I haven't actually bothered installing any new ones for a few weeks so I haven't actually run it yet, but it exists.Do you use a mod that gets rid of vampire attacks completely?
I haven't actually bothered installing any new ones for a few weeks so I haven't actually run it yet, but it exists.Do you use a mod that gets rid of vampire attacks completely?
I posted my full mod list earlier in the thread, it's a bunch of pastebin links. I try to run a tight ship and all of my mods are conflict-free, script-light, current and require no trickery beyond a mod organizer (Nexus Mod Manager) and load order sorter (LOOT), plus I've attempted to improve every single aspect of the game.
Was browsing around for high res Oblivion textures but found most of them to not be very good... When I take a closer look at them in photo viewers it's evident that they are mostly just upscaled versions of the original 512px textures with some sharpening, noise and other types of processing, and some finer detail overlay. That will really only get you so far though and there are many details you just can't enhance just using macros and algorithms.
I decided to start creating my own and put some more manual work into it using brushes and stuff.
Use NLA.Perused the thread a bit and decided to try that Realvision ENB and now I love everything. I just built my first PC about a month ago and my god this is why. I've now been spoiled and I can never play a non-ENB Skyrim again.
JUST CHECK OUT THIS LOVELY PIC I TOOK!
You're my hero. Few things that I've noticed with the current texture pack offerings:
- The normal mapping for some textures is all kinds of nuts. Makes some textures look absolutely ridiculous (might be able to pull a screenie of one or two such instances if you would like)
- Some modders seem to be looking on too micro of a scale when working on the textures, resulting in a texture that looks nice by itself, but when seen next to the other nearby textures is horribly out of place.
HERE's a (actually pretty great) texture pack that suffers from this issue to varying degrees. Might help to give you a picture of what i mean. (and pictures: 1 and 2)
I realize this isn't an easy thing, but if you manage to make a texture pack that isn't just the vanilla textures with sharpening (as you said) and that doesn't suffer from those two issues, I'll use it until I die.
**Oh, forgot to mention. I'm using your sound mod. It's great! Good job. Some things are a bit quieter or louder than I would personally put them, but outside of that it's wonderful. Kudos.
I think the problem with user-made normal maps is that they are often of the mindset that more noise = more detail = better, which results in really cluttered normals that at worst glitter in the dark and distract the hell out of you. Those are definitely things I try to avoid when making normals.
Of course, I also make sure that the replacement textures match the color and tone of the originals, as you can see in the comparisons. I want them to look as close to the vanilla feel as possible. Even though Bethesda's textures are low res and heavily compressed, they have a strong artistic coherence to them which is usually lost by texture mods, which is what makes me weary of using them.
I remember hearing about a mod that got rid of quest markers and instead gave in game descriptions on how to solve quests. Can't find it though, was I dreaming? Anything like this? I want more immersion.
I don't think it's intentional, but after I downloaded SkyUI, none of my quest markers show up anymore.. Not even on the map. I don't even know how to handle this, and I don't care all that much about completing quests compared to just enjoying my own sort of quests, but it is a bit distressing.
Check out 'better quest descriptions' or something to that effect. The goal is to accomplish what you said, though I'm not sure it changes quest markers. I suppose you can not activate your active quests and just follow the newer, better descriptions.
Since you brought it up, SkyRe or a similar overhaul might be what he's looking for. Some of them are easier to install than others, but they basically seek to improve the overall gameplay of the game in a single mod. Don't think any of them are on steam though (yet!).
Seriously though, you're my hero. This looks brilliant. How extensive a pack are you planning to make?
I don't think it's intentional, but after I downloaded SkyUI, none of my quest markers show up anymore.. Not even on the map. I don't even know how to handle this, and I don't care all that much about completing quests compared to just enjoying my own sort of quests, but it is a bit distressing.
Check out 'better quest descriptions' or something to that effect. The goal is to accomplish what you said, though I'm not sure it changes quest markers. I suppose you can not activate your active quests and just follow the newer, better descriptions.
Are you using Loot? It sounds like your mod configuration is all messed up.
Id suggest running Loot, then running WyreBash and creating a good bash patch. And if youre still having problems, clean your mods with TES5Edit.
Well I've been using BOSS and was hoping that was enough.
I started learning about the cleaning thing, but I saw some people saying that some mods will be flagged that way, don't need cleaning, and if you do clean then, they could break.
Maybe I'll check out LOOT and WyreBash then, but I'm afraid I may just end up messing things up.
Open to more tips on using these if you have them. Thanks!
