Crap, guess I should have sprung for the 980. I bought a 970 hoping I would be able to max it out at 1080P and get 60 FPS.
Downsampling AA is pretty good (DS2X, DS4X), but will require some memory and if you like can still be coupled with SMAA. Since the game's running a mix of Deferred and Forward Rendering aliasing will easily be an issue, but DSAA can be really effective still.I haven't updated the beta for quite some while, is there finally decent anti aliasing in the game?
Downsampling AA is pretty good (DS2X, DS4X), but will require some memory and if you like can still be coupled with SMAA. Since the game's running a mix of Deferred and Forward Rendering aliasing will easily be an issue, but DSAA can be really effective still.
Make sure to delete your profile.Been i while since i fired up the game (not since late last year properly), i suppose the pre-alpha has moved into Beta stages by now.
When I last was playing it, having more than xx'teen cars on screen at once would cause it to crash on the loading screen. I used then limit my quick races to 10 AI to avoid this. Has it been resolved?
Also, i did do a very quick TT a couple weeks back but at the same gfx settings, the lighting looks very flat and neutral and a lot of the contrast is gone. Same daylight settings, 14:00 with light cloud...
There used to be 2 lighting modes, photographic hdr and another, and i used to have it on the other. I didnt see those modes anymore and it looks like it defaults to photographic HDR now?
Appreciate your thoughts/comments.
DSX is not only downsampling. It also applies AA filters. There's a huge difference between using the one that comes in the game or using nVidia solution, for example. DS4X is nearly flawless @1080p. Sadly it's too intensive for my GTX 770 4GB :-/Downsampling AA is not really a decent AA imho. The ratio between smoothening and needed performance is beyond terrible.
The horrible stuttering mess at 30fps must be a PC phenomenon. Drive Club is silky smooth at 30fps.
No, not for a deferred render engine, MSAA above 4x was just terrible. So using DX2 (or 4) with a little bit of post AA (FXAA/SMAA) is less performance hungry than MSAA4x.Downsampling AA is not really a decent AA imho. The ratio between smoothening and needed performance is beyond terrible.
30fps is just something you get used to when you have no other choice, however the main reason it doesn't look as 'smooth' as Driveclub is simply because that is a pure 30fps feed without motion blur to cover up just how juddery 30fps really is.Nah 30fps is much more noticeable put side by side with 60fps.
And I'd never call a 30fps "silky smooth", its bare minimum of smooth.
PGR4 on 360 also has great motion blur. Looks far better than the method implemented in any other I've ever seen. Will have to try out Raceroom soon and see how it looks when locked at 30.30fps is just something you get used to when you have no other choice, however the main reason it doesn't look as 'smooth' as Driveclub is simply because that is a pure 30fps feed without motion blur to cover up just how juddery 30fps really is.
Driveclub and every other 30fps game still have the same issue, it's just harder to spot because of the blurring, a better example would be to use Raceroom as that has a great motion blur implementation.
Yeh the motion blur they used in PGR3 & 4 was fantastic as they used a realistic per pixel motion blur rather than a cheap blur the edges type most use. I'm not sure what RRE uses but it looks brilliant, I use it at 60fps and I think in motion it looks better than Assetto Corsa because of it.PGR4 on 360 also has great motion blur. Looks far better than the method implemented in any other I've ever seen. Will have to try out Raceroom soon and see how it looks when locked at 30.
I wonder if it's possible on anything to use motion blur in conjunction with 60fps? I've seen the option in some games and it generally makes it look worse, but if it's implemented well it could give the impression of something even smoother than 60fps.
Nope. Its because you are looking at a video side by side with 2 different frame rates.The horrible stuttering mess at 30fps must be a PC phenomenon. Drive Club is silky smooth at 30fps.
Broken link?
The horrible stuttering mess at 30fps must be a PC phenomenon. Drive Club is silky smooth at 30fps.
The horrible stuttering mess at 30fps must be a PC phenomenon. Drive Club is silky smooth at 30fps.
Whats the situation with damage in this game. Cosmetic i mean? Does it apply to every car?
The horrible stuttering mess at 30fps must be a PC phenomenon. Drive Club is silky smooth at 30fps.
Parts get scratched, dented and finally separated from the car. Physic impact of such damages can be turned on/off. You can see damage tests at youtube.
Yeah i saw one of those. Im just asking if it applies to every car since cosmetic damage is usually a huge licensing issue. If so how did SMS do it when other more well financed devs seemingly cant?
That's not something SMS would disclose to us, given that things would get leaked by the community, but I certainly hope so and at least the game has gotten a good response at most conferences.Are we going to see a marketing push from BN/SMS soon, or are they just going to rely on the fans for this?
In case the game doesn't provide you with some setting, you should be able to manually adjust it from the wheel by pressing the left or right button on the d-pad and the Mode button simultaneously (and release them immediately).How do you get the t500 working with this game? There doesn't seem to be anywhere to set wheel rotation? Going through the wheel calibration causes the wheel to be very sloppy, have to use almost a full two and a half turns lock to get around gentle corners.
It there some ini I can edit or something?
In case the game doesn't provide you with some setting, you should be able to manually adjust it from the wheel by pressing the left or right button on the d-pad and the Mode button simultaneously (and release them immediately).
A second later, the mode LED will flash a number of times, depending on the new setting:
- 1 time : 270°
- 2 times : 360°
- 3 times : 540°
- 4 times : 900°
- 5 times : 1080°
It does, I've checked with my wheel plugged to my (Linux) PC before posting.I thought that was only part of the PS3 t500 sdk? Didnt know that also worked on PC.
Whoa, I didn't realize they got rid of the puddles. That does look nice, and not as ultra-reflective too.Racing in the wet is soooo exciting. Should be mandatory for every sim. If it llooks as sweet as it looks in this game, then the experience is beyond words. I really appreacite that SMS ditched the ugly as fuck puddles and went for a very convincing approach to how wet conditions look. Check yourselves here:
https://www.youtube.com/watch?v=nhPX5iyACfQ&list=UU7HL_9yJeHhSk6KuXaP1qVQ
Racing in the wet is soooo exciting. Should be mandatory for every sim. If it llooks as sweet as it looks in this game, then the experience is beyond words. I really appreacite that SMS ditched the ugly as fuck puddles and went for a very convincing approach to how wet conditions look. Check yourselves here:
https://www.youtube.com/watch?v=nhPX5iyACfQ&list=UU7HL_9yJeHhSk6KuXaP1qVQ
Can anyone tell me how this is looking with controllers? I know it's sacrilege, but there's no way I'm going to be able to use a wheel with this.
I'm glad they delayed it to work through some of the issues regarding set-up and handling, just wondering if anyone can tell me if these are resolved too?