Final Fantasy XV Demo Previews/Impressions Thread

Wasn't the idea that they have to go into hiding so they disappear from the city(I could have sworn I remember that from one of the earlier descriptions of the story)? I imagine they are going to be "surviving" out there. Meaning dealing with being tracked and chased by the invading army.

I thought the whole idea was them traveling to Nifelheim in order to retrieve the stolen crystal. It's a road trip in the sense that they're traveling in a car to get there, but it's not like it's going to be relaxing because they're going to be plotting revenge and facing enemies who spotted them

EDIT: DarkKyo, I was agreeing with you about that relaxing part from your previous post
 
I think people are worried about the roadtrip aspect of the game for nothing. It's a Final Fantasy game after all, there'll be big plot twists. They aren't taking vacation while driving across the country, it's a game about war too, like Final Fantasy IX and XII.

The story was conceived are the theme of "loss" and the Goddess of Death is the featured logo for the game. If the bulk of what Nomura envisioned for this game, story-wise, still made it into the game, it's most definitely going to be a dark, dramatic game where a lot of characters die. I mean, I recall, all those years ago around the time of Versus's reveal, Nomura saying the main character(Noctis) will basically loose a LOT of people close to him throughout the course of the adventure. Also, factor into the fact(hehe) that Noctis(and those like him) we able to see the light of the souls "passing on" into the netherworld(or Unseen World for FNC purists), hence were granted their "powers". There's an affinity with death in this game, so I don't think the game will be all careless trips and smiles. There WILL likely be light moments, but there will also be serious, dark moments(which the balance between light and dark, but literally and within the writing, always seemed to be what makes a great Final Fantasy game).

I think many falsely interpret "roadtrip" as a carefree vacation with friends. It's like in any other FF where a bunch of people travel together through the world from place to place. FFX's pilgrimage was basically a "roadtrip", too, just without a car^^

Expect a lot of dramatic, grim events, as Nomura explained in the past and Tabata recently reconfirmed.
I think people tend to think "roadtrip" in the most casual of ways. Most games that span locations can be considered "roadtrip" games. The name dropping of "roadtrip", in this sense, means less of that which most Westerners would consider "roadtrip"(like taking a roadtrip across America, sightseeing, eating at famous restaurants and such) and more of a "focus on the adventurers as they are trekking from location to location". In past FFs, let's use FFVII as an example, the "roadtrip" parts would be considered the areas on the World Map. Symbolically, when Cloud and party leave Midgar, they venture some ways through the grasslands until they reach Kalm, but we don't know what they did during that time other than fight the occasional random encounter. Interpreting THAT as a "roadtrip" would focus what the characters were doing during that trek(between main locations), what they were talking about, how they were interacting with each other and the world around them. Basically, stuff like Aeris being at awe with the world outside of the slums, Red XIII remarking about how it's good to feel the sunlight on his fur, small talk and such.
 
I thought the whole idea was them traveling to Nifelheim in order to retrieve the stolen crystal. It's a road trip in the sense that they're traveling in a car to get there, but it's not like it's going to be relaxing because they're going to be plotting revenge and facing enemies who spotted them
I think the whole "Nifleheim/crystal" thing is the tip of the iceberg when it comes to plot revelations. If this is like many other FF games, the final objective(the real motives and villain) will be considerably different than what we believe it could be at the beginning.
 
I think the whole "Nifleheim/crystal" thing is the tip of the iceberg when it comes to plot revelations. If this is like many other FF games, the final objective(the real motives and villain) will be considerably different than what we believe it could be at the beginning.
If they pull another FFIX I'm gonna flip my shit

I want an emotional adventure, not some existencial nietzscheist bullshit, dang it
 
I think the whole "Nifleheim/crystal" thing is the tip of the iceberg when it comes to plot revelations. If this is like many other FF games, the final objective(the real motives and villain) will be considerably different than what we believe it could be at the beginning.

Oh yeah, that's for sure especially since this is a concept that Nomura came up with. I was just mentioning that part because DarkKyo thought that the story was about them going into hiding, when it's the complete opposite where Noctis is actually going TO the enemy.
 
