Final Fantasy XV Demo Previews/Impressions Thread

To the people who played both Type 0 and KH DDD, is type 0 as good or better than KH DDD? if so I think am gonna enjoy it cause I liked dream drop distance alot.


even If type 0 was good I think I will only play FFXV demo this month cause Bloodborne is coming in few days after Type 0.
 
lmao, you're trolling right? I don't think they'll want to remove that song since the game is so heavily associated with it. Especially since the main menu theme of the demo is an awesome piano version of it

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My point was just because something hasn't been shown for a while doesn't automatically mean it's axed. Marketing in the past 6 months has been almost completely on Duscae for obvious (if debatable) reasons.

edit: added the "almost" for accuracy's sake
 
To the people who played both Type 0 and KH DDD, is type 0 as good or better than KH DDD? if so I think am gonna enjoy it cause I liked dream drop distance alot.


even If type 0 was good I think I will only play FFXV demo this month cause Bloodborne is coming in few days after Type 0.

I wouldn't compare them. Type-0 is more like a more fully realized Crisis Core.

That being said, I thought DDD was terrible compared to KH2 and BbS, and enjoyed the time I spent with Type-0 much more.
 
Well, if you need more people, Hasegawa from the KH team is still in. They didn't mention many people beyond them =X

Also, Nomura is credited as Creative Producer and Main Character Designer for TWEWY, I'd say he influenced a lot in both the aesthetic and the gameplay of the game.
He's one of the artists, right? I don't think it'll be a very good idea to get remove him from the team considering Tabata mentioned how he's trying very hard to leave the game's core vision in tact.

Also, I don't really see how much Nomura can influence the TWEWY sequel very much as a creative producer, since all the main mechanics have already been established

My point was just because something hasn't been shown for a while doesn't automatically mean it's axed. Marketing in the past 6 months has been completely on Duscae for obvious (if debatable) reasons.

While I understand that, my biggest beef with this version is the change in battle systems. Sure, the animations and moves will still remain in tact, but the way the game actually plays (and presumably controls) is certain to be different from when Nomura directed it
 
To the people who played both Type 0 and KH DDD, is type 0 as good or better than KH DDD? if so I think am gonna enjoy it cause I liked dream drop distance alot.
Can I compare it to BBS? If so, then I think I like BBS better. Type-0 has 14 characters, they all have multiple playstyles, but none of them is as deep as a KH character (debatable on Eight).

Also, comparing it to DDD I can say that Type-0 has nothing like Flwomotion (a shame).

That being said, Type-0 has an overall harder difficulty, more combat focus, less exploration, better boss fights, summons are waaay better than D-Links, nothing like the Command Styles unfortunately, and it has more strategies available, since in Type-0 you can actually take a lvl 99 enemy in lvl 1 if you're good enough. e: and Type-0 has way way more content than BBS (and I'm guessing DDD).

Story-wise I guess would be subjective, Type-0 has a pretty good one though.
 
While I understand that, my biggest beef with this version is the change in battle systems. Sure, the animations and moves will still remain in tact, but the way the game actually plays (and presumably controls) is certain to be different from when Nomura directed it

Other than the loss of direct control of the other three for the sake of more complex interactions, I'm not too sure how much you can say the battle system has changed. No one really ever went in-depth into how the systems in vXIII worked. Duscae doesn't even have magic systems shown in any meaningful capacity. (using Fire all of twice doesn't count)
 
Gameplay wise. The closest thing i'd actually compare Type-0 to isn't actually any SE game. While it clearly has its roots in tabata's previous games, I feel that it's full realization has made it a game very similar in mechanics to the Sengoku basara series.

There are some disparities of course. Inputs in T0 are closer to Dissidia inputs and the game lacks a jump button.

But a lot of the mechanics, at least playable character wise, overlap
 
Gameplay wise. The closest thing i'd actually compare Type-0 to isn't actually any SE game. While it clearly has its roots in tabata's previous games, I feel that it's full realization has made it a game very similar in mechanics to the Sengoku basara series.

There are some disparities of course. Inputs in T0 are closer to Dissidia inputs and the game lacks a jump button.

But a lot of the mechanics, at least playable character wise, overlap

The only Sengoku Basara I've played I think was the first one (musou game on the PS2).

Unless you're talking about another game in the series, I don't think I agree with that. SB is not very different from your typical DW.
 
The only Sengoku Basara I've played I think was the first one (musou game on the PS2).

Unless you're talking about another game in the series, I don't think I agree with that. SB is not very different from your typical DW).

I'm referring to SB2 and up.

They're very much still musuo's but you can do a far lot more than is characterwise.
 
Other than the loss of direct control of the other three for the sake of more complex interactions, I'm not too sure how much you can say the battle system has changed. No one really ever went in-depth into how the systems in vXIII worked. Duscae doesn't even have magic systems shown in any meaningful capacity. (using Fire all of twice doesn't count)

Yeah, you're right. But there's just something different about it that I can't quite express to you. Maybe it's the amount of freedom you lose when it comes to changing up the combos that Kingdom Hearts 2 had. I really hope there's more to the system than Tabata mentioned, because holding the defense button makes me feel like we'll be restricted in terms of movement

I also hope that the option to teleport immediately after using magic is still in tact from 2011, that looked like it would gave some interesting options during combat
 
Auto skills isn't new to Tabata's style. Nor is Autoattack

You could do both in Type-0

You'd die like a dog when you notice the AI can tell you're dumb, but you could do it.

I'm also not worried about Magic system, considering Phantoma's the best an FF magic system has ever been.
 
