Digital Foundry Performance Analysis: The Order: 1886

Battlefront will surpass them both. The Division probably too.

Battlefront might look good, but I don't expect it to look CGI like The Order. The Division looks great, but it doesn't look CGI, either. What's going on under the hood is one thing, but the graphics you're seeing on screen... games are going to have a tough time beating The Order with its design decisions to achieve its impressive looks. Quantic Dream is more likely to do it than Naughty Dog.
 
Speaking as someone who plays 90% of games on a PC with a 780ti....this game is gorgeous. All the other problems with the game aside I'm really impressed with what RAD was able to do with the hardware here.

For people who doubted the new consoles here it is, the best looking game to date.
Yeah, the order is undoubtedly the best looking game right now by a country mile. I am so happy that a developer was not only concerned about top rate visuals, but also IQ (thank you) and solid performance all in one. Usually we get one or two at the expense of the other.

Quantic Dream's next game's going to blow minds.



In a realistic style, their facial modelling and texturing's still unmatched.
So far in this generation, this is where I've witnessed the largest leaps in visuals across many titles. It's funny because many persons questioned what these consoles could do and they still do "when we have a subpar multiplat effort", but between Shadowfall, ISS, Driveclub and now the Order 1886, this is way beyond what the PS3 and 360 could ever muster. The good thing is that all these games have great performance, so it means there's much left in the tank to exploit.

It gets me excited even more for this generation because so many of the heavy hitters have not even showed their wares yet. Santa Monica, Polyphony etc..I know that Quantic Dream will make eyes melt, especially since they showed that demo so early in the PS4's road cycle.
 
One thing I wish they'd do would be a video breakdown of the various tech elements at play. There was a dude on youtube making videos in a series called Lens of Truth that did some pretty decent analysis on various technical achievements in the games he reviewed. I feel like it could break it down better for the laymen.
 
I guess if I go to a technical/performance site and the editor writes about what his family had for dinner in a games' analysis piece, it's fair game right? I mean who am I to complain, it's his site right? If persons no longer visit your site because you're talking about dinner in performance analyses, I wonder how'd he'd feel.

I think it's fair to suggest that what a game is doing is very much a part of the discussion about how well it does it.
 
It's certainly a trend I've noticed that tries to belittle Sony releases or the PS4 in general. The Order, Infamous Second Son, Evolve, possibly others. It could be a coincidence, but for example I've just looked up their analysis on Ryse (very similar to The Order is a lot of ways) and they don't mention subjective gameplay aspects at all.
So not true!

"Short, immensely repetitive, and only really playable in short bursts without boredom setting in - it's fair to say that Ryse: Son of Rome is far from the most thrilling offering available for Microsoft's new console."
http://www.eurogamer.net/articles/digitalfoundry-next-gen-now-ryse-son-of-rome
In the first sentence of preview article...


However, despite all the technological finery on offer, the limited and repetitive gameplay make Ryse difficult to actually recommend as a prospective purchase.
http://www.eurogamer.net/articles/digitalfoundry-vs-ryse-son-of-rome
In verdict of full article...

DF does not have bias towards platform holder, end with those stupid conspiracies please.
 
Not true, I still don't understand that sentiment. Ryse was subhd, had several framerate issues and was much more limited in scope.
Much more limited in scope?
It has battles with 60 NPCs. It has big set pieces. It has view distances for kilometers long.
Resolution is similar [slightly lower pixel count], but IQ is basically as blurry as in The Order, so thats not really a thing You can complain about.
Yeah, it had framerate issues, but it was on a weaker machine and a launch title [made basically in 1.5 year btw].

---
Performance looking fine, I look forward to the real break down. Curious if some things will be noticed that I see.
Wonder if particles receive shadows.
 
Yeah, the order is undoubtedly the best looking game right now by a country mile. I am so happy that a developer was not only concerned about top rate visuals, but also IQ (thank you) and solid performance all in one. Usually we get one or two at the expense of the other.

So far in this generation, this is where I've witnessed the largest leaps in visuals across many titles. It's funny because many persons questioned what these consoles could do and they still do "when we have a subpar multiplat effort", but between Shadowfall, ISS, Driveclub and now the Order 1886, this is way beyond what the PS3 and 360 could ever muster. The good thing is that all these games have great performance, so it means there's much left in the tank to exploit.

