My Let's Play of Oblitus:
https://www.youtube.com/watch?v=0-N3o1vuMF4
Quick Impressions:
Oblitus is a 2D Roguelike Soulslike game whose combat is entirely focused on the use of spears. There are four bosses and (IIRC correctly, I can't seem to find the data anymore) twenty two enhancements that are really kind of necessary. My first ever boss encounter, I only managed to find "Light Armor" which did shit all against the boss. What's worse is you get locked into the fight, so you better be a super quick learner or else you are most definitely going to get the "You Have Died" screen. And it is permadeath.
The levels are pseudo-procedurally generated. I say that because, I noticed that while my runs weren't completely the same, I did notice very familiar terrain patterns and obstacles. So it's more like it's cookie-cutter puzzle pieces that fit together very well randomly.
The combat is kind-of tight. For sure
throwing your spear is super satisfying and the feedback you get from expertly drilling a monster in the forehead is spot-on. You don't need to fetch your spear after you throw it, you just need to wait until a set amount of time has passed. Blocking and parrying are fine and work well. It's mostly just the movement and
stabbing that are more-or-less hamfisted. The
feel of the close-combat is just off. There isn't any weight to it, you'll only get some bogus feedback if a monster parries you correctly, but if you are just machine-gunning the shins of monsters there is no fatigue, so it's more or less just an annoying obstacle.
There are, however, bigger monsters that do require you to be on your toes and fight with strategy or retreat to smaller alcoves that they cannot trespass.
The art and sound design are quite lovely though. Visually and acoustically the themes blend very naturally.
Even though I think the combat could be better, I do find this game incredibly fun and interesting.
Recommended