Chaos2Frozen
Member
Link to site: http://gematsu.com/2015/03/natsuiro-high-school-game-flow-and-systems-detailed
There's really a lot of details
There's really a lot of details
Gameplay Flow
- On weekdays, players are free to roam around after school once classes are over.
- On days off, players can get started earlier in the day, giving them more time to roam around.
- Some events can result in being able to do things after sunset, as well.
- Players dont have to wait until sundown for a day to end, though. They can manually end it themselves.
- Time flows automatically as players go about their business, requiring planning and foresight.
Player Activities
- Photography: Outside of on-going events, players can enter photography mode at any time and at any location. Up to 100 photos can be taken over the course of a day.
- Accelerated Action Mode (AAM): If players jump or slide with their camera already out or take out their camera while doing such actions, the game will enter slow motion.
- Prime Photo Ops: A good photography doesnt just spend their days solely taking pictures of pretty girls incessantly. There are lots of other subjects worth capturing around the island as the players first step to becoming a respectable photographer.
Forbidden Actions
There are just some things in life a person shouldnt do in order to remain an upstanding citizen in the eyes of society. Doing any of the following actions below will result in the players suspicious person gauge going up, indicating the extent to which witnesses to their antics are admonishing them in the game:
- Intentionally bumping into other people without a good reason.
- Arbitrarily lying on the ground either face up or down and obstructing other people from going about their business.
- Trying to enter places where men are off limits.
- Brushing up against people while bicycling.
- Riding a bicycle inside a building without permission.
- Trying to take photos from low angles without permission.
Suspicious Person Gauge
The suspicious person gauge appears when the player engages in unwholesome activities. Repeat offenses or continuing to engage in them will result in the gauge going up and can also go up further if there are multiple witnesses. Maxing it out on school grounds will result in a visit with a school counselor. Outside of school, once police are notified, theyll start to pursue the player and the game will enter Escape Mode.
Once the gauge shows up on screen, it wont disappear until it hits zero. Upon ceasing any suspicious activity, the gauge will start to decrease at a set rate. That being said, if the player already has a poor reputation, thatll negatively impact how quickly things can escalate or deescalate.
Escape Mode
If your suspicious person gauge is filled all the way, an escape notification will appear on screen. If the police catch up with you during an escape, youll be taken into custody. Youll want to maintain a good distance from the cop, and continue running until youre able to lose the cop and end escape mode. Even if you dont see a policeman on the screen, as long as there is a patrol light in the upper right corner, youre on the run.