It gets me excited even more for this generation because so many of the heavy hitters have not even showed their wares yet. Santa Monica, Polyphony etc..I know that Quantic Dream will make eyes melt, especially since they showed that demo so early in the PS4's road cycle.
The male characters aren't as realistic (and they could tone down the skin reflectivity a touch) but I was really surprised at the re-reveal how good Until Dawn's character models are, from a relatively unknown developer.

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The male characters aren't as realistic (and they could tone down the skin reflectivity a touch) but I was really surprised at the re-reveal how good Until Dawn's character models are, from a relatively unknown developer.

Being originally a PS3 game will hurt UD in the end, IMO.
 
900p is sub hd?

The whole HD thing has been a marketing issue. 720p was called HD, then 1080p was called full HD. Its just marketing terms, as is 4k, 5k and 8k.

As far as I am concerned, your native display resolution is the priority.

If the game renders below that, you end up with scaling issues and some crappy IQ. The Order avoids this by maintaining the same horizontal lines and simply not rendering 26% of the vertical lines, so no scaling is necessary.

Ryse does suffer IQ issues due to scaling back from 900p to 1080p. I simply don't think rendering 1600x900 on a none 1600x900 screen is a good idea, unless down sampling to a smaller resolution screen
 
This engine and Driveclubs could have a lot of exciting uses, especially considering they both appear to be very stable and visually mind blowing.

I think that might depend on if RaD become a de facto First Party studio for Sony. Although one would presume that to be the case. Technology sharing between studios has been talked about hasn't it?

Could be some marvellous things on the way.
 
Yes, that's 900 horizontal pixels in lieu of 1080, the image is therefore stretched to fill a Full HD screen. The XBOX One version of Ryse is not cropped, it's a 16:9 image (1600x900) that is simply smaller than FHD.

The thing is that in comparison to The Order it doesnt matter really, because The Order is as blurry as Ryse, because of its post-processing. They basically kill any non-scaling advantage with their post-processing pipeline.
 
That's great that it looks nice, but, what about the state of PSN? I thought DF took that kind of thing into account these days?
 
I'm hoping, ultimately, that this turns out to be like Assassin's Creed 1, because that's the vibe I'm getting. If that's the case, the sequel could be incredible.

However, there's a few things standing in the way of that. AC1 was multiplatform, and I feel there was more hype for it than there is for The Order, so the tepid reviews would be more of a threat to The Order than to AC. On the other hand, as a first-party game, Sony may feel that they have a vested interest in keeping a game that looks so good as a motivator to sell the system.

I wish you hadn't made a comparison to that game/franchise. Assassin's Creed 1 is a game that received good reviews based on pure hype (since by now everybody agrees that the game was repetitive, shallow, boring and even downright tedious at times). Assassin's Creed II went to the other extreme and added a gazillion minigames/sidequests/points of interests but to the point where they would still feel repetitive and chore-like.

[edit] I should have added that I played through Assassin's Creed II and I really disliked it as well, and based on what I've read about the subsequent games, I'm pretty much done with the franchise.
 
I get that this is a technical analysis, but the complaining about them including additional insight into the game comes off as a bit defensive to me. Seriously, what does it really matter? It seems like people have huge issues if problems with a platform are pointed out regardless of the medium. The game is beautiful and has a consistent frame rate, but is kinda dull and short.. ok... good to know.

Why people have the need to go on the defensive about a game, regardless of the platform is just odd to me.
I don't think it's defensive, if you've been following DF over the years you'd realize it's a new element injected in their pieces that's wholly unnecessary. Nobody goes to DF to get their take on gameplay, it's what separates them from the main page and gives them the sub-category heading. They're about tech analysis and performance.

To be honest, I don't even read reviews anymore, I know what games I like. A game like Conan on the 360 received bad scores, but I loved that game and got the 1000 Gamerscore. I love the genre and I know I will have no problems with 1886's gameplay. In that scenario, I'm only interested in the analysis, if I wanted to know about the gameplay I'd stay on the main page and read the eurogamer review. It's really that simple. It's like If I got to church, I don't expect to get a mardi gras.


