SimCity a disaster for you? Take a look at Cities: Skylines (not related to CitiesXL)

I've often felt that people are messing up by placing buildings on the major artery roads. The major arteries should just serve to get people to other roads, not to specific buildings. Has anyone been trying that and seen how it's gone?

I do that in Simcity 4 sometimes, put businesses along the avenues but access to them is from roads paralleling the avenue, this keeps traffic flowing on the thoroughfare.
 
Might spam this a few times today, but I'll try not to make it annoying. Just want to make sure people see it.

Giving away an extra "special" copy of this game tomorrow night during our live radio show, In-Game Chat (GAF Thread) (Website).

We broadcast from 4 to 6 central time every Saturday afternoon. We stream the show live on Twitch and you'll need to be in that chat room for the give away.

Also, be here in this thread BEFORE the show starts cause I'll be giving you folks here on GAF a head start to win the code. You'll need to have Steam open to win this contest, by the way.
 
Might spam this a few times today, but I'll try not to make it annoying. Just want to make sure people see it.

Giving away an extra "special" copy of this game tomorrow night during our live radio show, In-Game Chat (GAF Thread) (Website).

We broadcast from 4 to 6 central time every Saturday afternoon. We stream the show live on Twitch and you'll need to be in that chat room for the give away.

Also, be here in this thread BEFORE the show starts cause I'll be giving you folks here on GAF a head start to win the code. You'll need to have Steam open to win this contest, by the way.

What's "special" about it, if you don't mind sharing?
 
I really hope they add in a day/night cycle in this game post-release. The last community podcast hinted they were interested in doing it.
 
Have you seen how fast days go by yet? ;)

SimCity handled it pretty well in that there was still a day/night cycle that progressed at a decent pace. Like, the day/night cycle was detatched from how the game actually keeps track of time. One day/night cycle in SimCity was equal to about a month passing.
 
SimCity handled it pretty well in that there was still a day/night cycle that progressed at a decent pace. Like, the day/night cycle was detatched from how the game actually keeps track of time. One day/night cycle in SimCity was equal to about a month passing.

I personally think a cycle would be a little weird. The days go by on their own cycle, the citizens commute at their own rate... adding a day-night cycle would be a third completely separate time scale.

I still stand by having a "time-Of-Day" toggle, though. I would love to be able to see my city at various times of day (dawn, noon, dusk, night). I always love city night scenes.
 
Caved and pre-ordered. First time ever, but the GMG deal at AUD$29 vs. AUD$40 was too good to pass up.

They've also released a new update to those with the game:



In particular the 'colour variation tweaking' seems to have changed the colour of ground pollution from purple to grey.

Updates already? The future of this game is bright.
 
I personally think a cycle would be a little weird. The days go by on their own cycle, the citizens commute at their own rate... adding a day-night cycle would be a third completely separate time scale.

I still stand by having a "time-Of-Day" toggle, though. I would love to be able to see my city at various times of day (dawn, noon, dusk, night). I always love city night scenes.

It's better to think of it not as a function to demarcate the passage of time, but purely a gameplay mechanic. Its purpose in SimCity was to generate rush hour traffic, so that you have particular cycles of heavy traffic and light traffic, and it made the player adjust accordingly.
 
Does distance traveled to work not matter (much)? It seems the agents have a very high acceptable travel threshold.
 
I hate day/night cycles in city builder-type games, they're a nuisance. I also don't like the manufactured rush hour it creates in games; for example, in Cities in Motion 2, you create a rush hour timetable that's more frequent than the usual timetable but because the game mechanics (ie. the speed a train moves) moves at a different rate from the day/night cycle, it just completely fucks over your schedule and manufactures daily logjams, not out of any failing of your own but because the game's mechanics don't work together with one another.

Especially in an agent based game—it doesn't make sense to have two concurrent timelines moving at different speeds. It's just dumb and counterintuitive. For cosmetic purposes, sure, whatever.

Does distance traveled to work not matter (much)? It seems the agents have a very high acceptable travel threshold.

Based on time it takes to travel to work as opposed to length, I think. so as the city grows and your streets get more congested, it will become a larger problem.
 
Quill's stream is killing me. He spends so much time micromanaging the on and off ramps to his highway, but when he's building a metro he's just drawing random lines on the map, guessing at routes, and stops are just thrown at random. :(
 
What's "special" about it, if you don't mind sharing?

