evo monitor will ever get updated. ASUS doesn't even manufacture the 236H anymore, do they?

It'll change when one of the major producer/distributor companies (looking at you BenQ) offers a stable of monitors. At the moment EVO, and quite a few other tournaments, either own the "EVO" sanctioned Asus or rent from the equipment (mostly "EVO" sanctioned Asus) a couple of the rental companies possess.

Unless one of the rental companies updates equipment or has their monitor stockpile breakdown I'd imagine we've got a couple years of that monitor being the go-to left.
 
Romance a bit salty on twitter about Persona getting in over KOF. I don't think he's played KOF in ages and I recall him not entering the game at Evo either, lol.

These KOF players are hypocritical as they come. Mondo talked many times about how SuperDojo wanted to continue to run KOF, but the players never showed up. Alex Valle talked about the KOF players not showing up as well and extended it to them not showing up at majors.

Can anyone blame the Evo staff for dropping KOF when the community won't even get off their ass to support it?

Hell I'm even seeing people bashing the fact that Tekken 7 will be on arcade at Evo and that it's not worth putting in the line up because it will just be "scrubby" play. Yeah damn you Namco and Markman for wanting to bring something cool to the FGC and give people the chance to experience T7 on arcade where they otherwise would not have.
 
Honestly as far as netcode goes, I even prefer MvC2 netcode over any of the delay based ASW thus far.



I think family issues happened last Evo or something? I can't remember.



FRC on +R means that you have FRCs down on muscle memory, not reaction though.

I thought he couldn't attend EVO due to personal obligations.

Reynald couldn't because of family obligations. Romance showed up as I recall.
 
Plus, and someone correct me if I'm wrong, the Bally's event hall isn't as big as the LVH's hall last year? Last year's hall was freaking huge, and it was awesome.

I don't recall 2013's hall being that large.

Bally's is the split ballroom if its the same setup as last time they were there. It probably matches LVH after taking all rooms into account, but I'd imagine the main hall has to be smaller since its unlikely Bally's is hiding a new ballroom in the back somewhere. Who knows though, stranger things have happened.

Definitely hoping they still get the giant screen they used at LVH though. That was an amazing addition to the EVO experience.
 
Romance a bit salty on twitter about Persona getting in over KOF. I don't think he's played KOF in ages and I recall him not entering the game at Evo either, lol.
What does he even play now? He still show up to some majors and you see him coaching/watching KoF matches, just not playing!
 
These KOF players are hypocritical as they come. Mondo talked many times about how SuperDojo wanted to continue to run KOF, but the players never showed up. Alex Valle talked about the KOF players not showing up as well and extended it to them not showing up at majors.

This talk started from mid 2013
 
I can't wait to see the "09'ers" shit talk SFV for not being like SFIV.

The never ending hate cycle haha.

Its going to be a fairly entertaining cycle I think. Particularly since I doubt SFV is going to implement any mechanics or features previously unseen. With the large amount of fighting game content available to, and enjoyed by, the 09er crowd it should lead to "SFV is too much like [insert game here] because of [pick a mechanic]!"
 
These KOF players are hypocritical as they come. Mondo talked many times about how SuperDojo wanted to continue to run KOF, but the players never showed up. Alex Valle talked about the KOF players not showing up as well and extended it to them not showing up at majors.

Can anyone blame the Evo staff for dropping KOF when the community won't even get off their ass to support it?
KoF got more than twice as many entrants as KI at NEC and more than P4U2 and BBCP. SuperDojo isn't a metric for how active the game is. The community still show up for big events.

I can see why EVO would skip it this year though.
 
The ole' SFIV isn't Street Fighter, TTT2 isn't Tekken, etc argument. Yadda, yadda, yadda.

The ole' Smash 4 isn't melee so we're going to run both at evo

KoF got more than twice as many entrants as KI at NEC and more than P4U2 and BBCP. SuperDojo isn't a metric for how active the game is. The community still show up for big events.

NEC isn't the entire country. That is why I posted KIT entrants alongside it. I can also talk about how KOF had ~16 entrants at West Coast Warzone, supposedly the place where KOF is the strongest, where Marvel and SF even UNIEL were much higher.
 
KoF got more than twice as many entrants as KI at NEC and more than P4U2 and BBCP. SuperDojo isn't a metric for how active the game is. The community still show up for big events.

I can see why EVO would skip it this year though.

One event having good attendance isn't really indicative of how well it's doing everywhere. UNIEL had a huge tourney at NEC but what about other areas? Like Norcal is the only place where they get some decent numbers for it.

KOF is in the same situation. It might have a spike in attendance in certain places but it doesn't feel like there are many people playing it in general.
 
As someone who plays based on reaction I FUCKING DESPISE ROLLBACK NETCODE
This doesn't make any sense.

In delay-based netcode, there is a delay in your reactions. Rollback-based netcode isn't any different here. The only difference is that rollback-based netcode lets you master combos without having to worry about network lag. It's a total improvement.
 
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