batman2million
Member
Looking forward to giving this a spin, even if it's just for the visual novelty.
It is a performance analysis yet they needed to harp on the 'cinematic' gameplay?
Given that there is so little going on in this game other than pure rendering of narrow levels, I'm not that impressed in performance at 1920x800.
However, the overall lighting (minus shadows) and materials quality in this game is pure gold. Hope to see actual, you know, GAMES, featuring these high quality level of graphics in the future.
On XB1...Well it is rendering higher than Ryse for instance, with better performance and more expensive AA.
I never said it was a 'problem'. Just speaking to the game's technical merits. Like you say, to get it to full 1080p, they'd probably have to sacrifice in certains areas, possibly AA, maybe FoV, maybe toning down or removing certain effects.I think they have benefited from it, but they could have taken a hit in AA and got it at 1080p. I think this is the least of the games problems to be honest.
Mostly locked, but yeah. The Order is visually very impressive, and I don't expect it to be topped for a long time.
Now you got the engine in place RAD, focus on gameplay next.
You know, I agree with this. Once we see proper "next-gen" (ugh. current gen, please) gameplay, we'll know.Has yet to be discovered. Will come when AI is vastly improved and worlds are more malleable to the actions and decisions of the player.
Is that really the reason why you are not impressed? I think it is more likely bias.
Hmm, the best looking console game ever doesn't need the be 1080P?
New thread worthy?
I'm gonna put it down to bias too, man. You wear it on your sleeves and I'm not surprised to see you in a thread about a fantastic looking console game talking about not being impressed.
I'm gonna put it down to bias too, man. You wear it on your sleeves and I'm not surprised to see you in a thread about a fantastic looking console game talking about not being impressed.Yeah, don't care what you think. Take or leave my comment as you wish.
Its got the same fidelity/PPI as full 1080p, though. The reduced resolution comments aren't about how it looks, or anything to do with native vs non-native, its about rendering costs.Hmm, the best looking console game ever doesn't need to be 1080P?
New thread worthy?
Is that really the reason why you are not impressed? I think it is more likely bias. It is obvious they focused on making the game super linear not for technical reasons but because they wanted to make a super-linear narrative driven game. Given the rock solid performance, it is likely they could have created larger, more scalable levels.
Performance Analysis: The Order: 1886
PERFORMANCE ANALYSIS
DF please, what the fuck.
Yes, it is. Though its worth remembering that this game isn't rendering a full 1920x1080. They no doubt save a fair chunk of performance by doing this.
I love how people try and tell a site what they should and shouldn't be writing about.
It is a performance analysis yet they needed to harp on the 'cinematic' gameplay?
I love how people try and tell a site what they should and shouldn't be writing about.
When the photomote functions comes out for this...t'will be good times.
Well, with this game specifically, there has been a lot a lot about the games length and, as such, he measured the actual length of a single playthrough using a time lapse video. Same thing was done for Vanquish when similar complaints were leveled. It's analyzing a different metric, basically (the length) based the current controversies.
As it has been said, a technical annalysis and they can't shut up about the gameplay?
People can react however they want to, it doesn't make any reaction justified. DF, on the other hand, are entirely justified in not keeping within super strict, fan-made guidelines of what they can and cant write about.They can write about anything they want.
They, however, should expect people to react anyway they want to that too.
So much gameplay criticism for a tech analysis article.
Never change, Leadbetter.
People can react however they want to, it doesn't make any reaction justified. DF, on the other hand, are entirely justified in not keeping within super strict, fan-made guidelines of what they can and cant write about.
What exactly is 'next-gen gameplay'?
What exactly is 'next-gen gameplay'?
I'm gonna put it down to bias too, man. You wear it on your sleeves and I'm not surprised to see you in a thread about a fantastic looking console game talking about not being impressed.
Open world games, of course! /sWhat exactly is 'next-gen gameplay'?
What exactly is 'next-gen gameplay'?
Saves a bit less performance than 1600*900 I'd imagine, also, none of that blurry upscaled imagery.Yes, it is. Though its worth remembering that this game isn't rendering a full 1920x1080. They no doubt save a fair chunk of performance by doing this.
Nobody knows. Maybe games in 4D. Or Morpheus or Oculus Rift
Its got the same fidelity/PPI as full 1080p, though. The reduced resolution comments aren't about how it looks, or anything to do with native vs non-native, its about rendering costs.
despite the letterboxed 1920x800 rendering resolution