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Fighting Games Weekly | Jan 19-25 | As Seen On WSHH

I'm listening to this week's UltraChen show and I'm kind of astounded at how different the mood is for Smash Wii U and Melee, and Killer Instinct. Both really like Smash Wii U and Melee, and they like KI too, but they also bemoan the fact that KI is a XB1 exclusive and hope for a PC release thinking that 80% of the issue KI has is that its a XB1 exclusive.
If you're insinuating there's a double standard, I think the difference is that Microsoft is making many of their exclusives available on PC, but everyone knows Nintendo games stay on Nintendo systems.
 
If you're insinuating there's a double standard, I think the difference is that Microsoft is making many of their exclusives available on PC, but everyone knows Nintendo games stay on Nintendo systems.

There's also Sony who has no problems letting SFV appear on PC with cross play.
 
If you're insinuating there's a double standard, I think the difference is that Microsoft is making many of their exclusives available on PC, but everyone knows Nintendo games stay on Nintendo systems.

And partly for that reason I think the general sense is that the ownership combo that makes the least sense right now is PC + Xbone. Plus there seems to be no undoing the damage that MS did to itself in 2013. Nintendo gets hate for a perception of incompetency, MS for a perception of malice.
 
There's also Sony who has no problems letting SFV appear on PC with cross play.
Also true.

And partly for that reason I think the general sense is that the ownership combo that makes the least sense right now is PC + Xbone. Plus there seems to be no undoing the damage that MS did to itself in 2013. Nintendo gets hate for a perception of incompetency, MS for a perception of malice.
Well said.
 
And partly for that reason I think the general sense is that the ownership combo that makes the least sense right now is PC + Xbone. Plus there seems to be no undoing the damage that MS did to itself in 2013. Nintendo gets hate for a perception of incompetency, MS for a perception of malice.

This cannot be understated. I actually picked up a 360 over a PS3 mid to late last gen just so I could get fighters and heard the experience for most was generally better on that console. After the shit show that was late 2012 and all of 2013, I pretty much lost all faith in the Microsoft brand and currently stick to Nintendo & Sony + PC (though I'm still growing on that front).

While it's good to see that they removed a lot of the poisonous design goals they had with the original XB1 direction, I can't help but feel like because they attempted something like that, there's nothing stopping them from going full hog at another time. It also smacks of a lack of respect for consumers with how they were poised to tell you to take it because we said so.
 
Ken Bogard will be hosting KAKUTOP, an European USFIV league, this weekend

In this competition, eight players were selected throughout Europe based on their availability and their tournament results for the 2014/2015 year.
MD.Luffy
GL.Valmaster
Ryan Hart
Gagapa
LLL.Kenpachi
LLL.MBR
BX3.Veggey
BX3.Phenom

These players will compete on saturday on four player’s pool and FT5 matches. Two players from each pool will advance to the finals that will take place on sunday. The four finalists will complete for the KAKUTOP champion title and share a 1500 euros cash prize. Top 4 will also automatically qualify for the next KAKUTOP
All games will be 2 rounds, character choice is free and counterpicks are allowed in case of defeat. Ultra’s choise is free and can be changed at any moment.
Saturday’s FT5 games are Bo9, sunday’s FT10 games are Bo10 and will require a 2 points difference for the win. In case of a tie, the point differential will depend on who the game winner did beat before.
Earnings
1st place : 750 euros + qualification next KAKUTOP
2nd place : 375 euros + qualification next KAKUTOP
3rd place : 225 euros + qualification next KAKUTOP
4th place : 150 euros + qualification next KAKUTOP

Schedule :English stream should be provide by james « Worstgiefever » bardolph ( waiting for confirmation ) on : http://www.twitch.tv/armshouse
Saturday January 24
4PM GMT: Stream starts
4:20 GMT : GROUP A starts
7PM GMT : GROUP B start
10PM GMT : End of the first day
Sunday, January 25
4PM GMT : Stream starts
4:20PM GMT : Final group starts
10PM GMT : End of tournament / Awards / Special Thanks
10:30PM GMT : End of KAKUTOP

Solid cast, almost a major
 
orie is pretty dope. too bad im ass at playing her

Master her 236B poke (so you can combo into it from the other side of the screen) and you are set.

