Interceptor
Banned
So its vastly different from Witcher 1 & 2 then?
Maybe I'm alone in this, but I felt like DAI had plenty of content in terms of "side quests" that were interesting and not just boring fetch quests. The fact that it also had stuff I could do with little thought while I was wandering the world exploring is, IMO, a good thing, rather than a bad thing.
I'm not saying this isn't a legitimate view, because of course it is, but I'm honestly baffled by how many people seem to think DAI has only two things: story missions and fetch quests. I maintain that DAI's biggest screw-up was starting you in the Hinterlands, rather than in a much smaller, more-directed zone, and then open up the huge "do what you want"-type areas later.
Half the PR for this game is just trashing other RPGs.
I remember when it was first announced, the only media that came out would be accompanied with "This is why we hate Skyrim" or something.
Get your game out then you can talk about what makes yours better.
The first part of that statement makes me concerned for Witcher 3.
Then again, at least CDPR never even claimed to deliver tactical combat.
I was prepared to enter this thread screaming "NO! DAI IS ALMOST A GOOD GAME!" but then he put Fallout: New Vegas above it so I'll let the error go.
DAI would definitely have been improved without all the bloat, he's not wrong about that.
Edit: Oh! And he's the Quest Designer! This bodes well for Witcher 3 - FNV did a great job with open-world quests, and hopefully W3 follows suit.
Why do people keep saying they are optional?
Sure you don't have to complete them all, but the horrid mobile style "power" system ensures that you at least have to do some of them to unlock main missions.
"DA Inquisition is a good game"I don't understand what you mean here. What makes you concerned ?
I'm not saying this isn't a legitimate view, because of course it is, but I'm honestly baffled by how many people seem to think DAI has only two things: story missions and fetch quests
I wonder if DAI would even be a nominee this year for GOTY had it released in 2015. The quality between 14' and 15' looks incredible.This man has impeccable taste in my opinion.
Edit: We may have WRPGs take GOTY two years in a row if Witcher wins it. I think it has a shot.
Why do people keep saying they are optional?
Sure you don't have to complete them all, but the horrid mobile style "power" system ensures that you at least have to do some of them to unlock main missions.
... nevermind.
It shouldn't have been a nominee for 2014 RPGs either.I wonder if DAI would even be a nominee this year for GOTY had it released in 2015. The quality between 14' and 15' looks incredible.
Such as?
There are MMO-esque regional questlines that involve such things as: killing x enemies, going to x location to do y, killed named enemy x, etc. There are actually a couple lines of non-interactive dialog for these quests, which makes them stand out from the usual no-context stuff in DAI.
"DA Inquisition is a good game"
HAHAHAHA
Ok, that is fucking terrible. But he has to be diplomatic anyway, Bioware did help them in the beginning after all. Plus even with this kind of shit, there are good aspects to DAI. I like its world design and exploration, for example.
I hate this excuse. Just because a part of the game is optional doesn't mean it should be lazy. Especially in an RPG where those "optional" quests are a big component of the game.Good thing those quests are optional, right?
Such as?
So apparently I need to play Fallout: NV. Have owned it from a steam sale a while back but never even installed it.
So apparently I need to play Fallout: NV. Have owned it from a steam sale a while back but never even installed it.
I'm still shocked CDProjekt managed to use Neverwinter Nights' creaky Aurora Engine to make something as great as the Witcher 1.
If you've played Neverwinter Nights, pre-EE Witcher 1's problems are a lot more understandable.
I hate this excuse. Just because a part of the game is optional doesn't mean it should be lazy. Especially in an RPG where those "optional" quests are a big component of the game.
Oh look, side quests.
Even put in a repeatable quest with that Hinterland Requisition quest. Maybe put some context into that picture before posting it because it's bullshit.
Witcher 3 allows you to do a lot. But ice skating? Nope.
Even a open world has borders.
"We had planned ice skating, but that didn't make sense in the general context. It was a really expensive feature in terms of animations and controls. It also didn't work so well because ice skating has totally different mechanics from running or horse riding"
"It isn't like we cut something existential"
[...]