I think it's fair to suggest that what a game is doing is very much a part of the discussion about how well it does it.
Df is really not giving any new or enlightening information to be fair. That the game is cinematic and has many QTE's has been known since when? Since inception....There's been a billion articles on the order's gameplay or lack thereof by every Tom, Dick or Harry. We all know what the games plays like, the embargo has been lifted and REVIEW sites have given their take, it's almost resounding.

I don't need to go to a tech site and hear the same. It's not so much that they say it, but it's how it's said. The way they word the "watching games part" just reeks of immaturity and un-professionalism. The statement is akin to that subtitled youtube video from yesterday. It suggests that they have an angle in this whole console-warfare and that's what persons have a problem with.
 
The thing is that in comparison to The Order it doesnt matter really, because The Order is as blurry as Ryse, because of its post-processing. They basically kill any non-scaling advantage with their post-processing pipeline.
I have yet to see the Order with my own eyes, and I've actually never seen Ryse on Xbox One... though I did pick it up for my PC when Gamestop had the $10 sale a month ago... but I have yet to get off the first bridge section considering I threw in the towel after button mash slashing up a handful of dudes only to be thrown into a Ballista firing exercise against the oncoming hoard. The opening struck me as incredibly dull. Looks aren't everything, and it seems the Order may suffer from similarly stale gameplay. Nonetheless I hope tomorrow evening it manages to at least captivate me beyond the first 5 minutes.
 
For those that like to play games, not watch them - regardless of the visual magnificence - The Order: 1886 can be initially very offputting, but it puts the priorities of the developer into perspective.

haha jesus christ this is transparent.
 
Performance analysis or review?

It's kind of off putting when I just want to know how the game performs but they keep beating me over the head with gameplay bullshit
 
I wish you hadn't made a comparison to that game/franchise. Assassin's Creed 1 is a game that received good reviews based on pure hype (since by now everybody agrees that the game was repetitive, shallow, boring and even downright tedious at times.
Funny, I'm largely recalling the (admittedly fewer) bad ones. The sentiment of those poor reviews feel somewhat similar to the sentiment expressed in reviews of The Order.
 
DF is getting weird with making non-technical matters part of their discussions. I have no idea why, since Eurogamer exists to handle all of that. Last week they gave the nod to the XBO version of Evolve based on some crummy matchmaking experiences they had on the PS4 and not because the PS4 performed better visually in almost every measurable category.

It's maybe within their scope to say something like "graphical fidelity is what's 'next-gen' here" or how the specific gameplay affects the graphical details, but not to say "this is sooooo last-gen".

Have they had a change of management/editors there recently? Has anyone called them out on it? Surely we can find some explanation for this. After doing what they've done for so long this isn't the sort of thing that would pop up for no reason. A shame, since their product has been consistently good.
 
I'm interested if the gameplay is so (supposedly) barebones because of the graphics? as in, could they have this graphics quality with much deeper mechanics, larger areas etc?
 
Funny, I'm largely recalling the (admittedly fewer) bad ones. The sentiment of those poor reviews feel somewhat similar to the sentiment expressed in reviews of The Order.

Oh, yeah, definitely. I should have better presented the idea in my previous post. My real issue is not the comparison with the first game, but with the franchise in general. Assassin's Creed is a franchise that added more content but kept the same (in my opinion) boring/trite base mechanics.

Hopefully this will not be the case with this game.

[edit] What I'm saying is: if people are complaining about content/gameplay for the order, hopefully the devs do more than just _add_ to it. Hopefully they improve on it.

Sorry for the derail guys. Back on topic.

Do you guys think RAD will try to eliminate the black bars for the sequel, or just add more effects, etc?
 
I was going to read this, and then I realized it was Dick Leadbetter writing the article. Talk about the Pavlov effect, he must have been savoring this opportunity.
 
I don't think it's defensive, if you've been following DF over the years you'd realize it's a new element injected in their pieces that's wholly unnecessary. Nobody goes to DF to get their take on gameplay, it's what separates them from the main page and gives them the sub-category heading. They're about tech analysis and performance.

To be honest, I don't even read reviews anymore, I know what games I like. A game like Conan on the 360 received bad scores, but I loved that game and got the 1000 Gamerscore. I love the genre and I know I will have no problems with 1886's gameplay. In that scenario, I'm only interested in the analysis, if I wanted to know about the gameplay I'd stay on the main page and read the eurogamer review. It's really that simple. It's like If I got to church, I don't expect to get a mardi gras.