She is the only character I really gravitated towards. You don't seen many fighting game characters with that kind of noble/regal demeanor. Also she has a stand, which helps.
 
I'm starting to remember the majority of netplay Ories now. Full screen charge 236B all day.

It's a really good move. You can get plenty of counter hits with it and you can combo from it.

My favourite thing to do with her is end a combo with a knockdown and use her stand pulse move so it hits when they wake up. You can wait to see if they DP and if they block instead you can resume pressure.
 
You can also do the same thing with Labrys in P4 by knocking down then setting up a trap. If their DP has bad horizontal range you can sweep out of range and still end up in an advantageous situation depending on the character, and if they block they get hit by the trap and you can continue your attack. If their DP is a counter or something you can just intentionally miss the sweep and get a similar result.
 
Demonstrably false, but keep telling yourself that. I'm sure you'll be lucky enough to stumble upon something that allows you to justifiably demonize the way people choose to live their lives, eventually.

It's like... the notion of being involved in a competitive community might not even be about money is beyond you.

Besides, if he wanted to make money off running events for fighting games he should just stop supporting Marvel 3 altogether. There's no potential for community growth or developer support with that game. Curleh is just delaying the inevitable end for marvel 3's active life in the community. Right Minibossbattle? :)
 
It's a really good move. You can get plenty of counter hits with it and you can combo from it.

It's ok. I think it's one of those moves that's abusable more in an online setting than offline.
A lot harder to punish on delay, that's for sure.

With CS it's good on block/hit. Without it, on block, you just surrendered neutral game and pressure for Orie by being impatient.
 
For the people whining about Tekken 7 play being poor, they did the same thing with Tekken 6 several years ago and the players simply treated it as a less serious tournament. I believe Rip won that one. Either way, it was still relatively fun to watch, as should this one be. ESPECIALLY if they put Aris on commentary, which I'm sure they will.

The gameplay for Tekken 7 should be fine because it's not going through a drastic overhaul where you have to re-learn everything from the ground up, and there's people already playing Tekken Revolution which will prepare them for how T7 should play.

There's a curleh mustache this saturday?

It's like he's not even trying to market these things anymore.

This has been my problem lately where people will just post an event on Facebook or Twitter and do 0 promotion to let people know about it until the last minute, on top of the fact that there's so much information scattered across so many different websites.

I went to so many tournaments, that I had to stop going to tournaments. Crazy, right?!

Oh, it was all pre-2011, so it probably doesn't count.

edit: On another note. Why it is that the current day FGC-hardcore hates those who choose not to compete? Is the one goal of FG players now to make the pot bigger? I've never been into big prize pool E-Sports. I like games more.

Bored people will find anything to hate on.

I'm listening to this week's UltraChen show and I'm kind of astounded at how different the mood is for Smash Wii U and Melee, and Killer Instinct. Both really like Smash Wii U and Melee, and they like KI too, but they also bemoan the fact that KI is a XB1 exclusive and hope for a PC release thinking that 80% of the issue KI has is that its a XB1 exclusive.

The issue with KI early on was the fact that the game was attached to a $500 console that you needed to buy a new arcade stick for at $200. Now that the console is $349, exclusivity shouldn't matter, but people who have no interest in the game will continue to use that as an excuse, despite all of the good things that the game has going for it.
 
It's ok. I think it's one of those moves that's abusable more in an online setting than offline.
A lot harder to punish on delay, that's for sure.

With CS it's good on block/hit. Without it, on block, you just surrendered neutral game and pressure for Orie by being impatient.

It teaches you not to do random stuff from across the screen against her imo. But if I'm going to use it in such a situation I always go for the ambiguous walk back and forth movements and try to make people wary of it.

