• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Develop-Online: The Order: 1886 Dev Says "Internet Is The New Playground For Bullies"

Game not even out yet and RAD is already in full force defending their game. If they are confident in their product , there is no need to be so defensive.
 
Game not even out yet and RAD is already in full force defending their game. If they are confident in their product , there is no need to be so defensive.

Exactly, they are a company and they should expect criticism on their product. That's like saying that making fun of a console that doesn't have a specific feature is bullying the console maker.
 
y'all were tight lipped about the game, then some dude beat it in less than 6 hours and put it on youtube. all i'm seeing are the repercussions of these two things.
 
Sometimes I think of PC gaming as similar to my taste for fine wine, and I would rather have a great 8 hour game vs a 12 hour one that drags on. Which reminds me of my only complaint about this game: 30 fps. Everything else is fine, I want more single player games, and this year has been full of open world games.
 
Are people honestly getting offended and upset that a person who works at RAD is upset about all the negativity surrounding a project they poured a lot of blood, sweat and tears into? Is it because they said bully? SMH.
 
Medium and production method along with the circumstances of corporate culture form a product in incredible ways. My speaking about it categorically stems from this fact, and the fact that the devs have categorized the games themselves as much as possible through their advertising.



That's ridiculous, and you know it. You are applying two standards to the exact same behavior, and you know it.
 
How would you feel if you spent 5 years of your life working day and night working on something you're deeply passionate about and have it get hated, shit on, and disregarded by hundreds of thousands of people before you've even released it.

I would be a fucking grown up and realize that the world is a shitty place with shitty people in it, and that is just the way things are. I would take personal pride in what I do, and let my work speak for itself.
 
Good lord this game gets so much hate, and its not even fucking out yet.
I really hope this game does well both critically, financially and is all around an amazing game, so it is undeniably proven that haters don't matter, so devs don't have to feel bad and can just ignore this shit.

Constructive criticism and legitimately criticism isn't the same as hate.
 

So when did a random youtuber become anymore credible than Forbes? It's just silly. Did you watch the full 5 hours and 30 minutes of video? I'm gonna guess not, I'm gonna guess pretty much no one did.

I'd love to watch it, but I'm in the shit position of wanting to actually play the game when it comes out.
 
It's also very silly to defend that same vitriol as criticism, because it's not criticism.

TVKZRmp.jpg
 
Are people honestly getting offended and upset that a person who works at RAD is upset about all the negativity surrounding a project they poured a lot of blood, sweat and tears into? Is it because they said bully? SMH.

It's essentially just proving his point that people are out to latch onto anything they can against the game.

There's reasonable criticisms of some of the things he said, the steak comparison isn't great and "bullying" may not have been the best word, but all of the LOL WHY SO DEFENSIVE is just validating most of what he said.
 
While I don't Completely disagree with the point he's trying to make, The steak is a terrible analogy, he's comparing the best to the worst without any middle option.
 
So when did a random youtuber become anymore credible than Forbes? It's just silly. Did you watch the full 5 hours and 30 minutes of video? I'm gonna guess not, I'm gonna guess pretty much no one did.

I'd love to watch it, but I'm in the shit position of wanting to actually play the game when it comes out.

Video evidence trumps random testimony. This is always the case.
 
Face the music RAD. You tried to do something a bit different. Some people like it or want to give you the benefit of the doubt. Most however don't want your combination of lack of gameplay, short game length, and little replayability regardless of how much time you spent perfecting your graphics engine just right.
 
Everytime a new Call of Duty comes out the internet explode in criticism yet it sells a lot and i dont see the devlopers complaining

what i mean is.... i really dont know. But this really happens
 
Watch how people get a copy? How many people get bullied about discussing movies and shows at work? Or on the phone? How many phone conversations get interrupted because so-and-so didn't like a film or talked about it being "too long"?

What film director makes a statement anymore about their film? Typically they're shipped, delivered, and that's that. You're the person fighting with other people.

Just because they work day and night on something, that doesn't mean everyone has to like their product. On the other hand, if people are directly making fun of the developer and sending them hate messages, then yes. That is bullying.
 