"We wanted to design the main mission where Geralt infiltrates the Wild Hunt", but changes to the main story made that impossible. "You yourself would have been amid the Wild Hunt"".
"In the beginnings of the development the folks are keen as a mustard. They had a lot of ideas, loved to formulate them in all their facets, creating design documents. Everyone hoped that all their ideas made it into the game." Sometimes it is agreed internally that a feature is nice to have, but nothing more than that - and therefore dispensable.
"It happened that quality assurance wasn't even able to find it".
In total Tomaszkiewicz estimates that the proportion of cut content is more than 20 percent.
[...]
"As we begun to work on quests problems started to pop up that we didn't have in the smaller hubs in the first two installations. In an open world the gamer can come to start a quest from any angle. We wanted to keep the pacing within quests dynamic, but how can you do that with the sometimes long distances that Geralt has to travel? In addition we needed to remind the player of the main mission in light of side content. Along the lines of 'Who is this girl Ciri again', when the player comes back there 20 hours later"
[...]
"We tried to design the open world in a way that doesn't break the pacing of the main story and supports its structure. For me it is a tool to create immersion. As a player I don't want to just stand there and think 'Hmm, that looks like a stage that was artificially prepared for me' he should feel like he is in the world. Not like a world capital with five houses."
"Now, my favourite open world game is Fallout:New Vegas. The monsters .. there were those mines with those beasts, that have always torn me apart ... how were they called?" Deathclaws. "Exactly ... dreadful creatures. You couldn't just rush through. Or Gothic: A open world in a much smaller scale, sure, but very nice and strong monsters, no scaling"
(On Inquisition)
"I've liked the play-through ... but I think for my liking they could have managed with less fetch quests. But it is a good game nonetheless. Ultimately it increases variety, which can never be a bad thing for role playing gamers"
Not really.Even if there was no power-system,you still need to level up and get equipment.Good thing those quests are optional, right?
It isn't even a valid excuse . You absolutely have to wade through that nonsense to get farther in the game. I am doing it right now and it is horrible.
Please give me some examples of anything remotely interesting from a side quest perspective in this game. I would like to have something to look forward to from Skyhold. It is sad that the best part of the game for me so far has been meeting Hawke and I didn't even god damn like Dragon Age 2.
Not if you want to advance. I need 30 power to advance right now. Have 8. Time to scour those zones for shards, rifts to close, camps to set up, points to capture and a whole host of " I need butter for my biscuits".
So apparently I need to play Fallout: NV. Have owned it from a steam sale a while back but never even installed it.
No you don't.
There's plenty of context, I linked the review. Read it.Oh look, side quests.
Even put in a repeatable quest with that Hinterland Requisition quest. Maybe put some context into that picture before posting it because it's bullshit.
Yeah, this is why I stopped. Loved it until I realized every zone was the same thing with a different backdrop. Once I'd seen and explored everything (which was great), not much diversity in the gameplay.
Still, felt like I got my money's worth. Wouldn't say it's a bad game, just got burnt out really quick on it.
Side quests like your companion storyline? Wait til you see Blackbeard's storyline. It's one of those listed in Durante's shitty screenshot.
I don't think that is a difficult bar to exceed.I really hope that Witcher 3 matches DA in terms of characters. W2 was ok with Roache and Saskia, but I hope there are some more memorable ones in W3.
The Witcher will probably have a ton of fetch quest as well. All Western RPG's do.
Side quests are a huge part of that game. Saying "just skip them" is a horrible excuse for shitty design.
There's plenty of context, I linked the review. Read it.
I really hope that Witcher 3 matches DA in terms of characters. W2 was ok with Roache and Saskia, but I hope there are some more memorable ones in W3.
Nope, Dorian was great as was Cassandra.I don't think that is a difficult bar to exceed.
Dragon Age: Inquisition, in particular, has a huge amount of dross characters.
Black Bull is the only one I see as being memorable.
I don't think that is a difficult bar to exceed.
Dragon Age: Inquisition, in particular, has a huge amount of dross characters.
Black Bull is the only one I see as being memorable.