Like with all things (most things), I will stop using it once my opponent starts finding a way to punish it.
 
Besides, if he wanted to make money off running events for fighting games he should just stop supporting Marvel 3 altogether. There's no potential for community growth or developer support with that game. Curleh is just delaying the inevitable end for marvel 3's active life in the community. Right Minibossbattle? :)

I think it will become more insular and the level of play will be so high that two outcomes happen; FT15 against certain players (my favorite) or an ever shrinking competitive playerbase that will be amazing at EVO or major tournaments but otherwise not paid attention the rest of the year. As long as its in EVO, there will be hunger to be the best.

My comment was more about promoting Curleh; Nothing about Curleh on SRK, Eventhubs, Facebook, or BrokenTier.

Not making fun of people's lifechoices Kimo, just the realistic lack of support for what is an amazing invitational.
 
I've always thought a better way to incentivize people to compete is to make the pot bonus won through a lottery system, you win 1 match, you get a lottery ticket (so folks who go 2 and out don't get it- but that's only to discourage random entrants/DQs, winning 1 match at a major is something 75% of players will do)

Interesting idea, but the chances that people like FChamp are going to purposely lose their first match in order to get double the tickets by storming through losers bracket are approximately 100%.
 
Master her 236B poke (so you can combo into it from the other side of the screen) and you are set.

She is the only character I really gravitated towards. You don't seen many fighting game characters with that kind of noble/regal demeanor. Also she has a stand, which helps.

I'm just really bad at using her pokes. 2B always messes with me, and 2A is super short
 
Interesting idea, but the chances that people like FChamp are going to purposely lose their first match in order to get double the tickets by storming through losers bracket are approximately 100%.

well at least doing that is high risk/high reward, because one loss and you're out then?

idk lol
 
This is exactly how I wanted Topanga and Canada Cup to be like. Two round robin pools with the winners advancing to the end so we would have a really meaningful final match for all the marbles.

I agree, it's a great formula! I really don't think Topanga would change their format, after all this time, but maybe LapChi will with his Master Series.

BTW I'm glad these leagues are becoming a thing
 
This is exactly how I wanted Topanga and Canada Cup to be like. Two round robin pools with the winners advancing to the end so we would have a really meaningful final match for all the marbles.

I agree, it's a great formula! I really don't think Topanga would change their format, after all this time, but maybe LapChi will with his Master Series.

BTW I'm glad these leagues are becoming a thing

Topanga has 12 players so I'm not sure how that format would work. I mean it could still work, but it also means less matches to stream for the entire event. Currently Topanga has 6 days (11 matches a day) for the initial stage which is a ft3. If you divide the groups into 2 groups of 6, there are 30 matches in the group stages. If you divide the groups into 3, there are 24 matches. Overall you get less matches and less matchups.

Topanga also likes to award an advantage or 1 free win to the player who did the best in the initial stage. Daigo for example had 1 free win vs the 5 players in the final stage because he was the best in the initial stage. They are able to do this because they can give each player an individual placing in the initial stage. How would that work if the groups are split up? One group could have the better players which puts a dent into the fairness of the system.

I like the group stages idea for a tournament like Capcom Cup because you get to see more matches from every player and you get to seed the groups based on not only skill, but also which country they are from. So there could potentially be US vs Japan vs other part of world in every group similar to the world cup where you have the top 8 seeds get automatic 1st spot in group and then the rest of the group gets filled out based on region.


Also, Shiro destroyed Nishikin in the ft10 earlier. What a blow up.
 
I'm listening to this week's UltraChen show and I'm kind of astounded at how different the mood is for Smash Wii U and Melee, and Killer Instinct. Both really like Smash Wii U and Melee, and they like KI too, but they also bemoan the fact that KI is a XB1 exclusive and hope for a PC release thinking that 80% of the issue KI has is that its a XB1 exclusive.

lol that isn't the issue at all especially at this point.