Sounds like they've been listening too much to their fans. I don't believe theres some unique conspiracy of targeted hate that that only applies to their game. Their game just happens to have a lot of things about it that a lot of gamers are vocally negative about.
 
I can see where they're coming from, working tirelessly on something for years and it being slammed before it can even reach the masses. I get that; it must be frustrating.

However, I'm seeing a multi-faceted argument here, and this is where I disagree with many of the arguments' participants. On one hand you have folks who think that the game is too short to justify $60. On another side, and this is where I fall in line, is the side in which there is concern about the length in relation to the gameplay/cutscene ratio. I have no problem with a game being under 10 hours, or even under 7 hours if I feel that most of this at least provides a lot of good gameplay, and especially variety.

This game seems to be, and the mileage varies depending on your playstyle and difficulty setting, a mostly linear affair where you're either watching cutscenes, or moving forward while shooting stuff. I see other games like Metal Gear Solid being used in defense of this, but the problem with that is Metal Gear typically offers tons of content and variety. You can spend so much time in Metal Gear experimenting with the environment, weapons, patrol routes, and so on. It offers quite a bit of gameplay and gameplay variation regardless of the cutscene quantity.

The Order, however, does not, and some people feel that spending $60 on a videogame that doesn't offer much gameplay variety or content beyond its linear campaign isn't justified. Metal Gear could have 200 hours worth of cutscenes (shut up, no it doesn't lol), but Kojima's games give you so much to do. Even Ground Zeroes, which is lauded as an "expensive demo," can give the player up to 15 hours or more of nothing but fantastic gameplay if they have the desire to check out all the different missions and parameters. But some people who just played the main mission in less than an hour complained that the game was too short.

Anyway, that's getting a little off-topic, but the point is that so many people are treating this like a one-sided debate when it is not. Not everyone is upset about the length, specifically, but rather the fact that it's a linear $60 game where it's literally either watching cutscenes or shooting stuff. To some, that's either a rental or a budget purchase, and that's a perfectly valid stance to take. It's not worth all this drama, that's for sure, and I wish people would stop seeing every concerned individual as just being concerned about the game's length without taking into consideration the various factors that led said individual to develop the concerns in the first place.
 
Talking about the length of the game before the games out into the hands of many is crazy.

The dude beat it in about 6 hours. I haven't watched it so I won't comment on that. Lets take that as a fact.

That doesn't mean the game is on average 6 hours. For all we know, his completion time might be on the lower end of things.

Him beating the game at that time doesn't somehow make it that all the GAFfers that beat it around 10-12 hours are wrong. Its different playstyles.

Assuming the game on average will take 6 hours from one youtube video is ridiculous, especially given alternative impressions.

It could just be the low end of things.

This reminds me just like the minorities in Order discussion. It all ended up being based on flawed assumptions.
I just think it's crazy to take unverifiable GAF impressions seriously when you look at the conversation surrounding this game. Again, if there's a playthrough I can watch that lasts 10 hrs - I'll accept the first video as a speedrun. But going on the available evidence - I just don't think that's the case.
 
So when did a random youtuber become anymore credible than Forbes? It's just silly. Did you watch the full 5 hours and 30 minutes of video? I'm gonna guess not, I'm gonna guess pretty much no one did.

I'd love to watch it, but I'm in the shit position of wanting to actually play the game when it comes out.

I'm honestly not understanding how manifestly accurate evidence of something is discarded in light of reactive claims to the contrary without comparable evidence. You not having looked at the video isn't a counterpoint to the video.
 
I'd like to formally apologize to the Wachowskis for lambasting lambasting Jupiter Ascending at every relevant moment I could before going to watch it and finding that it was actually the funniest movie of 2015. I'm sorely sorry for being a vicious bully to your product which you held many personal stakes in both artistically and financially, we are all wrong sometimes.
 
Face the music RAD. You tried to do something a bit different. Some people like it or want to give you the benefit of the doubt. Most however don't want your combination of lack of gameplay, short game length, and little replayability regardless of how much time you spent perfecting your graphics engine just right.

