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Most Boring Game You've Played/Completed Recently

GTA V.

It's just really bloody boring. Gameplay was dull, world wasn't particularly interesting, story was just a slog. The game is only any good when you're screwing around with some friends in MP. Yet they managed to screw that up too by gating all the stuff and forcing you to grind to get enough money to buy it.
 
Ar Nosurge: Ode to An Unborn Star

Both this and a prequel series, Ar Tonelico, have really interesting battle mechanics (in Song magic), worlds and lore, but the individual stories of the games are so boring I quickly forget them.
 
Telltale: Game of Thrones episode 1. I still enjoyed it because I like GoT, but I there are only 1 or 2 scenes where you can move your character, I think. The rest is just chose-your-own-adventure dialogue options.


Episode 2 is terribly boring. Much more so than Episode 1.


And holy shit at all of the DA:I posts. So disappointing. I vaguely enjoyed the game, but halfway through I was just doing whatever I could do to advance the story. Pretty boring, actually.

And a shout out to the Legend of Dragoon post, that was one boring ass FF clone.
 
No haha. Souls doesn't blatantly not tell me what button to mash to avoid death, TLOU does. I've been playing on grounded through the first two chapters and have already died due to trial and error.


I'm not sure you know what trial and error is. "When you die, it's your fault" is not trial and error haha. Trial and error is "when you die, you were supposed to".


"experimentation or investigation in which various methods or means are tried and faulty ones eliminated in order to find the correct solution or to achieve the desired result or effect." http://dictionary.reference.com/browse/trial+and+error

^ This very definition is exactly how I played the game. You die, you learn, you try something else that may work better.

Sure, there are the cinematic aspects of it where you press certain buttons to get out of a situation, but does that detract from the game? No. Does it make it boring? Maybe. I like when shit happens on screen, and I understand if it's complicated enough on the developers side that they would rather me press a button multiple times over fumbling with a bunch of controls to do so. You might not like that. <--- preferences.
 
Put a couple of hours into Sleeping Dogs before realizing that it is essentially GTA Clone 6: Kung Fu Edition. It's a game I've played too many times before.
 
Who the hell are you people playing boring games to completion over the span of 50-70 hours? Twelve year olds who's parents refuse to buy them a new game until they finish the one they have? How do we expect devs to value our time if we clearly don't?

To answer OP's question, I've never completed a boring game before, because why would I? I've set down plenty, however.
 
Ass creed 3 ... Well I'm like 90% done with its storymode I don't want to even go back to finish it :/ only reason I kept playing was because my friend kept asking me to

Mass effect 3 boring ass story and bad writing
 
It seems to have been said here a few time, but boy, did Destiny ever bore me to tears.

Sure, the first 2 hours of the game felt great to get through, and having Bill Nighy tell me he could tell me things (=_= really...?) was interesting, and the visuals were amazing... but that was really it...

The story was bad. And not in any way that made sense, but rather that it didn't connect to itself at all and started and stopped like a bad traffic jam. It was jarring and truly disappointing.

And don't get me started on the gunplay... Why does everyone say it feels great? Please tell me why? The controls are stiff and incredibly floaty, especially if you had played something like Halo: CE right before it. Heck, the gunplay in other 8th gen games feels better on consoles, i.e. Titanfall and Killzone: Shadowfall. The guns are uninspired for the most part, and the enemies are laughably easy to cheese with their respawning 'patrols'.

I stopped playing after 10 hours, which I think is a fair stopping point. Got to level 20 and had no interest in trying to grind for hours on the same missions just to get that number up a little more. Too bored to care about the 'light' and junk. Sorry guys :/

edit: bolded title of the game
 
A lot of people already said Destiny/Ac Unity/ DA:I ( I agree with two of those)

I'm gonna say Persona 3.

I guess playing P4G first then playing P3 kinda hurt my enjoyment, y'know? It felt like it took longer to get into things. I hated tartarus too. I liked P3P more though.
 