KI as a fighting game doesn't appeal to a lot of players. The art direction is obtuse to what a lot of players are used to, the way it plays is considered too flashy and obnoxious (I hear a lot of complaints from spectators that they just dont like the announcer for KI), it has that 'current-gen' barrier that old equipment won't work for it, there's no arcade version for it to appeal overseas (not that it matters), etc.

Things like 'oh it's an Xbone exclusive' and 'oh it's hard to watch on stream' is kind of bullshit since the bone is more affordable now and the resolution patch makes the game way easier to view on stream.

Sure a PC release (which will happen) would be good for fans, but it won't help the playerbase. The same people playing fighting games on PC (I'm speaking more about Steam) will still pick up Street Fighter cause it's street fighter and Skullgirls because, oddly enough, Skullgirls has a pretty sizable PC base.
 
lol that isn't the issue at all especially at this point.

KI as a fighting game doesn't appeal to a lot of players. The art direction is obtuse to what a lot of players are used to, the way it plays is considered too flashy and obnoxious (I hear a lot of complaints from spectators that they just dont like the announcer for KI), it has that 'current-gen' barrier that old equipment won't work for it, there's no arcade version for it to appeal overseas (not that it matters), etc.

Things like 'oh it's an Xbone exclusive' and 'oh it's hard to watch on stream' is kind of bullshit since the bone is more affordable now and the resolution patch makes the game way easier to view on stream.

Sure a PC release (which will happen) would be good for fans, but it won't help the playerbase. The same people playing fighting games on PC (I'm speaking more about Steam) will still pick up Street Fighter cause it's street fighter and Skullgirls because, oddly enough, Skullgirls has a pretty sizable PC base.

Any fighting game that treats the community with respect will do well on Steam- PC gamers are still thirsty. Just look at what Arcsys is doing, and don't do that, and you should be fine.
 
The first thing Microsoft could do to help Killer Instinct is to activate the driver for the Xbox 360 sticks on the consoles. Xbox 360 sticks were used for game shows before the TE2 came out, so it's probably possible.
 
Whoa is this confirmed?

IGS/MS randomly puts up a "do you want a PC version of KI w/ crossplay?" thread.
Windows 10 has PC/X1 crossplay (Fable Legends)
"More Xbox One games will come to Windows 10 soon." promised by MS. (I know, an MS promise about PC gaming is pretty much dead weight.)
Fable Legends is releasing on Steam.

...Yeah. It's definitely coming at this point.

Any fighting game that treats the community with respect will do well on Steam- PC gamers are still thirsty. Just look at what Arcsys is doing, and don't do that, and you should be fine.

Oh yeah, definitely. Arc Sys, Tecmo-Koei have no idea what to do. They should really look at Capcom, SNK and hell even the western fighting game developers at what they're doing with that platformer.

(then again SNK just get Iron Galaxy to do your ports /PLSSSSSS./)

The first thing Microsoft could do to help Killer Instinct is to activate the driver for the Xbox 360 sticks on the consoles. Xbox 360 sticks were used for game shows before the TE2 came out, so it's probably possible.

Those versions were played on devkits, though...I wonder what the complications would be actually.
 
Redbull to launch their fighting game Kumite: http://www.redbullkumite.com/
By the "VS Fighting" mistranslation (fighting games are called this way in France due to the old VS Fighting sticker capcom used on their arcade cabs and boxed copy of street fighter) and the french version, I guess Kayane is responsible for this... :)
 
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Holy fucking shit

In case you were wondering about the adapter shortage... Apex has them all.
 
Actually, now that I'm thinking about it, has any fighting game that launched with under 10 characters been successful long-term? It seems like both Skullgirls and KI had trouble coming out of the gate because of the perceived lack of content, and lost a lot of momentum before their updates were delivered. I realize it makes more sense for developers to do this since the mechanisms for that sort of content delivery are already well-established, but the first 6 months of a fighting game's release are pretty much make or break.
 
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