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Ready at Dawn responds to "concern" over The Order: 1886 campaign length

As in the whole vid was removed or just the cutscene?

Just the cutscene. I already had the cutscene in an earlier leaked video so I was able to watch it....it maybe went for 3mins

It just seemed odd to me that he had to remove that cutscene in particular when all the others supposedly were AOK
 
Just the cutscene. I already had the cutscene in an earlier leaked video so I was able to watch it....it maybe went for 3mins

It just seemed odd to me that he had to remove that cutscene in particular when all the others supposedly were AOK

Why hasn't the full thing been removed? It's giving them insanely bad press.
 
I think the fervor over this game's length is stupid, in that its lead to an endless stream of silly, poorly reasoned arguments over what the "proper" amount of length/content is for a single player experience.

As many people have (accurately) pointed out, there are countless classic games that could be completed in an afternoon. The vast bulk of 8/16-bit games were incredibly short. I remember my original playthroughs of A Link to the Past (in 1992) and Super Metroid (in 1994) only taking about 4 hrs a piece.

But in referencing those games, you get to the heart of what DOES irk me about The Order, what to me is a far greater failing on its part. We tend not to remember those myriad classics as being so brief because they were so damn fun to PLAY, and in everything I've read about The Order, positive and negative, the main takeaway is that the real point of the game is the "experience". The actual play is almost just there to be there, to justify its existence as "Video Game". It's like the gutter in a comic strip, an inconsequential blank space intended to convey the passage of time between the moments of import.

I hate it when games are designed with that attitude. I hate it when games treat the player, who should at very least be an equal partner in the proceedings, as an inconvenience, an ornery child to be corralled, disciplined and silenced when the adults are speaking. I fully appreciate diversity, and that different people enjoy different things and experiences, but I very deeply believe that if you create a video game, it should be judged first and foremost on its merits and imagination as an interactive experience. I mean, I love the Metal Gear Solid series, which are also dense with narrative, but the moments between the talking are elegantly designed and highly replayable, true games with malleable, reactive worlds and a respect for the player's agency.

Not a fan of adventure games I take it?
 
Guys, I just wanna play a magnificently mustachioed 19th century knight with Tesla guns that blows up werewolves and other white dudes.

Is that fair? Can I just do that?
 
Are these legit, confirmed playthrough's or can someone just put whatever and lie about how long it took?
Anyone can put anything

http://howlongtobeat.com/submit_add.php?gid=20067

Guys, I just wanna play a magnificently mustachioed 19th century knight with Tesla guns that blows up werewolves and other white dudes.

Is that fair? Can I just do that?
I don't know. What are your feelings about trinket rummaging based content?
 
I don't have a ps4, so this game is not on the horizon for me at the moment. However I will say that a well crafted sub 10hr game would be quite welcome right now. I am married with kids so I can't spend whole days gaming, therefore something that I could comfortably beat in a week would be attractive.
(I am currently enjoying my first playthrough of xenoblade, but I am sure this will take over a month!)
 
Im actually stressed out because Im about to try dragon age and I know its got some length to it.

Now Dragon Age is a fantastic game. Imo of course. But it's not fun because of its length - it's fun and that's why it's so awesome that it's long. More only equals better when the thing in question is good to start with. And that goes vice versa too. Less only equals worse when the thing in question is good to start with. If an experience is not so good or boring, you'd wouldn't want it to drag on forever.
 
Imru’ al-Qays;152374070 said:
I don't think I ever said everyone else was wrong. If you like collecting trinkets that's fine. But I don't, and the arguments against the validity of the 5.5 hour playthrough seem to turn inevitably to "well it would have taken him longer if he'd spent more time rummaging for trinkets." And yeah, it probably would have, but I don't like rummaging for trinkets and so this means nothing to me or presumably to any of the other people who don't like the idea of paying $60 for a 5.5-6.5-hour game with additional trinket-based content.

Then we are in agreement that's where I think this whole discussion should end. The 5.5 hour playthrough is valid and so are the other playthroughs. If what's offered doesn't do it for you then of course don't buy it, both sides of the coin are right, we all just have different opinions.
 
Probably the later.

Anyone can put anything

http://howlongtobeat.com/submit_add.php?gid=20067


I don't know. What are your feelings about trinket rummaging based content?

Hmm, we can't draw too much info from that then. Those play times could be legit, or someone lying.

The only 2 things we have to for sure go off on so far is that we have video proof of a 5.5 hour run, and someone who got the Platinum in 10 so far right? Either way points towards the game being pretty short though.
 
I hate it when games treat the player, who should at very least be an equal partner in the proceedings, as an inconvenience, an ornery child to be corralled, disciplined and silenced when the adults are speaking. I fully appreciate diversity, and that different people enjoy different things and experiences, but I very deeply believe that if you create a video game, it should be judged first and foremost on its merits and imagination as an interactive experience. I mean, I love the Metal Gear Solid series, which are also dense with narrative, but the moments between the talking are elegantly designed and highly replayable, true games with malleable, reactive worlds and a respect for the player's agency.