Every 'adventure' story is essentially a roadtrip if you strip it down to its essence and choose to interpret it that way.

I think it's more important to understand why road-trip is used to describe the game, rather than something more cool like... "runaways from an invading empire."

Even though Noctis and co. are clearly on the run from Niflheim, based on what we've seen of the trailers and such, the story and atmosphere of the moment-to-moment story beats isn't one of an 'runaway action thriller', like The Net, Escape Plan or Face/Off.

Despite being on the run, Noctis and co. are treating their circumstances with a relative amount of leisure, rather than being OMG THEY FOUND US RUN.
 
If they pull another FFIX I'm gonna flip my shit

I want an emotional adventure, not some existencial nietzscheist bullshit, dang it

Pretty sure we'll get that. It looks very happy and joyfull right now but I'm certain the game will have us cry buckets at times too. If Tabata's good at one thing...
 
The story was conceived are the theme of "loss" and the Goddess of Death is the featured logo for the game. If the bulk of what Nomura envisioned for this game, story-wise, still made it into the game, it's most definitely going to be a dark, dramatic game where a lot of characters die. I mean, I recall, all those years ago around the time of Versus's reveal, Nomura saying the main character(Noctis) will basically loose a LOT of people close to him throughout the course of the adventure. Also, factor into the fact(hehe) that Noctis(and those like him) we able to see the light of the souls "passing on" into the netherworld(or Unseen World for FNC purists), hence were granted their "powers". There's an affinity with death in this game, so I don't think the game will be all careless trips and smiles. There WILL likely be light moments, but there will also be serious, dark moments(which the balance between light and dark, but literally and within the writing, always seemed to be what makes a great Final Fantasy game).

I think people tend to think "roadtrip" in the most casual of ways. Most games that span locations can be considered "roadtrip" games. The name dropping of "roadtrip", in this sense, means less of that which most Westerners would consider "roadtrip"(like taking a roadtrip across America, sightseeing, eating at famous restaurants and such) and more of a "focus on the adventurers as they are trekking from location to location". In past FFs, let's use FFVII as an example, the "roadtrip" parts would be considered the areas on the World Map. Symbolically, when Cloud and party leave Midgar, they venture some ways through the grasslands until they reach Kalm, but we don't know what they did during that time other than fight the occasional random encounter. Interpreting THAT as a "roadtrip" would focus what the characters were doing during that trek(between main locations), what they were talking about, how they were interacting with each other and the world around them. Basically, stuff like Aeris being at awe with the world outside of the slums, Red XIII remarking about how it's good to feel the sunlight on his fur, small talk and such.

The whole thing about the light of the souls sounds so freaking awesome. It's one of the most interesting things about the game IMO.
 
If they pull another FFIX I'm gonna flip my shit

I want an emotional adventure, not some existencial nietzscheist bullshit, dang it

It's Nojima so the chances of the plot going batshit insane (good or bad, up to interpretation I suppose) in the final 30-40% of the plot is highly likely.
 
Every 'adventure' story is essentially a roadtrip if you strip it down to its essence and choose to interpret it that way.

I think it's more important to understand why road-trip is used to describe the game, rather than something more cool like... "runaways from an invading empire."

Even though Noctis and co. are clearly on the run from Niflheim, based on what we've seen of the trailers and such, the story and atmosphere of the moment-to-moment story beats isn't one of an 'runaway action thriller', like The Net, Escape Plan or Face/Off.

Despite being on the run, Noctis and co. are treating their circumstances with a relative amount of leisure, rather than being OMG THEY FOUND US RUN.


Not sure if the "Invasion" already happened at that point, think they'll hear about it at the end of the demo. Those Nifflheim dropships are just for show imo, might happen later in the game. Duscae region is early-game if I recall.
 
Not sure if the "Invasion" already happened at that point, think they'll hear about it at the end of the demo. Those Nifflheim dropships are just for show imo, might happen later in the game. Duscae region is early-game if I recall.

Maybe. My speculation for how things go about is a bit different though.

