Digital Foundry Performance Analysis: The Order: 1886

Hopefully we'll get games that use this and Driveclub's engine, sure the games are a mess but the engines are amazing.
 
Sounds like Ready at Dawn should outsource this engine (at least to other Sony studios) to cut their inevitable losses... (if that even makes sense?)
 
Given that there is so little going on in this game other than pure rendering of narrow levels, I'm not that impressed in performance at 1920x800.

However, the overall lighting (minus shadows) and materials quality in this game is pure gold. Hope to see actual, you know, GAMES, featuring these high quality level of graphics in the future.

Is that really the reason why you are not impressed? I think it is more likely bias. It is obvious they focused on making the game super linear not for technical reasons but because they wanted to make a super-linear narrative driven game. Given the rock solid performance, it is likely they could have created larger, more scalable levels.
 
Well it is rendering higher than Ryse for instance, with better performance and more expensive AA.
On XB1...

I think they have benefited from it, but they could have taken a hit in AA and got it at 1080p. I think this is the least of the games problems to be honest.
I never said it was a 'problem'. Just speaking to the game's technical merits. Like you say, to get it to full 1080p, they'd probably have to sacrifice in certains areas, possibly AA, maybe FoV, maybe toning down or removing certain effects.
 
Now you got the engine in place RAD, focus on gameplay next.

Yup. I'm still going to play this one once I have a PS4, but knowing that the engine is there, and the guys have the basic shooter mechanics nailed, makes me hopeful for the sequel (hopefully there'll be a sequel).
Has yet to be discovered. Will come when AI is vastly improved and worlds are more malleable to the actions and decisions of the player.
You know, I agree with this. Once we see proper "next-gen" (ugh. current gen, please) gameplay, we'll know.

We've already had destructible environments, but not always the freedom to go *everywhere* on the environment. Or really challenging AI (better than Halo CE/FEAR). Or an RPG where decisions actually do affect the entire world/population.
 
"To illustrate, the first hour of gameplay sees almost 50 per cent of the duration dedicated to cut-scenes, with exploration and combat equally divided at around 15 minutes a pop. "

Wow. They out Metal-Geared Metal Gear.
 
Hmm, the best looking console game ever doesn't need the be 1080P?

New thread worthy?

Well, it's as much 1080p as the majority of Blu-ray movies you buy with that aspect ratio. It's still 1:1 in the image you see. It's not being upscaled.


I'm gonna put it down to bias too, man. You wear it on your sleeves and I'm not surprised to see you in a thread about a fantastic looking console game talking about not being impressed.

Especially this game. He was banned in that Order thread a week or two ago for trolling.
 
To allow these graphics they definitely had to pay the price by making most of the combat sections in small corridors and have the breathtaking vistas in areas with no AI and physics to account for. Nonetheless it looks absolutely fantastic!
 
Yeah, don't care what you think. Take or leave my comment as you wish.
I'm gonna put it down to bias too, man. You wear it on your sleeves and I'm not surprised to see you in a thread about a fantastic looking console game talking about not being impressed.
 
Watched a a little bit of the live stream on KindaFunnyGames Twitch. It's a 7-8 hour experience of the best looking game ever made....but it's just not that much fun to play. It looks to be worth a $30 purchase for me.

In other words, it's the Ryse of the PS4.
 
Focusing on cinematic framing and designing gameplay segments to support that are very much part of why the order looks the way it does and relevant to an article about the visual performance.
 
Basically a very beautiful techdemo for the PS4... we're still waiting for a great big budget, first party game (which will obviously Bloodborne).
 
Hmm, the best looking console game ever doesn't need to be 1080P?

New thread worthy?
Its got the same fidelity/PPI as full 1080p, though. The reduced resolution comments aren't about how it looks, or anything to do with native vs non-native, its about rendering costs.
 
Is that really the reason why you are not impressed? I think it is more likely bias. It is obvious they focused on making the game super linear not for technical reasons but because they wanted to make a super-linear narrative driven game. Given the rock solid performance, it is likely they could have created larger, more scalable levels.

Sure. That's why last gen the best looking console titles featured sprawling environments and lots of AI and interactive environm... oh no wait.

I don't know if they chose to create a superlinear on rails game or if they decided to make an impressive looking game and were constrained by that.

It doesn't matter, though. The end result is the same.
 
Performance Analysis: The Order: 1886

PERFORMANCE ANALYSIS

DF please, what the fuck.

Heh it is always pretty funny how they can't just ever stick to an analysis of the performance, they gotta have metacommentary about its other elements in there as a "you know we're not saying this is actually good" way
 
I'm curious, are people interested in seeing more 1920x800 games in future for the extra visual fidelity on a console?

Personally, although I hate the idea of playing a game like that with the border, I love 21:9 type ratios and would happily get a monitor to play such games taking up the whole screen at least at a 1080 or 1440 resolution on PC.
 
Yes, it is. Though its worth remembering that this game isn't rendering a full 1920x1080. They no doubt save a fair chunk of performance by doing this.

Pessino did state that they could have gone for full 1080p if they had used something less than 4xMSAA...i don't know what that constitutes though. I would have liked to see 2XMSAA in combination with FXAA, or SMAA to see the impact of differing results
 
Well, with this game specifically, there has been a lot a lot about the games length and, as such, he measured the actual length of a single playthrough using a time lapse video. Same thing was done for Vanquish when similar complaints were leveled. It's analyzing a different metric, basically (the length) based the current controversies.