Early access. You can start playing immediately.

On one hand, I'd love to have that code as I could play all weekend then. On the other hand I already pre-ordered the game, so part of me would rather someone who hasn't bought it yet get the code. But then they could play now and I would still have to wait.

Hmmm, what a choice....
 
I know that day and night cycles are oh so awesome, but aren't you guys just trying to find something to nitpick about?
They will add it, no question about that - or people will mod it in, but really...does it matter THAT much?

I hope that I will hear grasshoppers when I am zoomed the closest to ground at farms.

I can't wait even for the unmodded experience and fun this game will deliver.
 
I hope that I will hear grasshoppers when I am zoomed the closest to ground at farms.

If it's a farm and you zoom in, I have some bad news for you as I found out last night. It's cows. Just those fuckers moo'ing in this loud chorus of cows. Had a bit of a jump scare the first time it happened to me.
 
Can you adjust budget on fire station and police station individually like in SC2013?

I was watching Skye's video and some zones are like 90% covered by his firestation. Would be nice to be able to boost a little bit the budge on a specific station to fill in what's left instead of just ploping down a whole other building.

I know you can adjust budget city wide but more granular control would be nice.


The whole building management/upgrades system in SC2013 was really fucking cool.


If it's a farm and you zoom in, I have some bad news for you as I found out last night. It's cows. Just those fuckers moo'ing in this loud chorus of cows. Had a bit of a jump scare the first time it happened to me.

Skye has pigs lol
 
If it's a farm and you zoom in, I have some bad news for you as I found out last night. It's cows. Just those fuckers moo'ing in this loud chorus of cows. Had a bit of a jump scare the first time it happened to me.

Effin' cows. At least my Bacon(s) (numbered with love) will roam the farm boundaries free. Until chopped that is.
 
WHAT.....so there no day/night cycles?? WTF

I hate day/night cycles in city builder-type games, they're a nuisance.

I'm actually just fine without the day/night cycle. I do love seeing my city at night and it would be great for screenshots, but to be honest in Simcity 4 I play with the day/night cycles turned off like 95% of the time. So yeah, I think I'm okay without it.
 
Here is another example of GAF selling me on a game I didn't know existed until last night. It will run on my MacBook and I love city builders so it seems like no brainer.
 
Speed 3x
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I can imagine it. If they won't stretch the time of days or stretch the light/dark over the span of some days, then I can imagine the epilepsy problems we may have.
 
Speed 3x
5B1_jsflick_e0.gif


I can imagine it. If they won't stretch the time of days or stretch the light/dark over the span of some days, then I can imagine the epilepsy problems we may have.

They'll have to. There is already a disconnect in the passage of time vs. the actual walking/driving speed of citizens. They don't actually take 3 weeks to walk to work.
 
They'll have to. There is already a disconnect in the passage of time vs. the actual walking/driving speed of citizens. They don't actually take 3 weeks to walk to work.

Yeah, haha. That'll be hilarious. Spanning the duration of day and night is the only way.
I had this funny image of blinking displays if the time "dilation" would be 1:1 to speed of the game.
 
No day/night cycle? That sucks :(

I made a city in SC 2013 that had exactly one road that spanned the length of the entire thing. I must recreate that in this game.
 
Speed 3x
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I can imagine it. If they won't stretch the time of days or stretch the light/dark over the span of some days, then I can imagine the epilepsy problems we may have.

They could just make an actual day/night cycle, and then give total control of the time scale over to the player. You could choose a time of day and keep it there, you could choose to have a whole day take X amount of time, etc.
 
They'll have to. There is already a disconnect in the passage of time vs. the actual walking/driving speed of citizens. They don't actually take 3 weeks to walk to work.

Last week the CEO of Colossal Order said (in Quill's stream) there is no day/night cycle for that very reason. They are aware people want it, and if we do get it, it will likely be purely aesthetic and obviously something you can toggle.
 
No day/night cycle? That sucks :(

I made a city in SC 2013 that had exactly one road that spanned the length of the entire thing. I must recreate that in this game.

I wish it at least had the option to keep it at night time. I love the look of cities at night!
 
Last week the CEO of Colossal Order said (in Quill's stream) there is no day/night cycle for that very reason. They are aware people want it, and if we do get it, it will likely be purely aesthetic and obviously something you can toggle.

Yep, and even if they didn't get around to it I'm sure it would get modded in.
 
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