I'm thinking Duscae = Chapter 1 of FFXV, but the Prologue starts off with the night-time party, Niflheim invasion, and Noctis escaping his capital city.
 
Release window maybe at E3, release date at Jump. I'm not too concerned with bugs and quality; Square Enix can make a bad game but they're technically very proficient.
 
He's a dragoon? Makes sense. :P
I love swords though.



But he wield it with both hands, while he swing the sword singlehandedly. He also swing the spear slower than he swing the sword.
How does he swing heavy swords? One handed as well?
Noctis Heavy

kocybi.gif


He doesn't seem to have that much trouble with the weight.
 
I think the whole "Nifleheim/crystal" thing is the tip of the iceberg when it comes to plot revelations. If this is like many other FF games, the final objective(the real motives and villain) will be considerably different than what we believe it could be at the beginning.

Didn't everyone since the re-reval said that the plot would be somewhat simplier and more grounded than previous entries, more similar to earlier titles (lol)? I mean, crazy looking final boss and possible end of the world are a given, but nothing too exaggerate i think.
 
I'll follow my instinct on that one and buy/play the game even if the critics says it's a bad/average or good game. I don't really need someone else telling me if I'll like the game or not.
 
I'll follow my instinct on that one and buy/play the game even if the critics says it's a bad/average or good game. I don't really need someone else telling me if I'll like the game or not.

They won't. Mainline Final Fantasy installments almost always get good to great reviews. Even FFXIII got positive reviews for the most part from what I remember but most people would tell you it's malaria on a disc and it has an 83 Metacritic.
 
Didn't everyone since the re-reval said that the plot would be somewhat simplier and more grounded than previous entries, more similar to earlier titles (lol)? I mean, crazy looking final boss and possible end of the world are a given, but nothing too exaggerate i think.

Nomura said so himself. Although there are already some mystery surrounding Luna/Stella, Noctis's red eyes, and "It's complicated." by Cor, I'm inclined to think the story will have some plot twists here and there with some darker moments mixed with political intrigue, but overall is a fairly lighthearted and straight forward adventure.
 
Didn't everyone since the re-reval said that the plot would be somewhat simplier and more grounded than previous entries, more similar to earlier titles (lol)? I mean, crazy looking final boss and possible end of the world are a given, but nothing too exaggerate i think.
I don't recall anybody saying it's going to be more simpler. If anything, there's likely to be a lot of plot twists and backstabbing. This goes with the "fantasy based on reality" and the Hamlet quote about there being neither good or evil. We might start to believe the world and events are a certain way at the beginning because of Noctis being sheltered from it, but during the course of the adventure, we might come into some startling revelations. We might pay witness to Nifleheim not being as "evil" as we initially felt they were, and that maybe not all those who we've allied ourselves with are to be trusted. I think the whole "Nifleheim is taking the crystals of the nations" bit is just the event that ignites the search for truth, which quite frankly, happens in MOST FFs(hell, most JRPGs). I don't think most FFs have a story where the initial objective remains the main focus until the very end. Most feature plot twists and changes in perception regarding what's REALLY going on. Given how Nomura wanted this to be a great, dramatic tale, I don't think this will be any exception.
 
They won't. Mainline Final Fantasy installments almost always get good to great reviews. Even FFXIII got positive reviews for the most part from what I remember but most people would tell you it's malaria on a disc and it has an 83 Metacritic.
That's not true, FF14 was critically panned by reviewers, plus I think professional reviews have gotten more unforgiving these days, compared to late 00's.
 
I don't recall anybody saying it's going to be more simpler. If anything, there's likely to be a lot of plot twists and backstabbing. This goes with the "fantasy based on reality" and the Hamlet quote about there being neither good or evil. We might start to believe the world and events are a certain way at the beginning because of Noctis being sheltered from it, but during the course of the adventure, we might come into some startling revelations. We might pay witness to Nifleheim not being as "evil" as we initially felt they were, and that maybe not all those who we've allied ourselves with are to be trusted. I think the whole "Nifleheim is taking the crystals of the nations" bit is just the event that ignites the search for truth, which quite frankly, happens in MOST FFs(hell, most JRPGs). I don't think most FFs have a story where the initial objective remains the main focus until the very end. Most feature plot twists and changes in perception regarding what's REALLY going on. Given how Nomura wanted this to be a great, dramatic tale, I don't think this will be any exception.

