Basileus777
Member
So the game is now #1 on Steam and Paradox's CEO is saying he thinks this game has set a record for pre-orders for them.
Very good. The throughout positive attitude of Paradox as a game publisher has to be rewarded.So the game is now #1 on Steam and Paradox's CEO is saying he thinks this game has set a record for pre-orders for them.
You will be able to expand adjacent to any tiles you already have. So, you could technically just expand in a single line if you wanted to. You are not restricted to a square or rectangular shape in the end.
Important section for all bird haters:
Code:IChirper bool DestroyBuiltinChirper(); bool ShowBuiltinChirper(bool show); Vector2 builtinChirperPosition { get; set; } void SyncMessages(); void DeleteMessage(IChirperMessage message);
I haven't even looked at the Map Editor or the Asset Editor. Maybe I'll focus my stream on those things tonight.
Quill has a great video on the map editor, it's much better than I had hoped for. In fact, it's fantastic.
Ok cool. I figured this was the case I just hadn't seen it yet so figured I'd ask.
Anybody in this thread start working on a mod for the game yet? Are the active modders right now using copies of the game yet? I'm interested in working on some mods, but have no modeling experience at all.
From TotallyMoo:
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Why fantastic? What else would be in there other than elevation and water/wind/resource levels?
It has lots of tools for landscape shaping, it can import and export greyscale heightmaps, you can assign and change starting tiles and available tiles, it's just super robust and extremely powerful but yet easy to use.
No kidding, it will even be super useful to make Simcity 4 maps in it due to the heightmap exporting, hell CSL is almost worth my $21 just as a map editor for Simcity 4!!!!!
So, umm...something happened last night when I finished streaming. I can't say what just yet, because I need to talk to the publisher first, but I might have some VERY good news later on today.
It has lots of tools for landscape shaping, it can import and export greyscale heightmaps, you can assign and change starting tiles and available tiles, it's just super robust and extremely powerful but yet easy to use.
No kidding, it will even be super useful to make Simcity 4 maps in it due to the heightmap exporting, hell CSL is almost worth my $21 just as a map editor for Simcity 4!!!!!
You got a bunch of prerelease keys that you can give to all of us YAAAAy!
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.Cities Skylines ‏@Cities_PDX 6m6 minutes ago
In aproximately 30 minutes we're going live with an official stream featuring Karoliina, Jacob and John. http://ow.ly/JYtjB
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Quill just showed off his creation.
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Quill just showed off his creation.
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Quill just showed off his creation.
You're so money and you don't even know it.
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Quill just showed off his creation.
Quill just showed off his creation.
Do roads have maintenance costs in this game? Maintenance on this monstrosity in the real world would be insane.
So the game is now #1 on Steam and Paradox's CEO is saying he thinks this game has set a record for pre-orders for them.
I thought Flabaliki's city was pretty neat.
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What's cool is that the island might not even need a highway and could make do with a single rail connection.
Because, it looks good by the videos we've seen, the feature set is great, the developer dialogue has been excellent, and it's getting great word of mouth from people who have hands on with it already?
Or, we are all just starving for a new and good city builder, LOL! For the record I've not bought it yet, but after tomorrow's video swamping I may just cave...
Because it's not a Paradox Game Studio game, and Colossal Order's games had been stable and bug free in their releases? And that they have been very transparent about showing their game so far? It's not like EA Maxis is some great studio. It's certainly not the Maxis of old.
Can I get some impressions of the Mac and Linux builds compared to the Windows build? Or is that embargoed too?
CK2 and EU4 were pretty solid at launch. They're nowhere near as bad as they used to be.
Also note this is a Paradox published game as opposed to being the main developer, Colossal Order is the dev.
it's essentially 33% off at launch. I can put up with a few bugs at the beginning to save that much
Honestly? For the price I paid on GMG it doesn't have to be that much better than Simcity (which I got at launch) to be worth it. It cannot possibly be wors, no wa. Hell what I saw from Sips is already an improvement improvement. I'm very sure I can crank out enough enjoyment for the money I payed to not care too much. Unless of course we're talking about game breaking Bugs and stuff like that.
Now I'm not saying that I'm willing to buy broken games, but for the price paid and if I can get 20-40 hours of enjoyment I'd say money was spent well.
All they have to do compared to simcity (imo) is improve traffic and how the AI worked and make bigger cities. From what I can tell one of those have already been cleared.
Sorry if I'm not up to speed 100% but all the green areas can be filled with city, right?
Yeah, you unlock titles as your city expands
another take on the two-way interchange: http://imgur.com/a/6OUi3
Ok, after watching some streams, looking at screenshots, and reading impressions, I'm ready to issue a wholehearted mea culpa.
Looks like this could be the real deal!
Well the price obviously helps, but yea, #1 on Steam should mean some pretty good numbers for them. We're still 5 days away, and of course with a game like this, sales could continue strong if word-of-mouth stays good and the modding takes off.So the game is now #1 on Steam and Paradox's CEO is saying he thinks this game has set a record for pre-orders for them.
Important section for all bird haters:
Code:IChirper bool DestroyBuiltinChirper(); bool ShowBuiltinChirper(bool show); Vector2 builtinChirperPosition { get; set; } void SyncMessages(); void DeleteMessage(IChirperMessage message);
What does the deluxe version include that the standard version doesn't?
Included in the Deluxe Edition are 5 In-game historical monuments from around the world, the games original soundtrack as well as a digital art book.
Five in-game items include:
Statue of Liberty
Eiffel Tower
Brandenburg Gate
Arc de Triomphe
Grand central terminal
What does the deluxe version include that the standard version doesn't?
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Quill just showed off his creation.