Df is really not giving any new or enlightening information to be fair. That the game is cinematic and has many QTE's has been known since when? Since inception....There's been a billion articles on the order's gameplay or lack thereof by every Tom, Dick or Harry. We all know what the games plays like, the embargo has been lifted and REVIEW sites have given their take, it's almost resounding.

I don't need to go to a tech site and hear the same. It's not so much that they say it, but it's how it's said. The way they word the "watching games part" just reeks of immaturity and un-professionalism. The statement is akin to that subtitled youtube video from yesterday. It suggests that they have an angle in this whole console-warfare and that's what persons have a problem with.

LOL, I actually really enjoyed Conan too, and will more than likely buy The Order because I too am a fan of stoty driven games.

When you have people within this thread claiming that there is a bias towards Sony by DF, it is being defensive. I have to wonder if the comments in the article shed a positive light on the game play elements if the complaints would still be there.

"To Me" it seems like some people are more focused on the criticism than the validity of it, which is what comes off as platform bias. Same thing with Evolve. I didn't understand how people can not consider network performance on a strictly multiplayer game, in a tech review, as being relevant.

Anyways I'll leave it at that. Personally, I am looking forward to playing The Order and hope it ends up being an enjoyable experience.
 
900p is sub hd?
Yes, it's sub TRUE-HD, sub native rez. 1080p has been the standard now for a minute.

Much more limited in scope?
It has battles with 60 NPCs. It has big set pieces. It has view distances for kilometers long.
Resolution is similar [slightly lower pixel count], but IQ is basically as blurry as in The Order, so thats not really a thing You can complain about.
Yeah, it had framerate issues, but it was on a weaker machine and a launch title [made basically in 1.5 year btw]
The order has great vistas and set pieces too. Resolution is higher and it's native in fidelity. Textures, effects, motion blur and IQ are all superior and more expensive in the order 1886. I don't need to tell you that 4xmsaa + PPaa is more expensive anyway and more effective than what was in ryse, of course the framerate is solid and way better. Ryse framerate fell to the teens.

The male characters aren't as realistic (and they could tone down the skin reflectivity a touch) but I was really surprised at the re-reveal how good Until Dawn's character models are, from a relatively unknown developer.
Yes, it's a good thing they're using the shadowfall engine. It really stepped up from first reveal, I very much doubt they were always using that engine because it use to look way worse before, the last I saw it it was like a whole different game visually.
 
Pretty sure they did. Sure someone can quote.

You love a good DF debate don't you?.....

Making a firm recommendation on which to buy is a little challenging: the PS4's 1080p resolution gives it a slightly more refined experience, and performance is a little more stable too. However, this is an online-focused title and the backing infrastructure here doesn't seem quite as robust as it is on Xbox One and PC.
Has the PS4 version been having issues for those here at GAF that have the game?
 
I give that article 3/10 because the 2/3 of it were not focused on technical aspects of the game.

Leadbetter gonna Leadbetter.
 
Pretty sure they did. Sure someone can quote.

You love a good DF debate don't you?.....
They didn't. They didn't make any clear recommendation for either console version due to their problems with connecting to matches on PS4 and said PC is the way to go.

And yes, I love a good DF debate. It would be nice to have one once in a while. Instead, these threads get filled with complaints about "I don't like what they're saying!" and that's what ends up being discussed.
 
The thing is that in comparison to The Order it doesnt matter really, because The Order is as blurry as Ryse, because of its post-processing. They basically kill any non-scaling advantage with their post-processing pipeline.

Uhm, yes it matters, in terms of sub pixel information and aliasing in general. There's much more aliasing and shimmering in Ryse XBO that in The Order.
 
Honestly, I think the Order is graphically the best game out right now.

It is, and by a significant margin. In fact, they have made other developers' task of impressing gamers that much harder. Not only is the tech phenomenal in Th Order, but the gorgeous art and the incredible attention to details complement the rendering perfectly.
 
It is, and by a significant margin. In fact, they have made other developers' task of impressing gamers that much harder. Not only is the tech phenomenal in Th Order, but the gorgeous art and the incredible attention to details complement the rendering perfectly.

There are, and if DF sees them, some questionable tech (platform?) decisions in The Order. But the art definitely compliments the game extrmely.
 
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