AngelOFDeath
Member
Hardcore audience that have 100-1000s of DLC on 360 will they be forced to buy an XONE, if they converted to PS4 this generation, if there is no cross support, which I doubt they will?
I am curious
I am curious
Well what else am I supposed to type with?Every single user that bought the keyboard has posted in this thread.
Rock Band 4, Xbone's killer app.
It's never a non-issue.
Hardcore audience that have 100-1000s of DLC on 360 will they be forced to buy an XONE, if they converted to PS4 this generation, if there is no cross support, which I doubt they will?
I am curious
Uh, Rock Band has always had a full calibration suite so that the game COMPLETELY accounts for any of your video and audio lag. So it's a complete non-issue.
In the last 30 seconds I just went from "probably still not getting an Xbox One for years, at least" to "fuck, now I need an Xbox One."
Damn you, Harmonix!
Do you understand how this series works? The colored gems will come down at the exact timing that YOUR INPUT will function to make it a 1:1 match once you have calibrated. This isn't a fighting game or a driving game or an FPS. These are colored gems that require precise timing and the calibration suite offers it.
What is it you think you won't be able to accomplish in Rock Band with a higher input lag when the game changes the timing of the gems and music to account for it?
It's more like a work-around. You can't calibrate lag to fix vocal lag or the "free drum solos". In rock band 3 there was an option to turn the free drum solos off.
It was ... an acceptable solution but it was far from being a "non-issue".
Man this means I kinda have to get an Xbox One if I want to play with all my old DLC.
Not sure how I feel about that.
I'm not mad about it, I understand the reasons but... well, if that's the way it is then that's the way it is.
Do you understand how this series works? The colored gems will come down at the exact timing that YOUR INPUT will function to make it a 1:1 match once you have calibrated. This isn't a fighting game or a driving game or an FPS. These are colored gems that require precise timing and the calibration suite offers it.
What is it you think you won't be able to accomplish in Rock Band with a higher input lag when the game changes the timing of the gems and music to account for it?
Hardcore audience that have 100-1000s of DLC on 360 will they be forced to buy an XONE, if they converted to PS4 this generation, if there is no cross support, which I doubt they will?
I am curious
Add me to that list, and I'm disappointed that it won't work in RB4.
FYI, the keyboard came in a bundle with Rock band 3. I'm sure they sold more than a few.
Thank youFirst task: get old hardware working with new platforms. Second task: support as many of those older instruments as possible, including what you're asking. It's on the list, for sure.
Arent wii u and xbone total hw numbers very close? Seems weird that they say "wii u numbers just aren't there", then go on to make an xbone version.
There's human error in calibrating. I always noticed input lag in the older games, but was able to compensate for it and still play, but why should I be OK with having to do that? This game should be released on as many viable platforms as possible.
Nope, you're right. Although I recall a lot of issues with RB1 export on PS3 over the last year or two.
I thought the drum fill sounds sounded like crap anyway, so as soon as the option was offered to no longer do them and to do them Beatles style, I switched. Didn't realize that vocals were not calibrated with the calibration suite. Wonder why they don't touch that?
Am I free to gloat because I bought all my Rock Band DLC on PS3?
There's human error in calibrating. I always noticed input lag in the older games, but was able to compensate for it and still play, but why should I be OK with having to do that? This game should be released on as many viable platforms as possible.
Yeah, close after Wii U has been out two years and Xbox One out only a year. Not hard to see why they'd favor the console that's actually selling.
In the last 30 seconds I just went from "probably still not getting an Xbox One for years, at least" to "fuck, now I need an Xbox One."
Damn you, Harmonix!
There's human error in calibrating. I always noticed input lag in the older games, but was able to compensate for it and still play, but why should I be OK with having to do that? This game should be released on as many viable platforms as possible.
Rock band guitars (after rock band 2) had a light sensor and a mic for auto-calibration. It worked quite well.
Probably because I can download all the DLC songs for Rocksmith PC and put them in for free and Harmonix wants to make money for DLC? Piracy is a huge deal for why some DLC-centric games that need to recoup costs through song sales won't touch PC.
So question, when they say disc imports, that means te entirety of the on-disc song library for each previous game, right? I never owned Rock Band (since all my friends did) but if I bought the discs for 1, 2, and 3, would I be able to later import their libraries to Rock Band 4? How would that work? Or does it mean DLC that was already on-disc and you had to unlock with a key? I'm assuming the latter because the former would be insane.
Probably because I can download all the DLC songs for Rocksmith PC and put them in for free and Harmonix wants to make money for DLC? Piracy is a huge deal for why some DLC-centric games that need to recoup costs through song sales won't touch PC.