I'm curious. Have you ever played Grim Fandango? Heavy Rain? Do you take the same sort of offense to those games?
 
Hmm, we can't draw too much info from that then. Those play times could be legit, or someone lying.

The only 2 things we have to for sure go off on so far is that we have video proof of a 5.5 hour run, and someone who got the Platinum in 10 so far right? Either way points towards the game being pretty short though.

Well 10 hours from first trophy to the platinum, first trophy being blowing up 3 enemies at once. So who knows when he could have gotten that. We also don't know which difficulty he was on.

You are allowed to place the vids..

What do you mean by this? Game isn't technically out yet, so I don't see why they would be allowed to stay up.
 
This game is getting crucified before its even reviewed officially or released...for various arbitrary reasons.

Why are Sony 1st party exclusives, especially their AAA exclusives scrutinized under a giant magnifying glass? Somehow they are need to be the perfect game else they are just crap.
 
Sony could flag it, but they aren't dicks.

Ya and there are others posting videos playing right now. I mean its not like that is the only video. Not sure if they maybe missed it because it was the weekend but this wouldn't be the first time a full on playthrough of a game has been posted way before the title was out.

This game is getting crucified before its even reviewed officially or released...for various arbitrary reasons.

Why are Sony 1st party exclusives, especially their AAA exclusives scrutinized under a giant magnifying glass? Somehow they are need to be the perfect game else they are just crap.
I see a shitload of people in the impressions video stating just that they just want a good game. So maybe you are just seeing this thread?
 
This game is getting crucified before its even reviewed officially or released...for various arbitrary reasons.

Why are Sony 1st party exclusives, especially their AAA exclusives scrutinized under a giant magnifying glass? Somehow they are need to be the perfect game else they are just crap.

Because it's a big game and this is a gaming forum?
 
This game is getting crucified before its even reviewed officially or released...for various arbitrary reasons.

Why are Sony 1st party exclusives, especially their AAA exclusives scrutinized under a giant magnifying glass? Somehow they are need to be the perfect game else they are just crap.

Thats not always true. There is damn near universal hype on this board for Bloodborne for instance. At least when its talked about. I see next to no negativity around that game in most discussions.
 
When I first heard this game wouldn't have multiplayer, I took that to mean it would have a long and meaty campaign. But with a 5-10 hour campaign? May as well tack on multiplayer, sony needs a good exclusive MP shooter anyway. Without it I have no interest, I would not have bought COD: MW without the multiplayer.
 
This game is getting crucified before its even reviewed officially or released...for various arbitrary reasons.

Why are Sony 1st party exclusives, especially their AAA exclusives scrutinized under a giant magnifying glass? Somehow they are need to be the perfect game else they are just crap.

I mean, now that there are vids of the game up on youtube and people can see the game in its finished state, yeah people are gonna start forming opinions about it.

If an honest to god normal full play through of a game results in "bad press" then who is to blame?

At this point they should have nothing to hide. It's someone playing their game. Someone's got to do it sometime, the truth will always come out, and anyway the YouTuber enjoyed it!

The game should be judged on it's own actual merits, not the projections, hype & wishes of fans and community managers.

Yes. You know if this was a playthrough of a new Assassin's Creed that Ubisoft would have that shit pulled down the second a news outlet ran a story about it. It actually says a lot about Sony and RAD that they're saying "This is the game we made and we're gonna stand by it, not trick you into preordering when we know the game is broken/lackluster."
 
Why hasn't the full thing been removed? It's giving them insanely bad press.
If an honest to god normal full play through of a game results in "bad press" then who is to blame?

At this point they should have nothing to hide. It's someone playing their game. Someone's got to do it sometime, the truth will always come out, and anyway the YouTuber enjoyed it!

The game should be judged on it's own actual merits, not the projections, hype & wishes of fans and community managers.
 
Sony could flag it, but they aren't dicks.

Well not just Sony, but RAD. No doubt they are aware of the playthrough and the negativity it has received. For some reason they appear to not give 2 shits about it being there....BUT they flag a cutscene in one of the videos. Not sure if it was Sony or RAD who flagged it....but I don't think it really matters.

Its bizarre
 
When I first heard this game wouldn't have multiplayer, I took that to mean it would have a long and meaty campaign. But with a 5-10 hour campaign? May as well tack on multiplayer, sony needs a good exclusive MP shooter anyway.
Glad they didn't do anything like this.

Which would do much more harm then good.
 
If an honest to god normal full play through of a game results in "bad press" then who is to blame?

At this point they should have nothing to hide. It's someone playing their game. Someone's got to do it sometime, the truth will always come out, and anyway the YouTuber enjoyed it!

The game should be judged on it's own actual merits, not the projections, hype & wishes of fans and community managers.