God of War 1, the story is generic, atomsphere is boring and the gameplay is dull to me.

However, the second game started out better. Until I ran into a game breaking glitch
 
im on the last floor of Persona Q and am bored out of my mind. The only thing thats kept me going is the persona characters.

Xenoblade sits as the absolute worst, 97 hours to completion and I probably enjoyed around 10 of them
 
Bulletstorm. It thinks it's turned up to 11 when it's really at a steady 8 with blown out speakers. Being obnoxiously loud all the time isn't exciting.
 
I echo the Last of Us. Had to force myself to finish it. Had really simple gameplay and wasn't a challenge even in grounded (played grounded for 2 hours and realized that man, this doesn't make it better). Nothing was remotely enticing in regards to the gameplay. I was actually frustrated by the stupidity of the enemy AI. The story itself, which i knew nothing about other than it involved fungi zombies and that it was praised, was a huge let down. It was pretty generic and predictable. An awful cobblepot of better stories. Didn't care for any of the characters and everything was trying way too hard to make us connect with them. I wanted Ellie to freaking just disappear and Joel's "internal struggle" was handled so piss poor. The ending was entirely predictable and had no impact to the journey. Nothing changed. At the end, everything was as if it begun. Ellie didn't trust joel in the beginning and she fully doesn't trust joel at the end. joel is still a selfish prick. I understand what the writers were trying to do, showing the depravity and desperate disgusting behavior of humanity; that we are monsters and that some of us won't change or should be saved. But it was handled so poorly and in such a cartoonish way that I just didn't care for that message. This is all my opinion of course
 
I played Ni no Kuni for ~10 hours but I'm not interested in continuing. Sidequests have already become tedious, the battle system is mediocre at best (especially when fighting bosses), and the partner AI is not remotely helpful. It's a game I want to like for its art style and Studio Ghibli animations, but I can't because it isn't a good JRPG.
 
Digimon All Star Rumble, there wasn't anything fun about this game. Even bad games in the digimon franchise have had one high mark that made it even remotely interesting.
 
Fallout 3. I fell asleep playing it. Funny because I did this with Oblivion years ago too. I guess I tried to give Bethesda another chance. Their games give me a headache just thinking about them. Bland gameplay, crap art design, generic stories. Im done with their games for good.
 
I think Borderlands 2. I beat the first one and its DLC's years ago and decided to do it again for this one. Despite doing a lot of things better than the first one, I just can't do it.

There is this voice in the back of my head telling me I should do it but this game is nothing but a repetitive lootfest. I have no one else to play with and shooting enemies doesn't feel satisfying.
 
Thankfully, nothing recently has been too boring. Far Cry 4 (which I just completed last week) got really formulaic and exhausting, but I wasn't bored while I was actually playing it because I do like the gameplay, even if I felt like I was just checking off boxes at times.

I will probably say that's my answer, though, as I want to take an extended break from open-world games of that vein right now. Playing Sunset Overdrive, Shadow of Mordor and Far Cry 4 in the past two months was a bit much considering how cookie-cutter each game's content is.

The last game I finished that I found to actually be "boring" would be the Halo CE Anniversary that I played back in August. The first third of the campaign was alright, but the rest of it I found to be a pretty awful slog.
 
Dragon Age Inquisition. I played Divinity also and man it is so much better than Inquisition. Inquisition looks good but it's difficult to put my finger on it. It was just a drag.
 
Lets see, in the past few months I have played Driveclub, Oddworld N&T, Evil Within, Ground Zeroes, Astebreed, Last of Us, Freedom Planet, I think thats it.

From that excellent list I'd probably say Last of Us. Its not a bad game at all but of all the good games I played in the last few months it engaged me the least. Felt too samey to play at points, but I do have major chest high wall fatigue in gaming.

At another time I might have had a better more boring game for an answer.
 
Far Cry 4.

I loved Far Cry 3, but everything with 4 is just boring. The location, enemies, main villain, quests, etc.

Maybe it's because it's been a short time between both games, but while I played through it, I just kept wishing that it'd end already (but it doesn't).
 
