What are some examples of games with no clear "bad guy" or narrative villain of any sort?
A good example of a game that pulls this off well without actually going for a non-traditional approach would probably be the Sims. You have clearly defined goals and a lose state (death) but there is not anyone or anything that actively attempts to impede your character.
Can you think of any good examples gaf?
A good example of a game that pulls this off well without actually going for a non-traditional approach would probably be the Sims. You have clearly defined goals and a lose state (death) but there is not anyone or anything that actively attempts to impede your character.
Can you think of any good examples gaf?