By Nomura himself:
“While the story of Final Fantasy XV is based on the world setting of the Fabula Nova Crystallis mythos, similar to Final Fantasy XIII and Final Fantasy Type-0, unlike the two aforementioned titles, it will take place in an original world,” Nomura shares. He then adds that the story will be quite simple; the enemy nation steals a crystal and the protagonists will be retrieving it. Within that, there will be various interactions with other people, which will make it into a Final Fantasy-styled story.9

Of course the game is going to have some plot twist and backstabbings, but i'm not expecting anything as big as most FFs. The real drama seems to be in the relations themselves.
 
Watching some of these videos and hearing Noctis talk... I don't know, he just sounds SO weird to me. When he is talking, I'm not even realizing it's Noctis talking. I don't know if this is due to being so used to his Japanese voice or if the Batman-sounding Noctis just feels very wrong. Maybe I just need more time with it.

Could you link to a recent walkthrough with clear audio where you can hear more of the English voices? I've seen pretty much every footage since the embargo lifted, but I can't remember one with Noctis talking a lot. Thanks!
 
Simple is not a bad thing. In fact, I hope they keep the story simple and not complicated. I looked back at the past FF and they were all mostly fairly simple albeit predictable with some plot twists.

Then again, Nojima is the scenario writer with Nomura for the base story, so who knows what batshit crazy plotlines would be told. I just hope it's more KH1 than KH2 in story telling.
 
Simple is not a bad thing. In fact, I hope they keep the story simple and not complicated. I looked back at the past FF and they were all mostly fairly simple albeit predictable with some plot twists.

Then again, Nojima is the scenario writer with Nomura for the base story, so who knows what batshit crazy plotlines would be told. I just hope it's more FFT in story telling.

ftfy.

But yeah, these last years games didn't shine for their narrative.
 
Simple is not a bad thing. In fact, I hope they keep the story simple and not complicated. I looked back at the past FF and they were all mostly fairly simple albeit predictable with some plot twists.

Then again, Nojima is the scenario writer with Nomura for the base story, so who knows what batshit crazy plotlines would be told. I just hope it's more KH1 than KH2 in story telling.

I hope the exact opposite. KH1 story is not that good. The series only started having a good plot after the first game.

I want a self-contained plot, but most definitely not a simple one.
 
Yeah and Final Fantasy VI was just about an evil empire and some rebels.

They often start simple. They will fall off a cliff of insanity at some point.
 
By Nomura himself:


Of course the game is going to have some plot twist and backstabbings, but i'm not expecting anything as big as most FFs.
I wonder if he means the whole thing, though. Most FFs can be described as having simple stories, either when describing the beginning igniting event or the entire gist as a whole(which I doubt Nomura would talk about at all, which is why I think he's talking about the basic gist that starts up the story). That's my opinon, though. I do think there's a valid reason Noctis and crew are traveling around the world(likely to different nations) and it will be more than just "getting the crystal back".
 
Simple is not a bad thing. In fact, I hope they keep the story simple and not complicated. I looked back at the past FF and they were all mostly fairly simple albeit predictable with some plot twists.

Then again, Nojima is the scenario writer with Nomura for the base story, so who knows what batshit crazy plotlines would be told. I just hope it's more KH1 than KH2 in story telling.

I remember Nomura saying that the base story will be simple, but the interactions between the characters is what is going to make it complex. He wanted to have people with real motivations and stuff, and to give it a realistic feel. So I think the characters will be complex and have their own motivations but the overall story will be simple. I mean if you look at it Hamlet is a pretty simple story. its part of the reason why Shakespeare is liked by so many people is because his stories are relatively simple, and Nomura has stated many times that it was based on Hamlet and Shakespeare. So I agree simple is NOT a bad thing. But it seems like the characters are going to be really driving the story.
 

