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Fighting Games Weekly | Jan 19-25 | As Seen On WSHH

Anyone up for IaMP???

...

But wait, there's more:

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Skullgirls? Has to be false, nice things can't happen to that game.
 
Axl and May to get nerfs Millia to get buffs

Millia patchlist:

+Tandem Top H hits four times; hard knockdown
+Grab range increased
+Chroming Rose duration extended
+Secret Garden can now fire Tandem Tops
-Still can't pick OG Millia color without being in a mirror match
 
I mean more that they tend to change each BB iteration way too much. I am hoping for refinement, not redefinement.

BBCP 1.1 was refinement at least. And it was a good one too for the most part. Unfortunately some buffs were like UMvC3 buffs where they pretty much did nothing (Tron, Hsien-Ko, etc).

I'm not expecting any major reshuffling of tiers besides the console characters, but you never know with ASW.
 
Got Guilty Gear Xrd today, beat the tutorial missions, beat most of the scenario missions and did the KY Kiske combo challenge missions.

I am now even more confused with the game. Don't really know when to use the various mechanics in the game.

Someone hook me up with tips on the following (QisTopTier plz):

*Ky Kiske's good zoning normals, good anti air normals and easy hit confirms.

*I need easy mode jump in combo, easy more throw combo, easy mode combo off of his various pokes, anti airs and air to airs.

*Need to know about his playstyle. Do I zone with him using his specials, his sword normals or do I rushdown? What are his main mix up options?

*Need better explanation on stuff like doing Faultless Defense after dashing, Blitz Shield, Just defend and which throw OS is best.

*Need explanation on the various Bursts and Roman cancels especially which moves of KY are good to Burst.
 
I mean more that they tend to change each BB iteration way too much. I am hoping for refinement, not redefinement.

traditionally the changes between iterations in gear have been kinda drastic. like slayer went from being chain based like everyone else to being a link based char in slash. dno about bb so not sure how it compares.
 
I will play you Dahbomb sometime since I have never played GG before.

Mike Ross' Top Five in no order?
Evil Ryu
Ibuki- too much good stuff with mixups and neutral.
Yun
Rose- calls her braindead/too good.
Poison
 
While I'd like some broad system changes to things like YRC or DT, it'll probably just be minor tweaks to most characters and possibly major changes to the console characters(similar to BBCP1.1).
 
Got Guilty Gear Xrd today, beat the tutorial missions, beat most of the scenario missions and did the KY Kiske combo challenge missions.

I am now even more confused with the game. Don't really know when to use the various mechanics in the game.

Someone hook me up with tips on the following (QisTopTier plz):

*Ky Kiske's good zoning normals, good anti air normals and easy hit confirms.

*I need easy mode jump in combo, easy more throw combo, easy mode combo off of his various pokes, anti airs and air to airs.

*Need to know about his playstyle. Do I zone with him using his specials, his sword normals or do I rushdown? What are his main mix up options?

*Need better explanation on stuff like doing Faultless Defense after dashing, Blitz Shield, Just defend and which throw OS is best.

*Need explanation on the various Bursts and Roman cancels especially which moves of KY are good to Burst.
Ky is an all rounder you play based on match up generally you want hard knock downs with split ciel enders. But in some match ups like vs chipp you play him brute force going for damage over knockdowns.

Take for instance sol who has a bunch of ways around Ky's zoning in this case you want to aim for counter hits into knockdowns. VS sin or say Leo who have trouble getting in you want to zone more. Treat ky like akuma because that's who he basically is. You will use all his tools in every match up in different situations.

His main mix up tools are... kinda shitty and gimmicky. Greed sever when you have meter to make a blocked one safe, Empty jump 5k, 5d Rc 2k/2d, 2p throw, 6k yrc throw. Honestly Ky's biggest issue is opening people up. You will typically want to use his faster shorter range normals to frame trap and get hits now and then like that.

Your zoning ground normals with him are basically 2K, 6P, 5S, 2S, and 6HS *yes this actually works*

His air normals are all uh weird to use properly. Typically if you are coming down you want to end with a j.S or j.HS. Air to air is a cluster fuck, diagonally above you and far j.S works depending on the character, vs faster characters and attacks you need to use j.P, j.K is good to use during jump backs or if you are going to meet at even height. j.HS is typically a wall that has a lot of stun on counter hit air to air BUT it's slow as fuck. *j.S has a lot of hit stun on counter as well*

Ground to air he is pretty solid, he has 3 good normals for this. 6P to counter meaty jump ins, 2HS to counter people coming at you from high above and if you hit with the last hit of it only on counter hit it has ten years of hit stun which can lead to huge ass damage. 5P can work as an anti air option in some situations as well and is one of your safer anti cross up options. Of course he has Vapor Thrust, S Vapor Thrust on counter hit leads to huge damage but he can be hit out of after 4 frames. HS Vapor Thrust is your standard SRK you can get huge damage off it as well as long as you RC it on hit you will land before they do and you dash up and continue the combo. Typically you don't want to use Vapor Thrust without meter to make it safe, but if you make a good read or they are being way too predictable a well timed S Vapor Thrust could be all you need to turn the match in your favor.