Lol, I doubt it's "most". It's a vocal minority at most
 
This game is getting hate like a Ryse did. Complaints about a "short, qte filled campaign with great visuals." For me that game was fine.

The problem with the Internet is its easy to start a negative campaign and have lots of piling on. Everything is social and misrepresentation can spread like wild fire.

Fighting back has its problems. It keeps the topics going and more damage can happen. Or you sit back and hope it works out.

I don't own a ps4 yet, but the game looked cool to me.
 
It would have been better had Jan not stirred the pot whilst adding heat to it. They need to grow a thicker skin (easier said that done) but the internet has been this way since the earliest days of anonymity.

If they are to play further in the major league they need to become more desensitized to the anonymous shit hurling, filter the noise for more constructive criticism (preferably after a while) and feedback and make appropriate adjustments in future projects.
 
Face the music RAD. You tried to do something a bit different. Some people like it or want to give you the benefit of the doubt. Most however don't want your combination of lack of gameplay, short game length, and little replayability regardless of how much time you spent perfecting your graphics engine just right.



Well, we don't know that yet.

The online tracking so far is fairly strong across most major retailers.
 
I completely agree. Every game offers something different, and if it's not for you then move on and play something that is for you.
 
While I don't Completely disagree with the point he's trying to make, The steak is a terrible analogy, he's comparing the best to the worst without any middle option.
It's also a bad analogy because presumably he wants the game to sell as much as possible and not only be enjoyed occasionally by a select few.
 
People have clearly been hate posting this game since the initial reveal, ready to grab onto any negative tidbit they could.

There are people's careers and livelihoods at stake. Not only that, but any serious developer will be treating their game like their baby -- with love, care, and pride. Watching the hate has to be hard to take.

So, yes, it is bullying in a way. Is it as bad as other forms of bullying? Surely not. But everything is to degrees -- is taking lunch money worse than getting punched in the arm worse than getting shamed on the internet? Just because something is less 'bullying' than something else doesn't mean it's not bullying.

Especially given most of the hate dealt out over the course of the last year has not been from people who even played the game/demo.
 
It's essentially just proving his point that people are out to latch onto anything they can against the game.

There's reasonable criticisms of some of the things he said, the steak comparison isn't great and "bullying" may not have been the best word, but all of the LOL WHY SO DEFENSIVE is just validating most of what he said.

Just to clarify when he said the bullying thing he wasn't just talking about threads on the game, but also in general.

Here's the whole answer to the question that was asked

Yeah, but I really haven't seen it at the forefront of any of it. It's more just shocking that for a game that isn't out yet, for a franchise that is brand new, the amount of negativity is just... we have a joke where someone will post on the website NeoGAF something like "Sony released new screenshots of The Order" and we place bets on what post number we think is going to be the first one where someone says something unfoundedly negative. Like 'oh looks like it's going to be failboat' or something like that, and we'll guess 'maybe it's going to be post 20' and we'll see how close we are.

I just feel like these days it's so easy to be negative and I think the internet is the new playground for bullies. Who goes out of their way to really go and say something positive, right? If you go out to a restaurant and you have a good time, do you go online immediately to post something? But if you have a bad experience, you'll jump on because you want to warn people about it right? It takes a lot more effort to say something nice than to say something negative, and I think people are excited to jump on some bandwagon of negativity. I really actually feel for the people who go on there and say 'Hey guys why don't you chill out, it's not even out yet, why don't we wait until some people get review copies or you've played it yourself before you pass judgement on stuff?' It's just for the people who are excited for this game, I feel bad for them that they have to sit through this ecosystem that the internet has created which is full of negativity, it's really kind of gross.

I don't think people need to go out there and be unbiased supporters of our stuff or anything either. I want them to make up their own minds about the game period. It just seems like the pendulum swings the other way so frequently. I mean, we'll see, right?
 
Video evidence trumps random testimony. This is always the case.

Yes it is, but is it realistic? We have like what? 10 different accounts all saying the game's length is what RAD claim to be, and one youtubers set of videos where it isn't. So it must be either all these dudes are lying or just made up their times.