Length and gameplay can be discussed in the review of the game. Currently I think Digital Foundry is kind of loosing the focus in the performance analysis. You work there right? Maybe you should all have a discussion about going back to giving only performance analysis as is, and put the rest in a review. That's what the analysis is all about anyway as people just want to know how the game runs. Getting sidetracked to other elements is a bit baffling.

Check the analysis for e.g. Wolfenstein The New Order. Just performance, nothing else. Simple and easy to read. It has an amazing story and nice old-school gun-play but that's not what New Order's performance analysis needed.

Edit: and length can be measured, but it is not a performance metric. Change the title just to 'analysis' in that case without performance.
 
Speaking as someone who plays 90% of games on a PC with a 780ti....this game is gorgeous. All the other problems with the game aside I'm really impressed with what RAD was able to do with the hardware here.
 
Seems like the best looking game out there, full stop. Bravo Ready at Dawn. Hope to see some other developers rise to the challenge.
 
I also am kinda put off by the over-reliance on referencing 'next gen gameplay' to take points off of games. You could just say that 1886 was a bad game in the gameplay sense without invoking vague terms that can never really be reached or explained by the person doing the explaining.
 
They can write about anything they want.

They, however, should expect people to react anyway they want to that too.
People can react however they want to, it doesn't make any reaction justified. DF, on the other hand, are entirely justified in not keeping within super strict, fan-made guidelines of what they can and cant write about.
 
Given that performance can be directly related to the complexity of the gameplay, I don't think it is that farfetched to bring it up in a technical article.
 
So much gameplay criticism for a tech analysis article.

Never change, Leadbetter.

Its performance analysis, not tech analysis article.
They included 12 minute video with framerate analysis, do You really need to read that game has stable fps after that?

Dont like their comments, dont read them.
They have full right to have an opinion and express it.
 
People can react however they want to, it doesn't make any reaction justified. DF, on the other hand, are entirely justified in not keeping within super strict, fan-made guidelines of what they can and cant write about.

Entirely justified? And still call it a Performance Analysis?

Mind you, I don't give two fucks about The Order, but DF is not a saint by any means.

Just add this to the review part and nothing will be lost, make it an extra page and voilà, they stopped being subtle / only a performance analysis a long time ago.
 
What exactly is 'next-gen gameplay'?

Next-gen gameplay is stuff that wasn't possible last-gen; larger multiplayer matches, emergent/player-driven scenarios, more dynamic environments... And on and on.

I realize you're being facetious but it doesn't take much thought to locate areas in gameplay where the ante can be upped solely due to more powerful hardware. And it's no controversy to say that the gameplay found in this game would have been possible in the last generation consoles. Or at least, I hope not.
 
What exactly is 'next-gen gameplay'?

Nobody knows. Maybe games in 4D. Or Morpheus or Oculus Rift.

As long as we have a TV and a controller, 'next-gen' gameplay doesnt exists, as long as the games want to be accessible and easy to understand, and not confusing as hell.
 
I'm impressed. The best looking game in the market right now and it holds a rock solid 30FPS. It's amazing how this game almost looks like it's straight out of a CGI movie. The first game to surpass it visually will be Uncharted 4 IMO. But then again, if ND still aims for 60FPS with those larger environments, The Order 1886 may end up looking better. Kudos to Ready at Dawn!
 
I'm gonna put it down to bias too, man. You wear it on your sleeves and I'm not surprised to see you in a thread about a fantastic looking console game talking about not being impressed.

What part of:

"Lighting and materials tech/shaders are pure gold" Is biased exactly?

Oh I see, when I say something that console gamers like about their game, I'm not biased. But when I point out the FACT that the game features very little going on other than rendering the game and the linear levels and the rendering resolution, and opine that maybe 30 FPS isn't super impressive. THEN I'm biased.

I think I'm getting it now.

"This game is the best third person shooter ever!" - not biased.

"This game is really not a very good third person shooter" - so biased!

Am I doing it right? Or maybe can we stop paying attention to the the fanboys whining and continue discussing the actual merits of the game and the graphics performance without having to sugar coat everything? You know, like adults. I mean these people are STILL, Page 2, hung up on a single sentence of the damn foundry analysis calling the game "cinematic".

Oh the horrors!!
 
What exactly is 'next-gen gameplay'?

The people that want it don't even really know what it is. There was a thread last year where someone was asking for the games with next gen gameplay. He brought up the first game that he thought brought it to the table in the previous gen, that game to him was Gears of War. A game that CliffyB openly stated was a combination of Kill.Switch and Resident Evil 4 in terms of gameplay. Two games from the generation before it.
 
Nobody knows. Maybe games in 4D. Or Morpheus or Oculus Rift

Arguably none of those are gameplay related. In the case of VR, they are display and input technologies. They can demand a different type of gameplay, or even the same gameplay as previously. The experience of playing VR is indeed very different, but I don't consider that gameplay
 
Its got the same fidelity/PPI as full 1080p, though. The reduced resolution comments aren't about how it looks, or anything to do with native vs non-native, its about rendering costs.

despite the letterboxed 1920x800 rendering resolution

Unless I'm misreading something their saying 800p is the rendering resolution. Besides it wouldn't make sense to take the performance hit of 1080p only to have 280 lines dedicated to black pixels.
 
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