Few things that haven't been mentioned if they will make it into the final game, such as difficulty settings and mini-map. I assume they're not in the demo.
 
This game man, hopefully I'll have my ps4 by the time this game hits!!

P.S. Finally got my account activated! Yaaayy! <3
 
Few things that haven't been mentioned if they will make it into the final game, such as difficulty settings and mini-map. I assume they're not in the demo.

Difficulty level should be in the final game of course...

for mini map, I hope there is an option to turn on/off or scale it.

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like this one in Lightning Returns... I disliked how it was placed on the screen..
 
I wouldn't compare them. Type-0 is more like a more fully realized Crisis Core.

That being said, I thought DDD was terrible compared to KH2 and BbS, and enjoyed the time I spent with Type-0 much more.

I've purposefully been avoiding information so as to go into Type-0 fresh, but a "fully realized Crisis Core" is exactly what I want. Can't wait until next week!
 
Difficulty level should be in the final game of course...

for mini map, I hope there is an option to turn on/off or scale it.


like this one in Lightning Returns... I disliked how it was placed on the screen..

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The one from E3 2013 was cool. It was toggleable and floated around next to Noctis.

I'm saying Tri Ace hasn't been good for a while.

Also they were recently acquired by a mobile games company.

RIP TriAce

http://www.gamesindustry.biz/articles/2015-02-20-tri-ace-acquired-by-nepro-japan
 
I was more thinking of Star Ocean The last hope since it had a pretty good hack and slash system imho.

Why not just let the FFXV devs make their own game and judge it after you've played it? I personally haven't ever really played a Tri-Ace game I enjoyed.
 
Why not just let the FFXV devs make their own game and judge it after you've played it? I personally haven't ever really played a Tri-Ace game I enjoyed.

After playing 13, I am skeptical to no end about combat systems.
Also seeing that video looks really clunky and your AI companions look like they derp around at times.
 
After playing 13, I am skeptical to no end about combat systems.
Also seeing that video looks really clunky and your AI companions look like they derp around at times.

Nearly everyone that has played it so far has enjoyed it if you look at most of the previews. Also, it does seem like the companion AI is fairly complex if you read IGN's write-up. This is a snippet from it:

"Another instance saw a massive Garula bull about to slam its elephantine feet down on my skull and squash me out of existence. When it was just inches from my head, Prompto fired a bullet into the beast loaded with Stop magic – it instantly froze in place and allowed me to dodge out the way and finish it off. "
 
Nearly everyone that has played it so far has enjoyed it if you look at most of the previews. Also, it does seem like the companion AI is fairly complex if you read IGN's write-up. This is a snippet from it:

"Another instance saw a massive Garula bull about to slam its elephantine feet down on my skull and squash me out of existence. When it was just inches from my head, Prompto fired a bullet into the beast loaded with Stop magic – it instantly froze in place and allowed me to dodge out the way and finish it off. "

Yeah, I thought that was interesting.

The AI seems promising.
 
Yeah, I thought that was interesting.

The AI seems promising.

I think the reason for the AI derping out is probably mostly on Prompto, but I believe that is in appearance only. His derpiness is part of his character, but he still performs well in battle despite his character falling down a lot. I think it's neat how they've worked so much personality into each character in battle.
 
All that detail on the mini-map points towards a fully explorable town, right?

That trailer was mostly target render so who knows how much of that is still in the game.
 
I don't think Somnus is all that, but hearing it is reassuring since it's literally one of the first things we knew about the game back in 2006. Especially the Latin version since the translation is clearly connected to the story.

I probably don't care too much about how it sounds.
 
Yes, but I'm guessing that those black section of the minimap wouldn't be available for exploring.

Do you mean the black part at the top? Because if not I assumed the black parts on the map were water lol. There's even a big waterfall in the picture right beside Noctis' head.
 
French websites put online their impressions/previews :

Jeuxvideo : http://www.jeuxvideo.com/preview/419065/final-fantasy-xv-premier-contact-manette-en-mains.htm

Gameblog : http://www.gameblog.fr/news/49099-final-fantasy-xv-on-y-a-joue-sur-ps4-cela-valait-il-le-coup-

Gamekult : http://www.gamekult.com/actu/final-fantasy-xv-notre-avis-sur-la-demo-A144769.html


They had one hour free to play the demo. They are disappointed about technicals problem (fps drop, aliasing, clipping). Of course, they know it's a demo and it's using Luminous 1.5. Duscae is very unbalanced. Some areas are beautiful, some are not. They are praising the combat system.

=> This FFXV demo has potential and ambition

And I'll have to wait two days...
 
French websites put online their impressions/previews :

Jeuxvideo : http://www.jeuxvideo.com/preview/419065/final-fantasy-xv-premier-contact-manette-en-mains.htm

Gameblog : http://www.gameblog.fr/news/49099-final-fantasy-xv-on-y-a-joue-sur-ps4-cela-valait-il-le-coup-

Gamekult : http://www.gamekult.com/actu/final-fantasy-xv-notre-avis-sur-la-demo-A144769.html


They had one hour free to play the demo. They are disappointed about technicals problem (fps drop, aliasing, clipping). Of course, they know it's a demo and it's using Luminous 1.5. Duscae is very unbalanced. Some areas are beautiful, some are not. They are praising the combat system.

=> This FFXV demo has potential and ambition

And I'll have to wait two days...

Yeah, seems like they think the game is a bit technically rough at the moment, but has a lot of potential. I think nobody can disagree with the assertion that graphics engine has a lot of potential, it is whether they can optimise it enough.
 
Has there been anymore talk on how companion AI will work? I thought I saw an article discussing it but can't seem to find it.
 
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