His j.D has various uses and you need to learn them all and when to not and when to use it. This move leads to HILARIOUS DAMAGE. Various ways to apply it are, After an air combo do not end with Vapor Thrust end with j.D instead, Air Back dash into j.D vs aggressive players, Knockdown into jump and plant a j.D over their corpse on characters with Long wake up or DP's, just play around with it and get a feel for it's start up time and recovery. A good thing to note that after you recover from planting it in the air you can block, air dash, jump, attack, or Air Stun Edge. A thing to note though is you have landing lag added to the rest of the time you are in the air after you use this move it's very short but it's there.

Edit: Done for now.
 
You know, I was watching Art play Xmen VS SF and other 90's Capcom games a few weeks back. One of the biggest things that stood out to me was how quickly you can get back into matches during versus mode and the impact that used to have on how addictive a fighting game could be.

What's going on here with modern games? The only modern FGs I can think of that get you back into a game immediately is Marvel and Soulcalibur V, I think. Playing Xrd, after selecting "Rematch" you're re-subjected to presentations and loading screens. Why? What is the game loading? It's the same stage, same characters.

Am I missing something or is this just bad design/programming? Or is it just me?

SFIV gets you right back into it.
 
APEX fired Clash Tournaments from streaming APEX due to the Alex Strife mess, and then Team Spooky to take over.

CT was supposed to stream Brawl, and Pokemon, and maybe some Smash 4 pools.

So uh.... I hope Team Spooky knows how to stream Competitive Pokemon.
 
Part of Xrd's case is bad/lazy programming, basically, PS3 shortcoming and them not willing to fix the stuff for the PS4 version. Character in Xrd have a huge library of VA, so big, they can't load the whole library at once on PS3, so what they do is they switch between VA libraries between matches(which I assume is part of why the game goes back to the loading screen while restarting).
For example, I-No will say "Marry Christmas" every single time during the same match when firing her note projectile, in another match the game will load another sentence for that move and keep using it, you'd never hear her say "Marry Christmas" no matter how many times you use the move. This was obviously due to lack of enough ram on PS3, but the same problem carrying over to the PS4 makes no sense at all, they just didn't bother fixing it.

Each character has three different voice sets. That's on purpose. They've been doing this since XX, maybe X? I assume they do this to provide variety, while maintaining consistence within a match.
 
Each character has three different voice sets. That's on purpose. They've been doing this since XX, maybe X? I assume they do this to provide variety, while maintaining consistence within a match.

Yeah, this has been around forever. Characters have a bunch of voice sets. It's the same way in BB
 
APEX fired Clash Tournaments from streaming APEX due to the Alex Strife mess, and then Team Spooky to take over.

CT was supposed to stream Brawl, and Pokemon, and maybe some Smash 4 pools.

So uh.... I hope Team Spooky knows how to stream Competitive Pokemon.

that's easy, Spooky can just copy what CT did last year and not stream any of it :P
 
Also Dahbomb GG Xrd has online training mode so if you want to jump on that and skype or someshit I could actually just show and tell instead of just tell. Or I can jump back on twitch.
 
Also Dahbomb GG Xrd has online training mode so if you want to jump on that and skype or someshit I could actually just show and tell instead of just tell. Or I can jump back on twitch.
I am about to sleep right now but tomorrow I want to do this (online training w/ Skype or just talk over PS chat).
 
I am about to sleep right now but tomorrow I want to do this (online training w/ Skype or just talk over PS chat).

Gotta be over skype because I don't have a PS4 haha, I'm gonna be doing dentist shit at 3 PST then swinging by my brother's place after for a short bit. I should be home before 6pm PST. So I'll be free the rest of the night for whatever.

I'll hold off on adding anything else to that wall of text for now, was in bed early because my vision/ability to focus has been getting shitty lately as the day goes on and yeah... gonna go lay back down.

tick tock goes my internal clock
 
Well I do play Akatsuki as well (points to avatar) but I dunno. He's not even my favorite in Blitzkampf. I'd probably do a lot better with him if I jumped back into UNIEL with an intent to really dig deep and focus, but the passion for the game isn't there, and playing Akatsuki honestly just makes me wanna go play Blitzkampf

I need to know how to blitzkampf first before I can have the desire to blitzkampf. I still love UNIEL, though.

『Inaba Resident』;148746626 said:
All these roster edits and still no UNIEL

I busted out laughing at this, I'm a terrible person.
 
I wonder if they'll even have the room

Word of advice, get to the line on Sunday early because otherwise you'll have to go to the secondary ballroom

(We should totally get another big group for finals day)

Yeah, saving seats early is key. This year is going to look especially tight. Shoutouts to Shouta for helping to secure some prime real estate last year.
 
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