Ayleid ruins could use a texture pack for sure, that's a good plan. Sewers as well. Odd one out, but the arena might be a decent project as well. I don't think there are any texture packs that look good and mesh with vanilla texuees for the arena.All of the fort interior textures will be changed. I think most of the base pieces are done now, and then it's on to clutter like braziers and pedistals. Maybe after that, I'll start working on the sewer and ayleid tilesets. I'll be releasing everything as separate packs though. Won't be doing caves since someone actually ported over the excellent amidianborn cave textures from Skyrim to Oblivion and it looks fabulous:
http://www.nexusmods.com/oblivion/mods/44585/?
Also, ISC just passed 10,000 endorsements! I'm working on updates for both that one and the Oblivion sound pack.
Loot is just the updated version of BOSS, so you should definitely be using it.
And yeah, there are mods that don't need cleaning, but if you're using loot, it'll tell you whether or not you should clean the mod or not.
It's pretty straight forward once you get used to it.
Step One: Open TES5Edit, select only the mod that needs cleaning and open.
Step Two: Right click on the mod to be cleaned and select "Apply Filter for Cleaning"
Step Three: Right click on the mod to be cleans and select "Remove Identical to Master Records"
Step Four: Select Yes when it asks to edit the file
Step Five: Right click on Cleaned Mod and select “Undelete and Disable References"
Step Six: Close TES5Edit. I dialogue box will pop up and ask you to save the edited file, pick yes.
Thanks. I've been following these instructions:
And LOOT has them coming up clean.
Cleaning the last one now, then will boot the game.
So with clean mods and LOOT, I should be able to add more mods, and everything that's ever not in order should be flagged in some way, right?
edit: Funny thing, Update.esm which I think may have been an official update, had 90+ dirty edits in it. Yeouch!
Well I've been using BOSS and was hoping that was enough.
I started learning about the cleaning thing, but I saw some people saying that some mods will be flagged that way, don't need cleaning, and if you do clean then, they could break.
Maybe I'll check out LOOT and WyreBash then, but I'm afraid I may just end up messing things up.
Open to more tips on using these if you have them. Thanks!
Alright. Well the game plays fine.. Except my fire effects are still missing, as well as some models like Direwolves and Mountain Lions.. invisible but attacking me.
I'm uninstalling and reinstalling the wildlife overhaul mod.. not sure why those models would be missing.
The fire effect seemed to go missing after installing 'dynavision' though I since uninstalled that as it didn't seem to work at all.
Is there some kind of reboot or refresh that can or ought to be done on the game to free it from possible leftover effects from old mods?
OK, so I've borked my Skyrim with the latest mod addition (Perkus Maximus).
What I'd like to do is uninstall Skyrim, and then reinstall it, and slowly install my mods (I've about 75 total). But I really don't want to go through redownloading them all. Is there a way to do this? I'm using NMM, by the way.
I figure that the best would be to be able to reinstall Skyrim, then open NMM and see my downloaded mods, and go through and activate/install each one slowly.
I recommend switching to mod organizer which eliminates touching the actual data folder. Also has a profile system which is awesome. Wife plays with only three or so mods while I got my forty. One profile is vanilla. Thing is I didn't so skse in mo but the normal way so skse loads with vanilla. To hesitant to try to fix it and mess up saves in the process.
So...make a list of my mods, reinstall Skyrim, download MO and install that, then go through and redownload each mod through MO.
Yeah, if I can figure a way to just have NMM retain it's info and reapply the mods after a fresh Skyrim install, I'll take that way. Redownloading 80 different mods doesn't sound fun.
That did the trick!
My fire effects and quest marker are now back!
.. But I've got a new problem.. I just spent all night playing through Markarth.. I went to prison and joined the Forsworn rebellion.. They started killing everyone in town (except for some reason Yngvar the Singer won't die even though I have a no-essentials mod) ... but the problem is, I can't leave the city!
Each time I try to leave the city, the game hangs at the loading screen. I can go anywhere within the city, and was running quests for hours inside of it, and the ruins, and the excavation site, prison, etc... but when I leave for skyrim, the game stops responding during the loading screen.
Not sure how I'm going to get out of this one..
That's a new one. You might have to refresh the cell (Wait for 30 days) or try command prompting yourself to another town.
Here are some ingame screens of the new textures (with ENB active). Just edited the brightness/contrast of the pics a bit so you can see easier.
So I looked this up..
Apparently leaving Markarth, specifically, is a problem for people using SFO (Skyrim Flora Overhaul). Deactivating it has worked, but I'm gonna give the mod 'Safety Load' a shot first.
Oh yeah, I use that. Works well.
So I have Skyrim looking how I want it to look other than the races / NPC's.
Does anyone mind giving me a mod list that works well to make much better looking people?
Here are some ingame screens of the new textures (with ENB active). Just edited the brightness/contrast of the pics a bit so you can see easier.