Game isn't out yet is what I'm saying, it seems weird that they theoretically could pull it down until release date but they are letting it stay up.

Well not just Sony, but RAD. No doubt they are aware of the playthrough and the negativity it has received. For some reason they appear to not give 2 shits about it being there....BUT they flag a cutscene in one of the videos. Not sure if it was Sony or RAD who flagged it....but I don't think it really matters.

Its bizarre

Was said cutscene particularly important maybe?
 
Sony could flag it, but they aren't dicks.
They actually had taken copyright flagged the first one hour gameplay videos as well as many others, the only reason this one is still up is due to the fact that the music is off, the one video that had music was taken down immediately. It's harder to use flag copyrighted content when the music is off.
 
Glad they didn't do anything like this.

Which would do much more harm then good.

Why? Wouldn't have changed the campaign any. TLOU had multiplayer, I don't see people complaining about how it made the story worse. Seriously, what does adding multiplayer to a game like this harm? I don't understand this attitude.
 
Game isn't out yet is what I'm saying, it seems weird that they theoretically could pull it down until release date but they are letting it stay up.
Well it is a fine line, especially with so much importance placed on this game's story. I feel bad for them, in terms of spoilers.
Was said cutscene particularly important maybe?
Yes. It seems to set up or show an event that would definitely be a major plot point spoiler.

//edit//

I have to respectfully disagree with the above poster. I thought that at that point, what happened next was a pretty big deal!
 
Now Dragon Age is a fantastic game. Imo of course. But it's not fun because of its length - it's fun and that's why it's so awesome that it's long. More only equals better when the thing in question is good to start with. And that goes vice versa too. Less only equals worse when the thing in question is good to start with. If an experience is not so good or boring, you'd wouldn't want it to drag on forever.
Ill agree on that. But games like the last of us and tomb raider were good lengths for me. Heck, even cod campaigns aren't bad. I just don't get a lot of time to game anymore. So if a game is being toted as five or so hours im ok with it as long as I enjoy it. Gladly would spend $60 if it interests me.

The order is very intriguing to me so im ok with the $60. Now say if it was call of duty campaign (no online just a single player) then no. Def not worth $60 because its not fun for me anymore.

But yea, hopefully I don't get overwhelmed with dragon ages length even if it is awesome. Could potentially take me a long time!
 
Why? Wouldn't have changed the campaign any. TLOU had multiplayer, I don't see people complaining about how it made the story worse. Seriously, what does adding multiplayer to a game like this harm? I don't understand this attitude.

Development budgets and resources, how do they work?
 
Isn't the bigger issue we are all dancing around is the price of the thing? Would anybody be complaining if it was $30-40?


Of course I haven't played the game myself but if the gameplay holds up, I could see the price proposition ala bayonetta 2. However, if it's more akin to something like heavenly sword, I may end up waiting for a deal in a month or so.
 
Why? Wouldn't have changed the campaign any. TLOU had multiplayer, I don't see people complaining about how it made the story worse. Seriously, what does adding multiplayer to a game like this harm? I don't understand this attitude.

Taking people away from working on the SP to add in MP would absolutely harm the campaign.

RAD is not as big as ND.
 
Guys, I just wanna play a magnificently mustachioed 19th century knight with Tesla guns that blows up werewolves and other white dudes.

Is that fair? Can I just do that?

This is my mindset so I finally just went out and reserved a copy today. I know all sorts of people are on the anti-pre-ordering bandwagon but it doesn't make a difference since I was going to pick it up on Friday anyways. May as well get those pre-order costumes while I'm at it. At the very least I'm going to have a very pretty game to show off the new console when family is over.
 
Why? Wouldn't have changed the campaign any. TLOU had multiplayer, I don't see people complaining about how it made the story worse. Seriously, what does adding multiplayer to a game like this harm? I don't understand this attitude.
It harms nothing. I would much rather they add a co-op horde mode like gears, this game seems perfect for it
 
Sales, how do they work? You think a Gears of War like TPS multiplayer wouldn't sell several times better than a single player only shooter with a short campaign?

Well look at games like CoD and gears, and how much the SP side of the game is advertised more than MP in terms of commercials and Ads. AW was all Kevin Spacey up in your face, Gears is some mildy sad song with the main characters fighting n shit.
 
I absolutely despised Vanquish, so am I right and you're wrong? Point is people value different things and have different opinions.

You didn't say it had bad gameplay

photo-child_aha-300x407.jpg
 
I'm curious. Have you ever played Grim Fandango? Heavy Rain? Do you take the same sort of offense to those games?

I'm not much a fan of adventure games personally, but I don't really think of them as "games". And I don't say that as an insult, anymore than saying a conversational podcast isn't "music" is being dismissive of podcasting. I don't use "video game" as a judgement of value, simply as a classification based on what the software is attempting to do and what it's asking of its audience.
 
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