Thanks! Lol, I've seen that one today and must have subconsciously associated the deep voice with Gladio. Hmm, don't know what to think yet. I'll need the final game to judge. It's not as if the localization is any good, anyway :/
I hope they'll change the mixing of the voices so that they don't sound so center and instead sit better in the mix with actual spacial positioning. I can't remember, did GTAV, TLoU or any other modern AAA game do something like that?
 
Noctis Heavy

kocybi.gif


He doesn't seem to have that much trouble with the weight.

Something seems very weird to me with the animation of his heavy, its as if he himself were suspended in molasses rather than the weapon's weight slowing him down and giving him heavier momentum. Its probably because the overall animation just seems to have been slowed rather than weight added specifically to the weapon to make it itself seem heavier. Something about the momentum of his movement seems off, is all, I guess.
 
Yeah and Final Fantasy VI was just about an evil empire and some rebels.

They often start simple. They will fall off a cliff of insanity at some point.

pretty much

FF7 - ecoterrorists fighting big, evil company
FF8 - mercenary school that sends its graduates to various missions all over the world
FF9 - lets go kidnap a princess
FF10 - guy from high tech city got thrown off to island
FF12 - war is happening lets fight in the resistance
etc.
 
Something seems very weird to me with the animation of his heavy, its as if he himself were suspended in molasses rather than the weapon's weight slowing him down and giving him heavier momentum. Its probably because the overall animation just seems to have been slowed rather than weight added specifically to the weapon to make it itself seem heavier. Something about the momentum of his movement seems off, is all, I guess.

There's weight there, but it's lessened by a lot. You'd expect to see more inertia when he tries to get the blade moving or change the direction of the swing, but there isn't.

It's ultimately to serve gameplay. If it was more realistic(I use this term loosely) the animation would be too slow and feel unwieldy. Every swing would require a lot of buildup, and it would look more like he's picking up the blade and dropping it on his enemy rather than he's in control of the action and swinging it.

EDIT: Cinque in Type 0 actually controls like this. Her character is intentionally clumsy and treated as comic relief. http://youtu.be/xGM5vyEgz9A
 
Yeah and Final Fantasy VI was just about an evil empire and some rebels.

They often start simple. They will fall off a cliff of insanity at some point.

I wonder if he means the whole thing, though. Most FFs can be described as having simple stories, either when describing the beginning igniting event or the entire gist as a whole(which I doubt Nomura would talk about at all, which is why I think he's talking about the basic gist that starts up the story). That's my opinon, though. I do think there's a valid reason Noctis and crew are traveling around the world(likely to different nations) and it will be more than just "getting the crystal back".

I don't know, if it was considered in line with the series standards, he probably wouldn't even bothered mentioning it being simple.
But well, we know Eidolons are linked to Astral Shards, so something more supernatural (heck, might even be linked to space or something) is in there, maybe as a background/lore thing.
 
pretty much

FF7 - ecoterrorists fighting big, evil company
FF8 - mercenary school that sends its graduates to various missions all over the world
FF9 - lets go kidnap a princess
FF10 - guy from high tech city got thrown off to island
FF12 - war is happening lets fight in the resistance
etc.

Even with the earlier titles:

FF1: Evil knight kidnaps a princess, so you have to go and rescue her.
FF2: Evil empire threatens world and four orphans join the rebellion.
FF3: Four orphans become light warriors after uncovering a crystal in a cave and venture off to find the others.
FF4: Baron's using it's military and technology(airships) to capture the crystals of the nations of the world(... sounds familiar?) and after questioning the king, Dark Knight Cecil is banished from the kingdom and seeks to find out what has happened to his nation.
FF6: The Empire is trying to recover a "witch" whom as aligned herself with the rebellion.
 
They won't. Mainline Final Fantasy installments almost always get good to great reviews. Even FFXIII got positive reviews for the most part from what I remember but most people would tell you it's malaria on a disc and it has an 83 Metacritic.

I loved Final Fantasy XIII.
 
I like the English voice acting...first time the main character doesn't sound like an annoying brat. It was hard for me to take Tidus and Vaan seriously.
 
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