I'm honestly not understanding how manifestly accurate evidence of something is discarded in light of reactive claims to the contrary without comparable evidence. You not having looked at the video isn't a counterpoint to the video.

I'm not saying the video isn't accurate, It COULD be inaccurate, we know for a fact a cutscene was removed. I'm just saying every one is taking the 5 hours as the set time, and that's it, where all these other people have 9 to 10.
 
Constructive criticism and legitimately criticism isn't the same as hate.

The majority of them are not constructive or legitimate criticism because they didn't play the game. You can say that the game isn't worth 60$ because of it's length even though it's pretty weird in my opinion, but actually shit on the gameplay without ever having played it is just hate. And don't get me started about the complaint regarding the lack of co-op.
 
Something like 80 - 85% of your sense of taste actually comes from your sense of smell. You know how you buy fruit flavoured candy and each colour tastes like a different fruit? I don't get that. They're all the same to me.

You should eat a lot of chicken broth and Parmesan Cheese. Those aren't nose flavors!
 
The problem with that gormless analogy is that the smaller steak doesn't necessarily taste better. Different, but not better. And you aren't allowed to actually eat the smaller steak either. You can eat some, but you can only smell the rest.

Point is, steak analogies are dumb.
 
I would be a fucking grown up and realize that the world is a shitty place with shitty people in it, and that is just the way things are. I would take personal pride in what I do, and let my work speak for itself.

Your work is QTE filled, is a generic uninspired TPS that plays like Heavy Rain and should have been made by David Cage. The black bars are atrocious, the game has no minorities and the game only has 2 hours of gameplay. Its pretty much a movie so I'll just watch it on Youtube instead.

Did I miss anything?

I don't know if I agree with the bullying comment, but lets not pretend that the Order hasn't had some shitty ass threads on GAF alone with regards to the quality of "criticism" the game has received.
 
I can see where they're coming from, working tirelessly on something for years and it being slammed before it can even reach the masses. I get that; it must be frustrating.

However, I'm seeing a multi-faceted argument here, and this is where I disagree with many of the arguments' participants. On one hand you have folks who think that the game is too short to justify $60. On another side, and this is where I fall in line, is the side in which there is concern about the length in relation to the gameplay/cutscene ratio. I have no problem with a game being under 10 hours, or even under 7 hours if I feel that most of this at least provides a lot of good gameplay, and especially variety.

This game seems to be, and the mileage varies depending on your playstyle and difficulty setting, a mostly linear affair where you're either watching cutscenes, or moving forward while shooting stuff. I see other games like Metal Gear Solid being used in defense of this, but the problem with that is Metal Gear typically offers tons of content and variety. You can spend so much time in Metal Gear experimenting with the environment, weapons, patrol routes, and so on. It offers quite a bit of gameplay and gameplay variation regardless of the cutscene quantity.

The Order, however, does not, and some people feel that spending $60 on a videogame that doesn't offer much gameplay variety or content beyond its linear campaign isn't justified. Metal Gear could have 200 hours worth of cutscenes (shut up, no it doesn't lol), but Kojima's games give you so much to do. Even Ground Zeroes, which is lauded as an "expensive demo," can give the player up to 15 hours or more of nothing but fantastic gameplay if they have the desire to check out all the different missions and parameters. But some people who just played the main mission in less than an hour complained that the game was too short.

That's the other side. Just because your campaign is short doesn't preclude you from adding in things such as harder difficulties, skins, New Game +, or additional objectives. There are ways to increase the value of your game other than artificially bloating the campaign or adding in multiplayer.
 
People are attempting to create a narrative about the game which does not exist in its content. I can understand liking the story and the graphics... but defending the gameplay, pacing decisions?
What's wrong with the gameplay? It sounds like it's good quality shooting, so unless you really don't like shooting in games, why complain about it. It's not like it's thematically out of place in a game about people who fight against some forces of evil. I actually do think this game harkens back to a game type that's conceptually not much seen anymore. To me, this game seems like a year 2015 version of something like Another World, for the reasons too obvious and too numerous to list.
 
Top Bottom