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Street Fighter V - Charlie Nash trailer; beta for all pre-orders in NA

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Are you serious? You can see the gaps between the animations even at 30 FPS. That is the EXACT OPPOSITE of god tier animations. That Genocide Cutter looks terrible.

You realize this is done on purpose... right?

100% smooth animation does not work for fighting games.
 
MK9 sold what it wold because it was a reboot with great marketing that was - to the fans, since I think otherwise - a good game as well.

Also, what "all this money"? They are getting some cutscenes and voice acting done, let's not overblow what the story mode actually is. It's a good mode with proper cutscenes worth playing through, plus other fun modes, but MK wouldn't have sold any worse if it had a shitty arcade mode in it's place.

Well I disagree. Also Creating CG openings and the like are not cheap. Developing a whole RPG mode for Arm and adding in all the dialogue isn't cheap.

Creating a comic book that is all about telling a story if know one is going to read it is a waste and something no company would do. Everything Netherrealm does from it's games to previous spin offs that are all about story like Myth/Sub Zero and Shaolin Monks all show they very much aware their story sells.

So we will have to agree to disagree.
 
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Are you serious? You can see the gaps between the animations even at 30 FPS. That is the EXACT OPPOSITE of god tier animations. That Genocide Cutter looks terrible.

It looks amazing for an unfinished game. The way its done its to show power per hit, its a style of presentation being used here.
 
It doesn't look that great in stills but in motion I think the new look is far superior. It's more stylized and less realistic looking than the reveal and more like traditional SF to me. I suppose it comes down to personal preference but I wasn't a big fan of the more natural looking reveal.

The street background aesthetic almost looks straight out of SF Alpha. I didn't see it before in the previous build... But now, those colors.. And Charlie...

I still rather dont like it. It's now even more looking like SFIV. I wanted them to go further away from SFIV. Granted... How this game is being funded, it's understandable how they're not iterating too much.
 
Are you serious? You can see the gaps between the animations even at 30 FPS. That is the EXACT OPPOSITE of god tier animations. That Genocide Cutter looks terrible.
What gaps of animation? You mean the actual hitstops so you can know you actually hit something? Because SF4 did the same thing, but if you whiffed the moves they'd go faster and smoothly. It's for gameplay clarity.
 
What loss of detail? The background has a lot more moving parts like the crowd, the signs that react to ground slams and has less brightness so it's not distracting.

How can you not see it? Best example right away is the textures backing the blue/red neon signs directly above their heads - went from detailed to flat shading. The background as you go further has even less details and layers to them too.
 
I know it's probably the worst thing ever associated with the franchise, but I just can't get Chris Klein out of my head.
 
Nah even Ken isn't as locked in as Akuma at this point. Lets remember MvC III was very comfortable dropping Ken but made sure that Akuma was in.

Granted I think Ken is a lock, but right now the big three in SF are Ryu, Chun, and Akuma.

well akuma's moveset is more appropriate for MvC games compared to ken. The only game Ken wasn't in was MvC3.. you could make the argument he was in MvC1. Akuma and Ken are a lock imo for SFV.

i just hope both alex and Karin make it but i have the feeling one is gonna fail to make the cut and that's karin again.
 
Uh well besides hitstop it would work. The animation is done in this style to imitate spritework animation.

Yes, and hitstop is extremely important for fighting games. You have to be able to quickly and accurately tell when your attacks are hitting, and when an attack starts and ends animation-wise. Super realistic animation would make those things a complete nightmare.
 
Well I disagree. Also Creating CG openings and the like are not cheap. Developing a whole RPG mode for Arm and adding in all the dialogue isn't cheap.

Creating a comic book that is all about telling a story if know one is going to read it is a waste and something no company would do. Everything Netherrealm does from it's games to previous spin offs that are all about story like Myth/Sub Zero and Shaolin Monks all show they very much aware their story sells.

So we will have to agree to disagree.
You don't need a story mode for CG openings, pretty much every half decent fighting game has one. Same for comics, the fact that those exist does not automatically mean people buy MK for the story, SF has had UDON comics forever now, these are part of the game's marketing, not some goodwill effort to give people more story.

Like I said, I like single player content as well, but saying the game sold better because it existed is purely anecdotal. MK9 had top tier marketing and a lot of critical fanfare on top of being a very well known brand released in a period fighting games were booming. Let's not kid ourselves here.
 
So...I just discovered 1080/60 Youtube. Bananas! Is this what 1080/60 is like when "gaming" on a PC? Because the visual difference in absolutely undeniable.
 
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Are you serious? You can see the gaps between the animations even at 30 FPS. That is the EXACT OPPOSITE of god tier animations. That Genocide Cutter looks terrible.

Man if you think hitstop is terrible IDK what to say to you. It would look far worse without it. It's a deliberate effect to make the hit look more impactful, like when they do close ups in kung fu movies or whatever.

The animation is smooth and legit amazing. Look at the fight intros, or the attention to detail on things like backswings after hits. It looks way better than any other fighter by magnitude. I love KI but this makes it look a gen old.
 
How can you not see it? Best example right away is the textures backing the blue/red neon signs directly above their heads - went from detailed to flat shading. The background as you go further has even less details and layers to them too.
It doesn't have less layers, it has a lot more stuff in it, plus it gets a smaller FOV when the bus stops at the street in the back. All they did was tone down the brightness so it doesn't become a rave party. Fighting game backgrounds aren't supposed to distract you.
 
Bison was dead if I recall, Akuma killed his ass.

Yep, but I think SF4 is after Super Turbo, and Bison came back somehow for that.

Street Fighter V happened before Street Fighter 3 according to the rumors that we had in other threads. I would assume that Bison probably lost his body again in Street Fighter V.

Could be, guess we'll need to see more characters or at least what Bison says in the next few announcements.

He was assumed to be, until they brought him back in IV and retconned his Super Turbo death.

That's true.
 
Also what's wrong with the music? I think its great, obviously he's Evil Charlie / Shin Charlie and mysterious and shit.

If its his own music then it suits him and still fits the trailer pretty well.
 
So I'm pretty sure his elemental state or whatever it's called (name pls, Capcom) instantly teleports him in the air behind his opponent allowing him to combo.

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If you can cancel sonic boom into that, it could lead to some pretty obnoxious mix-ups.
 
Those teleport crossups. Officially worried my boy Dhlasim might not make it.

I mentioned this before, but no one seemed to care. It looks like his teleport is his activation/instinct, which means the amount of times one can use it will be limited by meter.
 
Are you serious? You can see the gaps between the animations even at 30 FPS. That is the EXACT OPPOSITE of god tier animations. That Genocide Cutter looks terrible.

Hello friend. I don't know if you've noticed, but you don't seem to know what you're talking about.
 
Nah even Ken isn't as locked in as Akuma at this point. Lets remember MvC III was very comfortable dropping Ken but made sure that Akuma was in.

Granted I think Ken is a lock, but right now the big three in SF are Ryu, Chun, and Akuma.

thats marvel vs capcom, a secondary series for street fighter. Ken is going to be in.
 
thats marvel vs capcom, a secondary series for street fighter. Ken is going to be in.

So you ignored the second sentence in that quote where I say that and just focus on the first?

I said that Ken would be in, but I believe in Ono's mind the three biggest SF Characters are Ryu, Chun, Akuma.
 
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