Dragon Age II. Forced myself to get through it, but got really bored of the recycled areas and storyline. Didn't really help that I didn't even know who the bad guy would be until most of the way through. Just felt like someone doing random tasks throughout the city. Absolutely love DA:I though, but I am partial to Elder Scrolls / Fallout-esqe RPG's.

Watch_Dogs. Never finished it. The multiplayer pop ups got annoying, and the gameplay itself just wasn't engrossing.
 
Xenoblade. I don't get it. The main character walks so slow around the world that often I'll hold up on on the controls while I'm reading forums or checking my phone. The story is uninteresting. Shulk and Melia are among the dullest characters I've seen. Every time I get to a shop, it's a 30 minute process as I have to write down what gems each character has, unequip the gems, then compare what they have to the shop (5 different types of armor for each character), go through the enormous pile of collectables I have to sell, buy the new armor, reequip the gems. After that I'll go back the first town to forge new gems, another long unfun tedious process.

Nier was so much better.
Shulk is awesome, but I agree that Melia is bland as hell. Ryen is also not that interesting, but I really like the other party members.

Anyways, I am playing Xenoblade at the moment, with around 35 hours clocked and I am loving it. I respect you not liking the game, but I just want to say that you don't need to buy gems every new shop. I always buy new equips and weapons, but I only crafted gems twice in those 30 hours of gameplay. I also have completed more or less 30 side quests (and only because I couldn't beat a certain level 52 boss) and I am having no problems with difficulty, except for the aforementioned boss.

Xenoblade is great, IMO, but there is so much padding and pointless stuff in the game, which I think people should try to avoid or else they might eventually get tired of the game way before they finish it. Btw I am a bit scared Xenoblade X will have even more padding ._.
 
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I love beat 'em ups like the Streets of Rage series and the Double Dragon series, so when I discovered an unknown beat 'em up named Gang Wars on the PSN Store, I decided to download it.

I hoped I had found a hidden gem, but unfortunately it turned out to be a total snoozefest! Sluggish controls, unsatisfying moves, awful music and sound effects, and the gameplay is completely devoid of any originality, strategy or fun.

I completed the game in about twenty minutes and promptly erased it from my Vita.

Here's a video if you'd like to see how boring it is: https://www.youtube.com/watch?v=d4FXpFkdvvc
 
Destiny takes the cake for me. I finished the sad excuse for a story and reached level 20, got nothing out of it. Wished I never wasted my time and money on this POS.

Remember Me was pretty bland as well. I liked the rewind cutscene mechanic, but it's too underused to make the game worth playing.

Surprised to see Shadow of Mordor so much in here, that was the most raw fun I had all last year. Loved D4 as well, but I can see why a lot of people wouldn't like it.
 
I just beat 'Stick it to the Man' last weekend. The core idea was interesting, and the art style was unique, but boy were those puzzles brain-dead. Read mind, guy says he wishes he had nice teeth. Find guy with nice teeth, take them, give to guy. Boring. I forced myself to finish, but there was no clever puzzle in the entire game. Everything was just handed to you and told you how to solve it before you had the chance to try to figure it out.

aw man
while i don't even disagree with you on the puzzles, a sequel with way more involved puzzles would be great
but the game was so much fun, despite those issues, i loved it
 
Da:i for me. Stopping doing side missions about halfway through and just rushed through to the end.

Yup same here. Started getting tedious after 30 hours and just blasted it to the end. Was such a chore to finish. There was one good mission in the campaign and the rest was dog shite in my opinion.
 
Most recently: Borderlands: The PreSequel. Slogging through the game is barely enjoyable with friends, I can't imagine playing it alone.

Not sure if I'm going to finish Dragon Age: Inquisition unless they rework the combat. Bioware needs to decide if they want a tactical system a la DA:O and DA2
Play it on the PC before you complain about DA2
or go all-out with the action, Dragon's Dogma style. Right now, it's the worst of both worlds.
 
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